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+<!DOCTYPE HTML>
+<html>
+<head>
+ <title>Test AudioParam.setTargetAtTime with zero time constant</title>
+ <script src="/tests/SimpleTest/SimpleTest.js"></script>
+ <script type="text/javascript" src="webaudio.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
+</head>
+<body>
+<pre id="test">
+<script class="testbody" type="text/javascript">
+
+var V0 = 0.9;
+var V1 = 0.1;
+var T0 = 0;
+var TimeConstant = 0;
+
+var gTest = {
+ length: 2048,
+ numberOfChannels: 1,
+ createGraph(context) {
+ var sourceBuffer = context.createBuffer(1, 2048, context.sampleRate);
+ for (var i = 0; i < 2048; ++i) {
+ sourceBuffer.getChannelData(0)[i] = 1;
+ }
+
+ var source = context.createBufferSource();
+ source.buffer = sourceBuffer;
+
+ var gain = context.createGain();
+ gain.gain.value = V0;
+ gain.gain.setTargetAtTime(V1, T0, TimeConstant);
+
+ source.connect(gain);
+
+ source.start(0);
+ return gain;
+ },
+ createExpectedBuffers(context) {
+ var T1 = 2048 / context.sampleRate;
+ var expectedBuffer = context.createBuffer(1, 2048, context.sampleRate);
+ for (var i = 0; i < 2048; ++i) {
+ var t = i / context.sampleRate;
+ expectedBuffer.getChannelData(0)[i] = V1;
+ }
+ return expectedBuffer;
+ },
+};
+
+SimpleTest.waitForExplicitFinish();
+// Comparing different AudioContexts may result in different timing reated information being reported
+// when we jitter time, as they are on different Relative Timelines.
+SpecialPowers.pushPrefEnv({"set": [["privacy.resistFingerprinting.reduceTimerPrecision.jitter", false]]}, runTest);
+
+</script>
+</pre>
+</body>
+</html>