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Diffstat (limited to 'gfx/layers/apz/test/mochitest/helper_bug1669625.html')
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diff --git a/gfx/layers/apz/test/mochitest/helper_bug1669625.html b/gfx/layers/apz/test/mochitest/helper_bug1669625.html new file mode 100644 index 0000000000..95d2a4bc2c --- /dev/null +++ b/gfx/layers/apz/test/mochitest/helper_bug1669625.html @@ -0,0 +1,79 @@ +<!DOCTYPE HTML> +<html> +<head> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width; initial-scale=1.0"> + <title>Scrolling doesn't cause extra SchedulePaint calls</title> + <script src="/tests/SimpleTest/EventUtils.js"></script> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <script src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript"> + +async function test() { + if (SpecialPowers.getBoolPref("apz.force_disable_desktop_zooming_scrollbars") || + getPlatform() == "android") { + return; + } + + while (window.scrollY == 0) { + // the scrollframe is not yet marked as APZ-scrollable. Mark it so before + // continuing. + window.scrollTo(0, 1000); + await promiseApzFlushedRepaints(); + } + + window.synthesizeKey("KEY_ArrowDown"); + // This is really tricky. We want to check that during the main part of + // scrolling after this we don't get any SchedulePaint calls. The way that we + // test that is to use checkAndClearDisplayListState on the document element + // to make sure it didn't have display list building ran for it. The + // synthesizeKey calls above will end up in ScrollFrameHelper::ScrollBy, + // which calls SchedulePaint in order to pass the scroll to the compositor to + // perform. That SchedulePaint will result in display list building for the + // document element, and that's okay, but we want to call + // checkAndClearDisplayListState (to clear the display list building state) + // right after that display list building, so that we can observe if any + // display list building happens after it. That way that we do that is a rAF, + // which runs immediately before painting, and then a setTimeout from the + // rAF, which should run almost immediately after painting. Then we wait for + // a scroll event, this scroll event is triggered by the compositor updating + // the main thread scroll position. And here is where we finally get to what + // we want to actually test. The original bug came about when the main + // thread, while processing the repaint request from the compositor, called + // SchedulePaint, and hence caused display list building. So we want to check + // that the refresh driver tick after the scroll event does not do any + // display list building. We again use a setTimeout from a rAF to run right + // after the paint and check that there was no display list building. + await new Promise(resolve => { + window.requestAnimationFrame(() => { + setTimeout(checkNoDisplayListRebuild, 0, resolve); + }); + }); +} + +function checkNoDisplayListRebuild(resolve) { + var utils = window.opener.SpecialPowers.getDOMWindowUtils(window); + var elem = document.documentElement; + utils.checkAndClearDisplayListState(elem); + window.addEventListener("scroll", function () { + window.requestAnimationFrame(() => { + setTimeout(function() { + is(utils.checkAndClearDisplayListState(elem), false, "Document element didn't get display list"); + resolve(); + },0); + }); + }, {once: true}); +} + +waitUntilApzStable() + .then(test) + .then(subtestDone, subtestFailed); + + </script> +</head> +<body style="height: 5000px"> + <div style="height: 50px">spacer</div> + <button id="b" style="width: 10px; height: 10px"></button> +</body> +</html> |