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diff --git a/gfx/skia/skia/src/sksl/sksl_gpu.sksl b/gfx/skia/skia/src/sksl/sksl_gpu.sksl
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+// Not exposed in shared module
+
+$pure $genIType mix($genIType x, $genIType y, $genBType a);
+$pure $genBType mix($genBType x, $genBType y, $genBType a);
+$pure $genType fma($genType a, $genType b, $genType c);
+$pure $genHType fma($genHType a, $genHType b, $genHType c);
+ $genType frexp($genType x, out $genIType exp);
+ $genHType frexp($genHType x, out $genIType exp);
+$pure $genType ldexp($genType x, in $genIType exp);
+$pure $genHType ldexp($genHType x, in $genIType exp);
+
+$pure uint packSnorm2x16(float2 v);
+$pure uint packUnorm4x8(float4 v);
+$pure uint packSnorm4x8(float4 v);
+$pure float2 unpackSnorm2x16(uint p);
+$pure float4 unpackUnorm4x8(uint p);
+$pure float4 unpackSnorm4x8(uint p);
+$pure uint packHalf2x16(float2 v);
+$pure float2 unpackHalf2x16(uint v);
+
+$pure $genIType bitCount($genIType value);
+$pure $genIType bitCount($genUType value);
+$pure $genIType findLSB($genIType value);
+$pure $genIType findLSB($genUType value);
+$pure $genIType findMSB($genIType value);
+$pure $genIType findMSB($genUType value);
+
+$pure sampler2D makeSampler2D(texture2D texture, sampler s);
+
+$pure half4 sample(sampler2D s, float2 P);
+$pure half4 sample(sampler2D s, float3 P);
+$pure half4 sample(sampler2D s, float3 P, float bias);
+
+$pure half4 sample(samplerExternalOES s, float2 P);
+$pure half4 sample(samplerExternalOES s, float2 P, float bias);
+
+$pure half4 sample(sampler2DRect s, float2 P);
+$pure half4 sample(sampler2DRect s, float3 P);
+
+$pure half4 sampleLod(sampler2D s, float2 P, float lod);
+$pure half4 sampleLod(sampler2D s, float3 P, float lod);
+
+$pure half4 sampleGrad(sampler2D s, float2, float2 dPdx, float2 dPdy);
+
+// Currently we do not support the generic types of loading subpassInput so we have some explicit
+// versions that we currently use
+$pure half4 subpassLoad(subpassInput subpass);
+$pure half4 subpassLoad(subpassInputMS subpass, int sample);
+
+/** Atomically loads the value from `a` and returns it. */
+$pure uint atomicLoad(atomicUint a);
+
+/** Atomically stores the value of `value` to `a` */
+void atomicStore(atomicUint a, uint value);
+
+/**
+ * Performs an atomic addition of `value` to the contents of `a` and returns the original contents
+ * of `a` from before the addition occurred.
+ */
+uint atomicAdd(atomicUint a, uint value);
+
+// Definitions of functions implementing all of the SkBlendMode blends.
+
+$pure half4 blend_clear(half4 src, half4 dst) { return half4(0); }
+
+$pure half4 blend_src(half4 src, half4 dst) { return src; }
+
+$pure half4 blend_dst(half4 src, half4 dst) { return dst; }
+
+$pure half4 blend_src_over(half4 src, half4 dst) { return src + (1 - src.a)*dst; }
+
+$pure half4 blend_dst_over(half4 src, half4 dst) { return (1 - dst.a)*src + dst; }
+
+$pure half4 blend_src_in(half4 src, half4 dst) { return src*dst.a; }
+
+$pure half4 blend_dst_in(half4 src, half4 dst) { return dst*src.a; }
+
+$pure half4 blend_src_out(half4 src, half4 dst) { return (1 - dst.a)*src; }
+
+$pure half4 blend_dst_out(half4 src, half4 dst) { return (1 - src.a)*dst; }
+
+$pure half4 blend_src_atop(half4 src, half4 dst) { return dst.a*src + (1 - src.a)*dst; }
+
+$pure half4 blend_dst_atop(half4 src, half4 dst) { return (1 - dst.a) * src + src.a*dst; }
+
+$pure half4 blend_xor(half4 src, half4 dst) { return (1 - dst.a)*src + (1 - src.a)*dst; }
+
+$pure half4 blend_plus(half4 src, half4 dst) { return min(src + dst, 1); }
+
+// This multi-purpose Porter-Duff blend function can perform any of the thirteen blends above,
+// when passed one of the following values for BlendOp:
+// - Clear: half4(0, 0, 0, 0)
+// - Src: half4(1, 0, 0, 0)
+// - Dst: half4(0, 1, 0, 0)
+// - SrcOver: half4(1, 0, 0, -1)
+// - DstOver: half4(0, 1, -1, 0)
+// - SrcIn: half4(0, 0, 1, 0)
+// - DstIn: half4(0, 0, 0, 1)
+// - SrcOut: half4(0, 0, -1, 0)
+// - DstOut: half4(0, 0, 0, -1)
+// - SrcATop: half4(0, 0, 1, -1)
+// - DstATop: half4(0, 0, -1, 1)
+// - Xor: half4(0, 0, -1, -1)
+// - Plus: half4(1, 1, 0, 0)
+$pure half4 blend_porter_duff(half4 blendOp, half4 src, half4 dst) {
+ half2 coeff = blendOp.xy + (blendOp.zw * (half2(dst.a, src.a) + min(blendOp.zw, 0)));
+ return min(half4(1), src * coeff.x + dst * coeff.y);
+}
+
+$pure half4 blend_modulate(half4 src, half4 dst) { return src*dst; }
+
+$pure half4 blend_screen(half4 src, half4 dst) { return src + (1 - src)*dst; }
+
+$pure half $blend_overlay_component(half2 s, half2 d) {
+ return (2*d.x <= d.y) ? 2*s.x*d.x
+ : s.y*d.y - 2*(d.y - d.x)*(s.y - s.x);
+}
+
+$pure half4 blend_overlay(half4 src, half4 dst) {
+ half4 result = half4($blend_overlay_component(src.ra, dst.ra),
+ $blend_overlay_component(src.ga, dst.ga),
+ $blend_overlay_component(src.ba, dst.ba),
+ src.a + (1 - src.a)*dst.a);
+ result.rgb += dst.rgb*(1 - src.a) + src.rgb*(1 - dst.a);
+ return result;
+}
+
+$pure half4 blend_overlay(half flip, half4 a, half4 b) {
+ return blend_overlay(bool(flip) ? b : a, bool(flip) ? a : b);
+}
+
+$pure half4 blend_lighten(half4 src, half4 dst) {
+ half4 result = blend_src_over(src, dst);
+ result.rgb = max(result.rgb, (1 - dst.a)*src.rgb + dst.rgb);
+ return result;
+}
+
+$pure half4 blend_darken(half mode /* darken: 1, lighten: -1 */, half4 src, half4 dst) {
+ half4 a = blend_src_over(src, dst);
+ half3 b = (1 - dst.a) * src.rgb + dst.rgb; // DstOver.rgb
+ a.rgb = mode * min(a.rgb * mode, b.rgb * mode);
+ return a;
+}
+
+$pure half4 blend_darken(half4 src, half4 dst) {
+ return blend_darken(1, src, dst);
+}
+
+const half $kGuardedDivideEpsilon = sk_Caps.mustGuardDivisionEvenAfterExplicitZeroCheck
+ ? 0.00000001
+ : 0.0;
+
+$pure inline half $guarded_divide(half n, half d) {
+ return n / (d + $kGuardedDivideEpsilon);
+}
+
+$pure inline half3 $guarded_divide(half3 n, half d) {
+ return n / (d + $kGuardedDivideEpsilon);
+}
+
+$pure half $color_dodge_component(half2 s, half2 d) {
+ if (d.x == 0) {
+ return s.x*(1 - d.y);
+ } else {
+ half delta = s.y - s.x;
+ if (delta == 0) {
+ return s.y*d.y + s.x*(1 - d.y) + d.x*(1 - s.y);
+ } else {
+ delta = min(d.y, $guarded_divide(d.x*s.y, delta));
+ return delta*s.y + s.x*(1 - d.y) + d.x*(1 - s.y);
+ }
+ }
+}
+
+$pure half4 blend_color_dodge(half4 src, half4 dst) {
+ return half4($color_dodge_component(src.ra, dst.ra),
+ $color_dodge_component(src.ga, dst.ga),
+ $color_dodge_component(src.ba, dst.ba),
+ src.a + (1 - src.a)*dst.a);
+}
+
+$pure half $color_burn_component(half2 s, half2 d) {
+ if (d.y == d.x) {
+ return s.y*d.y + s.x*(1 - d.y) + d.x*(1 - s.y);
+ } else if (s.x == 0) {
+ return d.x*(1 - s.y);
+ } else {
+ half delta = max(0, d.y - $guarded_divide((d.y - d.x)*s.y, s.x));
+ return delta*s.y + s.x*(1 - d.y) + d.x*(1 - s.y);
+ }
+}
+
+$pure half4 blend_color_burn(half4 src, half4 dst) {
+ return half4($color_burn_component(src.ra, dst.ra),
+ $color_burn_component(src.ga, dst.ga),
+ $color_burn_component(src.ba, dst.ba),
+ src.a + (1 - src.a)*dst.a);
+}
+
+$pure half4 blend_hard_light(half4 src, half4 dst) {
+ return blend_overlay(dst, src);
+}
+
+$pure half $soft_light_component(half2 s, half2 d) {
+ if (2*s.x <= s.y) {
+ return $guarded_divide(d.x*d.x*(s.y - 2*s.x), d.y) + (1 - d.y)*s.x + d.x*(-s.y + 2*s.x + 1);
+ } else if (4.0 * d.x <= d.y) {
+ half DSqd = d.x*d.x;
+ half DCub = DSqd*d.x;
+ half DaSqd = d.y*d.y;
+ half DaCub = DaSqd*d.y;
+ return $guarded_divide(DaSqd*(s.x - d.x*(3*s.y - 6*s.x - 1)) + 12*d.y*DSqd*(s.y - 2*s.x)
+ - 16*DCub * (s.y - 2*s.x) - DaCub*s.x, DaSqd);
+ } else {
+ return d.x*(s.y - 2*s.x + 1) + s.x - sqrt(d.y*d.x)*(s.y - 2*s.x) - d.y*s.x;
+ }
+}
+
+$pure half4 blend_soft_light(half4 src, half4 dst) {
+ return (dst.a == 0) ? src : half4($soft_light_component(src.ra, dst.ra),
+ $soft_light_component(src.ga, dst.ga),
+ $soft_light_component(src.ba, dst.ba),
+ src.a + (1 - src.a)*dst.a);
+}
+
+$pure half4 blend_difference(half4 src, half4 dst) {
+ return half4(src.rgb + dst.rgb - 2*min(src.rgb*dst.a, dst.rgb*src.a),
+ src.a + (1 - src.a)*dst.a);
+}
+
+$pure half4 blend_exclusion(half4 src, half4 dst) {
+ return half4(dst.rgb + src.rgb - 2*dst.rgb*src.rgb, src.a + (1 - src.a)*dst.a);
+}
+
+$pure half4 blend_multiply(half4 src, half4 dst) {
+ return half4((1 - src.a)*dst.rgb + (1 - dst.a)*src.rgb + src.rgb*dst.rgb,
+ src.a + (1 - src.a)*dst.a);
+}
+
+$pure half $blend_color_luminance(half3 color) { return dot(half3(0.3, 0.59, 0.11), color); }
+
+$pure half3 $blend_set_color_luminance(half3 hueSatColor, half alpha, half3 lumColor) {
+ half lum = $blend_color_luminance(lumColor);
+ half3 result = lum - $blend_color_luminance(hueSatColor) + hueSatColor;
+ half minComp = min(min(result.r, result.g), result.b);
+ half maxComp = max(max(result.r, result.g), result.b);
+ if (minComp < 0 && lum != minComp) {
+ result = lum + (result - lum) * $guarded_divide(lum, (lum - minComp));
+ }
+ if (maxComp > alpha && maxComp != lum) {
+ result = lum + $guarded_divide((result - lum) * (alpha - lum), (maxComp - lum));
+ }
+ return result;
+}
+
+$pure half $blend_color_saturation(half3 color) {
+ return max(max(color.r, color.g), color.b) - min(min(color.r, color.g), color.b);
+}
+
+$pure half3 $blend_set_color_saturation(half3 color, half3 satColor) {
+ half mn = min(min(color.r, color.g), color.b);
+ half mx = max(max(color.r, color.g), color.b);
+
+ return (mx > mn) ? ((color - mn) * $blend_color_saturation(satColor)) / (mx - mn)
+ : half3(0);
+}
+
+$pure half4 blend_hslc(half2 flipSat, half4 src, half4 dst) {
+ half alpha = dst.a * src.a;
+ half3 sda = src.rgb * dst.a;
+ half3 dsa = dst.rgb * src.a;
+ half3 l = bool(flipSat.x) ? dsa : sda;
+ half3 r = bool(flipSat.x) ? sda : dsa;
+ if (bool(flipSat.y)) {
+ l = $blend_set_color_saturation(l, r);
+ r = dsa;
+ }
+ return half4($blend_set_color_luminance(l, alpha, r) + dst.rgb - dsa + src.rgb - sda,
+ src.a + dst.a - alpha);
+}
+
+$pure half4 blend_hue(half4 src, half4 dst) {
+ return blend_hslc(half2(0, 1), src, dst);
+}
+
+$pure half4 blend_saturation(half4 src, half4 dst) {
+ return blend_hslc(half2(1), src, dst);
+}
+
+$pure half4 blend_color(half4 src, half4 dst) {
+ return blend_hslc(half2(0), src, dst);
+}
+
+$pure half4 blend_luminosity(half4 src, half4 dst) {
+ return blend_hslc(half2(1, 0), src, dst);
+}
+
+$pure float2 proj(float3 p) { return p.xy / p.z; }
+
+// Implement cross() as a determinant to communicate our intent more clearly to the compiler.
+// NOTE: Due to precision issues, it might be the case that cross(a, a) != 0.
+$pure float cross_length_2d(float2 a, float2 b) {
+ return determinant(float2x2(a, b));
+}
+
+$pure half cross_length_2d(half2 a, half2 b) {
+ return determinant(half2x2(a, b));
+}
+
+$pure float2 perp(float2 v) {
+ return float2(-v.y, v.x);
+}
+
+$pure half2 perp(half2 v) {
+ return half2(-v.y, v.x);
+}
+
+// Returns a bias given a scale factor, such that 'scale * (dist + bias)' converts the distance to
+// a per-pixel coverage value, automatically widening the visible coverage ramp for subpixel
+// dimensions. The 'scale' must already be equal to the narrowest dimension of the shape and clamped
+// to [0, 1.0].
+$pure float coverage_bias(float scale) {
+ return 1.0 - 0.5 * scale;
+}