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+<!DOCTYPE HTML>
+<html>
+<head>
+ <title>Test ScriptProcessorNode playbackTime for bug 970773</title>
+ <script src="/tests/SimpleTest/SimpleTest.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
+</head>
+<body>
+<pre id="test">
+<script class="testbody" type="text/javascript">
+
+SimpleTest.waitForExplicitFinish();
+
+var context = new AudioContext();
+const delay = 0.1;
+
+function doTest() {
+ const processorBufferLength = 256;
+ // |currentTime| may include double precision floating point
+ // rounding errors, so round to nearest integer sample to ignore these.
+ var minimumPlaybackSample =
+ Math.round(context.currentTime * context.sampleRate) +
+ processorBufferLength;
+ var sp = context.createScriptProcessor(processorBufferLength);
+ sp.connect(context.destination);
+ sp.onaudioprocess =
+ function(e) {
+ is(e.inputBuffer.length, processorBufferLength,
+ "expected buffer length");
+ var playbackSample = Math.round(e.playbackTime * context.sampleRate)
+ ok(playbackSample >= minimumPlaybackSample,
+ "playbackSample " + playbackSample +
+ " beyond expected minimum " + minimumPlaybackSample);
+ sp.onaudioprocess = null;
+ SimpleTest.finish();
+ };
+}
+
+// Wait until AudioDestinationNode has accumulated enough 'extra' time so that
+// a failure would be easily detected.
+(function waitForExtraTime() {
+ if (context.currentTime < delay) {
+ SimpleTest.executeSoon(waitForExtraTime);
+ } else {
+ doTest();
+ }
+})();
+
+</script>
+</pre>
+</body>
+</html>