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-rw-r--r--dom/media/webrtc/transport/transportflow.cpp74
1 files changed, 74 insertions, 0 deletions
diff --git a/dom/media/webrtc/transport/transportflow.cpp b/dom/media/webrtc/transport/transportflow.cpp
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+++ b/dom/media/webrtc/transport/transportflow.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+// Original author: ekr@rtfm.com
+#include <deque>
+
+#include "transportflow.h"
+#include "transportlayer.h"
+
+namespace mozilla {
+
+NS_IMPL_ISUPPORTS0(TransportFlow)
+
+// There are some hacks here to allow destruction off of
+// the main thread.
+TransportFlow::~TransportFlow() {
+ // Push the destruction onto the STS thread. Note that there
+ // is still some possibility that someone is accessing this
+ // object simultaneously, but as long as smart pointer discipline
+ // is maintained, it shouldn't be possible to access and
+ // destroy it simultaneously. The conversion to a UniquePtr
+ // ensures automatic destruction of the queue at exit of
+ // DestroyFinal.
+ CheckThread();
+ ClearLayers(layers_.get());
+}
+
+void TransportFlow::DestroyFinal(
+ UniquePtr<std::deque<TransportLayer*>> layers) {
+ ClearLayers(layers.get());
+}
+
+void TransportFlow::ClearLayers(std::deque<TransportLayer*>* layers) {
+ while (!layers->empty()) {
+ delete layers->front();
+ layers->pop_front();
+ }
+}
+
+void TransportFlow::PushLayer(TransportLayer* layer) {
+ CheckThread();
+ layers_->push_front(layer);
+ EnsureSameThread(layer);
+ layer->SetFlowId(id_);
+}
+
+TransportLayer* TransportFlow::GetLayer(const std::string& id) const {
+ CheckThread();
+
+ if (layers_) {
+ for (TransportLayer* layer : *layers_) {
+ if (layer->id() == id) return layer;
+ }
+ }
+
+ return nullptr;
+}
+
+void TransportFlow::EnsureSameThread(TransportLayer* layer) {
+ // Enforce that if any of the layers have a thread binding,
+ // they all have the same binding.
+ if (target_) {
+ const nsCOMPtr<nsIEventTarget>& lthread = layer->GetThread();
+
+ if (lthread && (lthread != target_)) MOZ_CRASH();
+ } else {
+ target_ = layer->GetThread();
+ }
+}
+
+} // namespace mozilla