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Diffstat (limited to 'gfx/angle/checkout/src/common/PackedGLEnums_autogen.cpp')
-rw-r--r-- | gfx/angle/checkout/src/common/PackedGLEnums_autogen.cpp | 2449 |
1 files changed, 2449 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/common/PackedGLEnums_autogen.cpp b/gfx/angle/checkout/src/common/PackedGLEnums_autogen.cpp new file mode 100644 index 0000000000..d025b11a14 --- /dev/null +++ b/gfx/angle/checkout/src/common/PackedGLEnums_autogen.cpp @@ -0,0 +1,2449 @@ +// GENERATED FILE - DO NOT EDIT. +// Generated by gen_packed_gl_enums.py using data from packed_gl_enums.json. +// +// Copyright 2017 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// PackedGLEnums_autogen.cpp: +// Implements ANGLE-specific enums classes for GLenums and functions operating +// on them. + +#include "common/PackedGLEnums_autogen.h" +#include "common/debug.h" + +namespace gl +{ + +template <> +AlphaTestFunc FromGLenum<AlphaTestFunc>(GLenum from) +{ + switch (from) + { + case GL_ALWAYS: + return AlphaTestFunc::AlwaysPass; + case GL_EQUAL: + return AlphaTestFunc::Equal; + case GL_GEQUAL: + return AlphaTestFunc::Gequal; + case GL_GREATER: + return AlphaTestFunc::Greater; + case GL_LEQUAL: + return AlphaTestFunc::Lequal; + case GL_LESS: + return AlphaTestFunc::Less; + case GL_NEVER: + return AlphaTestFunc::Never; + case GL_NOTEQUAL: + return AlphaTestFunc::NotEqual; + default: + return AlphaTestFunc::InvalidEnum; + } +} + +GLenum ToGLenum(AlphaTestFunc from) +{ + switch (from) + { + case AlphaTestFunc::AlwaysPass: + return GL_ALWAYS; + case AlphaTestFunc::Equal: + return GL_EQUAL; + case AlphaTestFunc::Gequal: + return GL_GEQUAL; + case AlphaTestFunc::Greater: + return GL_GREATER; + case AlphaTestFunc::Lequal: + return GL_LEQUAL; + case AlphaTestFunc::Less: + return GL_LESS; + case AlphaTestFunc::Never: + return GL_NEVER; + case AlphaTestFunc::NotEqual: + return GL_NOTEQUAL; + default: + UNREACHABLE(); + return 0; + } +} + +std::ostream &operator<<(std::ostream &os, AlphaTestFunc value) +{ + switch (value) + { + case AlphaTestFunc::AlwaysPass: + os << "GL_ALWAYS"; + break; + case AlphaTestFunc::Equal: + os << "GL_EQUAL"; + break; + case AlphaTestFunc::Gequal: + os << "GL_GEQUAL"; + break; + case AlphaTestFunc::Greater: + os << "GL_GREATER"; + break; + case AlphaTestFunc::Lequal: + os << "GL_LEQUAL"; + break; + case AlphaTestFunc::Less: + os << "GL_LESS"; + break; + case AlphaTestFunc::Never: + os << "GL_NEVER"; + break; + case AlphaTestFunc::NotEqual: + os << "GL_NOTEQUAL"; + break; + default: + os << "GL_INVALID_ENUM"; + break; + } + return os; +} + +template <> +BufferBinding FromGLenum<BufferBinding>(GLenum from) +{ + switch (from) + { + case GL_ARRAY_BUFFER: + return BufferBinding::Array; + case GL_ATOMIC_COUNTER_BUFFER: + return BufferBinding::AtomicCounter; + case GL_COPY_READ_BUFFER: + return BufferBinding::CopyRead; + case GL_COPY_WRITE_BUFFER: + return BufferBinding::CopyWrite; + case GL_DISPATCH_INDIRECT_BUFFER: + return BufferBinding::DispatchIndirect; + case GL_DRAW_INDIRECT_BUFFER: + return BufferBinding::DrawIndirect; + case GL_ELEMENT_ARRAY_BUFFER: + return BufferBinding::ElementArray; + case GL_PIXEL_PACK_BUFFER: + return BufferBinding::PixelPack; + case GL_PIXEL_UNPACK_BUFFER: + return BufferBinding::PixelUnpack; + case GL_SHADER_STORAGE_BUFFER: + return BufferBinding::ShaderStorage; + case GL_TEXTURE_BUFFER: + return BufferBinding::Texture; + case GL_TRANSFORM_FEEDBACK_BUFFER: + return BufferBinding::TransformFeedback; + case GL_UNIFORM_BUFFER: + return BufferBinding::Uniform; + default: + return BufferBinding::InvalidEnum; + } +} + +GLenum ToGLenum(BufferBinding from) +{ + switch (from) + { + case BufferBinding::Array: + return GL_ARRAY_BUFFER; + case BufferBinding::AtomicCounter: + return GL_ATOMIC_COUNTER_BUFFER; + case BufferBinding::CopyRead: + return GL_COPY_READ_BUFFER; + case BufferBinding::CopyWrite: + return GL_COPY_WRITE_BUFFER; + case BufferBinding::DispatchIndirect: + return GL_DISPATCH_INDIRECT_BUFFER; + case BufferBinding::DrawIndirect: + return GL_DRAW_INDIRECT_BUFFER; + case BufferBinding::ElementArray: + return GL_ELEMENT_ARRAY_BUFFER; + case BufferBinding::PixelPack: + return GL_PIXEL_PACK_BUFFER; + case BufferBinding::PixelUnpack: + return GL_PIXEL_UNPACK_BUFFER; + case BufferBinding::ShaderStorage: + return GL_SHADER_STORAGE_BUFFER; + case BufferBinding::Texture: + return GL_TEXTURE_BUFFER; + case BufferBinding::TransformFeedback: + return GL_TRANSFORM_FEEDBACK_BUFFER; + case BufferBinding::Uniform: + return GL_UNIFORM_BUFFER; + default: + UNREACHABLE(); + return 0; + } +} + +std::ostream &operator<<(std::ostream &os, BufferBinding value) +{ + switch (value) + { + case BufferBinding::Array: + os << "GL_ARRAY_BUFFER"; + break; + case BufferBinding::AtomicCounter: + os << "GL_ATOMIC_COUNTER_BUFFER"; + break; + case BufferBinding::CopyRead: + os << "GL_COPY_READ_BUFFER"; + break; + case BufferBinding::CopyWrite: + os << "GL_COPY_WRITE_BUFFER"; + break; + case BufferBinding::DispatchIndirect: + os << "GL_DISPATCH_INDIRECT_BUFFER"; + break; + case BufferBinding::DrawIndirect: + os << "GL_DRAW_INDIRECT_BUFFER"; + break; + case BufferBinding::ElementArray: + os << "GL_ELEMENT_ARRAY_BUFFER"; + break; + case BufferBinding::PixelPack: + os << "GL_PIXEL_PACK_BUFFER"; + break; + case BufferBinding::PixelUnpack: + os << "GL_PIXEL_UNPACK_BUFFER"; + break; + case BufferBinding::ShaderStorage: + os << "GL_SHADER_STORAGE_BUFFER"; + break; + case BufferBinding::Texture: + os << "GL_TEXTURE_BUFFER"; + break; + case BufferBinding::TransformFeedback: + os << "GL_TRANSFORM_FEEDBACK_BUFFER"; + break; + case BufferBinding::Uniform: + os << "GL_UNIFORM_BUFFER"; + break; + default: + os << "GL_INVALID_ENUM"; + break; + } + return os; +} + +template <> +BufferUsage FromGLenum<BufferUsage>(GLenum from) +{ + switch (from) + { + case GL_DYNAMIC_COPY: + return BufferUsage::DynamicCopy; + case GL_DYNAMIC_DRAW: + return BufferUsage::DynamicDraw; + case GL_DYNAMIC_READ: + return BufferUsage::DynamicRead; + case GL_STATIC_COPY: + return BufferUsage::StaticCopy; + case GL_STATIC_DRAW: + return BufferUsage::StaticDraw; + case GL_STATIC_READ: + return BufferUsage::StaticRead; + case GL_STREAM_COPY: + return BufferUsage::StreamCopy; + case GL_STREAM_DRAW: + return BufferUsage::StreamDraw; + case GL_STREAM_READ: + return BufferUsage::StreamRead; + default: + return BufferUsage::InvalidEnum; + } +} + +GLenum ToGLenum(BufferUsage from) +{ + switch (from) + { + case BufferUsage::DynamicCopy: + return GL_DYNAMIC_COPY; + case BufferUsage::DynamicDraw: + return GL_DYNAMIC_DRAW; + case BufferUsage::DynamicRead: + return GL_DYNAMIC_READ; + case BufferUsage::StaticCopy: + return GL_STATIC_COPY; + case BufferUsage::StaticDraw: + return GL_STATIC_DRAW; + case BufferUsage::StaticRead: + return GL_STATIC_READ; + case BufferUsage::StreamCopy: + return GL_STREAM_COPY; + case BufferUsage::StreamDraw: + return GL_STREAM_DRAW; + case BufferUsage::StreamRead: + return GL_STREAM_READ; + default: + UNREACHABLE(); + return 0; + } +} + +std::ostream &operator<<(std::ostream &os, BufferUsage value) +{ + switch (value) + { + case BufferUsage::DynamicCopy: + os << "GL_DYNAMIC_COPY"; + break; + case BufferUsage::DynamicDraw: + os << "GL_DYNAMIC_DRAW"; + break; + case BufferUsage::DynamicRead: + os << "GL_DYNAMIC_READ"; + break; + case BufferUsage::StaticCopy: + os << "GL_STATIC_COPY"; + break; + case BufferUsage::StaticDraw: + os << "GL_STATIC_DRAW"; + break; + case BufferUsage::StaticRead: + os << "GL_STATIC_READ"; + break; + case BufferUsage::StreamCopy: + os << "GL_STREAM_COPY"; + break; + case BufferUsage::StreamDraw: + os << "GL_STREAM_DRAW"; + break; + case BufferUsage::StreamRead: + os << "GL_STREAM_READ"; + break; + default: + os << "GL_INVALID_ENUM"; + break; + } + return os; +} + +template <> +ClientVertexArrayType FromGLenum<ClientVertexArrayType>(GLenum from) +{ + switch (from) + { + case GL_COLOR_ARRAY: + return ClientVertexArrayType::Color; + case GL_NORMAL_ARRAY: + return ClientVertexArrayType::Normal; + case GL_POINT_SIZE_ARRAY_OES: + return ClientVertexArrayType::PointSize; + case GL_TEXTURE_COORD_ARRAY: + return ClientVertexArrayType::TextureCoord; + case GL_VERTEX_ARRAY: + return ClientVertexArrayType::Vertex; + default: + return ClientVertexArrayType::InvalidEnum; + } +} + +GLenum ToGLenum(ClientVertexArrayType from) +{ + switch (from) + { + case ClientVertexArrayType::Color: + return GL_COLOR_ARRAY; + case ClientVertexArrayType::Normal: + return GL_NORMAL_ARRAY; + case ClientVertexArrayType::PointSize: + return GL_POINT_SIZE_ARRAY_OES; + case ClientVertexArrayType::TextureCoord: + return GL_TEXTURE_COORD_ARRAY; + case ClientVertexArrayType::Vertex: + return GL_VERTEX_ARRAY; + default: + UNREACHABLE(); + return 0; + } +} + +std::ostream &operator<<(std::ostream &os, ClientVertexArrayType value) +{ + switch (value) + { + case ClientVertexArrayType::Color: + os << "GL_COLOR_ARRAY"; + break; + case ClientVertexArrayType::Normal: + os << "GL_NORMAL_ARRAY"; + break; + case ClientVertexArrayType::PointSize: + os << "GL_POINT_SIZE_ARRAY_OES"; + break; + case ClientVertexArrayType::TextureCoord: + os << "GL_TEXTURE_COORD_ARRAY"; + break; + case ClientVertexArrayType::Vertex: + os << "GL_VERTEX_ARRAY"; + break; + default: + os << "GL_INVALID_ENUM"; + break; + } + return os; +} + +template <> +CullFaceMode FromGLenum<CullFaceMode>(GLenum from) +{ + switch (from) + { + case GL_BACK: + return CullFaceMode::Back; + case GL_FRONT: + return CullFaceMode::Front; + case GL_FRONT_AND_BACK: + return CullFaceMode::FrontAndBack; + default: + return CullFaceMode::InvalidEnum; + } +} + +GLenum ToGLenum(CullFaceMode from) +{ + switch (from) + { + case CullFaceMode::Back: + return GL_BACK; + case CullFaceMode::Front: + return GL_FRONT; + case CullFaceMode::FrontAndBack: + return GL_FRONT_AND_BACK; + default: + UNREACHABLE(); + return 0; + } +} + +std::ostream &operator<<(std::ostream &os, CullFaceMode value) +{ + switch (value) + { + case CullFaceMode::Back: + os << "GL_BACK"; + break; + case CullFaceMode::Front: + os << "GL_FRONT"; + break; + case CullFaceMode::FrontAndBack: + os << "GL_FRONT_AND_BACK"; + break; + default: + os << "GL_INVALID_ENUM"; + break; + } + return os; +} + +template <> +FilterMode FromGLenum<FilterMode>(GLenum from) +{ + switch (from) + { + case GL_NEAREST: + return FilterMode::Nearest; + case GL_LINEAR: + return FilterMode::Linear; + case GL_NEAREST_MIPMAP_NEAREST: + return FilterMode::NearestMipmapNearest; + case GL_NEAREST_MIPMAP_LINEAR: + return FilterMode::NearestMipmapLinear; + case GL_LINEAR_MIPMAP_LINEAR: + return FilterMode::LinearMipmapLinear; + default: + return FilterMode::InvalidEnum; + } +} + +GLenum ToGLenum(FilterMode from) +{ + switch (from) + { + case FilterMode::Nearest: + return GL_NEAREST; + case FilterMode::Linear: + return GL_LINEAR; + case FilterMode::NearestMipmapNearest: + return GL_NEAREST_MIPMAP_NEAREST; + case FilterMode::NearestMipmapLinear: + return GL_NEAREST_MIPMAP_LINEAR; + case FilterMode::LinearMipmapLinear: + return GL_LINEAR_MIPMAP_LINEAR; + default: + UNREACHABLE(); + return 0; + } +} + +std::ostream &operator<<(std::ostream &os, FilterMode value) +{ + switch (value) + { + case FilterMode::Nearest: + os << "GL_NEAREST"; + break; + case FilterMode::Linear: + os << "GL_LINEAR"; + break; + case FilterMode::NearestMipmapNearest: + os << "GL_NEAREST_MIPMAP_NEAREST"; + break; + case FilterMode::NearestMipmapLinear: + os << "GL_NEAREST_MIPMAP_LINEAR"; + break; + case FilterMode::LinearMipmapLinear: + os << "GL_LINEAR_MIPMAP_LINEAR"; + break; + default: + os << "GL_INVALID_ENUM"; + break; + } + return os; +} + +template <> +FogMode FromGLenum<FogMode>(GLenum from) +{ + switch (from) + { + case GL_EXP: + return FogMode::Exp; + case GL_EXP2: + return FogMode::Exp2; + case GL_LINEAR: + return FogMode::Linear; + default: + return FogMode::InvalidEnum; + } +} + +GLenum ToGLenum(FogMode from) +{ + switch (from) + { + case FogMode::Exp: + return GL_EXP; + case FogMode::Exp2: + return GL_EXP2; + case FogMode::Linear: + return GL_LINEAR; + default: + UNREACHABLE(); + return 0; + } +} + +std::ostream &operator<<(std::ostream &os, FogMode value) +{ + switch (value) + { + case FogMode::Exp: + os << "GL_EXP"; + break; + case FogMode::Exp2: + os << "GL_EXP2"; + break; + case FogMode::Linear: + os << "GL_LINEAR"; + break; + default: + os << "GL_INVALID_ENUM"; + break; + } + return os; +} + +template <> +GraphicsResetStatus FromGLenum<GraphicsResetStatus>(GLenum from) +{ + switch (from) + { + case GL_NO_ERROR: + return GraphicsResetStatus::NoError; + case GL_GUILTY_CONTEXT_RESET: + return GraphicsResetStatus::GuiltyContextReset; + case GL_INNOCENT_CONTEXT_RESET: + return GraphicsResetStatus::InnocentContextReset; + case GL_UNKNOWN_CONTEXT_RESET: + return GraphicsResetStatus::UnknownContextReset; + case GL_PURGED_CONTEXT_RESET_NV: + return GraphicsResetStatus::PurgedContextResetNV; + default: + return GraphicsResetStatus::InvalidEnum; + } +} + +GLenum ToGLenum(GraphicsResetStatus from) +{ + switch (from) + { + case GraphicsResetStatus::NoError: + return GL_NO_ERROR; + case GraphicsResetStatus::GuiltyContextReset: + return GL_GUILTY_CONTEXT_RESET; + case GraphicsResetStatus::InnocentContextReset: + return GL_INNOCENT_CONTEXT_RESET; + case GraphicsResetStatus::UnknownContextReset: + return GL_UNKNOWN_CONTEXT_RESET; + case GraphicsResetStatus::PurgedContextResetNV: + return GL_PURGED_CONTEXT_RESET_NV; + default: + UNREACHABLE(); + return 0; + } +} + +std::ostream &operator<<(std::ostream &os, GraphicsResetStatus value) +{ + switch (value) + { + case GraphicsResetStatus::NoError: + os << "GL_NO_ERROR"; + break; + case GraphicsResetStatus::GuiltyContextReset: + os << "GL_GUILTY_CONTEXT_RESET"; + break; + case GraphicsResetStatus::InnocentContextReset: + os << "GL_INNOCENT_CONTEXT_RESET"; + break; + case GraphicsResetStatus::UnknownContextReset: + os << "GL_UNKNOWN_CONTEXT_RESET"; + break; + case GraphicsResetStatus::PurgedContextResetNV: + os << "GL_PURGED_CONTEXT_RESET_NV"; + break; + default: + os << "GL_INVALID_ENUM"; + break; + } + return os; +} + +template <> +HandleType FromGLenum<HandleType>(GLenum from) +{ + switch (from) + { + case GL_HANDLE_TYPE_OPAQUE_FD_EXT: + return HandleType::OpaqueFd; + case GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE: + return HandleType::ZirconVmo; + case GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE: + return HandleType::ZirconEvent; + default: + return HandleType::InvalidEnum; + } +} + +GLenum ToGLenum(HandleType from) +{ + switch (from) + { + case HandleType::OpaqueFd: + return GL_HANDLE_TYPE_OPAQUE_FD_EXT; + case HandleType::ZirconVmo: + return GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE; + case HandleType::ZirconEvent: + return GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE; + default: + UNREACHABLE(); + return 0; + } +} + +std::ostream &operator<<(std::ostream &os, HandleType value) +{ + switch (value) + { + case HandleType::OpaqueFd: + os << "GL_HANDLE_TYPE_OPAQUE_FD_EXT"; + break; + case HandleType::ZirconVmo: + os << "GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE"; + break; + case HandleType::ZirconEvent: + os << "GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE"; + break; + default: + os << "GL_INVALID_ENUM"; + break; + } + return os; +} + +template <> +HintSetting FromGLenum<HintSetting>(GLenum from) +{ + switch (from) + { + case GL_DONT_CARE: + return HintSetting::DontCare; + case GL_FASTEST: + return HintSetting::Fastest; + case GL_NICEST: + return HintSetting::Nicest; + default: + return HintSetting::InvalidEnum; + } +} + +GLenum ToGLenum(HintSetting from) +{ + switch (from) + { + case HintSetting::DontCare: + return GL_DONT_CARE; + case HintSetting::Fastest: + return GL_FASTEST; + case HintSetting::Nicest: + return GL_NICEST; + default: + UNREACHABLE(); + return 0; + } +} + +std::ostream &operator<<(std::ostream &os, HintSetting value) +{ + switch (value) + { + case HintSetting::DontCare: + os << "GL_DONT_CARE"; + break; + case HintSetting::Fastest: + os << "GL_FASTEST"; + break; + case HintSetting::Nicest: + os << "GL_NICEST"; + break; + default: + os << "GL_INVALID_ENUM"; + break; + } + return os; +} + +template <> +ImageLayout FromGLenum<ImageLayout>(GLenum from) +{ + switch (from) + { + case GL_NONE: + return ImageLayout::Undefined; + case GL_LAYOUT_GENERAL_EXT: + return ImageLayout::General; + case GL_LAYOUT_COLOR_ATTACHMENT_EXT: + return ImageLayout::ColorAttachment; + case GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT: + return ImageLayout::DepthStencilAttachment; + case GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT: + return ImageLayout::DepthStencilReadOnlyAttachment; + case GL_LAYOUT_SHADER_READ_ONLY_EXT: + return ImageLayout::ShaderReadOnly; + case GL_LAYOUT_TRANSFER_SRC_EXT: + return ImageLayout::TransferSrc; + case GL_LAYOUT_TRANSFER_DST_EXT: + return ImageLayout::TransferDst; + case GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT: + return ImageLayout::DepthReadOnlyStencilAttachment; + case GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT: + return ImageLayout::DepthAttachmentStencilReadOnly; + default: + return ImageLayout::InvalidEnum; + } +} + +GLenum ToGLenum(ImageLayout from) +{ + switch (from) + { + case ImageLayout::Undefined: + return GL_NONE; + case ImageLayout::General: + return GL_LAYOUT_GENERAL_EXT; + case ImageLayout::ColorAttachment: + return GL_LAYOUT_COLOR_ATTACHMENT_EXT; + case ImageLayout::DepthStencilAttachment: + return GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT; + case ImageLayout::DepthStencilReadOnlyAttachment: + return GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT; + case ImageLayout::ShaderReadOnly: + return GL_LAYOUT_SHADER_READ_ONLY_EXT; + case ImageLayout::TransferSrc: + return GL_LAYOUT_TRANSFER_SRC_EXT; + case ImageLayout::TransferDst: + return GL_LAYOUT_TRANSFER_DST_EXT; + case ImageLayout::DepthReadOnlyStencilAttachment: + return GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT; + case ImageLayout::DepthAttachmentStencilReadOnly: + return GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT; + default: + UNREACHABLE(); + return 0; + } +} + +std::ostream &operator<<(std::ostream &os, ImageLayout value) +{ + switch (value) + { + case ImageLayout::Undefined: + os << "GL_NONE"; + break; + case ImageLayout::General: + os << "GL_LAYOUT_GENERAL_EXT"; + break; + case ImageLayout::ColorAttachment: + os << "GL_LAYOUT_COLOR_ATTACHMENT_EXT"; + break; + case ImageLayout::DepthStencilAttachment: + os << "GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT"; + break; + case ImageLayout::DepthStencilReadOnlyAttachment: + os << "GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT"; + break; + case ImageLayout::ShaderReadOnly: + os << "GL_LAYOUT_SHADER_READ_ONLY_EXT"; + break; + case ImageLayout::TransferSrc: + os << "GL_LAYOUT_TRANSFER_SRC_EXT"; + break; + case ImageLayout::TransferDst: + os << "GL_LAYOUT_TRANSFER_DST_EXT"; + break; + case ImageLayout::DepthReadOnlyStencilAttachment: + os << "GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT"; + break; + case ImageLayout::DepthAttachmentStencilReadOnly: + os << "GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT"; + break; + default: + os << "GL_INVALID_ENUM"; + break; + } + return os; +} + +template <> +LightParameter FromGLenum<LightParameter>(GLenum from) +{ + switch (from) + { + case GL_AMBIENT: + return LightParameter::Ambient; + case GL_AMBIENT_AND_DIFFUSE: + return LightParameter::AmbientAndDiffuse; + case GL_CONSTANT_ATTENUATION: + return LightParameter::ConstantAttenuation; + case GL_DIFFUSE: + return LightParameter::Diffuse; + case GL_LINEAR_ATTENUATION: + return LightParameter::LinearAttenuation; + case GL_POSITION: + return LightParameter::Position; + case GL_QUADRATIC_ATTENUATION: + return LightParameter::QuadraticAttenuation; + case GL_SPECULAR: + return LightParameter::Specular; + case GL_SPOT_CUTOFF: + return LightParameter::SpotCutoff; + case GL_SPOT_DIRECTION: + return LightParameter::SpotDirection; + case GL_SPOT_EXPONENT: + return LightParameter::SpotExponent; + default: + return LightParameter::InvalidEnum; + } +} + +GLenum ToGLenum(LightParameter from) +{ + switch (from) + { + case LightParameter::Ambient: + return GL_AMBIENT; + case LightParameter::AmbientAndDiffuse: + return GL_AMBIENT_AND_DIFFUSE; + case LightParameter::ConstantAttenuation: + return GL_CONSTANT_ATTENUATION; + case LightParameter::Diffuse: + return GL_DIFFUSE; + case LightParameter::LinearAttenuation: + return GL_LINEAR_ATTENUATION; + case LightParameter::Position: + return GL_POSITION; + case LightParameter::QuadraticAttenuation: + return GL_QUADRATIC_ATTENUATION; + case LightParameter::Specular: + return GL_SPECULAR; + case LightParameter::SpotCutoff: + return GL_SPOT_CUTOFF; + case LightParameter::SpotDirection: + return GL_SPOT_DIRECTION; + case LightParameter::SpotExponent: + return GL_SPOT_EXPONENT; + default: + UNREACHABLE(); + return 0; + } +} + +std::ostream &operator<<(std::ostream &os, LightParameter value) +{ + switch (value) + { + case LightParameter::Ambient: + os << "GL_AMBIENT"; + break; + case LightParameter::AmbientAndDiffuse: + os << "GL_AMBIENT_AND_DIFFUSE"; + break; + case LightParameter::ConstantAttenuation: + os << "GL_CONSTANT_ATTENUATION"; + break; + case LightParameter::Diffuse: + os << "GL_DIFFUSE"; + break; + case LightParameter::LinearAttenuation: + os << "GL_LINEAR_ATTENUATION"; + break; + case LightParameter::Position: + os << "GL_POSITION"; + break; + case LightParameter::QuadraticAttenuation: + os << "GL_QUADRATIC_ATTENUATION"; + break; + case LightParameter::Specular: + os << "GL_SPECULAR"; + break; + case LightParameter::SpotCutoff: + os << "GL_SPOT_CUTOFF"; + break; + case LightParameter::SpotDirection: + os << "GL_SPOT_DIRECTION"; + break; + case LightParameter::SpotExponent: + os << "GL_SPOT_EXPONENT"; + break; + default: + os << "GL_INVALID_ENUM"; + break; + } + return os; +} + +template <> +LogicalOperation FromGLenum<LogicalOperation>(GLenum from) +{ + switch (from) + { + case GL_AND: + return LogicalOperation::And; + case GL_AND_INVERTED: + return LogicalOperation::AndInverted; + case GL_AND_REVERSE: + return LogicalOperation::AndReverse; + case GL_CLEAR: + return LogicalOperation::Clear; + case GL_COPY: + return LogicalOperation::Copy; + case GL_COPY_INVERTED: + return LogicalOperation::CopyInverted; + case GL_EQUIV: + return LogicalOperation::Equiv; + case GL_INVERT: + return LogicalOperation::Invert; + case GL_NAND: + return LogicalOperation::Nand; + case GL_NOOP: + return LogicalOperation::Noop; + case GL_NOR: + return LogicalOperation::Nor; + case GL_OR: + return LogicalOperation::Or; + case GL_OR_INVERTED: + return LogicalOperation::OrInverted; + case GL_OR_REVERSE: + return LogicalOperation::OrReverse; + case GL_SET: + return LogicalOperation::Set; + case GL_XOR: + return LogicalOperation::Xor; + default: + return LogicalOperation::InvalidEnum; + } +} + +GLenum ToGLenum(LogicalOperation from) +{ + switch (from) + { + case LogicalOperation::And: + return GL_AND; + case LogicalOperation::AndInverted: + return GL_AND_INVERTED; + case LogicalOperation::AndReverse: + return GL_AND_REVERSE; + case LogicalOperation::Clear: + return GL_CLEAR; + case LogicalOperation::Copy: + return GL_COPY; + case LogicalOperation::CopyInverted: + return GL_COPY_INVERTED; + case LogicalOperation::Equiv: + return GL_EQUIV; + case LogicalOperation::Invert: + return GL_INVERT; + case LogicalOperation::Nand: + return GL_NAND; + case LogicalOperation::Noop: + return GL_NOOP; + case LogicalOperation::Nor: + return GL_NOR; + case LogicalOperation::Or: + return GL_OR; + case LogicalOperation::OrInverted: + return GL_OR_INVERTED; + case LogicalOperation::OrReverse: + return GL_OR_REVERSE; + case LogicalOperation::Set: + return GL_SET; + case LogicalOperation::Xor: + return GL_XOR; + default: + UNREACHABLE(); + return 0; + } +} + +std::ostream &operator<<(std::ostream &os, LogicalOperation value) +{ + switch (value) + { + case LogicalOperation::And: + os << "GL_AND"; + break; + case LogicalOperation::AndInverted: + os << "GL_AND_INVERTED"; + break; + case LogicalOperation::AndReverse: + os << "GL_AND_REVERSE"; + break; + case LogicalOperation::Clear: + os << "GL_CLEAR"; + break; + case LogicalOperation::Copy: + os << "GL_COPY"; + break; + case LogicalOperation::CopyInverted: + os << "GL_COPY_INVERTED"; + break; + case LogicalOperation::Equiv: + os << "GL_EQUIV"; + break; + case LogicalOperation::Invert: + os << "GL_INVERT"; + break; + case LogicalOperation::Nand: + os << "GL_NAND"; + break; + case LogicalOperation::Noop: + os << "GL_NOOP"; + break; + case LogicalOperation::Nor: + os << "GL_NOR"; + break; + case LogicalOperation::Or: + os << "GL_OR"; + break; + case LogicalOperation::OrInverted: + os << "GL_OR_INVERTED"; + break; + case LogicalOperation::OrReverse: + os << "GL_OR_REVERSE"; + break; + case LogicalOperation::Set: + os << "GL_SET"; + break; + case LogicalOperation::Xor: + os << "GL_XOR"; + break; + default: + os << "GL_INVALID_ENUM"; + break; + } + return os; +} + +template <> +MaterialParameter FromGLenum<MaterialParameter>(GLenum from) +{ + switch (from) + { + case GL_AMBIENT: + return MaterialParameter::Ambient; + case GL_AMBIENT_AND_DIFFUSE: + return MaterialParameter::AmbientAndDiffuse; + case GL_DIFFUSE: + return MaterialParameter::Diffuse; + case GL_EMISSION: + return MaterialParameter::Emission; + case GL_SHININESS: + return MaterialParameter::Shininess; + case GL_SPECULAR: + return MaterialParameter::Specular; + default: + return MaterialParameter::InvalidEnum; + } +} + +GLenum ToGLenum(MaterialParameter from) +{ + switch (from) + { + case MaterialParameter::Ambient: + return GL_AMBIENT; + case MaterialParameter::AmbientAndDiffuse: + return GL_AMBIENT_AND_DIFFUSE; + case MaterialParameter::Diffuse: + return GL_DIFFUSE; + case MaterialParameter::Emission: + return GL_EMISSION; + case MaterialParameter::Shininess: + return GL_SHININESS; + case MaterialParameter::Specular: + return GL_SPECULAR; + default: + UNREACHABLE(); + return 0; + } +} + +std::ostream &operator<<(std::ostream &os, MaterialParameter value) +{ + switch (value) + { + case MaterialParameter::Ambient: + os << "GL_AMBIENT"; + break; + case MaterialParameter::AmbientAndDiffuse: + os << "GL_AMBIENT_AND_DIFFUSE"; + break; + case MaterialParameter::Diffuse: + os << "GL_DIFFUSE"; + break; + case MaterialParameter::Emission: + os << "GL_EMISSION"; + break; + case MaterialParameter::Shininess: + os << "GL_SHININESS"; + break; + case MaterialParameter::Specular: + os << "GL_SPECULAR"; + break; + default: + os << "GL_INVALID_ENUM"; + break; + } + return os; +} + +template <> +MatrixType FromGLenum<MatrixType>(GLenum from) +{ + switch (from) + { + case GL_MODELVIEW: + return MatrixType::Modelview; + case GL_PROJECTION: + return MatrixType::Projection; + case GL_TEXTURE: + return MatrixType::Texture; + default: + return MatrixType::InvalidEnum; + } +} + +GLenum ToGLenum(MatrixType from) +{ + switch (from) + { + case MatrixType::Modelview: + return GL_MODELVIEW; + case MatrixType::Projection: + return GL_PROJECTION; + case MatrixType::Texture: + return GL_TEXTURE; + default: + UNREACHABLE(); + return 0; + } +} + +std::ostream &operator<<(std::ostream &os, MatrixType value) +{ + switch (value) + { + case MatrixType::Modelview: + os << "GL_MODELVIEW"; + break; + case MatrixType::Projection: + os << "GL_PROJECTION"; + break; + case MatrixType::Texture: + os << "GL_TEXTURE"; + break; + default: + os << "GL_INVALID_ENUM"; + break; + } + return os; +} + +template <> +PointParameter FromGLenum<PointParameter>(GLenum from) +{ + switch (from) + { + case GL_POINT_SIZE_MIN: + return PointParameter::PointSizeMin; + case GL_POINT_SIZE_MAX: + return PointParameter::PointSizeMax; + case GL_POINT_FADE_THRESHOLD_SIZE: + return PointParameter::PointFadeThresholdSize; + case GL_POINT_DISTANCE_ATTENUATION: + return PointParameter::PointDistanceAttenuation; + default: + return PointParameter::InvalidEnum; + } +} + +GLenum ToGLenum(PointParameter from) +{ + switch (from) + { + case PointParameter::PointSizeMin: + return GL_POINT_SIZE_MIN; + case PointParameter::PointSizeMax: + return GL_POINT_SIZE_MAX; + case PointParameter::PointFadeThresholdSize: + return GL_POINT_FADE_THRESHOLD_SIZE; + case PointParameter::PointDistanceAttenuation: + return GL_POINT_DISTANCE_ATTENUATION; + default: + UNREACHABLE(); + return 0; + } +} + +std::ostream &operator<<(std::ostream &os, PointParameter value) +{ + switch (value) + { + case PointParameter::PointSizeMin: + os << "GL_POINT_SIZE_MIN"; + break; + case PointParameter::PointSizeMax: + os << "GL_POINT_SIZE_MAX"; + break; + case PointParameter::PointFadeThresholdSize: + os << "GL_POINT_FADE_THRESHOLD_SIZE"; + break; + case PointParameter::PointDistanceAttenuation: + os << "GL_POINT_DISTANCE_ATTENUATION"; + break; + default: + os << "GL_INVALID_ENUM"; + break; + } + return os; +} + +template <> +ProvokingVertexConvention FromGLenum<ProvokingVertexConvention>(GLenum from) +{ + switch (from) + { + case GL_FIRST_VERTEX_CONVENTION: + return ProvokingVertexConvention::FirstVertexConvention; + case GL_LAST_VERTEX_CONVENTION: + return ProvokingVertexConvention::LastVertexConvention; + default: + return ProvokingVertexConvention::InvalidEnum; + } +} + +GLenum ToGLenum(ProvokingVertexConvention from) +{ + switch (from) + { + case ProvokingVertexConvention::FirstVertexConvention: + return GL_FIRST_VERTEX_CONVENTION; + case ProvokingVertexConvention::LastVertexConvention: + return GL_LAST_VERTEX_CONVENTION; + default: + UNREACHABLE(); + return 0; + } +} + +std::ostream &operator<<(std::ostream &os, ProvokingVertexConvention value) +{ + switch (value) + { + case ProvokingVertexConvention::FirstVertexConvention: + os << "GL_FIRST_VERTEX_CONVENTION"; + break; + case ProvokingVertexConvention::LastVertexConvention: + os << "GL_LAST_VERTEX_CONVENTION"; + break; + default: + os << "GL_INVALID_ENUM"; + break; + } + return os; +} + +template <> +QueryType FromGLenum<QueryType>(GLenum from) +{ + switch (from) + { + case GL_ANY_SAMPLES_PASSED: + return QueryType::AnySamples; + case GL_ANY_SAMPLES_PASSED_CONSERVATIVE: + return QueryType::AnySamplesConservative; + case GL_COMMANDS_COMPLETED_CHROMIUM: + return QueryType::CommandsCompleted; + case GL_PRIMITIVES_GENERATED_EXT: + return QueryType::PrimitivesGenerated; + case GL_TIME_ELAPSED_EXT: + return QueryType::TimeElapsed; + case GL_TIMESTAMP_EXT: + return QueryType::Timestamp; + case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: + return QueryType::TransformFeedbackPrimitivesWritten; + default: + return QueryType::InvalidEnum; + } +} + +GLenum ToGLenum(QueryType from) +{ + switch (from) + { + case QueryType::AnySamples: + return GL_ANY_SAMPLES_PASSED; + case QueryType::AnySamplesConservative: + return GL_ANY_SAMPLES_PASSED_CONSERVATIVE; + case QueryType::CommandsCompleted: + return GL_COMMANDS_COMPLETED_CHROMIUM; + case QueryType::PrimitivesGenerated: + return GL_PRIMITIVES_GENERATED_EXT; + case QueryType::TimeElapsed: + return GL_TIME_ELAPSED_EXT; + case QueryType::Timestamp: + return GL_TIMESTAMP_EXT; + case QueryType::TransformFeedbackPrimitivesWritten: + return GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN; + default: + UNREACHABLE(); + return 0; + } +} + +std::ostream &operator<<(std::ostream &os, QueryType value) +{ + switch (value) + { + case QueryType::AnySamples: + os << "GL_ANY_SAMPLES_PASSED"; + break; + case QueryType::AnySamplesConservative: + os << "GL_ANY_SAMPLES_PASSED_CONSERVATIVE"; + break; + case QueryType::CommandsCompleted: + os << "GL_COMMANDS_COMPLETED_CHROMIUM"; + break; + case QueryType::PrimitivesGenerated: + os << "GL_PRIMITIVES_GENERATED_EXT"; + break; + case QueryType::TimeElapsed: + os << "GL_TIME_ELAPSED_EXT"; + break; + case QueryType::Timestamp: + os << "GL_TIMESTAMP_EXT"; + break; + case QueryType::TransformFeedbackPrimitivesWritten: + os << "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"; + break; + default: + os << "GL_INVALID_ENUM"; + break; + } + return os; +} + +template <> +ShaderType FromGLenum<ShaderType>(GLenum from) +{ + switch (from) + { + case GL_VERTEX_SHADER: + return ShaderType::Vertex; + case GL_TESS_CONTROL_SHADER_EXT: + return ShaderType::TessControl; + case GL_TESS_EVALUATION_SHADER_EXT: + return ShaderType::TessEvaluation; + case GL_GEOMETRY_SHADER_EXT: + return ShaderType::Geometry; + case GL_FRAGMENT_SHADER: + return ShaderType::Fragment; + case GL_COMPUTE_SHADER: + return ShaderType::Compute; + default: + return ShaderType::InvalidEnum; + } +} + +GLenum ToGLenum(ShaderType from) +{ + switch (from) + { + case ShaderType::Vertex: + return GL_VERTEX_SHADER; + case ShaderType::TessControl: + return GL_TESS_CONTROL_SHADER_EXT; + case ShaderType::TessEvaluation: + return GL_TESS_EVALUATION_SHADER_EXT; + case ShaderType::Geometry: + return GL_GEOMETRY_SHADER_EXT; + case ShaderType::Fragment: + return GL_FRAGMENT_SHADER; + case ShaderType::Compute: + return GL_COMPUTE_SHADER; + default: + UNREACHABLE(); + return 0; + } +} + +std::ostream &operator<<(std::ostream &os, ShaderType value) +{ + switch (value) + { + case ShaderType::Vertex: + os << "GL_VERTEX_SHADER"; + break; + case ShaderType::TessControl: + os << "GL_TESS_CONTROL_SHADER_EXT"; + break; + case ShaderType::TessEvaluation: + os << "GL_TESS_EVALUATION_SHADER_EXT"; + break; + case ShaderType::Geometry: + os << "GL_GEOMETRY_SHADER_EXT"; + break; + case ShaderType::Fragment: + os << "GL_FRAGMENT_SHADER"; + break; + case ShaderType::Compute: + os << "GL_COMPUTE_SHADER"; + break; + default: + os << "GL_INVALID_ENUM"; + break; + } + return os; +} + +template <> +ShadingModel FromGLenum<ShadingModel>(GLenum from) +{ + switch (from) + { + case GL_FLAT: + return ShadingModel::Flat; + case GL_SMOOTH: + return ShadingModel::Smooth; + default: + return ShadingModel::InvalidEnum; + } +} + +GLenum ToGLenum(ShadingModel from) +{ + switch (from) + { + case ShadingModel::Flat: + return GL_FLAT; + case ShadingModel::Smooth: + return GL_SMOOTH; + default: + UNREACHABLE(); + return 0; + } +} + +std::ostream &operator<<(std::ostream &os, ShadingModel value) +{ + switch (value) + { + case ShadingModel::Flat: + os << "GL_FLAT"; + break; + case ShadingModel::Smooth: + os << "GL_SMOOTH"; + break; + default: + os << "GL_INVALID_ENUM"; + break; + } + return os; +} + +template <> +ShadingRate FromGLenum<ShadingRate>(GLenum from) +{ + switch (from) + { + case GL_NONE: + return ShadingRate::Undefined; + case GL_SHADING_RATE_1X1_PIXELS_QCOM: + return ShadingRate::_1x1; + case GL_SHADING_RATE_1X2_PIXELS_QCOM: + return ShadingRate::_1x2; + case GL_SHADING_RATE_2X1_PIXELS_QCOM: + return ShadingRate::_2x1; + case GL_SHADING_RATE_2X2_PIXELS_QCOM: + return ShadingRate::_2x2; + case GL_SHADING_RATE_4X2_PIXELS_QCOM: + return ShadingRate::_4x2; + case GL_SHADING_RATE_4X4_PIXELS_QCOM: + return ShadingRate::_4x4; + default: + return ShadingRate::InvalidEnum; + } +} + +GLenum ToGLenum(ShadingRate from) +{ + switch (from) + { + case ShadingRate::Undefined: + return GL_NONE; + case ShadingRate::_1x1: + return GL_SHADING_RATE_1X1_PIXELS_QCOM; + case ShadingRate::_1x2: + return GL_SHADING_RATE_1X2_PIXELS_QCOM; + case ShadingRate::_2x1: + return GL_SHADING_RATE_2X1_PIXELS_QCOM; + case ShadingRate::_2x2: + return GL_SHADING_RATE_2X2_PIXELS_QCOM; + case ShadingRate::_4x2: + return GL_SHADING_RATE_4X2_PIXELS_QCOM; + case ShadingRate::_4x4: + return GL_SHADING_RATE_4X4_PIXELS_QCOM; + default: + UNREACHABLE(); + return 0; + } +} + +std::ostream &operator<<(std::ostream &os, ShadingRate value) +{ + switch (value) + { + case ShadingRate::Undefined: + os << "GL_NONE"; + break; + case ShadingRate::_1x1: + os << "GL_SHADING_RATE_1X1_PIXELS_QCOM"; + break; + case ShadingRate::_1x2: + os << "GL_SHADING_RATE_1X2_PIXELS_QCOM"; + break; + case ShadingRate::_2x1: + os << "GL_SHADING_RATE_2X1_PIXELS_QCOM"; + break; + case ShadingRate::_2x2: + os << "GL_SHADING_RATE_2X2_PIXELS_QCOM"; + break; + case ShadingRate::_4x2: + os << "GL_SHADING_RATE_4X2_PIXELS_QCOM"; + break; + case ShadingRate::_4x4: + os << "GL_SHADING_RATE_4X4_PIXELS_QCOM"; + break; + default: + os << "GL_INVALID_ENUM"; + break; + } + return os; +} + +template <> +TextureCombine FromGLenum<TextureCombine>(GLenum from) +{ + switch (from) + { + case GL_ADD: + return TextureCombine::Add; + case GL_ADD_SIGNED: + return TextureCombine::AddSigned; + case GL_DOT3_RGB: + return TextureCombine::Dot3Rgb; + case GL_DOT3_RGBA: + return TextureCombine::Dot3Rgba; + case GL_INTERPOLATE: + return TextureCombine::Interpolate; + case GL_MODULATE: + return TextureCombine::Modulate; + case GL_REPLACE: + return TextureCombine::Replace; + case GL_SUBTRACT: + return TextureCombine::Subtract; + default: + return TextureCombine::InvalidEnum; + } +} + +GLenum ToGLenum(TextureCombine from) +{ + switch (from) + { + case TextureCombine::Add: + return GL_ADD; + case TextureCombine::AddSigned: + return GL_ADD_SIGNED; + case TextureCombine::Dot3Rgb: + return GL_DOT3_RGB; + case TextureCombine::Dot3Rgba: + return GL_DOT3_RGBA; + case TextureCombine::Interpolate: + return GL_INTERPOLATE; + case TextureCombine::Modulate: + return GL_MODULATE; + case TextureCombine::Replace: + return GL_REPLACE; + case TextureCombine::Subtract: + return GL_SUBTRACT; + default: + UNREACHABLE(); + return 0; + } +} + +std::ostream &operator<<(std::ostream &os, TextureCombine value) +{ + switch (value) + { + case TextureCombine::Add: + os << "GL_ADD"; + break; + case TextureCombine::AddSigned: + os << "GL_ADD_SIGNED"; + break; + case TextureCombine::Dot3Rgb: + os << "GL_DOT3_RGB"; + break; + case TextureCombine::Dot3Rgba: + os << "GL_DOT3_RGBA"; + break; + case TextureCombine::Interpolate: + os << "GL_INTERPOLATE"; + break; + case TextureCombine::Modulate: + os << "GL_MODULATE"; + break; + case TextureCombine::Replace: + os << "GL_REPLACE"; + break; + case TextureCombine::Subtract: + os << "GL_SUBTRACT"; + break; + default: + os << "GL_INVALID_ENUM"; + break; + } + return os; +} + +template <> +TextureEnvMode FromGLenum<TextureEnvMode>(GLenum from) +{ + switch (from) + { + case GL_ADD: + return TextureEnvMode::Add; + case GL_BLEND: + return TextureEnvMode::Blend; + case GL_COMBINE: + return TextureEnvMode::Combine; + case GL_DECAL: + return TextureEnvMode::Decal; + case GL_MODULATE: + return TextureEnvMode::Modulate; + case GL_REPLACE: + return TextureEnvMode::Replace; + default: + return TextureEnvMode::InvalidEnum; + } +} + +GLenum ToGLenum(TextureEnvMode from) +{ + switch (from) + { + case TextureEnvMode::Add: + return GL_ADD; + case TextureEnvMode::Blend: + return GL_BLEND; + case TextureEnvMode::Combine: + return GL_COMBINE; + case TextureEnvMode::Decal: + return GL_DECAL; + case TextureEnvMode::Modulate: + return GL_MODULATE; + case TextureEnvMode::Replace: + return GL_REPLACE; + default: + UNREACHABLE(); + return 0; + } +} + +std::ostream &operator<<(std::ostream &os, TextureEnvMode value) +{ + switch (value) + { + case TextureEnvMode::Add: + os << "GL_ADD"; + break; + case TextureEnvMode::Blend: + os << "GL_BLEND"; + break; + case TextureEnvMode::Combine: + os << "GL_COMBINE"; + break; + case TextureEnvMode::Decal: + os << "GL_DECAL"; + break; + case TextureEnvMode::Modulate: + os << "GL_MODULATE"; + break; + case TextureEnvMode::Replace: + os << "GL_REPLACE"; + break; + default: + os << "GL_INVALID_ENUM"; + break; + } + return os; +} + +template <> +TextureEnvParameter FromGLenum<TextureEnvParameter>(GLenum from) +{ + switch (from) + { + case GL_TEXTURE_ENV_MODE: + return TextureEnvParameter::Mode; + case GL_TEXTURE_ENV_COLOR: + return TextureEnvParameter::Color; + case GL_COMBINE_RGB: + return TextureEnvParameter::CombineRgb; + case GL_COMBINE_ALPHA: + return TextureEnvParameter::CombineAlpha; + case GL_RGB_SCALE: + return TextureEnvParameter::RgbScale; + case GL_ALPHA_SCALE: + return TextureEnvParameter::AlphaScale; + case GL_SRC0_RGB: + return TextureEnvParameter::Src0Rgb; + case GL_SRC1_RGB: + return TextureEnvParameter::Src1Rgb; + case GL_SRC2_RGB: + return TextureEnvParameter::Src2Rgb; + case GL_SRC0_ALPHA: + return TextureEnvParameter::Src0Alpha; + case GL_SRC1_ALPHA: + return TextureEnvParameter::Src1Alpha; + case GL_SRC2_ALPHA: + return TextureEnvParameter::Src2Alpha; + case GL_OPERAND0_RGB: + return TextureEnvParameter::Op0Rgb; + case GL_OPERAND1_RGB: + return TextureEnvParameter::Op1Rgb; + case GL_OPERAND2_RGB: + return TextureEnvParameter::Op2Rgb; + case GL_OPERAND0_ALPHA: + return TextureEnvParameter::Op0Alpha; + case GL_OPERAND1_ALPHA: + return TextureEnvParameter::Op1Alpha; + case GL_OPERAND2_ALPHA: + return TextureEnvParameter::Op2Alpha; + case GL_COORD_REPLACE_OES: + return TextureEnvParameter::PointCoordReplace; + default: + return TextureEnvParameter::InvalidEnum; + } +} + +GLenum ToGLenum(TextureEnvParameter from) +{ + switch (from) + { + case TextureEnvParameter::Mode: + return GL_TEXTURE_ENV_MODE; + case TextureEnvParameter::Color: + return GL_TEXTURE_ENV_COLOR; + case TextureEnvParameter::CombineRgb: + return GL_COMBINE_RGB; + case TextureEnvParameter::CombineAlpha: + return GL_COMBINE_ALPHA; + case TextureEnvParameter::RgbScale: + return GL_RGB_SCALE; + case TextureEnvParameter::AlphaScale: + return GL_ALPHA_SCALE; + case TextureEnvParameter::Src0Rgb: + return GL_SRC0_RGB; + case TextureEnvParameter::Src1Rgb: + return GL_SRC1_RGB; + case TextureEnvParameter::Src2Rgb: + return GL_SRC2_RGB; + case TextureEnvParameter::Src0Alpha: + return GL_SRC0_ALPHA; + case TextureEnvParameter::Src1Alpha: + return GL_SRC1_ALPHA; + case TextureEnvParameter::Src2Alpha: + return GL_SRC2_ALPHA; + case TextureEnvParameter::Op0Rgb: + return GL_OPERAND0_RGB; + case TextureEnvParameter::Op1Rgb: + return GL_OPERAND1_RGB; + case TextureEnvParameter::Op2Rgb: + return GL_OPERAND2_RGB; + case TextureEnvParameter::Op0Alpha: + return GL_OPERAND0_ALPHA; + case TextureEnvParameter::Op1Alpha: + return GL_OPERAND1_ALPHA; + case TextureEnvParameter::Op2Alpha: + return GL_OPERAND2_ALPHA; + case TextureEnvParameter::PointCoordReplace: + return GL_COORD_REPLACE_OES; + default: + UNREACHABLE(); + return 0; + } +} + +std::ostream &operator<<(std::ostream &os, TextureEnvParameter value) +{ + switch (value) + { + case TextureEnvParameter::Mode: + os << "GL_TEXTURE_ENV_MODE"; + break; + case TextureEnvParameter::Color: + os << "GL_TEXTURE_ENV_COLOR"; + break; + case TextureEnvParameter::CombineRgb: + os << "GL_COMBINE_RGB"; + break; + case TextureEnvParameter::CombineAlpha: + os << "GL_COMBINE_ALPHA"; + break; + case TextureEnvParameter::RgbScale: + os << "GL_RGB_SCALE"; + break; + case TextureEnvParameter::AlphaScale: + os << "GL_ALPHA_SCALE"; + break; + case TextureEnvParameter::Src0Rgb: + os << "GL_SRC0_RGB"; + break; + case TextureEnvParameter::Src1Rgb: + os << "GL_SRC1_RGB"; + break; + case TextureEnvParameter::Src2Rgb: + os << "GL_SRC2_RGB"; + break; + case TextureEnvParameter::Src0Alpha: + os << "GL_SRC0_ALPHA"; + break; + case TextureEnvParameter::Src1Alpha: + os << "GL_SRC1_ALPHA"; + break; + case TextureEnvParameter::Src2Alpha: + os << "GL_SRC2_ALPHA"; + break; + case TextureEnvParameter::Op0Rgb: + os << "GL_OPERAND0_RGB"; + break; + case TextureEnvParameter::Op1Rgb: + os << "GL_OPERAND1_RGB"; + break; + case TextureEnvParameter::Op2Rgb: + os << "GL_OPERAND2_RGB"; + break; + case TextureEnvParameter::Op0Alpha: + os << "GL_OPERAND0_ALPHA"; + break; + case TextureEnvParameter::Op1Alpha: + os << "GL_OPERAND1_ALPHA"; + break; + case TextureEnvParameter::Op2Alpha: + os << "GL_OPERAND2_ALPHA"; + break; + case TextureEnvParameter::PointCoordReplace: + os << "GL_COORD_REPLACE_OES"; + break; + default: + os << "GL_INVALID_ENUM"; + break; + } + return os; +} + +template <> +TextureEnvTarget FromGLenum<TextureEnvTarget>(GLenum from) +{ + switch (from) + { + case GL_TEXTURE_ENV: + return TextureEnvTarget::Env; + case GL_POINT_SPRITE_OES: + return TextureEnvTarget::PointSprite; + default: + return TextureEnvTarget::InvalidEnum; + } +} + +GLenum ToGLenum(TextureEnvTarget from) +{ + switch (from) + { + case TextureEnvTarget::Env: + return GL_TEXTURE_ENV; + case TextureEnvTarget::PointSprite: + return GL_POINT_SPRITE_OES; + default: + UNREACHABLE(); + return 0; + } +} + +std::ostream &operator<<(std::ostream &os, TextureEnvTarget value) +{ + switch (value) + { + case TextureEnvTarget::Env: + os << "GL_TEXTURE_ENV"; + break; + case TextureEnvTarget::PointSprite: + os << "GL_POINT_SPRITE_OES"; + break; + default: + os << "GL_INVALID_ENUM"; + break; + } + return os; +} + +template <> +TextureOp FromGLenum<TextureOp>(GLenum from) +{ + switch (from) + { + case GL_ONE_MINUS_SRC_ALPHA: + return TextureOp::OneMinusSrcAlpha; + case GL_ONE_MINUS_SRC_COLOR: + return TextureOp::OneMinusSrcColor; + case GL_SRC_ALPHA: + return TextureOp::SrcAlpha; + case GL_SRC_COLOR: + return TextureOp::SrcColor; + default: + return TextureOp::InvalidEnum; + } +} + +GLenum ToGLenum(TextureOp from) +{ + switch (from) + { + case TextureOp::OneMinusSrcAlpha: + return GL_ONE_MINUS_SRC_ALPHA; + case TextureOp::OneMinusSrcColor: + return GL_ONE_MINUS_SRC_COLOR; + case TextureOp::SrcAlpha: + return GL_SRC_ALPHA; + case TextureOp::SrcColor: + return GL_SRC_COLOR; + default: + UNREACHABLE(); + return 0; + } +} + +std::ostream &operator<<(std::ostream &os, TextureOp value) +{ + switch (value) + { + case TextureOp::OneMinusSrcAlpha: + os << "GL_ONE_MINUS_SRC_ALPHA"; + break; + case TextureOp::OneMinusSrcColor: + os << "GL_ONE_MINUS_SRC_COLOR"; + break; + case TextureOp::SrcAlpha: + os << "GL_SRC_ALPHA"; + break; + case TextureOp::SrcColor: + os << "GL_SRC_COLOR"; + break; + default: + os << "GL_INVALID_ENUM"; + break; + } + return os; +} + +template <> +TextureSrc FromGLenum<TextureSrc>(GLenum from) +{ + switch (from) + { + case GL_CONSTANT: + return TextureSrc::Constant; + case GL_PREVIOUS: + return TextureSrc::Previous; + case GL_PRIMARY_COLOR: + return TextureSrc::PrimaryColor; + case GL_TEXTURE: + return TextureSrc::Texture; + default: + return TextureSrc::InvalidEnum; + } +} + +GLenum ToGLenum(TextureSrc from) +{ + switch (from) + { + case TextureSrc::Constant: + return GL_CONSTANT; + case TextureSrc::Previous: + return GL_PREVIOUS; + case TextureSrc::PrimaryColor: + return GL_PRIMARY_COLOR; + case TextureSrc::Texture: + return GL_TEXTURE; + default: + UNREACHABLE(); + return 0; + } +} + +std::ostream &operator<<(std::ostream &os, TextureSrc value) +{ + switch (value) + { + case TextureSrc::Constant: + os << "GL_CONSTANT"; + break; + case TextureSrc::Previous: + os << "GL_PREVIOUS"; + break; + case TextureSrc::PrimaryColor: + os << "GL_PRIMARY_COLOR"; + break; + case TextureSrc::Texture: + os << "GL_TEXTURE"; + break; + default: + os << "GL_INVALID_ENUM"; + break; + } + return os; +} + +template <> +TextureTarget FromGLenum<TextureTarget>(GLenum from) +{ + switch (from) + { + case GL_TEXTURE_2D: + return TextureTarget::_2D; + case GL_TEXTURE_2D_ARRAY: + return TextureTarget::_2DArray; + case GL_TEXTURE_2D_MULTISAMPLE: + return TextureTarget::_2DMultisample; + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES: + return TextureTarget::_2DMultisampleArray; + case GL_TEXTURE_3D: + return TextureTarget::_3D; + case GL_TEXTURE_EXTERNAL_OES: + return TextureTarget::External; + case GL_TEXTURE_RECTANGLE_ANGLE: + return TextureTarget::Rectangle; + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + return TextureTarget::CubeMapPositiveX; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + return TextureTarget::CubeMapNegativeX; + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + return TextureTarget::CubeMapPositiveY; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + return TextureTarget::CubeMapNegativeY; + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + return TextureTarget::CubeMapPositiveZ; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + return TextureTarget::CubeMapNegativeZ; + case GL_TEXTURE_CUBE_MAP_ARRAY: + return TextureTarget::CubeMapArray; + case GL_TEXTURE_VIDEO_IMAGE_WEBGL: + return TextureTarget::VideoImage; + case GL_TEXTURE_BUFFER: + return TextureTarget::Buffer; + default: + return TextureTarget::InvalidEnum; + } +} + +GLenum ToGLenum(TextureTarget from) +{ + switch (from) + { + case TextureTarget::_2D: + return GL_TEXTURE_2D; + case TextureTarget::_2DArray: + return GL_TEXTURE_2D_ARRAY; + case TextureTarget::_2DMultisample: + return GL_TEXTURE_2D_MULTISAMPLE; + case TextureTarget::_2DMultisampleArray: + return GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES; + case TextureTarget::_3D: + return GL_TEXTURE_3D; + case TextureTarget::External: + return GL_TEXTURE_EXTERNAL_OES; + case TextureTarget::Rectangle: + return GL_TEXTURE_RECTANGLE_ANGLE; + case TextureTarget::CubeMapPositiveX: + return GL_TEXTURE_CUBE_MAP_POSITIVE_X; + case TextureTarget::CubeMapNegativeX: + return GL_TEXTURE_CUBE_MAP_NEGATIVE_X; + case TextureTarget::CubeMapPositiveY: + return GL_TEXTURE_CUBE_MAP_POSITIVE_Y; + case TextureTarget::CubeMapNegativeY: + return GL_TEXTURE_CUBE_MAP_NEGATIVE_Y; + case TextureTarget::CubeMapPositiveZ: + return GL_TEXTURE_CUBE_MAP_POSITIVE_Z; + case TextureTarget::CubeMapNegativeZ: + return GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; + case TextureTarget::CubeMapArray: + return GL_TEXTURE_CUBE_MAP_ARRAY; + case TextureTarget::VideoImage: + return GL_TEXTURE_VIDEO_IMAGE_WEBGL; + case TextureTarget::Buffer: + return GL_TEXTURE_BUFFER; + default: + UNREACHABLE(); + return 0; + } +} + +std::ostream &operator<<(std::ostream &os, TextureTarget value) +{ + switch (value) + { + case TextureTarget::_2D: + os << "GL_TEXTURE_2D"; + break; + case TextureTarget::_2DArray: + os << "GL_TEXTURE_2D_ARRAY"; + break; + case TextureTarget::_2DMultisample: + os << "GL_TEXTURE_2D_MULTISAMPLE"; + break; + case TextureTarget::_2DMultisampleArray: + os << "GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES"; + break; + case TextureTarget::_3D: + os << "GL_TEXTURE_3D"; + break; + case TextureTarget::External: + os << "GL_TEXTURE_EXTERNAL_OES"; + break; + case TextureTarget::Rectangle: + os << "GL_TEXTURE_RECTANGLE_ANGLE"; + break; + case TextureTarget::CubeMapPositiveX: + os << "GL_TEXTURE_CUBE_MAP_POSITIVE_X"; + break; + case TextureTarget::CubeMapNegativeX: + os << "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"; + break; + case TextureTarget::CubeMapPositiveY: + os << "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"; + break; + case TextureTarget::CubeMapNegativeY: + os << "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"; + break; + case TextureTarget::CubeMapPositiveZ: + os << "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"; + break; + case TextureTarget::CubeMapNegativeZ: + os << "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"; + break; + case TextureTarget::CubeMapArray: + os << "GL_TEXTURE_CUBE_MAP_ARRAY"; + break; + case TextureTarget::VideoImage: + os << "GL_TEXTURE_VIDEO_IMAGE_WEBGL"; + break; + case TextureTarget::Buffer: + os << "GL_TEXTURE_BUFFER"; + break; + default: + os << "GL_INVALID_ENUM"; + break; + } + return os; +} + +template <> +TextureType FromGLenum<TextureType>(GLenum from) +{ + switch (from) + { + case GL_TEXTURE_2D: + return TextureType::_2D; + case GL_TEXTURE_2D_ARRAY: + return TextureType::_2DArray; + case GL_TEXTURE_2D_MULTISAMPLE: + return TextureType::_2DMultisample; + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES: + return TextureType::_2DMultisampleArray; + case GL_TEXTURE_3D: + return TextureType::_3D; + case GL_TEXTURE_EXTERNAL_OES: + return TextureType::External; + case GL_TEXTURE_RECTANGLE_ANGLE: + return TextureType::Rectangle; + case GL_TEXTURE_CUBE_MAP: + return TextureType::CubeMap; + case GL_TEXTURE_CUBE_MAP_ARRAY: + return TextureType::CubeMapArray; + case GL_TEXTURE_VIDEO_IMAGE_WEBGL: + return TextureType::VideoImage; + case GL_TEXTURE_BUFFER: + return TextureType::Buffer; + default: + return TextureType::InvalidEnum; + } +} + +GLenum ToGLenum(TextureType from) +{ + switch (from) + { + case TextureType::_2D: + return GL_TEXTURE_2D; + case TextureType::_2DArray: + return GL_TEXTURE_2D_ARRAY; + case TextureType::_2DMultisample: + return GL_TEXTURE_2D_MULTISAMPLE; + case TextureType::_2DMultisampleArray: + return GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES; + case TextureType::_3D: + return GL_TEXTURE_3D; + case TextureType::External: + return GL_TEXTURE_EXTERNAL_OES; + case TextureType::Rectangle: + return GL_TEXTURE_RECTANGLE_ANGLE; + case TextureType::CubeMap: + return GL_TEXTURE_CUBE_MAP; + case TextureType::CubeMapArray: + return GL_TEXTURE_CUBE_MAP_ARRAY; + case TextureType::VideoImage: + return GL_TEXTURE_VIDEO_IMAGE_WEBGL; + case TextureType::Buffer: + return GL_TEXTURE_BUFFER; + default: + UNREACHABLE(); + return 0; + } +} + +std::ostream &operator<<(std::ostream &os, TextureType value) +{ + switch (value) + { + case TextureType::_2D: + os << "GL_TEXTURE_2D"; + break; + case TextureType::_2DArray: + os << "GL_TEXTURE_2D_ARRAY"; + break; + case TextureType::_2DMultisample: + os << "GL_TEXTURE_2D_MULTISAMPLE"; + break; + case TextureType::_2DMultisampleArray: + os << "GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES"; + break; + case TextureType::_3D: + os << "GL_TEXTURE_3D"; + break; + case TextureType::External: + os << "GL_TEXTURE_EXTERNAL_OES"; + break; + case TextureType::Rectangle: + os << "GL_TEXTURE_RECTANGLE_ANGLE"; + break; + case TextureType::CubeMap: + os << "GL_TEXTURE_CUBE_MAP"; + break; + case TextureType::CubeMapArray: + os << "GL_TEXTURE_CUBE_MAP_ARRAY"; + break; + case TextureType::VideoImage: + os << "GL_TEXTURE_VIDEO_IMAGE_WEBGL"; + break; + case TextureType::Buffer: + os << "GL_TEXTURE_BUFFER"; + break; + default: + os << "GL_INVALID_ENUM"; + break; + } + return os; +} + +template <> +VertexArrayType FromGLenum<VertexArrayType>(GLenum from) +{ + switch (from) + { + case GL_COLOR_ARRAY: + return VertexArrayType::Color; + case GL_NORMAL_ARRAY: + return VertexArrayType::Normal; + case GL_POINT_SIZE_ARRAY_OES: + return VertexArrayType::PointSize; + case GL_TEXTURE_COORD_ARRAY: + return VertexArrayType::TextureCoord; + case GL_VERTEX_ARRAY: + return VertexArrayType::Vertex; + default: + return VertexArrayType::InvalidEnum; + } +} + +GLenum ToGLenum(VertexArrayType from) +{ + switch (from) + { + case VertexArrayType::Color: + return GL_COLOR_ARRAY; + case VertexArrayType::Normal: + return GL_NORMAL_ARRAY; + case VertexArrayType::PointSize: + return GL_POINT_SIZE_ARRAY_OES; + case VertexArrayType::TextureCoord: + return GL_TEXTURE_COORD_ARRAY; + case VertexArrayType::Vertex: + return GL_VERTEX_ARRAY; + default: + UNREACHABLE(); + return 0; + } +} + +std::ostream &operator<<(std::ostream &os, VertexArrayType value) +{ + switch (value) + { + case VertexArrayType::Color: + os << "GL_COLOR_ARRAY"; + break; + case VertexArrayType::Normal: + os << "GL_NORMAL_ARRAY"; + break; + case VertexArrayType::PointSize: + os << "GL_POINT_SIZE_ARRAY_OES"; + break; + case VertexArrayType::TextureCoord: + os << "GL_TEXTURE_COORD_ARRAY"; + break; + case VertexArrayType::Vertex: + os << "GL_VERTEX_ARRAY"; + break; + default: + os << "GL_INVALID_ENUM"; + break; + } + return os; +} + +template <> +WrapMode FromGLenum<WrapMode>(GLenum from) +{ + switch (from) + { + case GL_CLAMP_TO_EDGE: + return WrapMode::ClampToEdge; + case GL_CLAMP_TO_BORDER: + return WrapMode::ClampToBorder; + case GL_MIRRORED_REPEAT: + return WrapMode::MirroredRepeat; + case GL_REPEAT: + return WrapMode::Repeat; + default: + return WrapMode::InvalidEnum; + } +} + +GLenum ToGLenum(WrapMode from) +{ + switch (from) + { + case WrapMode::ClampToEdge: + return GL_CLAMP_TO_EDGE; + case WrapMode::ClampToBorder: + return GL_CLAMP_TO_BORDER; + case WrapMode::MirroredRepeat: + return GL_MIRRORED_REPEAT; + case WrapMode::Repeat: + return GL_REPEAT; + default: + UNREACHABLE(); + return 0; + } +} + +std::ostream &operator<<(std::ostream &os, WrapMode value) +{ + switch (value) + { + case WrapMode::ClampToEdge: + os << "GL_CLAMP_TO_EDGE"; + break; + case WrapMode::ClampToBorder: + os << "GL_CLAMP_TO_BORDER"; + break; + case WrapMode::MirroredRepeat: + os << "GL_MIRRORED_REPEAT"; + break; + case WrapMode::Repeat: + os << "GL_REPEAT"; + break; + default: + os << "GL_INVALID_ENUM"; + break; + } + return os; +} + +} // namespace gl |