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+/*
+ * Copyright (C) 2010 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "ReverbAccumulationBuffer.h"
+#include "AudioNodeEngine.h"
+#include "mozilla/PodOperations.h"
+#include <algorithm>
+
+using namespace mozilla;
+
+namespace WebCore {
+
+ReverbAccumulationBuffer::ReverbAccumulationBuffer()
+ : m_readIndex(0), m_readTimeFrame(0) {}
+
+bool ReverbAccumulationBuffer::allocate(size_t length) {
+ if (!m_buffer.SetLength(length, fallible)) {
+ return false;
+ }
+ PodZero(m_buffer.Elements(), length);
+ return true;
+}
+
+void ReverbAccumulationBuffer::readAndClear(float* destination,
+ size_t numberOfFrames) {
+ size_t bufferLength = m_buffer.Length();
+ bool isCopySafe =
+ m_readIndex <= bufferLength && numberOfFrames <= bufferLength;
+
+ MOZ_ASSERT(isCopySafe);
+ if (!isCopySafe) return;
+
+ size_t framesAvailable = bufferLength - m_readIndex;
+ size_t numberOfFrames1 = std::min(numberOfFrames, framesAvailable);
+ size_t numberOfFrames2 = numberOfFrames - numberOfFrames1;
+
+ float* source = m_buffer.Elements();
+ memcpy(destination, source + m_readIndex, sizeof(float) * numberOfFrames1);
+ memset(source + m_readIndex, 0, sizeof(float) * numberOfFrames1);
+
+ // Handle wrap-around if necessary
+ if (numberOfFrames2 > 0) {
+ memcpy(destination + numberOfFrames1, source,
+ sizeof(float) * numberOfFrames2);
+ memset(source, 0, sizeof(float) * numberOfFrames2);
+ }
+
+ m_readIndex = (m_readIndex + numberOfFrames) % bufferLength;
+ m_readTimeFrame += numberOfFrames;
+}
+
+void ReverbAccumulationBuffer::accumulate(const float* source,
+ size_t numberOfFrames,
+ size_t* readIndex,
+ size_t delayFrames) {
+ size_t bufferLength = m_buffer.Length();
+
+ size_t writeIndex = (*readIndex + delayFrames) % bufferLength;
+
+ // Update caller's readIndex
+ *readIndex = (*readIndex + numberOfFrames) % bufferLength;
+
+ size_t framesAvailable = bufferLength - writeIndex;
+ size_t numberOfFrames1 = std::min(numberOfFrames, framesAvailable);
+ size_t numberOfFrames2 = numberOfFrames - numberOfFrames1;
+
+ float* destination = m_buffer.Elements();
+
+ bool isSafe = writeIndex <= bufferLength &&
+ numberOfFrames1 + writeIndex <= bufferLength &&
+ numberOfFrames2 <= bufferLength;
+ MOZ_ASSERT(isSafe);
+ if (!isSafe) return;
+
+ AudioBufferAddWithScale(source, 1.0f, destination + writeIndex,
+ numberOfFrames1);
+ if (numberOfFrames2 > 0) {
+ AudioBufferAddWithScale(source + numberOfFrames1, 1.0f, destination,
+ numberOfFrames2);
+ }
+}
+
+void ReverbAccumulationBuffer::reset() {
+ PodZero(m_buffer.Elements(), m_buffer.Length());
+ m_readIndex = 0;
+ m_readTimeFrame = 0;
+}
+
+} // namespace WebCore