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+/*
+ * Copyright (C) 2010 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "ReverbConvolverStage.h"
+
+#include "ReverbAccumulationBuffer.h"
+#include "ReverbConvolver.h"
+#include "ReverbInputBuffer.h"
+#include "mozilla/PodOperations.h"
+
+using namespace mozilla;
+
+namespace WebCore {
+
+ReverbConvolverStage::ReverbConvolverStage(
+ const float* impulseResponse, size_t, size_t reverbTotalLatency,
+ size_t stageOffset, size_t stageLength, size_t fftSize, size_t renderPhase,
+ ReverbAccumulationBuffer* accumulationBuffer)
+ : m_accumulationBuffer(accumulationBuffer),
+ m_accumulationReadIndex(0),
+ m_inputReadIndex(0) {
+ MOZ_ASSERT(impulseResponse);
+ MOZ_ASSERT(accumulationBuffer);
+
+ m_fftKernel = MakeUnique<FFTBlock>(fftSize);
+ m_fftKernel->PadAndMakeScaledDFT(impulseResponse + stageOffset, stageLength);
+ m_fftConvolver = MakeUnique<FFTConvolver>(fftSize, renderPhase);
+
+ // The convolution stage at offset stageOffset needs to have a corresponding
+ // delay to cancel out the offset.
+ size_t totalDelay = stageOffset + reverbTotalLatency;
+
+ // But, the FFT convolution itself incurs latency, so subtract this out...
+ size_t fftLatency = m_fftConvolver->latencyFrames();
+ MOZ_ASSERT(totalDelay >= fftLatency);
+ totalDelay -= fftLatency;
+
+ m_postDelayLength = totalDelay;
+}
+
+size_t ReverbConvolverStage::sizeOfIncludingThis(
+ mozilla::MallocSizeOf aMallocSizeOf) const {
+ size_t amount = aMallocSizeOf(this);
+
+ if (m_fftKernel) {
+ amount += m_fftKernel->SizeOfIncludingThis(aMallocSizeOf);
+ }
+
+ if (m_fftConvolver) {
+ amount += m_fftConvolver->sizeOfIncludingThis(aMallocSizeOf);
+ }
+
+ return amount;
+}
+
+void ReverbConvolverStage::processInBackground(ReverbConvolver* convolver) {
+ ReverbInputBuffer* inputBuffer = convolver->inputBuffer();
+ float* source =
+ inputBuffer->directReadFrom(&m_inputReadIndex, WEBAUDIO_BLOCK_SIZE);
+ process(source);
+}
+
+void ReverbConvolverStage::process(const float* source) {
+ MOZ_ASSERT(source);
+ if (!source) return;
+
+ // Now, run the convolution (into the delay buffer).
+ // An expensive FFT will happen every fftSize / 2 frames.
+ const float* output = m_fftConvolver->process(m_fftKernel.get(), source);
+
+ // Now accumulate into reverb's accumulation buffer.
+ m_accumulationBuffer->accumulate(output, WEBAUDIO_BLOCK_SIZE,
+ &m_accumulationReadIndex, m_postDelayLength);
+}
+
+} // namespace WebCore