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Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/renderer/d3d/BufferD3D.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/renderer/d3d/BufferD3D.h | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/BufferD3D.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/BufferD3D.h new file mode 100644 index 0000000000..19ea78c6eb --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/BufferD3D.h @@ -0,0 +1,89 @@ +// +// Copyright 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// BufferD3D.h: Defines the rx::BufferD3D class, an implementation of BufferImpl. + +#ifndef LIBANGLE_RENDERER_D3D_BUFFERD3D_H_ +#define LIBANGLE_RENDERER_D3D_BUFFERD3D_H_ + +#include "libANGLE/angletypes.h" +#include "libANGLE/renderer/BufferImpl.h" + +#include <stdint.h> +#include <vector> + +namespace gl +{ +struct VertexAttribute; +class VertexBinding; +} // namespace gl + +namespace rx +{ +class BufferFactoryD3D; +class StaticIndexBufferInterface; +class StaticVertexBufferInterface; + +enum class D3DBufferUsage +{ + STATIC, + DYNAMIC, +}; + +class BufferD3D : public BufferImpl +{ + public: + BufferD3D(const gl::BufferState &state, BufferFactoryD3D *factory); + ~BufferD3D() override; + + unsigned int getSerial() const { return mSerial; } + + virtual size_t getSize() const = 0; + virtual bool supportsDirectBinding() const = 0; + virtual angle::Result markTransformFeedbackUsage(const gl::Context *context) = 0; + virtual angle::Result getData(const gl::Context *context, const uint8_t **outData) = 0; + + // Warning: you should ensure binding really matches attrib.bindingIndex before using this + // function. + StaticVertexBufferInterface *getStaticVertexBuffer(const gl::VertexAttribute &attribute, + const gl::VertexBinding &binding); + StaticIndexBufferInterface *getStaticIndexBuffer(); + + virtual void initializeStaticData(const gl::Context *context); + virtual void invalidateStaticData(const gl::Context *context); + + void promoteStaticUsage(const gl::Context *context, size_t dataSize); + + angle::Result getIndexRange(const gl::Context *context, + gl::DrawElementsType type, + size_t offset, + size_t count, + bool primitiveRestartEnabled, + gl::IndexRange *outRange) override; + + BufferFactoryD3D *getFactory() const { return mFactory; } + D3DBufferUsage getUsage() const { return mUsage; } + + protected: + void updateSerial(); + void updateD3DBufferUsage(const gl::Context *context, gl::BufferUsage usage); + void emptyStaticBufferCache(); + + BufferFactoryD3D *mFactory; + unsigned int mSerial; + static unsigned int mNextSerial; + + std::vector<std::unique_ptr<StaticVertexBufferInterface>> mStaticVertexBuffers; + StaticIndexBufferInterface *mStaticIndexBuffer; + unsigned int mStaticBufferCacheTotalSize; + unsigned int mStaticVertexBufferOutOfDate; + size_t mUnmodifiedDataUse; + D3DBufferUsage mUsage; +}; + +} // namespace rx + +#endif // LIBANGLE_RENDERER_D3D_BUFFERD3D_H_ |