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Diffstat (limited to 'gfx/src/nsPoint.h')
-rw-r--r-- | gfx/src/nsPoint.h | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/gfx/src/nsPoint.h b/gfx/src/nsPoint.h new file mode 100644 index 0000000000..86688d2142 --- /dev/null +++ b/gfx/src/nsPoint.h @@ -0,0 +1,95 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef NSPOINT_H +#define NSPOINT_H + +#include <cstdint> +#include "nsCoord.h" +#include "mozilla/gfx/BasePoint.h" +#include "mozilla/gfx/Point.h" + +// nsIntPoint represents a point in one of the types of pixels. +// Uses of nsIntPoint should eventually be converted to CSSIntPoint, +// LayoutDeviceIntPoint, etc. (see layout/base/Units.h). +typedef mozilla::gfx::IntPoint nsIntPoint; + +// nsPoint represents a point in app units. + +struct nsPoint : public mozilla::gfx::BasePoint<nscoord, nsPoint> { + typedef mozilla::gfx::BasePoint<nscoord, nsPoint> Super; + + nsPoint() = default; + nsPoint(const nsPoint& aPoint) = default; + nsPoint(nscoord aX, nscoord aY) : Super(aX, aY) {} + + inline nsIntPoint ScaleToNearestPixels(float aXScale, float aYScale, + nscoord aAppUnitsPerPixel) const; + inline nsIntPoint ToNearestPixels(nscoord aAppUnitsPerPixel) const; + + /** + * Return this point scaled to a different appunits per pixel (APP) ratio. + * @param aFromAPP the APP to scale from + * @param aToAPP the APP to scale to + */ + [[nodiscard]] inline nsPoint ScaleToOtherAppUnits(int32_t aFromAPP, + int32_t aToAPP) const; + + [[nodiscard]] inline nsPoint RemoveResolution(const float resolution) const; + [[nodiscard]] inline nsPoint ApplyResolution(const float resolution) const; +}; + +inline nsPoint ToAppUnits(const nsIntPoint& aPoint, nscoord aAppUnitsPerPixel); + +inline nsIntPoint nsPoint::ScaleToNearestPixels( + float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const { + return nsIntPoint( + NSToIntRoundUp(NSAppUnitsToDoublePixels(x, aAppUnitsPerPixel) * aXScale), + NSToIntRoundUp(NSAppUnitsToDoublePixels(y, aAppUnitsPerPixel) * aYScale)); +} + +inline nsIntPoint nsPoint::ToNearestPixels(nscoord aAppUnitsPerPixel) const { + return ScaleToNearestPixels(1.0f, 1.0f, aAppUnitsPerPixel); +} + +inline nsPoint nsPoint::ScaleToOtherAppUnits(int32_t aFromAPP, + int32_t aToAPP) const { + if (aFromAPP != aToAPP) { + nsPoint point; + point.x = NSToCoordRound(NSCoordScale(x, aFromAPP, aToAPP)); + point.y = NSToCoordRound(NSCoordScale(y, aFromAPP, aToAPP)); + return point; + } + return *this; +} + +inline nsPoint nsPoint::RemoveResolution(const float resolution) const { + if (resolution != 1.0f) { + nsPoint point; + point.x = NSToCoordRound(NSCoordToFloat(x) / resolution); + point.y = NSToCoordRound(NSCoordToFloat(y) / resolution); + return point; + } + return *this; +} + +inline nsPoint nsPoint::ApplyResolution(const float resolution) const { + if (resolution != 1.0f) { + nsPoint point; + point.x = NSToCoordRound(NSCoordToFloat(x) * resolution); + point.y = NSToCoordRound(NSCoordToFloat(y) * resolution); + return point; + } + return *this; +} + +// app units are integer multiples of pixels, so no rounding needed +inline nsPoint ToAppUnits(const nsIntPoint& aPoint, nscoord aAppUnitsPerPixel) { + return nsPoint(NSIntPixelsToAppUnits(aPoint.x, aAppUnitsPerPixel), + NSIntPixelsToAppUnits(aPoint.y, aAppUnitsPerPixel)); +} + +#endif /* NSPOINT_H */ |