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Diffstat (limited to 'gfx/layers/apz/test/mochitest/helper_basic_zoom.html')
-rw-r--r-- | gfx/layers/apz/test/mochitest/helper_basic_zoom.html | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/gfx/layers/apz/test/mochitest/helper_basic_zoom.html b/gfx/layers/apz/test/mochitest/helper_basic_zoom.html new file mode 100644 index 0000000000..55717b31a4 --- /dev/null +++ b/gfx/layers/apz/test/mochitest/helper_basic_zoom.html @@ -0,0 +1,71 @@ +<!DOCTYPE HTML> +<html> +<head> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width"> + <title>Sanity check for zooming</title> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <script src="/tests/SimpleTest/paint_listener.js"></script> + <script src="/tests/SimpleTest/EventUtils.js"></script> + <script type="application/javascript"> + +async function test() { + let visResEvt = new EventCounter(window.visualViewport, "resize"); + let visScrEvt = new EventCounter(window.visualViewport, "scroll"); + // Our internal visual viewport events aren't restricted to the visual view- + // port itself, so we can listen on the window itself, however the event + // listener needs to be in the system group. + let visResEvtInternal = new EventCounter(window, "mozvisualresize", + { mozSystemGroup: true }); + let visScrEvtInternal = new EventCounter(window, "mozvisualscroll", + { mozSystemGroup: true }); + let visResEvtContent = new EventCounter(window, "mozvisualresize"); + let visScrEvtContent = new EventCounter(window, "mozvisualscroll"); + + var initial_resolution = await getResolution(); + ok(initial_resolution > 0, + "The initial_resolution is " + initial_resolution + ", which is some sane value"); + + await pinchZoomInWithTouch(150, 300); + + // Flush state and get the resolution we're at now + await promiseApzFlushedRepaints(); + let final_resolution = await getResolution(); + ok(final_resolution > initial_resolution, "The final resolution (" + final_resolution + ") is greater after zooming in"); + + // Check we've got the expected events. + // Pinch-zooming the page should fire visual viewport resize events: + visResEvt.unregister(); + ok(visResEvt.count > 0, "Got some visual viewport resize events"); + visResEvtInternal.unregister(); + ok(visResEvtInternal.count > 0, "Got some mozvisualresize events"); + + // We're pinch-zooming somewhere in the middle of the page, so the visual + // viewport's coordinates change, too. + // This is true both relative to the page (mozvisualscroll), as well as + // relative to the layout viewport (visual viewport "scroll" event). + visScrEvt.unregister(); + ok(visScrEvt.count > 0, "Got some visual viewport scroll events"); + visScrEvtInternal.unregister(); + ok(visScrEvtInternal.count > 0, "Got some mozvisualscroll events"); + + // Our internal events shouldn't leak to normal content. + visResEvtContent.unregister(); + is(visResEvtContent.count, 0, "Got no mozvisualresize events in content"); + visScrEvtContent.unregister(); + is(visScrEvtContent.count, 0, "Got no mozvisualscroll events in content"); +} + +waitUntilApzStable() +.then(test) +.then(subtestDone, subtestFailed); + + </script> +</head> +<body> + Here is some text to stare at as the test runs. It serves no functional + purpose, but gives you an idea of the zoom level. It's harder to tell what + the zoom level is when the page is just solid white. +</body> +</html> |