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+/*
+ * Copyright (C) 2010, Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR
+ * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "HRTFPanner.h"
+#include "HRTFDatabaseLoader.h"
+
+#include "FFTConvolver.h"
+#include "HRTFDatabase.h"
+#include "AudioBlock.h"
+
+using namespace mozilla;
+using dom::ChannelInterpretation;
+
+namespace WebCore {
+
+// The value of 2 milliseconds is larger than the largest delay which exists in
+// any HRTFKernel from the default HRTFDatabase (0.0136 seconds). We ASSERT the
+// delay values used in process() with this value.
+const float MaxDelayTimeSeconds = 0.002f;
+
+const int UninitializedAzimuth = -1;
+
+HRTFPanner::HRTFPanner(float sampleRate,
+ already_AddRefed<HRTFDatabaseLoader> databaseLoader)
+ : m_databaseLoader(databaseLoader),
+ m_sampleRate(sampleRate),
+ m_crossfadeSelection(CrossfadeSelection1),
+ m_azimuthIndex1(UninitializedAzimuth),
+ m_azimuthIndex2(UninitializedAzimuth)
+ // m_elevation1 and m_elevation2 are initialized in pan()
+ ,
+ m_crossfadeX(0),
+ m_crossfadeIncr(0),
+ m_convolverL1(HRTFElevation::fftSizeForSampleRate(sampleRate)),
+ m_convolverR1(m_convolverL1.fftSize()),
+ m_convolverL2(m_convolverL1.fftSize()),
+ m_convolverR2(m_convolverL1.fftSize()),
+ m_delayLine(MaxDelayTimeSeconds * sampleRate) {
+ MOZ_ASSERT(m_databaseLoader);
+ MOZ_COUNT_CTOR(HRTFPanner);
+}
+
+HRTFPanner::~HRTFPanner() { MOZ_COUNT_DTOR(HRTFPanner); }
+
+size_t HRTFPanner::sizeOfIncludingThis(
+ mozilla::MallocSizeOf aMallocSizeOf) const {
+ size_t amount = aMallocSizeOf(this);
+
+ // NB: m_databaseLoader can be shared, so it is not measured here
+ amount += m_convolverL1.sizeOfExcludingThis(aMallocSizeOf);
+ amount += m_convolverR1.sizeOfExcludingThis(aMallocSizeOf);
+ amount += m_convolverL2.sizeOfExcludingThis(aMallocSizeOf);
+ amount += m_convolverR2.sizeOfExcludingThis(aMallocSizeOf);
+ amount += m_delayLine.SizeOfExcludingThis(aMallocSizeOf);
+
+ return amount;
+}
+
+void HRTFPanner::reset() {
+ m_azimuthIndex1 = UninitializedAzimuth;
+ m_azimuthIndex2 = UninitializedAzimuth;
+ // m_elevation1 and m_elevation2 are initialized in pan()
+ m_crossfadeSelection = CrossfadeSelection1;
+ m_crossfadeX = 0.0f;
+ m_crossfadeIncr = 0.0f;
+ m_convolverL1.reset();
+ m_convolverR1.reset();
+ m_convolverL2.reset();
+ m_convolverR2.reset();
+ m_delayLine.Reset();
+}
+
+int HRTFPanner::calculateDesiredAzimuthIndexAndBlend(double azimuth,
+ double& azimuthBlend) {
+ // Convert the azimuth angle from the range -180 -> +180 into the range 0 ->
+ // 360. The azimuth index may then be calculated from this positive value.
+ if (azimuth < 0) azimuth += 360.0;
+
+ int numberOfAzimuths = HRTFDatabase::numberOfAzimuths();
+ const double angleBetweenAzimuths = 360.0 / numberOfAzimuths;
+
+ // Calculate the azimuth index and the blend (0 -> 1) for interpolation.
+ double desiredAzimuthIndexFloat = azimuth / angleBetweenAzimuths;
+ int desiredAzimuthIndex = static_cast<int>(desiredAzimuthIndexFloat);
+ azimuthBlend =
+ desiredAzimuthIndexFloat - static_cast<double>(desiredAzimuthIndex);
+
+ // We don't immediately start using this azimuth index, but instead approach
+ // this index from the last index we rendered at. This minimizes the clicks
+ // and graininess for moving sources which occur otherwise.
+ desiredAzimuthIndex = std::max(0, desiredAzimuthIndex);
+ desiredAzimuthIndex = std::min(numberOfAzimuths - 1, desiredAzimuthIndex);
+ return desiredAzimuthIndex;
+}
+
+void HRTFPanner::pan(double desiredAzimuth, double elevation,
+ const AudioBlock* inputBus, AudioBlock* outputBus) {
+#ifdef DEBUG
+ unsigned numInputChannels = inputBus->IsNull() ? 0 : inputBus->ChannelCount();
+
+ MOZ_ASSERT(numInputChannels <= 2);
+ MOZ_ASSERT(inputBus->GetDuration() == WEBAUDIO_BLOCK_SIZE);
+#endif
+
+ bool isOutputGood = outputBus && outputBus->ChannelCount() == 2 &&
+ outputBus->GetDuration() == WEBAUDIO_BLOCK_SIZE;
+ MOZ_ASSERT(isOutputGood);
+
+ if (!isOutputGood) {
+ if (outputBus) outputBus->SetNull(outputBus->GetDuration());
+ return;
+ }
+
+ HRTFDatabase* database = m_databaseLoader->database();
+ if (!database) { // not yet loaded
+ outputBus->SetNull(outputBus->GetDuration());
+ return;
+ }
+
+ // IRCAM HRTF azimuths values from the loaded database is reversed from the
+ // panner's notion of azimuth.
+ double azimuth = -desiredAzimuth;
+
+ bool isAzimuthGood = azimuth >= -180.0 && azimuth <= 180.0;
+ MOZ_ASSERT(isAzimuthGood);
+ if (!isAzimuthGood) {
+ outputBus->SetNull(outputBus->GetDuration());
+ return;
+ }
+
+ // Normally, we'll just be dealing with mono sources.
+ // If we have a stereo input, implement stereo panning with left source
+ // processed by left HRTF, and right source by right HRTF.
+
+ // Get destination pointers.
+ float* destinationL =
+ static_cast<float*>(const_cast<void*>(outputBus->mChannelData[0]));
+ float* destinationR =
+ static_cast<float*>(const_cast<void*>(outputBus->mChannelData[1]));
+
+ double azimuthBlend;
+ int desiredAzimuthIndex =
+ calculateDesiredAzimuthIndexAndBlend(azimuth, azimuthBlend);
+
+ // Initially snap azimuth and elevation values to first values encountered.
+ if (m_azimuthIndex1 == UninitializedAzimuth) {
+ m_azimuthIndex1 = desiredAzimuthIndex;
+ m_elevation1 = elevation;
+ }
+ if (m_azimuthIndex2 == UninitializedAzimuth) {
+ m_azimuthIndex2 = desiredAzimuthIndex;
+ m_elevation2 = elevation;
+ }
+
+ // Cross-fade / transition over a period of around 45 milliseconds.
+ // This is an empirical value tuned to be a reasonable trade-off between
+ // smoothness and speed.
+ const double fadeFrames = sampleRate() <= 48000 ? 2048 : 4096;
+
+ // Check for azimuth and elevation changes, initiating a cross-fade if needed.
+ if (!m_crossfadeX && m_crossfadeSelection == CrossfadeSelection1) {
+ if (desiredAzimuthIndex != m_azimuthIndex1 || elevation != m_elevation1) {
+ // Cross-fade from 1 -> 2
+ m_crossfadeIncr = 1 / fadeFrames;
+ m_azimuthIndex2 = desiredAzimuthIndex;
+ m_elevation2 = elevation;
+ }
+ }
+ if (m_crossfadeX == 1 && m_crossfadeSelection == CrossfadeSelection2) {
+ if (desiredAzimuthIndex != m_azimuthIndex2 || elevation != m_elevation2) {
+ // Cross-fade from 2 -> 1
+ m_crossfadeIncr = -1 / fadeFrames;
+ m_azimuthIndex1 = desiredAzimuthIndex;
+ m_elevation1 = elevation;
+ }
+ }
+
+ // Get the HRTFKernels and interpolated delays.
+ HRTFKernel* kernelL1;
+ HRTFKernel* kernelR1;
+ HRTFKernel* kernelL2;
+ HRTFKernel* kernelR2;
+ double frameDelayL1;
+ double frameDelayR1;
+ double frameDelayL2;
+ double frameDelayR2;
+ database->getKernelsFromAzimuthElevation(azimuthBlend, m_azimuthIndex1,
+ m_elevation1, kernelL1, kernelR1,
+ frameDelayL1, frameDelayR1);
+ database->getKernelsFromAzimuthElevation(azimuthBlend, m_azimuthIndex2,
+ m_elevation2, kernelL2, kernelR2,
+ frameDelayL2, frameDelayR2);
+
+ bool areKernelsGood = kernelL1 && kernelR1 && kernelL2 && kernelR2;
+ MOZ_ASSERT(areKernelsGood);
+ if (!areKernelsGood) {
+ outputBus->SetNull(outputBus->GetDuration());
+ return;
+ }
+
+ MOZ_ASSERT(frameDelayL1 / sampleRate() < MaxDelayTimeSeconds &&
+ frameDelayR1 / sampleRate() < MaxDelayTimeSeconds);
+ MOZ_ASSERT(frameDelayL2 / sampleRate() < MaxDelayTimeSeconds &&
+ frameDelayR2 / sampleRate() < MaxDelayTimeSeconds);
+
+ // Crossfade inter-aural delays based on transitions.
+ float frameDelaysL[WEBAUDIO_BLOCK_SIZE];
+ float frameDelaysR[WEBAUDIO_BLOCK_SIZE];
+ {
+ float x = m_crossfadeX;
+ float incr = m_crossfadeIncr;
+ for (unsigned i = 0; i < WEBAUDIO_BLOCK_SIZE; ++i) {
+ frameDelaysL[i] = (1 - x) * frameDelayL1 + x * frameDelayL2;
+ frameDelaysR[i] = (1 - x) * frameDelayR1 + x * frameDelayR2;
+ x += incr;
+ }
+ }
+
+ // First run through delay lines for inter-aural time difference.
+ m_delayLine.Write(*inputBus);
+ // "Speakers" means a mono input is read into both outputs (with possibly
+ // different delays).
+ m_delayLine.ReadChannel(frameDelaysL, outputBus, 0,
+ ChannelInterpretation::Speakers);
+ m_delayLine.ReadChannel(frameDelaysR, outputBus, 1,
+ ChannelInterpretation::Speakers);
+ m_delayLine.NextBlock();
+
+ bool needsCrossfading = m_crossfadeIncr;
+
+ const float* convolutionDestinationL1;
+ const float* convolutionDestinationR1;
+ const float* convolutionDestinationL2;
+ const float* convolutionDestinationR2;
+
+ // Now do the convolutions.
+ // Note that we avoid doing convolutions on both sets of convolvers if we're
+ // not currently cross-fading.
+
+ if (m_crossfadeSelection == CrossfadeSelection1 || needsCrossfading) {
+ convolutionDestinationL1 =
+ m_convolverL1.process(kernelL1->fftFrame(), destinationL);
+ convolutionDestinationR1 =
+ m_convolverR1.process(kernelR1->fftFrame(), destinationR);
+ }
+
+ if (m_crossfadeSelection == CrossfadeSelection2 || needsCrossfading) {
+ convolutionDestinationL2 =
+ m_convolverL2.process(kernelL2->fftFrame(), destinationL);
+ convolutionDestinationR2 =
+ m_convolverR2.process(kernelR2->fftFrame(), destinationR);
+ }
+
+ if (needsCrossfading) {
+ // Apply linear cross-fade.
+ float x = m_crossfadeX;
+ float incr = m_crossfadeIncr;
+ for (unsigned i = 0; i < WEBAUDIO_BLOCK_SIZE; ++i) {
+ destinationL[i] = (1 - x) * convolutionDestinationL1[i] +
+ x * convolutionDestinationL2[i];
+ destinationR[i] = (1 - x) * convolutionDestinationR1[i] +
+ x * convolutionDestinationR2[i];
+ x += incr;
+ }
+ // Update cross-fade value from local.
+ m_crossfadeX = x;
+
+ if (m_crossfadeIncr > 0 && fabs(m_crossfadeX - 1) < m_crossfadeIncr) {
+ // We've fully made the crossfade transition from 1 -> 2.
+ m_crossfadeSelection = CrossfadeSelection2;
+ m_crossfadeX = 1;
+ m_crossfadeIncr = 0;
+ } else if (m_crossfadeIncr < 0 && fabs(m_crossfadeX) < -m_crossfadeIncr) {
+ // We've fully made the crossfade transition from 2 -> 1.
+ m_crossfadeSelection = CrossfadeSelection1;
+ m_crossfadeX = 0;
+ m_crossfadeIncr = 0;
+ }
+ } else {
+ const float* sourceL;
+ const float* sourceR;
+ if (m_crossfadeSelection == CrossfadeSelection1) {
+ sourceL = convolutionDestinationL1;
+ sourceR = convolutionDestinationR1;
+ } else {
+ sourceL = convolutionDestinationL2;
+ sourceR = convolutionDestinationR2;
+ }
+ PodCopy(destinationL, sourceL, WEBAUDIO_BLOCK_SIZE);
+ PodCopy(destinationR, sourceR, WEBAUDIO_BLOCK_SIZE);
+ }
+}
+
+int HRTFPanner::maxTailFrames() const {
+ // Although the ideal tail time would be the length of the impulse
+ // response, there is additional tail time from the approximations in the
+ // implementation. Because HRTFPanner is implemented with a DelayKernel
+ // and a FFTConvolver, the tailTime of the HRTFPanner is the sum of the
+ // tailTime of the DelayKernel and the tailTime of the FFTConvolver. The
+ // FFTs of the convolver are fftSize(), half of which is latency, but this
+ // is aligned with blocks and so is reduced by the one block which is
+ // processed immediately.
+ return m_delayLine.MaxDelayTicks() + m_convolverL1.fftSize() / 2 +
+ m_convolverL1.latencyFrames();
+}
+
+} // namespace WebCore