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Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/validationGL2_autogen.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/validationGL2_autogen.h | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/validationGL2_autogen.h b/gfx/angle/checkout/src/libANGLE/validationGL2_autogen.h new file mode 100644 index 0000000000..5a6e0b375f --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/validationGL2_autogen.h @@ -0,0 +1,158 @@ +// GENERATED FILE - DO NOT EDIT. +// Generated by generate_entry_points.py using data from gl.xml. +// +// Copyright 2020 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// validationGL2_autogen.h: +// Validation functions for the OpenGL Desktop GL 2.x entry points. + +#ifndef LIBANGLE_VALIDATION_GL2_AUTOGEN_H_ +#define LIBANGLE_VALIDATION_GL2_AUTOGEN_H_ + +#include "common/PackedEnums.h" +#include "common/entry_points_enum_autogen.h" + +namespace gl +{ +class Context; + +// GL 2.0 +bool ValidateGetVertexAttribdv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + GLenum pname, + const GLdouble *params); +bool ValidateVertexAttrib1d(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + GLdouble x); +bool ValidateVertexAttrib1dv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLdouble *v); +bool ValidateVertexAttrib1s(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + GLshort x); +bool ValidateVertexAttrib1sv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLshort *v); +bool ValidateVertexAttrib2d(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + GLdouble x, + GLdouble y); +bool ValidateVertexAttrib2dv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLdouble *v); +bool ValidateVertexAttrib2s(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + GLshort x, + GLshort y); +bool ValidateVertexAttrib2sv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLshort *v); +bool ValidateVertexAttrib3d(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + GLdouble x, + GLdouble y, + GLdouble z); +bool ValidateVertexAttrib3dv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLdouble *v); +bool ValidateVertexAttrib3s(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + GLshort x, + GLshort y, + GLshort z); +bool ValidateVertexAttrib3sv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLshort *v); +bool ValidateVertexAttrib4Nbv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLbyte *v); +bool ValidateVertexAttrib4Niv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLint *v); +bool ValidateVertexAttrib4Nsv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLshort *v); +bool ValidateVertexAttrib4Nub(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + GLubyte x, + GLubyte y, + GLubyte z, + GLubyte w); +bool ValidateVertexAttrib4Nubv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLubyte *v); +bool ValidateVertexAttrib4Nuiv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLuint *v); +bool ValidateVertexAttrib4Nusv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLushort *v); +bool ValidateVertexAttrib4bv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLbyte *v); +bool ValidateVertexAttrib4d(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + GLdouble x, + GLdouble y, + GLdouble z, + GLdouble w); +bool ValidateVertexAttrib4dv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLdouble *v); +bool ValidateVertexAttrib4iv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLint *v); +bool ValidateVertexAttrib4s(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + GLshort x, + GLshort y, + GLshort z, + GLshort w); +bool ValidateVertexAttrib4sv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLshort *v); +bool ValidateVertexAttrib4ubv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLubyte *v); +bool ValidateVertexAttrib4uiv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLuint *v); +bool ValidateVertexAttrib4usv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLushort *v); + +// GL 2.1 +} // namespace gl + +#endif // LIBANGLE_VALIDATION_GL2_AUTOGEN_H_ |