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+<!DOCTYPE html>
+<title>Test that up-mixing signals in ConvolverNode processing is linear</title>
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script>
+const EPSILON = 3.0 * Math.pow(2, -22);
+// sampleRate is a power of two so that delay times are exact in base-2
+// floating point arithmetic.
+const SAMPLE_RATE = 32768;
+// Length of stereo convolver input in frames (arbitrary):
+const STEREO_FRAMES = 256;
+// Length of mono signal in frames. This is more than two blocks to ensure
+// that at least one block will be mono, even if interpolation in the
+// DelayNode means that stereo is output one block earlier and later than
+// if frames are delayed without interpolation.
+const MONO_FRAMES = 384;
+// Length of response buffer:
+const RESPONSE_FRAMES = 256;
+
+function test_linear_upmixing(channelInterpretation, initial_mono_frames)
+{
+ let stereo_input_end = initial_mono_frames + STEREO_FRAMES;
+ // Total length:
+ let length = stereo_input_end + RESPONSE_FRAMES + MONO_FRAMES + STEREO_FRAMES;
+ // The first two channels contain signal where some up-mixing occurs
+ // internally to a ConvolverNode when a stereo signal is added and removed.
+ // The last two channels are expected to contain the same signal, but mono
+ // and stereo signals are convolved independently before up-mixing the mono
+ // output to mix with the stereo output.
+ let context = new OfflineAudioContext({numberOfChannels: 4,
+ length,
+ sampleRate: SAMPLE_RATE});
+
+ let response = new AudioBuffer({numberOfChannels: 1,
+ length: RESPONSE_FRAMES,
+ sampleRate: context.sampleRate});
+
+ // Two stereo channel splitters will collect test and reference outputs.
+ let destinationMerger = new ChannelMergerNode(context, {numberOfInputs: 4});
+ destinationMerger.connect(context.destination);
+ let testSplitter =
+ new ChannelSplitterNode(context, {numberOfOutputs: 2});
+ let referenceSplitter =
+ new ChannelSplitterNode(context, {numberOfOutputs: 2});
+ testSplitter.connect(destinationMerger, 0, 0);
+ testSplitter.connect(destinationMerger, 1, 1);
+ referenceSplitter.connect(destinationMerger, 0, 2);
+ referenceSplitter.connect(destinationMerger, 1, 3);
+
+ // A GainNode mixes reference stereo and mono signals because up-mixing
+ // cannot be performed at a channel splitter.
+ let referenceGain = new GainNode(context);
+ referenceGain.connect(referenceSplitter);
+ referenceGain.channelInterpretation = channelInterpretation;
+
+ // The impulse response for convolution contains two impulses so as to test
+ // effects in at least two processing blocks.
+ response.getChannelData(0)[0] = 0.5;
+ response.getChannelData(0)[response.length - 1] = 0.5;
+
+ let testConvolver = new ConvolverNode(context, {disableNormalization: true,
+ buffer: response});
+ testConvolver.channelInterpretation = channelInterpretation;
+ let referenceMonoConvolver = new ConvolverNode(context,
+ {disableNormalization: true,
+ buffer: response});
+ let referenceStereoConvolver = new ConvolverNode(context,
+ {disableNormalization: true,
+ buffer: response});
+ // No need to set referenceStereoConvolver.channelInterpretation because
+ // input is either silent or stereo.
+ testConvolver.connect(testSplitter);
+ // Mix reference convolver output.
+ referenceMonoConvolver.connect(referenceGain);
+ referenceStereoConvolver.connect(referenceGain);
+
+ // The DelayNode initially has a single channel of silence, which is used to
+ // switch the stereo signal in and out. The output of the delay node is
+ // first mono silence (if there is a non-zero initial_mono_frames), then
+ // stereo, then mono silence, and finally stereo again. maxDelayTime is
+ // used to generate the middle mono silence period from the initial silence
+ // in the DelayNode and then generate the final period of stereo from its
+ // initial input.
+ let maxDelayTime = (length - STEREO_FRAMES) / context.sampleRate;
+ let delay =
+ new DelayNode(context,
+ {maxDelayTime,
+ delayTime: initial_mono_frames / context.sampleRate});
+ // Schedule an increase in the delay to return to mono silence.
+ delay.delayTime.setValueAtTime(maxDelayTime,
+ stereo_input_end / context.sampleRate);
+ delay.connect(testConvolver);
+ delay.connect(referenceStereoConvolver);
+
+ let stereoMerger = new ChannelMergerNode(context, {numberOfInputs: 2});
+ stereoMerger.connect(delay);
+
+ // Three independent signals
+ let monoSignal = new OscillatorNode(context, {frequency: 440});
+ let leftSignal = new OscillatorNode(context, {frequency: 450});
+ let rightSignal = new OscillatorNode(context, {frequency: 460});
+ monoSignal.connect(testConvolver);
+ monoSignal.connect(referenceMonoConvolver);
+ leftSignal.connect(stereoMerger, 0, 0);
+ rightSignal.connect(stereoMerger, 0, 1);
+ monoSignal.start();
+ leftSignal.start();
+ rightSignal.start();
+
+ return context.startRendering().
+ then((buffer) => {
+ let maxDiff = -1.0;
+ let frameIndex = 0;
+ let channelIndex = 0;
+ for (let c = 0; c < 2; ++c) {
+ let testOutput = buffer.getChannelData(0 + c);
+ let referenceOutput = buffer.getChannelData(2 + c);
+ for (var i = 0; i < buffer.length; ++i) {
+ var diff = Math.abs(testOutput[i] - referenceOutput[i]);
+ if (diff > maxDiff) {
+ maxDiff = diff;
+ frameIndex = i;
+ channelIndex = c;
+ }
+ }
+ }
+ assert_approx_equals(buffer.getChannelData(0 + channelIndex)[frameIndex],
+ buffer.getChannelData(2 + channelIndex)[frameIndex],
+ EPSILON,
+ `output at ${frameIndex} ` +
+ `in channel ${channelIndex}` );
+ });
+}
+
+promise_test(() => test_linear_upmixing("speakers", MONO_FRAMES),
+ "speakers, initially mono");
+promise_test(() => test_linear_upmixing("discrete", MONO_FRAMES),
+ "discrete");
+// Gecko uses a separate path for "speakers" up-mixing when the convolver's
+// first input is stereo, so test that separately.
+promise_test(() => test_linear_upmixing("speakers", 0),
+ "speakers, initially stereo");
+</script>