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-rw-r--r--dom/media/webaudio/PannerNode.cpp726
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diff --git a/dom/media/webaudio/PannerNode.cpp b/dom/media/webaudio/PannerNode.cpp
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+++ b/dom/media/webaudio/PannerNode.cpp
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim:set ts=2 sw=2 sts=2 et cindent: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "PannerNode.h"
+#include "AlignmentUtils.h"
+#include "AudioDestinationNode.h"
+#include "AudioNodeEngine.h"
+#include "AudioNodeTrack.h"
+#include "AudioListener.h"
+#include "PanningUtils.h"
+#include "AudioBufferSourceNode.h"
+#include "PlayingRefChangeHandler.h"
+#include "blink/HRTFPanner.h"
+#include "blink/HRTFDatabaseLoader.h"
+#include "Tracing.h"
+
+using WebCore::HRTFDatabaseLoader;
+using WebCore::HRTFPanner;
+
+namespace mozilla::dom {
+
+NS_IMPL_CYCLE_COLLECTION_CLASS(PannerNode)
+NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN_INHERITED(PannerNode, AudioNode)
+ NS_IMPL_CYCLE_COLLECTION_UNLINK(mPositionX, mPositionY, mPositionZ,
+ mOrientationX, mOrientationY, mOrientationZ)
+NS_IMPL_CYCLE_COLLECTION_UNLINK_END
+NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN_INHERITED(PannerNode, AudioNode)
+ NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mPositionX, mPositionY, mPositionZ,
+ mOrientationX, mOrientationY, mOrientationZ)
+NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
+
+NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(PannerNode)
+NS_INTERFACE_MAP_END_INHERITING(AudioNode)
+
+NS_IMPL_ADDREF_INHERITED(PannerNode, AudioNode)
+NS_IMPL_RELEASE_INHERITED(PannerNode, AudioNode)
+
+class PannerNodeEngine final : public AudioNodeEngine {
+ public:
+ explicit PannerNodeEngine(AudioNode* aNode,
+ AudioDestinationNode* aDestination,
+ AudioListenerEngine* aListenerEngine)
+ : AudioNodeEngine(aNode),
+ mDestination(aDestination->Track()),
+ mListenerEngine(aListenerEngine)
+ // Please keep these default values consistent with
+ // PannerNode::PannerNode below.
+ ,
+ mPanningModelFunction(&PannerNodeEngine::EqualPowerPanningFunction),
+ mDistanceModelFunction(&PannerNodeEngine::InverseGainFunction),
+ mPositionX(0.),
+ mPositionY(0.),
+ mPositionZ(0.),
+ mOrientationX(1.),
+ mOrientationY(0.),
+ mOrientationZ(0.),
+ mRefDistance(1.),
+ mMaxDistance(10000.),
+ mRolloffFactor(1.),
+ mConeInnerAngle(360.),
+ mConeOuterAngle(360.),
+ mConeOuterGain(0.),
+ mLeftOverData(INT_MIN) {}
+
+ void RecvTimelineEvent(uint32_t aIndex, AudioTimelineEvent& aEvent) override {
+ MOZ_ASSERT(mDestination);
+ WebAudioUtils::ConvertAudioTimelineEventToTicks(aEvent, mDestination);
+ switch (aIndex) {
+ case PannerNode::POSITIONX:
+ mPositionX.InsertEvent<int64_t>(aEvent);
+ break;
+ case PannerNode::POSITIONY:
+ mPositionY.InsertEvent<int64_t>(aEvent);
+ break;
+ case PannerNode::POSITIONZ:
+ mPositionZ.InsertEvent<int64_t>(aEvent);
+ break;
+ case PannerNode::ORIENTATIONX:
+ mOrientationX.InsertEvent<int64_t>(aEvent);
+ break;
+ case PannerNode::ORIENTATIONY:
+ mOrientationY.InsertEvent<int64_t>(aEvent);
+ break;
+ case PannerNode::ORIENTATIONZ:
+ mOrientationZ.InsertEvent<int64_t>(aEvent);
+ break;
+ default:
+ NS_ERROR("Bad PannerNode TimelineParameter");
+ }
+ }
+
+ void CreateHRTFPanner() {
+ MOZ_ASSERT(NS_IsMainThread());
+ if (mHRTFPanner) {
+ return;
+ }
+ // HRTFDatabaseLoader needs to be fetched on the main thread.
+ RefPtr<HRTFDatabaseLoader> loader =
+ HRTFDatabaseLoader::createAndLoadAsynchronouslyIfNecessary(
+ NodeMainThread()->Context()->SampleRate());
+ mHRTFPanner = MakeUnique<HRTFPanner>(
+ NodeMainThread()->Context()->SampleRate(), loader.forget());
+ }
+
+ void SetInt32Parameter(uint32_t aIndex, int32_t aParam) override {
+ switch (aIndex) {
+ case PannerNode::PANNING_MODEL:
+ switch (PanningModelType(aParam)) {
+ case PanningModelType::Equalpower:
+ mPanningModelFunction =
+ &PannerNodeEngine::EqualPowerPanningFunction;
+ break;
+ case PanningModelType::HRTF:
+ mPanningModelFunction = &PannerNodeEngine::HRTFPanningFunction;
+ break;
+ default:
+ MOZ_ASSERT_UNREACHABLE("We should never see alternate names here");
+ break;
+ }
+ break;
+ case PannerNode::DISTANCE_MODEL:
+ switch (DistanceModelType(aParam)) {
+ case DistanceModelType::Inverse:
+ mDistanceModelFunction = &PannerNodeEngine::InverseGainFunction;
+ break;
+ case DistanceModelType::Linear:
+ mDistanceModelFunction = &PannerNodeEngine::LinearGainFunction;
+ break;
+ case DistanceModelType::Exponential:
+ mDistanceModelFunction = &PannerNodeEngine::ExponentialGainFunction;
+ break;
+ default:
+ MOZ_ASSERT_UNREACHABLE("We should never see alternate names here");
+ break;
+ }
+ break;
+ default:
+ NS_ERROR("Bad PannerNodeEngine Int32Parameter");
+ }
+ }
+ void SetDoubleParameter(uint32_t aIndex, double aParam) override {
+ switch (aIndex) {
+ case PannerNode::REF_DISTANCE:
+ mRefDistance = aParam;
+ break;
+ case PannerNode::MAX_DISTANCE:
+ mMaxDistance = aParam;
+ break;
+ case PannerNode::ROLLOFF_FACTOR:
+ mRolloffFactor = aParam;
+ break;
+ case PannerNode::CONE_INNER_ANGLE:
+ mConeInnerAngle = aParam;
+ break;
+ case PannerNode::CONE_OUTER_ANGLE:
+ mConeOuterAngle = aParam;
+ break;
+ case PannerNode::CONE_OUTER_GAIN:
+ mConeOuterGain = aParam;
+ break;
+ default:
+ NS_ERROR("Bad PannerNodeEngine DoubleParameter");
+ }
+ }
+
+ void ProcessBlock(AudioNodeTrack* aTrack, GraphTime aFrom,
+ const AudioBlock& aInput, AudioBlock* aOutput,
+ bool* aFinished) override {
+ TRACE("PannerNodeEngine::ProcessBlock");
+
+ if (aInput.IsNull()) {
+ // mLeftOverData != INT_MIN means that the panning model was HRTF and a
+ // tail-time reference was added. Even if the model is now equalpower,
+ // the reference will need to be removed.
+ if (mLeftOverData > 0 &&
+ mPanningModelFunction == &PannerNodeEngine::HRTFPanningFunction) {
+ mLeftOverData -= WEBAUDIO_BLOCK_SIZE;
+ } else {
+ if (mLeftOverData != INT_MIN) {
+ mLeftOverData = INT_MIN;
+ aTrack->ScheduleCheckForInactive();
+ mHRTFPanner->reset();
+
+ RefPtr<PlayingRefChangeHandler> refchanged =
+ new PlayingRefChangeHandler(aTrack,
+ PlayingRefChangeHandler::RELEASE);
+ aTrack->Graph()->DispatchToMainThreadStableState(refchanged.forget());
+ }
+ aOutput->SetNull(WEBAUDIO_BLOCK_SIZE);
+ return;
+ }
+ } else if (mPanningModelFunction ==
+ &PannerNodeEngine::HRTFPanningFunction) {
+ if (mLeftOverData == INT_MIN) {
+ RefPtr<PlayingRefChangeHandler> refchanged =
+ new PlayingRefChangeHandler(aTrack,
+ PlayingRefChangeHandler::ADDREF);
+ aTrack->Graph()->DispatchToMainThreadStableState(refchanged.forget());
+ }
+ mLeftOverData = mHRTFPanner->maxTailFrames();
+ }
+
+ TrackTime tick = mDestination->GraphTimeToTrackTime(aFrom);
+ (this->*mPanningModelFunction)(aInput, aOutput, tick);
+ }
+
+ bool IsActive() const override { return mLeftOverData != INT_MIN; }
+
+ void ComputeAzimuthAndElevation(const ThreeDPoint& position, float& aAzimuth,
+ float& aElevation);
+ float ComputeConeGain(const ThreeDPoint& position,
+ const ThreeDPoint& orientation);
+ // Compute how much the distance contributes to the gain reduction.
+ double ComputeDistanceGain(const ThreeDPoint& position);
+
+ void EqualPowerPanningFunction(const AudioBlock& aInput, AudioBlock* aOutput,
+ TrackTime tick);
+ void HRTFPanningFunction(const AudioBlock& aInput, AudioBlock* aOutput,
+ TrackTime tick);
+
+ float LinearGainFunction(double aDistance);
+ float InverseGainFunction(double aDistance);
+ float ExponentialGainFunction(double aDistance);
+
+ ThreeDPoint ConvertAudioParamTimelineTo3DP(AudioParamTimeline& aX,
+ AudioParamTimeline& aY,
+ AudioParamTimeline& aZ,
+ TrackTime& tick);
+
+ size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const override {
+ size_t amount = AudioNodeEngine::SizeOfExcludingThis(aMallocSizeOf);
+ if (mHRTFPanner) {
+ amount += mHRTFPanner->sizeOfIncludingThis(aMallocSizeOf);
+ }
+
+ return amount;
+ }
+
+ size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override {
+ return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
+ }
+
+ RefPtr<AudioNodeTrack> mDestination;
+ // This member is set on the main thread, but is not accessed on the rendering
+ // thread untile mPanningModelFunction has changed, and this happens strictly
+ // later, via a MediaTrackGraph ControlMessage.
+ UniquePtr<HRTFPanner> mHRTFPanner;
+ RefPtr<AudioListenerEngine> mListenerEngine;
+ typedef void (PannerNodeEngine::*PanningModelFunction)(
+ const AudioBlock& aInput, AudioBlock* aOutput, TrackTime tick);
+ PanningModelFunction mPanningModelFunction;
+ typedef float (PannerNodeEngine::*DistanceModelFunction)(double aDistance);
+ DistanceModelFunction mDistanceModelFunction;
+ AudioParamTimeline mPositionX;
+ AudioParamTimeline mPositionY;
+ AudioParamTimeline mPositionZ;
+ AudioParamTimeline mOrientationX;
+ AudioParamTimeline mOrientationY;
+ AudioParamTimeline mOrientationZ;
+ double mRefDistance;
+ double mMaxDistance;
+ double mRolloffFactor;
+ double mConeInnerAngle;
+ double mConeOuterAngle;
+ double mConeOuterGain;
+ int mLeftOverData;
+};
+
+PannerNode::PannerNode(AudioContext* aContext)
+ : AudioNode(aContext, 2, ChannelCountMode::Clamped_max,
+ ChannelInterpretation::Speakers)
+ // Please keep these default values consistent with
+ // PannerNodeEngine::PannerNodeEngine above.
+ ,
+ mPanningModel(PanningModelType::Equalpower),
+ mDistanceModel(DistanceModelType::Inverse),
+ mRefDistance(1.),
+ mMaxDistance(10000.),
+ mRolloffFactor(1.),
+ mConeInnerAngle(360.),
+ mConeOuterAngle(360.),
+ mConeOuterGain(0.) {
+ mPositionX = CreateAudioParam(PannerNode::POSITIONX, u"PositionX"_ns, 0.f);
+ mPositionY = CreateAudioParam(PannerNode::POSITIONY, u"PositionY"_ns, 0.f);
+ mPositionZ = CreateAudioParam(PannerNode::POSITIONZ, u"PositionZ"_ns, 0.f);
+ mOrientationX =
+ CreateAudioParam(PannerNode::ORIENTATIONX, u"OrientationX"_ns, 1.0f);
+ mOrientationY =
+ CreateAudioParam(PannerNode::ORIENTATIONY, u"OrientationY"_ns, 0.f);
+ mOrientationZ =
+ CreateAudioParam(PannerNode::ORIENTATIONZ, u"OrientationZ"_ns, 0.f);
+ mTrack = AudioNodeTrack::Create(
+ aContext,
+ new PannerNodeEngine(this, aContext->Destination(),
+ aContext->Listener()->Engine()),
+ AudioNodeTrack::NO_TRACK_FLAGS, aContext->Graph());
+}
+
+/* static */
+already_AddRefed<PannerNode> PannerNode::Create(AudioContext& aAudioContext,
+ const PannerOptions& aOptions,
+ ErrorResult& aRv) {
+ RefPtr<PannerNode> audioNode = new PannerNode(&aAudioContext);
+
+ audioNode->Initialize(aOptions, aRv);
+ if (NS_WARN_IF(aRv.Failed())) {
+ return nullptr;
+ }
+
+ audioNode->SetPanningModel(aOptions.mPanningModel);
+ audioNode->SetDistanceModel(aOptions.mDistanceModel);
+ audioNode->mPositionX->SetInitialValue(aOptions.mPositionX);
+ audioNode->mPositionY->SetInitialValue(aOptions.mPositionY);
+ audioNode->mPositionZ->SetInitialValue(aOptions.mPositionZ);
+ audioNode->mOrientationX->SetInitialValue(aOptions.mOrientationX);
+ audioNode->mOrientationY->SetInitialValue(aOptions.mOrientationY);
+ audioNode->mOrientationZ->SetInitialValue(aOptions.mOrientationZ);
+ audioNode->SetRefDistance(aOptions.mRefDistance, aRv);
+ if (NS_WARN_IF(aRv.Failed())) {
+ return nullptr;
+ }
+ audioNode->SetMaxDistance(aOptions.mMaxDistance, aRv);
+ if (NS_WARN_IF(aRv.Failed())) {
+ return nullptr;
+ }
+ audioNode->SetRolloffFactor(aOptions.mRolloffFactor, aRv);
+ if (NS_WARN_IF(aRv.Failed())) {
+ return nullptr;
+ }
+ audioNode->SetConeInnerAngle(aOptions.mConeInnerAngle);
+ audioNode->SetConeOuterAngle(aOptions.mConeOuterAngle);
+ audioNode->SetConeOuterGain(aOptions.mConeOuterGain, aRv);
+ if (NS_WARN_IF(aRv.Failed())) {
+ return nullptr;
+ }
+
+ return audioNode.forget();
+}
+
+void PannerNode::SetPanningModel(PanningModelType aPanningModel) {
+ mPanningModel = aPanningModel;
+ if (mPanningModel == PanningModelType::HRTF) {
+ // We can set the engine's `mHRTFPanner` member here from the main thread,
+ // because the engine will not touch it from the MediaTrackGraph
+ // thread until the PANNING_MODEL message sent below is received.
+ static_cast<PannerNodeEngine*>(mTrack->Engine())->CreateHRTFPanner();
+ }
+ SendInt32ParameterToTrack(PANNING_MODEL, int32_t(mPanningModel));
+}
+
+static bool SetParamFromDouble(AudioParam* aParam, double aValue,
+ const char (&aParamName)[2], ErrorResult& aRv) {
+ float value = static_cast<float>(aValue);
+ if (!std::isfinite(value)) {
+ aRv.ThrowTypeError<MSG_NOT_FINITE>(aParamName);
+ return false;
+ }
+ aParam->SetValue(value, aRv);
+ return !aRv.Failed();
+}
+
+void PannerNode::SetPosition(double aX, double aY, double aZ,
+ ErrorResult& aRv) {
+ if (!SetParamFromDouble(mPositionX, aX, "x", aRv)) {
+ return;
+ }
+ if (!SetParamFromDouble(mPositionY, aY, "y", aRv)) {
+ return;
+ }
+ SetParamFromDouble(mPositionZ, aZ, "z", aRv);
+}
+
+void PannerNode::SetOrientation(double aX, double aY, double aZ,
+ ErrorResult& aRv) {
+ if (!SetParamFromDouble(mOrientationX, aX, "x", aRv)) {
+ return;
+ }
+ if (!SetParamFromDouble(mOrientationY, aY, "y", aRv)) {
+ return;
+ }
+ SetParamFromDouble(mOrientationZ, aZ, "z", aRv);
+}
+
+size_t PannerNode::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const {
+ return AudioNode::SizeOfExcludingThis(aMallocSizeOf);
+}
+
+size_t PannerNode::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const {
+ return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
+}
+
+JSObject* PannerNode::WrapObject(JSContext* aCx,
+ JS::Handle<JSObject*> aGivenProto) {
+ return PannerNode_Binding::Wrap(aCx, this, aGivenProto);
+}
+
+// Those three functions are described in the spec.
+float PannerNodeEngine::LinearGainFunction(double aDistance) {
+ return 1 - mRolloffFactor *
+ (std::max(std::min(aDistance, mMaxDistance), mRefDistance) -
+ mRefDistance) /
+ (mMaxDistance - mRefDistance);
+}
+
+float PannerNodeEngine::InverseGainFunction(double aDistance) {
+ return mRefDistance /
+ (mRefDistance +
+ mRolloffFactor * (std::max(aDistance, mRefDistance) - mRefDistance));
+}
+
+float PannerNodeEngine::ExponentialGainFunction(double aDistance) {
+ return pow(std::max(aDistance, mRefDistance) / mRefDistance, -mRolloffFactor);
+}
+
+void PannerNodeEngine::HRTFPanningFunction(const AudioBlock& aInput,
+ AudioBlock* aOutput,
+ TrackTime tick) {
+ // The output of this node is always stereo, no matter what the inputs are.
+ aOutput->AllocateChannels(2);
+
+ float azimuth, elevation;
+
+ ThreeDPoint position =
+ ConvertAudioParamTimelineTo3DP(mPositionX, mPositionY, mPositionZ, tick);
+ ThreeDPoint orientation = ConvertAudioParamTimelineTo3DP(
+ mOrientationX, mOrientationY, mOrientationZ, tick);
+ if (!orientation.IsZero()) {
+ orientation.Normalize();
+ }
+ ComputeAzimuthAndElevation(position, azimuth, elevation);
+
+ AudioBlock input = aInput;
+ // Gain is applied before the delay and convolution of the HRTF.
+ input.mVolume *=
+ ComputeConeGain(position, orientation) * ComputeDistanceGain(position);
+
+ mHRTFPanner->pan(azimuth, elevation, &input, aOutput);
+}
+
+ThreeDPoint PannerNodeEngine::ConvertAudioParamTimelineTo3DP(
+ AudioParamTimeline& aX, AudioParamTimeline& aY, AudioParamTimeline& aZ,
+ TrackTime& tick) {
+ return ThreeDPoint(aX.GetValueAtTime(tick), aY.GetValueAtTime(tick),
+ aZ.GetValueAtTime(tick));
+}
+
+void PannerNodeEngine::EqualPowerPanningFunction(const AudioBlock& aInput,
+ AudioBlock* aOutput,
+ TrackTime tick) {
+ float azimuth, elevation, gainL, gainR, normalizedAzimuth, distanceGain,
+ coneGain;
+ int inputChannels = aInput.ChannelCount();
+
+ // Optimize the case where the position and orientation is constant for this
+ // processing block: we can just apply a constant gain on the left and right
+ // channel
+ if (mPositionX.HasSimpleValue() && mPositionY.HasSimpleValue() &&
+ mPositionZ.HasSimpleValue() && mOrientationX.HasSimpleValue() &&
+ mOrientationY.HasSimpleValue() && mOrientationZ.HasSimpleValue()) {
+ ThreeDPoint position = ConvertAudioParamTimelineTo3DP(
+ mPositionX, mPositionY, mPositionZ, tick);
+ ThreeDPoint orientation = ConvertAudioParamTimelineTo3DP(
+ mOrientationX, mOrientationY, mOrientationZ, tick);
+ if (!orientation.IsZero()) {
+ orientation.Normalize();
+ }
+
+ // For a stereo source, when both the listener and the panner are in
+ // the same spot, and no cone gain is specified, this node is noop.
+ if (inputChannels == 2 && mListenerEngine->Position() == position &&
+ mConeInnerAngle == 360 && mConeOuterAngle == 360) {
+ *aOutput = aInput;
+ return;
+ }
+
+ ComputeAzimuthAndElevation(position, azimuth, elevation);
+ coneGain = ComputeConeGain(position, orientation);
+
+ // The following algorithm is described in the spec.
+ // Clamp azimuth in the [-90, 90] range.
+ azimuth = std::min(180.f, std::max(-180.f, azimuth));
+
+ // Wrap around
+ if (azimuth < -90.f) {
+ azimuth = -180.f - azimuth;
+ } else if (azimuth > 90) {
+ azimuth = 180.f - azimuth;
+ }
+
+ // Normalize the value in the [0, 1] range.
+ if (inputChannels == 1) {
+ normalizedAzimuth = (azimuth + 90.f) / 180.f;
+ } else {
+ if (azimuth <= 0) {
+ normalizedAzimuth = (azimuth + 90.f) / 90.f;
+ } else {
+ normalizedAzimuth = azimuth / 90.f;
+ }
+ }
+
+ distanceGain = ComputeDistanceGain(position);
+
+ // Actually compute the left and right gain.
+ gainL = cos(0.5 * M_PI * normalizedAzimuth);
+ gainR = sin(0.5 * M_PI * normalizedAzimuth);
+
+ // Compute the output.
+ ApplyStereoPanning(aInput, aOutput, gainL, gainR, azimuth <= 0);
+
+ aOutput->mVolume *= distanceGain * coneGain;
+ } else {
+ float positionX[WEBAUDIO_BLOCK_SIZE];
+ float positionY[WEBAUDIO_BLOCK_SIZE];
+ float positionZ[WEBAUDIO_BLOCK_SIZE];
+ float orientationX[WEBAUDIO_BLOCK_SIZE];
+ float orientationY[WEBAUDIO_BLOCK_SIZE];
+ float orientationZ[WEBAUDIO_BLOCK_SIZE];
+
+ if (!mPositionX.HasSimpleValue()) {
+ mPositionX.GetValuesAtTime(tick, positionX, WEBAUDIO_BLOCK_SIZE);
+ } else {
+ positionX[0] = mPositionX.GetValueAtTime(tick);
+ }
+ if (!mPositionY.HasSimpleValue()) {
+ mPositionY.GetValuesAtTime(tick, positionY, WEBAUDIO_BLOCK_SIZE);
+ } else {
+ positionY[0] = mPositionY.GetValueAtTime(tick);
+ }
+ if (!mPositionZ.HasSimpleValue()) {
+ mPositionZ.GetValuesAtTime(tick, positionZ, WEBAUDIO_BLOCK_SIZE);
+ } else {
+ positionZ[0] = mPositionZ.GetValueAtTime(tick);
+ }
+ if (!mOrientationX.HasSimpleValue()) {
+ mOrientationX.GetValuesAtTime(tick, orientationX, WEBAUDIO_BLOCK_SIZE);
+ } else {
+ orientationX[0] = mOrientationX.GetValueAtTime(tick);
+ }
+ if (!mOrientationY.HasSimpleValue()) {
+ mOrientationY.GetValuesAtTime(tick, orientationY, WEBAUDIO_BLOCK_SIZE);
+ } else {
+ orientationY[0] = mOrientationY.GetValueAtTime(tick);
+ }
+ if (!mOrientationZ.HasSimpleValue()) {
+ mOrientationZ.GetValuesAtTime(tick, orientationZ, WEBAUDIO_BLOCK_SIZE);
+ } else {
+ orientationZ[0] = mOrientationZ.GetValueAtTime(tick);
+ }
+
+ float buffer[3 * WEBAUDIO_BLOCK_SIZE + 4];
+ bool onLeft[WEBAUDIO_BLOCK_SIZE];
+
+ float* alignedPanningL = ALIGNED16(buffer);
+ float* alignedPanningR = alignedPanningL + WEBAUDIO_BLOCK_SIZE;
+ float* alignedGain = alignedPanningR + WEBAUDIO_BLOCK_SIZE;
+ ASSERT_ALIGNED16(alignedPanningL);
+ ASSERT_ALIGNED16(alignedPanningR);
+ ASSERT_ALIGNED16(alignedGain);
+
+ for (size_t counter = 0; counter < WEBAUDIO_BLOCK_SIZE; ++counter) {
+ ThreeDPoint position(
+ mPositionX.HasSimpleValue() ? positionX[0] : positionX[counter],
+ mPositionY.HasSimpleValue() ? positionY[0] : positionY[counter],
+ mPositionZ.HasSimpleValue() ? positionZ[0] : positionZ[counter]);
+ ThreeDPoint orientation(
+ mOrientationX.HasSimpleValue() ? orientationX[0]
+ : orientationX[counter],
+ mOrientationY.HasSimpleValue() ? orientationY[0]
+ : orientationY[counter],
+ mOrientationZ.HasSimpleValue() ? orientationZ[0]
+ : orientationZ[counter]);
+ if (!orientation.IsZero()) {
+ orientation.Normalize();
+ }
+
+ ComputeAzimuthAndElevation(position, azimuth, elevation);
+ coneGain = ComputeConeGain(position, orientation);
+
+ // The following algorithm is described in the spec.
+ // Clamp azimuth in the [-90, 90] range.
+ azimuth = std::min(180.f, std::max(-180.f, azimuth));
+
+ // Wrap around
+ if (azimuth < -90.f) {
+ azimuth = -180.f - azimuth;
+ } else if (azimuth > 90) {
+ azimuth = 180.f - azimuth;
+ }
+
+ // Normalize the value in the [0, 1] range.
+ if (inputChannels == 1) {
+ normalizedAzimuth = (azimuth + 90.f) / 180.f;
+ } else {
+ if (azimuth <= 0) {
+ normalizedAzimuth = (azimuth + 90.f) / 90.f;
+ } else {
+ normalizedAzimuth = azimuth / 90.f;
+ }
+ }
+
+ distanceGain = ComputeDistanceGain(position);
+
+ // Actually compute the left and right gain.
+ float gainL = cos(0.5 * M_PI * normalizedAzimuth);
+ float gainR = sin(0.5 * M_PI * normalizedAzimuth);
+
+ alignedPanningL[counter] = gainL;
+ alignedPanningR[counter] = gainR;
+ alignedGain[counter] = distanceGain * coneGain;
+ onLeft[counter] = azimuth <= 0;
+ }
+
+ // Apply the panning to the output buffer
+ ApplyStereoPanning(aInput, aOutput, alignedPanningL, alignedPanningR,
+ onLeft);
+
+ // Apply the input volume, cone and distance gain to the output buffer.
+ float* outputL = aOutput->ChannelFloatsForWrite(0);
+ float* outputR = aOutput->ChannelFloatsForWrite(1);
+ AudioBlockInPlaceScale(outputL, alignedGain);
+ AudioBlockInPlaceScale(outputR, alignedGain);
+ }
+}
+
+// This algorithm is specified in the webaudio spec.
+void PannerNodeEngine::ComputeAzimuthAndElevation(const ThreeDPoint& position,
+ float& aAzimuth,
+ float& aElevation) {
+ ThreeDPoint sourceListener = position - mListenerEngine->Position();
+ if (sourceListener.IsZero()) {
+ aAzimuth = 0.0;
+ aElevation = 0.0;
+ return;
+ }
+
+ sourceListener.Normalize();
+
+ // Project the source-listener vector on the x-z plane.
+ const ThreeDPoint& listenerFront = mListenerEngine->FrontVector();
+ const ThreeDPoint& listenerRight = mListenerEngine->RightVector();
+ ThreeDPoint up = listenerRight.CrossProduct(listenerFront);
+
+ double upProjection = sourceListener.DotProduct(up);
+ aElevation = 90 - 180 * acos(upProjection) / M_PI;
+
+ if (aElevation > 90) {
+ aElevation = 180 - aElevation;
+ } else if (aElevation < -90) {
+ aElevation = -180 - aElevation;
+ }
+
+ ThreeDPoint projectedSource = sourceListener - up * upProjection;
+ if (projectedSource.IsZero()) {
+ // source - listener direction is up or down.
+ aAzimuth = 0.0;
+ return;
+ }
+ projectedSource.Normalize();
+
+ // Actually compute the angle, and convert to degrees
+ double projection = projectedSource.DotProduct(listenerRight);
+ aAzimuth = 180 * acos(projection) / M_PI;
+
+ // Compute whether the source is in front or behind the listener.
+ double frontBack = projectedSource.DotProduct(listenerFront);
+ if (frontBack < 0) {
+ aAzimuth = 360 - aAzimuth;
+ }
+ // Rotate the azimuth so it is relative to the listener front vector instead
+ // of the right vector.
+ if ((aAzimuth >= 0) && (aAzimuth <= 270)) {
+ aAzimuth = 90 - aAzimuth;
+ } else {
+ aAzimuth = 450 - aAzimuth;
+ }
+}
+
+// This algorithm is described in the WebAudio spec.
+float PannerNodeEngine::ComputeConeGain(const ThreeDPoint& position,
+ const ThreeDPoint& orientation) {
+ // Omnidirectional source
+ if (orientation.IsZero() ||
+ ((mConeInnerAngle == 360) && (mConeOuterAngle == 360))) {
+ return 1;
+ }
+
+ // Normalized source-listener vector
+ ThreeDPoint sourceToListener = mListenerEngine->Position() - position;
+ sourceToListener.Normalize();
+
+ // Angle between the source orientation vector and the source-listener vector
+ double dotProduct = sourceToListener.DotProduct(orientation);
+ double angle = 180 * acos(dotProduct) / M_PI;
+ double absAngle = fabs(angle);
+
+ // Divide by 2 here since API is entire angle (not half-angle)
+ double absInnerAngle = fabs(mConeInnerAngle) / 2;
+ double absOuterAngle = fabs(mConeOuterAngle) / 2;
+ double gain = 1;
+
+ if (absAngle <= absInnerAngle) {
+ // No attenuation
+ gain = 1;
+ } else if (absAngle >= absOuterAngle) {
+ // Max attenuation
+ gain = mConeOuterGain;
+ } else {
+ // Between inner and outer cones
+ // inner -> outer, x goes from 0 -> 1
+ double x = (absAngle - absInnerAngle) / (absOuterAngle - absInnerAngle);
+ gain = (1 - x) + mConeOuterGain * x;
+ }
+
+ return gain;
+}
+
+double PannerNodeEngine::ComputeDistanceGain(const ThreeDPoint& position) {
+ ThreeDPoint distanceVec = position - mListenerEngine->Position();
+ float distance = sqrt(distanceVec.DotProduct(distanceVec));
+ return std::max(0.0f, (this->*mDistanceModelFunction)(distance));
+}
+
+} // namespace mozilla::dom