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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_RENDERCOMPOSITOR_ANGLE_H
+#define MOZILLA_GFX_RENDERCOMPOSITOR_ANGLE_H
+
+#include <queue>
+
+#include "GLTypes.h"
+#include "mozilla/Maybe.h"
+#include "mozilla/webrender/RenderCompositor.h"
+#include "mozilla/webrender/RenderThread.h"
+
+struct ID3D11DeviceContext;
+struct ID3D11Device;
+struct ID3D11Query;
+struct IDXGIFactory2;
+struct IDXGISwapChain;
+struct IDXGISwapChain1;
+
+namespace mozilla {
+namespace gl {
+class GLLibraryEGL;
+} // namespace gl
+
+namespace wr {
+
+class DCLayerTree;
+
+class RenderCompositorANGLE : public RenderCompositor {
+ public:
+ static UniquePtr<RenderCompositor> Create(
+ const RefPtr<widget::CompositorWidget>& aWidget, nsACString& aError);
+
+ explicit RenderCompositorANGLE(
+ const RefPtr<widget::CompositorWidget>& aWidget,
+ RefPtr<gl::GLContext>&& aGL);
+ virtual ~RenderCompositorANGLE();
+ bool Initialize(nsACString& aError);
+
+ bool BeginFrame() override;
+ RenderedFrameId EndFrame(const nsTArray<DeviceIntRect>& aDirtyRects) final;
+ bool WaitForGPU() override;
+ RenderedFrameId GetLastCompletedFrameId() final;
+ RenderedFrameId UpdateFrameId() final;
+ void Pause() override;
+ bool Resume() override;
+ void Update() override;
+
+ gl::GLContext* gl() const override { return mGL; }
+
+ bool MakeCurrent() override;
+
+ bool UseANGLE() const override { return true; }
+
+ bool UseDComp() const override { return !!mDCLayerTree; }
+
+ bool UseTripleBuffering() const override { return mUseTripleBuffering; }
+
+ layers::WebRenderCompositor CompositorType() const override {
+ if (UseDComp()) {
+ return layers::WebRenderCompositor::DIRECT_COMPOSITION;
+ }
+ return layers::WebRenderCompositor::DRAW;
+ }
+
+ LayoutDeviceIntSize GetBufferSize() override;
+
+ GLenum IsContextLost(bool aForce) override;
+
+ bool SurfaceOriginIsTopLeft() override { return true; }
+
+ bool SupportAsyncScreenshot() override;
+
+ bool ShouldUseNativeCompositor() override;
+
+ // Interface for wr::Compositor
+ void CompositorBeginFrame() override;
+ void CompositorEndFrame() override;
+ void Bind(wr::NativeTileId aId, wr::DeviceIntPoint* aOffset, uint32_t* aFboId,
+ wr::DeviceIntRect aDirtyRect,
+ wr::DeviceIntRect aValidRect) override;
+ void Unbind() override;
+ void CreateSurface(wr::NativeSurfaceId aId, wr::DeviceIntPoint aVirtualOffset,
+ wr::DeviceIntSize aTileSize, bool aIsOpaque) override;
+ void CreateExternalSurface(wr::NativeSurfaceId aId, bool aIsOpaque) override;
+ void DestroySurface(NativeSurfaceId aId) override;
+ void CreateTile(wr::NativeSurfaceId aId, int32_t aX, int32_t aY) override;
+ void DestroyTile(wr::NativeSurfaceId aId, int32_t aX, int32_t aY) override;
+ void AttachExternalImage(wr::NativeSurfaceId aId,
+ wr::ExternalImageId aExternalImage) override;
+ void AddSurface(wr::NativeSurfaceId aId,
+ const wr::CompositorSurfaceTransform& aTransform,
+ wr::DeviceIntRect aClipRect,
+ wr::ImageRendering aImageRendering) override;
+ void EnableNativeCompositor(bool aEnable) override;
+ void GetCompositorCapabilities(CompositorCapabilities* aCaps) override;
+
+ // Interface for partial present
+ bool UsePartialPresent() override;
+ bool RequestFullRender() override;
+ uint32_t GetMaxPartialPresentRects() override;
+
+ bool MaybeReadback(const gfx::IntSize& aReadbackSize,
+ const wr::ImageFormat& aReadbackFormat,
+ const Range<uint8_t>& aReadbackBuffer,
+ bool* aNeedsYFlip) override;
+
+ protected:
+ bool UseCompositor();
+ void InitializeUsePartialPresent();
+ void InsertGraphicsCommandsFinishedWaitQuery(
+ RenderedFrameId aRenderedFrameId);
+ bool WaitForPreviousGraphicsCommandsFinishedQuery(bool aWaitAll = false);
+ bool ResizeBufferIfNeeded();
+ bool CreateEGLSurface();
+ void DestroyEGLSurface();
+ ID3D11Device* GetDeviceOfEGLDisplay(nsACString& aError);
+ bool CreateSwapChain(nsACString& aError);
+ void CreateSwapChainForDCompIfPossible(IDXGIFactory2* aDXGIFactory2);
+ RefPtr<IDXGISwapChain1> CreateSwapChainForDComp(bool aUseTripleBuffering,
+ bool aUseAlpha);
+ RefPtr<ID3D11Query> GetD3D11Query();
+ void ReleaseNativeCompositorResources();
+ HWND GetCompositorHwnd();
+
+ RefPtr<gl::GLContext> mGL;
+
+ EGLConfig mEGLConfig;
+ EGLSurface mEGLSurface;
+
+ bool mUseTripleBuffering;
+ bool mUseAlpha;
+
+ RefPtr<ID3D11Device> mDevice;
+ RefPtr<ID3D11DeviceContext> mCtx;
+ RefPtr<IDXGISwapChain> mSwapChain;
+ RefPtr<IDXGISwapChain1> mSwapChain1;
+
+ UniquePtr<DCLayerTree> mDCLayerTree;
+
+ std::queue<std::pair<RenderedFrameId, RefPtr<ID3D11Query>>>
+ mWaitForPresentQueries;
+ RefPtr<ID3D11Query> mRecycledQuery;
+ RenderedFrameId mLastCompletedFrameId;
+
+ Maybe<LayoutDeviceIntSize> mBufferSize;
+ bool mUseNativeCompositor;
+ bool mUsePartialPresent;
+ bool mFullRender;
+ // Used to know a timing of disabling native compositor.
+ bool mDisablingNativeCompositor;
+};
+
+} // namespace wr
+} // namespace mozilla
+
+#endif