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+// Taken from WebKit/LayoutTests/webaudio/resources/biquad-filters.js
+
+// A biquad filter has a z-transform of
+// H(z) = (b0 + b1 / z + b2 / z^2) / (1 + a1 / z + a2 / z^2)
+//
+// The formulas for the various filters were taken from
+// http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt.
+
+
+// Lowpass filter.
+function createLowpassFilter(freq, q, gain) {
+ var b0;
+ var b1;
+ var b2;
+ var a0;
+ var a1;
+ var a2;
+
+ if (freq == 1) {
+ // The formula below works, except for roundoff. When freq = 1,
+ // the filter is just a wire, so hardwire the coefficients.
+ b0 = 1;
+ b1 = 0;
+ b2 = 0;
+ a0 = 1;
+ a1 = 0;
+ a2 = 0;
+ } else {
+ var w0 = Math.PI * freq;
+ var alpha = 0.5 * Math.sin(w0) / Math.pow(10, q / 20);
+ var cos_w0 = Math.cos(w0);
+
+ b0 = 0.5 * (1 - cos_w0);
+ b1 = 1 - cos_w0;
+ b2 = b0;
+ a0 = 1 + alpha;
+ a1 = -2.0 * cos_w0;
+ a2 = 1 - alpha;
+ }
+
+ return normalizeFilterCoefficients(b0, b1, b2, a0, a1, a2);
+}
+
+function createHighpassFilter(freq, q, gain) {
+ var b0;
+ var b1;
+ var b2;
+ var a1;
+ var a2;
+
+ if (freq == 1) {
+ // The filter is 0
+ b0 = 0;
+ b1 = 0;
+ b2 = 0;
+ a0 = 1;
+ a1 = 0;
+ a2 = 0;
+ } else if (freq == 0) {
+ // The filter is 1. Computation of coefficients below is ok, but
+ // there's a pole at 1 and a zero at 1, so round-off could make
+ // the filter unstable.
+ b0 = 1;
+ b1 = 0;
+ b2 = 0;
+ a0 = 1;
+ a1 = 0;
+ a2 = 0;
+ } else {
+ var w0 = Math.PI * freq;
+ var alpha = 0.5 * Math.sin(w0) / Math.pow(10, q / 20);
+ var cos_w0 = Math.cos(w0);
+
+ b0 = 0.5 * (1 + cos_w0);
+ b1 = -1 - cos_w0;
+ b2 = b0;
+ a0 = 1 + alpha;
+ a1 = -2.0 * cos_w0;
+ a2 = 1 - alpha;
+ }
+
+ return normalizeFilterCoefficients(b0, b1, b2, a0, a1, a2);
+}
+
+function normalizeFilterCoefficients(b0, b1, b2, a0, a1, a2) {
+ var scale = 1 / a0;
+
+ return {b0 : b0 * scale,
+ b1 : b1 * scale,
+ b2 : b2 * scale,
+ a1 : a1 * scale,
+ a2 : a2 * scale};
+}
+
+function createBandpassFilter(freq, q, gain) {
+ var b0;
+ var b1;
+ var b2;
+ var a0;
+ var a1;
+ var a2;
+ var coef;
+
+ if (freq > 0 && freq < 1) {
+ var w0 = Math.PI * freq;
+ if (q > 0) {
+ var alpha = Math.sin(w0) / (2 * q);
+ var k = Math.cos(w0);
+
+ b0 = alpha;
+ b1 = 0;
+ b2 = -alpha;
+ a0 = 1 + alpha;
+ a1 = -2 * k;
+ a2 = 1 - alpha;
+
+ coef = normalizeFilterCoefficients(b0, b1, b2, a0, a1, a2);
+ } else {
+ // q = 0, and frequency is not 0 or 1. The above formula has a
+ // divide by zero problem. The limit of the z-transform as q
+ // approaches 0 is 1, so set the filter that way.
+ coef = {b0 : 1, b1 : 0, b2 : 0, a1 : 0, a2 : 0};
+ }
+ } else {
+ // When freq = 0 or 1, the z-transform is identically 0,
+ // independent of q.
+ coef = {b0 : 0, b1 : 0, b2 : 0, a1 : 0, a2 : 0}
+ }
+
+ return coef;
+}
+
+function createLowShelfFilter(freq, q, gain) {
+ // q not used
+ var b0;
+ var b1;
+ var b2;
+ var a0;
+ var a1;
+ var a2;
+ var coef;
+
+ var S = 1;
+ var A = Math.pow(10, gain / 40);
+
+ if (freq == 1) {
+ // The filter is just a constant gain
+ coef = {b0 : A * A, b1 : 0, b2 : 0, a1 : 0, a2 : 0};
+ } else if (freq == 0) {
+ // The filter is 1
+ coef = {b0 : 1, b1 : 0, b2 : 0, a1 : 0, a2 : 0};
+ } else {
+ var w0 = Math.PI * freq;
+ var alpha = 1 / 2 * Math.sin(w0) * Math.sqrt((A + 1 / A) * (1 / S - 1) + 2);
+ var k = Math.cos(w0);
+ var k2 = 2 * Math.sqrt(A) * alpha;
+ var Ap1 = A + 1;
+ var Am1 = A - 1;
+
+ b0 = A * (Ap1 - Am1 * k + k2);
+ b1 = 2 * A * (Am1 - Ap1 * k);
+ b2 = A * (Ap1 - Am1 * k - k2);
+ a0 = Ap1 + Am1 * k + k2;
+ a1 = -2 * (Am1 + Ap1 * k);
+ a2 = Ap1 + Am1 * k - k2;
+ coef = normalizeFilterCoefficients(b0, b1, b2, a0, a1, a2);
+ }
+
+ return coef;
+}
+
+function createHighShelfFilter(freq, q, gain) {
+ // q not used
+ var b0;
+ var b1;
+ var b2;
+ var a0;
+ var a1;
+ var a2;
+ var coef;
+
+ var A = Math.pow(10, gain / 40);
+
+ if (freq == 1) {
+ // When freq = 1, the z-transform is 1
+ coef = {b0 : 1, b1 : 0, b2 : 0, a1 : 0, a2 : 0};
+ } else if (freq > 0) {
+ var w0 = Math.PI * freq;
+ var S = 1;
+ var alpha = 0.5 * Math.sin(w0) * Math.sqrt((A + 1 / A) * (1 / S - 1) + 2);
+ var k = Math.cos(w0);
+ var k2 = 2 * Math.sqrt(A) * alpha;
+ var Ap1 = A + 1;
+ var Am1 = A - 1;
+
+ b0 = A * (Ap1 + Am1 * k + k2);
+ b1 = -2 * A * (Am1 + Ap1 * k);
+ b2 = A * (Ap1 + Am1 * k - k2);
+ a0 = Ap1 - Am1 * k + k2;
+ a1 = 2 * (Am1 - Ap1*k);
+ a2 = Ap1 - Am1 * k-k2;
+
+ coef = normalizeFilterCoefficients(b0, b1, b2, a0, a1, a2);
+ } else {
+ // When freq = 0, the filter is just a gain
+ coef = {b0 : A * A, b1 : 0, b2 : 0, a1 : 0, a2 : 0};
+ }
+
+ return coef;
+}
+
+function createPeakingFilter(freq, q, gain) {
+ var b0;
+ var b1;
+ var b2;
+ var a0;
+ var a1;
+ var a2;
+ var coef;
+
+ var A = Math.pow(10, gain / 40);
+
+ if (freq > 0 && freq < 1) {
+ if (q > 0) {
+ var w0 = Math.PI * freq;
+ var alpha = Math.sin(w0) / (2 * q);
+ var k = Math.cos(w0);
+
+ b0 = 1 + alpha * A;
+ b1 = -2 * k;
+ b2 = 1 - alpha * A;
+ a0 = 1 + alpha / A;
+ a1 = -2 * k;
+ a2 = 1 - alpha / A;
+
+ coef = normalizeFilterCoefficients(b0, b1, b2, a0, a1, a2);
+ } else {
+ // q = 0, we have a divide by zero problem in the formulas
+ // above. But if we look at the z-transform, we see that the
+ // limit as q approaches 0 is A^2.
+ coef = {b0 : A * A, b1 : 0, b2 : 0, a1 : 0, a2 : 0};
+ }
+ } else {
+ // freq = 0 or 1, the z-transform is 1
+ coef = {b0 : 1, b1 : 0, b2 : 0, a1 : 0, a2 : 0};
+ }
+
+ return coef;
+}
+
+function createNotchFilter(freq, q, gain) {
+ var b0;
+ var b1;
+ var b2;
+ var a0;
+ var a1;
+ var a2;
+ var coef;
+
+ if (freq > 0 && freq < 1) {
+ if (q > 0) {
+ var w0 = Math.PI * freq;
+ var alpha = Math.sin(w0) / (2 * q);
+ var k = Math.cos(w0);
+
+ b0 = 1;
+ b1 = -2 * k;
+ b2 = 1;
+ a0 = 1 + alpha;
+ a1 = -2 * k;
+ a2 = 1 - alpha;
+ coef = normalizeFilterCoefficients(b0, b1, b2, a0, a1, a2);
+ } else {
+ // When q = 0, we get a divide by zero above. The limit of the
+ // z-transform as q approaches 0 is 0, so set the coefficients
+ // appropriately.
+ coef = {b0 : 0, b1 : 0, b2 : 0, a1 : 0, a2 : 0};
+ }
+ } else {
+ // When freq = 0 or 1, the z-transform is 1
+ coef = {b0 : 1, b1 : 0, b2 : 0, a1 : 0, a2 : 0};
+ }
+
+ return coef;
+}
+
+function createAllpassFilter(freq, q, gain) {
+ var b0;
+ var b1;
+ var b2;
+ var a0;
+ var a1;
+ var a2;
+ var coef;
+
+ if (freq > 0 && freq < 1) {
+ if (q > 0) {
+ var w0 = Math.PI * freq;
+ var alpha = Math.sin(w0) / (2 * q);
+ var k = Math.cos(w0);
+
+ b0 = 1 - alpha;
+ b1 = -2 * k;
+ b2 = 1 + alpha;
+ a0 = 1 + alpha;
+ a1 = -2 * k;
+ a2 = 1 - alpha;
+ coef = normalizeFilterCoefficients(b0, b1, b2, a0, a1, a2);
+ } else {
+ // q = 0
+ coef = {b0 : -1, b1 : 0, b2 : 0, a1 : 0, a2 : 0};
+ }
+ } else {
+ coef = {b0 : 1, b1 : 0, b2 : 0, a1 : 0, a2 : 0};
+ }
+
+ return coef;
+}
+
+function filterData(filterCoef, signal, len) {
+ var y = new Array(len);
+ var b0 = filterCoef.b0;
+ var b1 = filterCoef.b1;
+ var b2 = filterCoef.b2;
+ var a1 = filterCoef.a1;
+ var a2 = filterCoef.a2;
+
+ // Prime the pump. (Assumes the signal has length >= 2!)
+ y[0] = b0 * signal[0];
+ y[1] = b0 * signal[1] + b1 * signal[0] - a1 * y[0];
+
+ // Filter all of the signal that we have.
+ for (var k = 2; k < Math.min(signal.length, len); ++k) {
+ y[k] = b0 * signal[k] + b1 * signal[k-1] + b2 * signal[k-2] - a1 * y[k-1] - a2 * y[k-2];
+ }
+
+ // If we need to filter more, but don't have any signal left,
+ // assume the signal is zero.
+ for (var k = signal.length; k < len; ++k) {
+ y[k] = - a1 * y[k-1] - a2 * y[k-2];
+ }
+
+ return y;
+}
+
+// Map the filter type name to a function that computes the filter coefficents for the given filter
+// type.
+var filterCreatorFunction = {"lowpass": createLowpassFilter,
+ "highpass": createHighpassFilter,
+ "bandpass": createBandpassFilter,
+ "lowshelf": createLowShelfFilter,
+ "highshelf": createHighShelfFilter,
+ "peaking": createPeakingFilter,
+ "notch": createNotchFilter,
+ "allpass": createAllpassFilter};
+
+var filterTypeName = {"lowpass": "Lowpass filter",
+ "highpass": "Highpass filter",
+ "bandpass": "Bandpass filter",
+ "lowshelf": "Lowshelf filter",
+ "highshelf": "Highshelf filter",
+ "peaking": "Peaking filter",
+ "notch": "Notch filter",
+ "allpass": "Allpass filter"};
+
+function createFilter(filterType, freq, q, gain) {
+ return filterCreatorFunction[filterType](freq, q, gain);
+}