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diff --git a/dom/media/test/test_streams_element_capture_playback.html b/dom/media/test/test_streams_element_capture_playback.html
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+++ b/dom/media/test/test_streams_element_capture_playback.html
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+<!DOCTYPE HTML>
+<html>
+<head>
+ <title>Test that capturing a stream doesn't stop the underlying element from firing events</title>
+ <script src="/tests/SimpleTest/SimpleTest.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
+ <script type="text/javascript" src="manifest.js"></script>
+</head>
+<body>
+<audio id="a"></audio>
+<pre id="test">
+<script class="testbody" type="text/javascript">
+SimpleTest.waitForExplicitFinish();
+
+var a = document.getElementById('a');
+var validTimeUpdate = false;
+
+function startTest() {
+ a.src = "big.wav";
+ var context = new AudioContext();
+ var node = context.createMediaElementSource(a);
+ node.connect(context.destination);
+ a.addEventListener("timeupdate", function() {
+ if (a.currentTime > 0.0 && a.currentTime < 5.0 && !validTimeUpdate) {
+ validTimeUpdate = true;
+ ok(true, "Received reasonable currentTime in a timeupdate");
+ SimpleTest.finish();
+ }
+ });
+ a.addEventListener("ended", function() {
+ if (!validTimeUpdate) {
+ ok(false, "Received reasonable currentTime in a timeupdate");
+ SimpleTest.finish();
+ }
+ });
+ a.play();
+}
+
+if (a.canPlayType("audio/wave")) {
+ startTest();
+} else {
+ todo(false, "No playable audio");
+}
+</script>
+</pre>
+</body>
+</html>