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-rw-r--r--dom/media/webrtc/tests/mochitests/test_peerConnection_audioRenegotiationInactiveAnswer.html69
1 files changed, 69 insertions, 0 deletions
diff --git a/dom/media/webrtc/tests/mochitests/test_peerConnection_audioRenegotiationInactiveAnswer.html b/dom/media/webrtc/tests/mochitests/test_peerConnection_audioRenegotiationInactiveAnswer.html
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index 0000000000..6d3a23b57a
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+++ b/dom/media/webrtc/tests/mochitests/test_peerConnection_audioRenegotiationInactiveAnswer.html
@@ -0,0 +1,69 @@
+<!DOCTYPE HTML>
+<html>
+<head>
+ <script type="application/javascript" src="pc.js"></script>
+ <script type="application/javascript" src="sdpUtils.js"></script>
+</head>
+<body>
+<pre id="test">
+<script type="application/javascript">
+ createHTML({
+ bug: "1213773",
+ title: "Renegotiation: answerer uses a=inactive for audio"
+ });
+
+ runNetworkTest(function (options) {
+ const helper = new AudioStreamHelper();
+
+ const test = new PeerConnectionTest(options);
+ test.setMediaConstraints([{audio: true}], []);
+ let haveFirstUnmuteEvent;
+
+ test.chain.insertBefore("PC_REMOTE_SET_LOCAL_DESCRIPTION", [
+ function PC_REMOTE_SETUP_ONUNMUTE_1() {
+ haveFirstUnmuteEvent = haveEvent(test.pcRemote._pc.getReceivers()[0].track, "unmute");
+ }
+ ]);
+
+ test.chain.append([
+ function PC_REMOTE_CHECK_AUDIO_UNMUTED() {
+ return haveFirstUnmuteEvent;
+ },
+ function PC_REMOTE_CHECK_AUDIO_FLOWING() {
+ return helper.checkAudioFlowing(test.pcRemote._pc.getRemoteStreams()[0]);
+ }
+ ]);
+
+ addRenegotiation(test.chain, []);
+
+ test.chain.insertAfter("PC_LOCAL_GET_ANSWER", [
+ function PC_LOCAL_REWRITE_REMOTE_SDP_INACTIVE(test) {
+ test._remote_answer.sdp =
+ sdputils.setAllMsectionsInactive(test._remote_answer.sdp);
+ }
+ ], false, 1);
+
+ test.chain.append([
+ function PC_REMOTE_CHECK_AUDIO_NOT_FLOWING() {
+ return helper.checkAudioNotFlowing(test.pcRemote._pc.getRemoteStreams()[0]);
+ }
+ ]);
+
+ test.chain.remove("PC_REMOTE_CHECK_STATS", 1);
+ test.chain.remove("PC_LOCAL_CHECK_STATS", 1);
+ test.chain.remove("PC_REMOTE_WAIT_FOR_MEDIA_FLOW", 1);
+
+ addRenegotiation(test.chain, []);
+
+ test.chain.append([
+ function PC_REMOTE_CHECK_AUDIO_FLOWING_2() {
+ return helper.checkAudioFlowing(test.pcRemote._pc.getRemoteStreams()[0]);
+ }
+ ]);
+
+ return test.run();
+ });
+</script>
+</pre>
+</body>
+</html>