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Diffstat (limited to 'gfx/src/WPFGpuRaster.h')
-rw-r--r-- | gfx/src/WPFGpuRaster.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/gfx/src/WPFGpuRaster.h b/gfx/src/WPFGpuRaster.h new file mode 100644 index 0000000000..e10f21bf6d --- /dev/null +++ b/gfx/src/WPFGpuRaster.h @@ -0,0 +1,65 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_WPF_GPU_RASTER_H +#define MOZILLA_GFX_WPF_GPU_RASTER_H + +#include <stddef.h> +#include <stdint.h> + +namespace WGR { + +enum class FillMode { EvenOdd, Winding }; +struct PathBuilder; +struct Point { + int32_t x; + int32_t y; +}; +constexpr uint8_t PathPointTypeStart = 0; +constexpr uint8_t PathPointTypeLine = 1; +constexpr uint8_t PathPointTypeBezier = 3; +constexpr uint8_t PathPointTypePathTypeMask = 0x07; +constexpr uint8_t PathPointTypeCloseSubpath = 0x80; +struct Path { + FillMode fill_mode; + const Point* points; + size_t num_points; + const uint8_t* types; + size_t num_types; +}; +struct OutputVertex { + float x; + float y; + float coverage; +}; +struct VertexBuffer { + OutputVertex* data; + size_t len; +}; + +extern "C" { +PathBuilder* wgr_new_builder(); +void wgr_builder_move_to(PathBuilder* pb, float x, float y); +void wgr_builder_line_to(PathBuilder* pb, float x, float y); +void wgr_builder_curve_to(PathBuilder* pb, float c1x, float c1y, float c2x, + float c2y, float x, float y); +void wgr_builder_quad_to(PathBuilder* pb, float cx, float cy, float x, float y); +void wgr_builder_close(PathBuilder* pb); +void wgr_builder_set_fill_mode(PathBuilder* pb, FillMode fill_mode); +Path wgr_builder_get_path(PathBuilder* pb); +VertexBuffer wgr_path_rasterize_to_tri_list( + const Path* p, int32_t clip_x, int32_t clip_y, int32_t clip_width, + int32_t clip_height, bool need_inside = true, bool need_outside = false, + bool rasterization_truncates = false, OutputVertex* output_ptr = nullptr, + size_t output_capacity = 0); +void wgr_path_release(Path p); +void wgr_vertex_buffer_release(VertexBuffer vb); +void wgr_builder_release(PathBuilder* pb); +}; + +} // namespace WGR + +#endif // MOZILLA_GFX_WPF_GPU_RASTER_H |