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-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/DeviceD3D.h39
1 files changed, 39 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/DeviceD3D.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/DeviceD3D.h
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+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/DeviceD3D.h
@@ -0,0 +1,39 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// DeviceD3D.h: D3D implementation of egl::Device
+
+#ifndef LIBANGLE_RENDERER_D3D_DEVICED3D_H_
+#define LIBANGLE_RENDERER_D3D_DEVICED3D_H_
+
+#include "libANGLE/Device.h"
+#include "libANGLE/renderer/DeviceImpl.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+
+namespace rx
+{
+class DeviceD3D : public DeviceImpl
+{
+ public:
+ DeviceD3D(EGLint deviceType, void *nativeDevice);
+ ~DeviceD3D() override;
+
+ egl::Error initialize() override;
+ egl::Error getAttribute(const egl::Display *display,
+ EGLint attribute,
+ void **outValue) override;
+ EGLint getType() override;
+ void generateExtensions(egl::DeviceExtensions *outExtensions) const override;
+
+ private:
+ void *mDevice;
+ EGLint mDeviceType;
+ bool mIsInitialized;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_DEVICED3D_H_