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+<!DOCTYPE HTML>
+<html>
+<head>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width">
+ <title>Sanity check for zooming</title>
+ <script type="application/javascript" src="apz_test_native_event_utils.js"></script>
+ <script type="application/javascript" src="apz_test_utils.js"></script>
+ <script src="/tests/SimpleTest/paint_listener.js"></script>
+ <script src="/tests/SimpleTest/EventUtils.js"></script>
+ <script type="application/javascript">
+
+async function test() {
+ let visResEvt = new EventCounter(window.visualViewport, "resize");
+ let visScrEvt = new EventCounter(window.visualViewport, "scroll");
+ // Our internal visual viewport events aren't restricted to the visual view-
+ // port itself, so we can listen on the window itself, however the event
+ // listener needs to be in the system group.
+ let visResEvtInternal = new EventCounter(window, "mozvisualresize",
+ { mozSystemGroup: true });
+ let visScrEvtInternal = new EventCounter(window, "mozvisualscroll",
+ { mozSystemGroup: true });
+ let visResEvtContent = new EventCounter(window, "mozvisualresize");
+ let visScrEvtContent = new EventCounter(window, "mozvisualscroll");
+
+ var initial_resolution = await getResolution();
+ ok(initial_resolution > 0,
+ "The initial_resolution is " + initial_resolution + ", which is some sane value");
+
+ await pinchZoomInWithTouch(150, 300);
+
+ // Flush state and get the resolution we're at now
+ await promiseApzFlushedRepaints();
+ let final_resolution = await getResolution();
+ ok(final_resolution > initial_resolution, "The final resolution (" + final_resolution + ") is greater after zooming in");
+
+ // Check we've got the expected events.
+ // Pinch-zooming the page should fire visual viewport resize events:
+ visResEvt.unregister();
+ ok(visResEvt.count > 0, "Got some visual viewport resize events");
+ visResEvtInternal.unregister();
+ ok(visResEvtInternal.count > 0, "Got some mozvisualresize events");
+
+ // We're pinch-zooming somewhere in the middle of the page, so the visual
+ // viewport's coordinates change, too.
+ // This is true both relative to the page (mozvisualscroll), as well as
+ // relative to the layout viewport (visual viewport "scroll" event).
+ visScrEvt.unregister();
+ ok(visScrEvt.count > 0, "Got some visual viewport scroll events");
+ visScrEvtInternal.unregister();
+ ok(visScrEvtInternal.count > 0, "Got some mozvisualscroll events");
+
+ // Our internal events shouldn't leak to normal content.
+ visResEvtContent.unregister();
+ is(visResEvtContent.count, 0, "Got no mozvisualresize events in content");
+ visScrEvtContent.unregister();
+ is(visScrEvtContent.count, 0, "Got no mozvisualscroll events in content");
+}
+
+waitUntilApzStable()
+.then(test)
+.then(subtestDone, subtestFailed);
+
+ </script>
+</head>
+<body>
+ Here is some text to stare at as the test runs. It serves no functional
+ purpose, but gives you an idea of the zoom level. It's harder to tell what
+ the zoom level is when the page is just solid white.
+</body>
+</html>