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+<!DOCTYPE HTML>
+<html>
+<head>
+ <title>Test AudioBufferSourceNode</title>
+ <script src="/tests/SimpleTest/SimpleTest.js"></script>
+ <script type="text/javascript" src="webaudio.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
+</head>
+<body>
+<pre id="test">
+<script class="testbody" type="text/javascript">
+
+var gTest = {
+ length: 4096,
+ numberOfChannels: 1,
+ createGraph(context) {
+ // silence for half of the buffer, ones after that.
+ var buffer = context.createBuffer(1, 2048, context.sampleRate);
+ for (var i = 1024; i < 2048; i++) {
+ buffer.getChannelData(0)[i] = 1;
+ }
+
+ var source = context.createBufferSource();
+
+ // we start at the 1024 frames, we should only have ones.
+ source.loop = true;
+ source.loopStart = 1024 / context.sampleRate;
+ source.loopEnd = 2048 / context.sampleRate;
+ source.buffer = buffer;
+ source.start(0, 1024 / context.sampleRate, 2048 / context.sampleRate);
+ return source;
+ },
+ createExpectedBuffers(context) {
+ var expectedBuffer = context.createBuffer(1, 4096, context.sampleRate);
+ for (var i = 0; i < 2048; i++) {
+ expectedBuffer.getChannelData(0)[i] = 1;
+ }
+ return expectedBuffer;
+ },
+};
+
+runTest();
+
+</script>
+</pre>
+</body>
+</html>