summaryrefslogtreecommitdiffstats
path: root/dom/media/webaudio/test/blink/test_biquadFilterNodeTail.html
diff options
context:
space:
mode:
Diffstat (limited to 'dom/media/webaudio/test/blink/test_biquadFilterNodeTail.html')
-rw-r--r--dom/media/webaudio/test/blink/test_biquadFilterNodeTail.html76
1 files changed, 76 insertions, 0 deletions
diff --git a/dom/media/webaudio/test/blink/test_biquadFilterNodeTail.html b/dom/media/webaudio/test/blink/test_biquadFilterNodeTail.html
new file mode 100644
index 0000000000..cc170df2a5
--- /dev/null
+++ b/dom/media/webaudio/test/blink/test_biquadFilterNodeTail.html
@@ -0,0 +1,76 @@
+<!DOCTYPE HTML>
+<html>
+<head>
+ <title>Test BiquadFilterNode All Pass Filter</title>
+ <script src="/tests/SimpleTest/SimpleTest.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
+</head>
+<body>
+<pre id="test">
+<script src="audio-testing.js"></script>
+<script src="biquad-filters.js"></script>
+<script src="biquad-testing.js"></script>
+<script src="webaudio.js" type="text/javascript"></script>
+<script class="testbody" type="text/javascript">
+
+SimpleTest.waitForExplicitFinish();
+
+addLoadEvent(function() {
+ // A high sample rate shows the issue more clearly.
+ var sampleRate = 192000;
+ // Some short duration because we don't need to run the test for very long.
+ var testDurationSec = 0.5;
+ var testDurationFrames = testDurationSec * sampleRate;
+
+ // Amplitude experimentally determined to give a biquad output close to 1. (No attempt was
+ // made to produce exactly 1; it's not needed.)
+ var sourceAmplitude = 100;
+
+ // The output of the biquad filter should not change by more than this much between output
+ // samples. Threshold was determined experimentally.
+ var glitchThreshold = 0.01292;
+
+ // Test that a Biquad filter doesn't have it's output terminated because the input has gone
+ // away. Generally, when a source node is finished, it disconnects itself from any downstream
+ // nodes. This is the correct behavior. Nodes that have no inputs (disconnected) are
+ // generally assumed to output zeroes. This is also desired behavior. However, biquad
+ // filters have memory so they should not suddenly output zeroes when the input is
+ // disconnected. This test checks to see if the output doesn't suddenly change to zero.
+ var context = new OfflineAudioContext(1, testDurationFrames, sampleRate);
+
+ // Create an impulse source.
+ var buffer = context.createBuffer(1, 1, context.sampleRate);
+ buffer.getChannelData(0)[0] = sourceAmplitude;
+ var source = context.createBufferSource();
+ source.buffer = buffer;
+
+ // Create the biquad filter. It doesn't really matter what kind, so the default filter type
+ // and parameters is fine. Connect the source to it.
+ var biquad = context.createBiquadFilter();
+ source.connect(biquad);
+ biquad.connect(context.destination);
+
+ source.start();
+
+ context.startRendering().then(function(result) {
+ // There should be no large discontinuities in the output
+ var buffer = result.getChannelData(0);
+ var maxGlitchIndex = 0;
+ var maxGlitchValue = 0.0;
+ for (var i = 1; i < buffer.length; i++) {
+ var diff = Math.abs(buffer[i-1] - buffer[i]);
+ if (diff >= glitchThreshold) {
+ if (diff > maxGlitchValue) {
+ maxGlitchIndex = i;
+ maxGlitchValue = diff;
+ }
+ }
+ }
+ ok(maxGlitchIndex == 0, 'glitches detected in biquad output: maximum glitch at ' + maxGlitchIndex + ' with diff of ' + maxGlitchValue);
+ SimpleTest.finish();
+ })
+});
+</script>
+</pre>
+</body>
+</html>