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+<!--
+ Any copyright is dedicated to the Public Domain.
+ http://creativecommons.org/publicdomain/zero/1.0/
+-->
+<!DOCTYPE HTML>
+<html>
+<head>
+ <title>Bug 1450358 - Test AudioContext event listener leak conditions</title>
+ <script src="/tests/SimpleTest/SimpleTest.js"></script>
+ <script type="text/javascript" src="/tests/dom/events/test/event_leak_utils.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
+</head>
+<body>
+<script class="testbody" type="text/javascript">
+// Manipulate AudioContext objects in the frame's context.
+// Its important here that we create a listener callback from
+// the DOM objects back to the frame's global in order to
+// exercise the leak condition.
+async function useAudioContext(contentWindow) {
+ let ctx = new contentWindow.AudioContext();
+ ctx.onstatechange = e => {
+ contentWindow.stateChangeCount += 1;
+ };
+
+ let osc = ctx.createOscillator();
+ osc.type = "sine";
+ osc.frequency.value = 440;
+ osc.start();
+}
+
+async function runTest() {
+ try {
+ await checkForEventListenerLeaks("AudioContext", useAudioContext);
+ } catch (e) {
+ ok(false, e);
+ } finally {
+ SimpleTest.finish();
+ }
+}
+
+SimpleTest.waitForExplicitFinish();
+addEventListener("load", runTest, { once: true });
+</script>
+</pre>
+</body>
+</html>
+