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+<!DOCTYPE HTML>
+<html>
+<head>
+<meta charset="utf-8">
+ <title>Test that WaveShaperNode doesn't corrupt its inputs when the gain is !=
+ 1.0 (bug 1203616)</title>
+ <script src="/tests/SimpleTest/SimpleTest.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
+</head>
+<body>
+<pre>
+</pre>
+<script class="testbody" type="text/javascript">
+SimpleTest.waitForExplicitFinish();
+var samplerate = 44100;
+var context = new OfflineAudioContext(1, 44100, samplerate);
+
+var dc = context.createBufferSource();
+
+var buffer = context.createBuffer(1, 1, samplerate);
+buffer.getChannelData(0)[0] = 1.0;
+dc.buffer = buffer;
+
+var gain = context.createGain();
+var ws2 = context.createWaveShaper();
+var ws = [];
+
+// No-op waveshaper curves.
+for (var i = 0; i < 2; i++) {
+ ws[i] = context.createWaveShaper();
+ var curve = new Float32Array(2);
+ curve[0] = -1.0;
+ curve[1] = 1.0;
+ ws[i].curve = curve;
+ ws[i].connect(context.destination);
+ gain.connect(ws[i]);
+}
+
+dc.connect(gain);
+dc.start();
+
+gain.gain.value = 0.5;
+
+context.startRendering().then(buffer => {
+ document.querySelector("pre").innerHTML = buffer.getChannelData(0)[0];
+ ok(buffer.getChannelData(0)[0] == 1.0, "Volume was handled properly");
+
+ context = new OfflineAudioContext(1, 100, samplerate);
+ var oscillator = context.createOscillator();
+ var gain = context.createGain();
+ var waveShaper = context.createWaveShaper();
+
+ oscillator.start(0);
+ oscillator.connect(gain);
+
+ // to silence
+ gain.gain.value = 0;
+ gain.connect(waveShaper);
+
+ // convert all signal into 1.0. The non unity values are to detect the use
+ // of uninitialized buffers (see Bug 1283910).
+ waveShaper.curve = new Float32Array([ 0.5, 0.5, 0.5, 0.5, 0.5, 1, 1, 0.5, 0.5, 0.5, 0.5, 0.5 ]);
+ waveShaper.connect(context.destination);
+
+ context.startRendering().then((buffer) => {
+ var result = buffer.getChannelData(0);
+ ok(result.every(x => x === 1), "WaveShaper handles zero gain properly");
+ SimpleTest.finish();
+ });
+});
+</script>
+</body>
+