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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "jit/ShuffleAnalysis.h"
+#include "jit/MIR.h"
+
+using namespace js;
+using namespace jit;
+
+using mozilla::Maybe;
+using mozilla::Nothing;
+using mozilla::Some;
+
+#ifdef ENABLE_WASM_SIMD
+
+// Specialization analysis for SIMD operations. This is still x86-centric but
+// generalizes fairly easily to other architectures.
+
+// Optimization of v8x16.shuffle. The general byte shuffle+blend is very
+// expensive (equivalent to at least a dozen instructions), and we want to avoid
+// that if we can. So look for special cases - there are many.
+//
+// The strategy is to sort the operation into one of three buckets depending
+// on the shuffle pattern and inputs:
+//
+// - single operand; shuffles on these values are rotations, reversals,
+// transpositions, and general permutations
+// - single-operand-with-interesting-constant (especially zero); shuffles on
+// these values are often byte shift or scatter operations
+// - dual operand; shuffles on these operations are blends, catenated
+// shifts, and (in the worst case) general shuffle+blends
+//
+// We're not trying to solve the general problem, only to lower reasonably
+// expressed patterns that express common operations. Producers that produce
+// dense and convoluted patterns will end up with the general byte shuffle.
+// Producers that produce simpler patterns that easily map to hardware will
+// get faster code.
+//
+// In particular, these matchers do not try to combine transformations, so a
+// shuffle that optimally is lowered to rotate + permute32x4 + rotate, say, is
+// usually going to end up as a general byte shuffle.
+
+// Reduce a 0..31 byte mask to a 0..15 word mask if possible and if so return
+// true, updating *control.
+static bool ByteMaskToWordMask(SimdConstant* control) {
+ const SimdConstant::I8x16& lanes = control->asInt8x16();
+ int16_t controlWords[8];
+ for (int i = 0; i < 16; i += 2) {
+ if (!((lanes[i] & 1) == 0 && lanes[i + 1] == lanes[i] + 1)) {
+ return false;
+ }
+ controlWords[i / 2] = int16_t(lanes[i] / 2);
+ }
+ *control = SimdConstant::CreateX8(controlWords);
+ return true;
+}
+
+// Reduce a 0..31 byte mask to a 0..7 dword mask if possible and if so return
+// true, updating *control.
+static bool ByteMaskToDWordMask(SimdConstant* control) {
+ const SimdConstant::I8x16& lanes = control->asInt8x16();
+ int32_t controlDWords[4];
+ for (int i = 0; i < 16; i += 4) {
+ if (!((lanes[i] & 3) == 0 && lanes[i + 1] == lanes[i] + 1 &&
+ lanes[i + 2] == lanes[i] + 2 && lanes[i + 3] == lanes[i] + 3)) {
+ return false;
+ }
+ controlDWords[i / 4] = lanes[i] / 4;
+ }
+ *control = SimdConstant::CreateX4(controlDWords);
+ return true;
+}
+
+// Reduce a 0..31 byte mask to a 0..3 qword mask if possible and if so return
+// true, updating *control.
+static bool ByteMaskToQWordMask(SimdConstant* control) {
+ const SimdConstant::I8x16& lanes = control->asInt8x16();
+ int64_t controlQWords[2];
+ for (int i = 0; i < 16; i += 8) {
+ if (!((lanes[i] & 7) == 0 && lanes[i + 1] == lanes[i] + 1 &&
+ lanes[i + 2] == lanes[i] + 2 && lanes[i + 3] == lanes[i] + 3 &&
+ lanes[i + 4] == lanes[i] + 4 && lanes[i + 5] == lanes[i] + 5 &&
+ lanes[i + 6] == lanes[i] + 6 && lanes[i + 7] == lanes[i] + 7)) {
+ return false;
+ }
+ controlQWords[i / 8] = lanes[i] / 8;
+ }
+ *control = SimdConstant::CreateX2(controlQWords);
+ return true;
+}
+
+// Skip across consecutive values in lanes starting at i, returning the index
+// after the last element. Lane values must be <= len-1 ("masked").
+//
+// Since every element is a 1-element run, the return value is never the same as
+// the starting i.
+template <typename T>
+static int ScanIncreasingMasked(const T* lanes, int i) {
+ int len = int(16 / sizeof(T));
+ MOZ_ASSERT(i < len);
+ MOZ_ASSERT(lanes[i] <= len - 1);
+ i++;
+ while (i < len && lanes[i] == lanes[i - 1] + 1) {
+ MOZ_ASSERT(lanes[i] <= len - 1);
+ i++;
+ }
+ return i;
+}
+
+// Skip across consecutive values in lanes starting at i, returning the index
+// after the last element. Lane values must be <= len*2-1 ("unmasked"); the
+// values len-1 and len are not considered consecutive.
+//
+// Since every element is a 1-element run, the return value is never the same as
+// the starting i.
+template <typename T>
+static int ScanIncreasingUnmasked(const T* lanes, int i) {
+ int len = int(16 / sizeof(T));
+ MOZ_ASSERT(i < len);
+ if (lanes[i] < len) {
+ i++;
+ while (i < len && lanes[i] < len && lanes[i - 1] == lanes[i] - 1) {
+ i++;
+ }
+ } else {
+ i++;
+ while (i < len && lanes[i] >= len && lanes[i - 1] == lanes[i] - 1) {
+ i++;
+ }
+ }
+ return i;
+}
+
+// Skip lanes that equal v starting at i, returning the index just beyond the
+// last of those. There is no requirement that the initial lanes[i] == v.
+template <typename T>
+static int ScanConstant(const T* lanes, int v, int i) {
+ int len = int(16 / sizeof(T));
+ MOZ_ASSERT(i <= len);
+ while (i < len && lanes[i] == v) {
+ i++;
+ }
+ return i;
+}
+
+// Mask lane values denoting rhs elements into lhs elements.
+template <typename T>
+static void MaskLanes(T* result, const T* input) {
+ int len = int(16 / sizeof(T));
+ for (int i = 0; i < len; i++) {
+ result[i] = input[i] & (len - 1);
+ }
+}
+
+// Apply a transformation to each lane value.
+template <typename T>
+static void MapLanes(T* result, const T* input, int (*f)(int)) {
+ // Hazard analysis trips on "IndirectCall: f" error.
+ // Suppress the check -- `f` is expected to be trivial here.
+ JS::AutoSuppressGCAnalysis nogc;
+
+ int len = int(16 / sizeof(T));
+ for (int i = 0; i < len; i++) {
+ result[i] = f(input[i]);
+ }
+}
+
+// Recognize an identity permutation, assuming lanes is masked.
+template <typename T>
+static bool IsIdentity(const T* lanes) {
+ return ScanIncreasingMasked(lanes, 0) == int(16 / sizeof(T));
+}
+
+// Recognize part of an identity permutation starting at start, with
+// the first value of the permutation expected to be bias.
+template <typename T>
+static bool IsIdentity(const T* lanes, int start, int len, int bias) {
+ if (lanes[start] != bias) {
+ return false;
+ }
+ for (int i = start + 1; i < start + len; i++) {
+ if (lanes[i] != lanes[i - 1] + 1) {
+ return false;
+ }
+ }
+ return true;
+}
+
+// We can permute by dwords if the mask is reducible to a dword mask, and in
+// this case a single PSHUFD is enough.
+static bool TryPermute32x4(SimdConstant* control) {
+ SimdConstant tmp = *control;
+ if (!ByteMaskToDWordMask(&tmp)) {
+ return false;
+ }
+ *control = tmp;
+ return true;
+}
+
+// Can we perform a byte rotate right? We can use PALIGNR. The shift count is
+// just lanes[0], and *control is unchanged.
+static bool TryRotateRight8x16(SimdConstant* control) {
+ const SimdConstant::I8x16& lanes = control->asInt8x16();
+ // Look for the end of the first run of consecutive bytes.
+ int i = ScanIncreasingMasked(lanes, 0);
+
+ // First run must start at a value s.t. we have a rotate if all remaining
+ // bytes are a run.
+ if (lanes[0] != 16 - i) {
+ return false;
+ }
+
+ // If we reached the end of the vector, we're done.
+ if (i == 16) {
+ return true;
+ }
+
+ // Second run must start at source lane zero.
+ if (lanes[i] != 0) {
+ return false;
+ }
+
+ // Second run must end at the end of the lane vector.
+ return ScanIncreasingMasked(lanes, i) == 16;
+}
+
+// We can permute by words if the mask is reducible to a word mask.
+static bool TryPermute16x8(SimdConstant* control) {
+ SimdConstant tmp = *control;
+ if (!ByteMaskToWordMask(&tmp)) {
+ return false;
+ }
+ *control = tmp;
+ return true;
+}
+
+// A single word lane is copied into all the other lanes: PSHUF*W + PSHUFD.
+static bool TryBroadcast16x8(SimdConstant* control) {
+ SimdConstant tmp = *control;
+ if (!ByteMaskToWordMask(&tmp)) {
+ return false;
+ }
+ const SimdConstant::I16x8& lanes = tmp.asInt16x8();
+ if (ScanConstant(lanes, lanes[0], 0) < 8) {
+ return false;
+ }
+ *control = tmp;
+ return true;
+}
+
+// A single byte lane is copied int all the other lanes: PUNPCK*BW + PSHUF*W +
+// PSHUFD.
+static bool TryBroadcast8x16(SimdConstant* control) {
+ const SimdConstant::I8x16& lanes = control->asInt8x16();
+ return ScanConstant(lanes, lanes[0], 0) >= 16;
+}
+
+template <int N>
+static bool TryReverse(SimdConstant* control) {
+ const SimdConstant::I8x16& lanes = control->asInt8x16();
+ for (int i = 0; i < 16; i++) {
+ if (lanes[i] != (i ^ (N - 1))) {
+ return false;
+ }
+ }
+ return true;
+}
+
+// Look for permutations of a single operand.
+static SimdPermuteOp AnalyzePermute(SimdConstant* control) {
+ // Lane indices are input-agnostic for single-operand permutations.
+ SimdConstant::I8x16 controlBytes;
+ MaskLanes(controlBytes, control->asInt8x16());
+
+ // Get rid of no-ops immediately, so nobody else needs to check.
+ if (IsIdentity(controlBytes)) {
+ return SimdPermuteOp::MOVE;
+ }
+
+ // Default control is the masked bytes.
+ *control = SimdConstant::CreateX16(controlBytes);
+
+ // Analysis order matters here and is architecture-dependent or even
+ // microarchitecture-dependent: ideally the cheapest implementation first.
+ // The Intel manual says that the cost of a PSHUFB is about five other
+ // operations, so make that our cutoff.
+ //
+ // Word, dword, and qword reversals are handled optimally by general permutes.
+ //
+ // Byte reversals are probably best left to PSHUFB, no alternative rendition
+ // seems to reliably go below five instructions. (Discuss.)
+ //
+ // Word swaps within doublewords and dword swaps within quadwords are handled
+ // optimally by general permutes.
+ //
+ // Dword and qword broadcasts are handled by dword permute.
+
+ if (TryPermute32x4(control)) {
+ return SimdPermuteOp::PERMUTE_32x4;
+ }
+ if (TryRotateRight8x16(control)) {
+ return SimdPermuteOp::ROTATE_RIGHT_8x16;
+ }
+ if (TryBroadcast16x8(control)) {
+ return SimdPermuteOp::BROADCAST_16x8;
+ }
+ if (TryPermute16x8(control)) {
+ return SimdPermuteOp::PERMUTE_16x8;
+ }
+ if (TryBroadcast8x16(control)) {
+ return SimdPermuteOp::BROADCAST_8x16;
+ }
+ if (TryReverse<2>(control)) {
+ return SimdPermuteOp::REVERSE_16x8;
+ }
+ if (TryReverse<4>(control)) {
+ return SimdPermuteOp::REVERSE_32x4;
+ }
+ if (TryReverse<8>(control)) {
+ return SimdPermuteOp::REVERSE_64x2;
+ }
+
+ // TODO: (From v8) Unzip and transpose generally have renditions that slightly
+ // beat a general permute (three or four instructions)
+ //
+ // TODO: (From MacroAssemblerX86Shared::ShuffleX4): MOVLHPS and MOVHLPS can be
+ // used when merging two values.
+
+ // The default operation is to permute bytes with the default control.
+ return SimdPermuteOp::PERMUTE_8x16;
+}
+
+// Can we shift the bytes left or right by a constant? A shift is a run of
+// lanes from the rhs (which is zero) on one end and a run of values from the
+// lhs on the other end.
+static Maybe<SimdPermuteOp> TryShift8x16(SimdConstant* control) {
+ const SimdConstant::I8x16& lanes = control->asInt8x16();
+
+ // Represent all zero lanes by 16
+ SimdConstant::I8x16 zeroesMasked;
+ MapLanes(zeroesMasked, lanes, [](int x) -> int { return x >= 16 ? 16 : x; });
+
+ int i = ScanConstant(zeroesMasked, 16, 0);
+ int shiftLeft = i;
+ if (shiftLeft > 0 && lanes[shiftLeft] != 0) {
+ return Nothing();
+ }
+
+ i = ScanIncreasingUnmasked(zeroesMasked, i);
+ int shiftRight = 16 - i;
+ if (shiftRight > 0 && lanes[i - 1] != 15) {
+ return Nothing();
+ }
+
+ i = ScanConstant(zeroesMasked, 16, i);
+ if (i < 16 || (shiftRight > 0 && shiftLeft > 0) ||
+ (shiftRight == 0 && shiftLeft == 0)) {
+ return Nothing();
+ }
+
+ if (shiftRight) {
+ *control = SimdConstant::SplatX16((int8_t)shiftRight);
+ return Some(SimdPermuteOp::SHIFT_RIGHT_8x16);
+ }
+ *control = SimdConstant::SplatX16((int8_t)shiftLeft);
+ return Some(SimdPermuteOp::SHIFT_LEFT_8x16);
+}
+
+static Maybe<SimdPermuteOp> AnalyzeShuffleWithZero(SimdConstant* control) {
+ Maybe<SimdPermuteOp> op;
+ op = TryShift8x16(control);
+ if (op) {
+ return op;
+ }
+
+ // TODO: Optimization opportunity? A byte-blend-with-zero is just a CONST;
+ // PAND. This may beat the general byte blend code below.
+ return Nothing();
+}
+
+// Concat: if the result is the suffix (high bytes) of the rhs in front of a
+// prefix (low bytes) of the lhs then this is PALIGNR; ditto if the operands are
+// swapped.
+static Maybe<SimdShuffleOp> TryConcatRightShift8x16(SimdConstant* control,
+ bool* swapOperands) {
+ const SimdConstant::I8x16& lanes = control->asInt8x16();
+ int i = ScanIncreasingUnmasked(lanes, 0);
+ MOZ_ASSERT(i < 16, "Single-operand run should have been handled elswhere");
+ // First run must end with 15 % 16
+ if ((lanes[i - 1] & 15) != 15) {
+ return Nothing();
+ }
+ // Second run must start with 0 % 16
+ if ((lanes[i] & 15) != 0) {
+ return Nothing();
+ }
+ // The two runs must come from different inputs
+ if ((lanes[i] & 16) == (lanes[i - 1] & 16)) {
+ return Nothing();
+ }
+ int suffixLength = i;
+
+ i = ScanIncreasingUnmasked(lanes, i);
+ // Must end at the left end
+ if (i != 16) {
+ return Nothing();
+ }
+
+ // If the suffix is from the lhs then swap the operands
+ if (lanes[0] < 16) {
+ *swapOperands = !*swapOperands;
+ }
+ *control = SimdConstant::SplatX16((int8_t)suffixLength);
+ return Some(SimdShuffleOp::CONCAT_RIGHT_SHIFT_8x16);
+}
+
+// Blend words: if we pick words from both operands without a pattern but all
+// the input words stay in their position then this is PBLENDW (immediate mask);
+// this also handles all larger sizes on x64.
+static Maybe<SimdShuffleOp> TryBlendInt16x8(SimdConstant* control) {
+ SimdConstant tmp(*control);
+ if (!ByteMaskToWordMask(&tmp)) {
+ return Nothing();
+ }
+ SimdConstant::I16x8 masked;
+ MaskLanes(masked, tmp.asInt16x8());
+ if (!IsIdentity(masked)) {
+ return Nothing();
+ }
+ SimdConstant::I16x8 mapped;
+ MapLanes(mapped, tmp.asInt16x8(),
+ [](int x) -> int { return x < 8 ? 0 : -1; });
+ *control = SimdConstant::CreateX8(mapped);
+ return Some(SimdShuffleOp::BLEND_16x8);
+}
+
+// Blend bytes: if we pick bytes ditto then this is a byte blend, which can be
+// handled with a CONST, PAND, PANDNOT, and POR.
+//
+// TODO: Optimization opportunity? If we pick all but one lanes from one with at
+// most one from the other then it could be a MOV + PEXRB + PINSRB (also if this
+// element is not in its source location).
+static Maybe<SimdShuffleOp> TryBlendInt8x16(SimdConstant* control) {
+ SimdConstant::I8x16 masked;
+ MaskLanes(masked, control->asInt8x16());
+ if (!IsIdentity(masked)) {
+ return Nothing();
+ }
+ SimdConstant::I8x16 mapped;
+ MapLanes(mapped, control->asInt8x16(),
+ [](int x) -> int { return x < 16 ? 0 : -1; });
+ *control = SimdConstant::CreateX16(mapped);
+ return Some(SimdShuffleOp::BLEND_8x16);
+}
+
+template <typename T>
+static bool MatchInterleave(const T* lanes, int lhs, int rhs, int len) {
+ for (int i = 0; i < len; i++) {
+ if (lanes[i * 2] != lhs + i || lanes[i * 2 + 1] != rhs + i) {
+ return false;
+ }
+ }
+ return true;
+}
+
+// Unpack/interleave:
+// - if we interleave the low (bytes/words/doublewords) of the inputs into
+// the output then this is UNPCKL*W (possibly with a swap of operands).
+// - if we interleave the high ditto then it is UNPCKH*W (ditto)
+template <typename T>
+static Maybe<SimdShuffleOp> TryInterleave(const T* lanes, int lhs, int rhs,
+ bool* swapOperands,
+ SimdShuffleOp lowOp,
+ SimdShuffleOp highOp) {
+ int len = int(32 / (sizeof(T) * 4));
+ if (MatchInterleave(lanes, lhs, rhs, len)) {
+ return Some(lowOp);
+ }
+ if (MatchInterleave(lanes, rhs, lhs, len)) {
+ *swapOperands = !*swapOperands;
+ return Some(lowOp);
+ }
+ if (MatchInterleave(lanes, lhs + len, rhs + len, len)) {
+ return Some(highOp);
+ }
+ if (MatchInterleave(lanes, rhs + len, lhs + len, len)) {
+ *swapOperands = !*swapOperands;
+ return Some(highOp);
+ }
+ return Nothing();
+}
+
+static Maybe<SimdShuffleOp> TryInterleave64x2(SimdConstant* control,
+ bool* swapOperands) {
+ SimdConstant tmp = *control;
+ if (!ByteMaskToQWordMask(&tmp)) {
+ return Nothing();
+ }
+ const SimdConstant::I64x2& lanes = tmp.asInt64x2();
+ return TryInterleave(lanes, 0, 2, swapOperands,
+ SimdShuffleOp::INTERLEAVE_LOW_64x2,
+ SimdShuffleOp::INTERLEAVE_HIGH_64x2);
+}
+
+static Maybe<SimdShuffleOp> TryInterleave32x4(SimdConstant* control,
+ bool* swapOperands) {
+ SimdConstant tmp = *control;
+ if (!ByteMaskToDWordMask(&tmp)) {
+ return Nothing();
+ }
+ const SimdConstant::I32x4& lanes = tmp.asInt32x4();
+ return TryInterleave(lanes, 0, 4, swapOperands,
+ SimdShuffleOp::INTERLEAVE_LOW_32x4,
+ SimdShuffleOp::INTERLEAVE_HIGH_32x4);
+}
+
+static Maybe<SimdShuffleOp> TryInterleave16x8(SimdConstant* control,
+ bool* swapOperands) {
+ SimdConstant tmp = *control;
+ if (!ByteMaskToWordMask(&tmp)) {
+ return Nothing();
+ }
+ const SimdConstant::I16x8& lanes = tmp.asInt16x8();
+ return TryInterleave(lanes, 0, 8, swapOperands,
+ SimdShuffleOp::INTERLEAVE_LOW_16x8,
+ SimdShuffleOp::INTERLEAVE_HIGH_16x8);
+}
+
+static Maybe<SimdShuffleOp> TryInterleave8x16(SimdConstant* control,
+ bool* swapOperands) {
+ const SimdConstant::I8x16& lanes = control->asInt8x16();
+ return TryInterleave(lanes, 0, 16, swapOperands,
+ SimdShuffleOp::INTERLEAVE_LOW_8x16,
+ SimdShuffleOp::INTERLEAVE_HIGH_8x16);
+}
+
+static SimdShuffleOp AnalyzeTwoArgShuffle(SimdConstant* control,
+ bool* swapOperands) {
+ Maybe<SimdShuffleOp> op;
+ op = TryConcatRightShift8x16(control, swapOperands);
+ if (!op) {
+ op = TryBlendInt16x8(control);
+ }
+ if (!op) {
+ op = TryBlendInt8x16(control);
+ }
+ if (!op) {
+ op = TryInterleave64x2(control, swapOperands);
+ }
+ if (!op) {
+ op = TryInterleave32x4(control, swapOperands);
+ }
+ if (!op) {
+ op = TryInterleave16x8(control, swapOperands);
+ }
+ if (!op) {
+ op = TryInterleave8x16(control, swapOperands);
+ }
+ if (!op) {
+ op = Some(SimdShuffleOp::SHUFFLE_BLEND_8x16);
+ }
+ return *op;
+}
+
+// Reorder the operands if that seems useful, notably, move a constant to the
+// right hand side. Rewrites the control to account for any move.
+static bool MaybeReorderShuffleOperands(MDefinition** lhs, MDefinition** rhs,
+ SimdConstant* control) {
+ if ((*lhs)->isWasmFloatConstant()) {
+ MDefinition* tmp = *lhs;
+ *lhs = *rhs;
+ *rhs = tmp;
+
+ int8_t controlBytes[16];
+ const SimdConstant::I8x16& lanes = control->asInt8x16();
+ for (unsigned i = 0; i < 16; i++) {
+ controlBytes[i] = int8_t(lanes[i] ^ 16);
+ }
+ *control = SimdConstant::CreateX16(controlBytes);
+
+ return true;
+ }
+ return false;
+}
+
+# ifdef DEBUG
+static const SimdShuffle& ReportShuffleSpecialization(const SimdShuffle& s) {
+ switch (s.opd) {
+ case SimdShuffle::Operand::BOTH:
+ case SimdShuffle::Operand::BOTH_SWAPPED:
+ switch (*s.shuffleOp) {
+ case SimdShuffleOp::SHUFFLE_BLEND_8x16:
+ js::wasm::ReportSimdAnalysis("shuffle -> shuffle+blend 8x16");
+ break;
+ case SimdShuffleOp::BLEND_8x16:
+ js::wasm::ReportSimdAnalysis("shuffle -> blend 8x16");
+ break;
+ case SimdShuffleOp::BLEND_16x8:
+ js::wasm::ReportSimdAnalysis("shuffle -> blend 16x8");
+ break;
+ case SimdShuffleOp::CONCAT_RIGHT_SHIFT_8x16:
+ js::wasm::ReportSimdAnalysis("shuffle -> concat+shift-right 8x16");
+ break;
+ case SimdShuffleOp::INTERLEAVE_HIGH_8x16:
+ js::wasm::ReportSimdAnalysis("shuffle -> interleave-high 8x16");
+ break;
+ case SimdShuffleOp::INTERLEAVE_HIGH_16x8:
+ js::wasm::ReportSimdAnalysis("shuffle -> interleave-high 16x8");
+ break;
+ case SimdShuffleOp::INTERLEAVE_HIGH_32x4:
+ js::wasm::ReportSimdAnalysis("shuffle -> interleave-high 32x4");
+ break;
+ case SimdShuffleOp::INTERLEAVE_HIGH_64x2:
+ js::wasm::ReportSimdAnalysis("shuffle -> interleave-high 64x2");
+ break;
+ case SimdShuffleOp::INTERLEAVE_LOW_8x16:
+ js::wasm::ReportSimdAnalysis("shuffle -> interleave-low 8x16");
+ break;
+ case SimdShuffleOp::INTERLEAVE_LOW_16x8:
+ js::wasm::ReportSimdAnalysis("shuffle -> interleave-low 16x8");
+ break;
+ case SimdShuffleOp::INTERLEAVE_LOW_32x4:
+ js::wasm::ReportSimdAnalysis("shuffle -> interleave-low 32x4");
+ break;
+ case SimdShuffleOp::INTERLEAVE_LOW_64x2:
+ js::wasm::ReportSimdAnalysis("shuffle -> interleave-low 64x2");
+ break;
+ default:
+ MOZ_CRASH("Unexpected shuffle op");
+ }
+ break;
+ case SimdShuffle::Operand::LEFT:
+ case SimdShuffle::Operand::RIGHT:
+ switch (*s.permuteOp) {
+ case SimdPermuteOp::BROADCAST_8x16:
+ js::wasm::ReportSimdAnalysis("shuffle -> broadcast 8x16");
+ break;
+ case SimdPermuteOp::BROADCAST_16x8:
+ js::wasm::ReportSimdAnalysis("shuffle -> broadcast 16x8");
+ break;
+ case SimdPermuteOp::MOVE:
+ js::wasm::ReportSimdAnalysis("shuffle -> move");
+ break;
+ case SimdPermuteOp::REVERSE_16x8:
+ js::wasm::ReportSimdAnalysis(
+ "shuffle -> reverse bytes in 16-bit lanes");
+ break;
+ case SimdPermuteOp::REVERSE_32x4:
+ js::wasm::ReportSimdAnalysis(
+ "shuffle -> reverse bytes in 32-bit lanes");
+ break;
+ case SimdPermuteOp::REVERSE_64x2:
+ js::wasm::ReportSimdAnalysis(
+ "shuffle -> reverse bytes in 64-bit lanes");
+ break;
+ case SimdPermuteOp::PERMUTE_8x16:
+ js::wasm::ReportSimdAnalysis("shuffle -> permute 8x16");
+ break;
+ case SimdPermuteOp::PERMUTE_16x8:
+ js::wasm::ReportSimdAnalysis("shuffle -> permute 16x8");
+ break;
+ case SimdPermuteOp::PERMUTE_32x4:
+ js::wasm::ReportSimdAnalysis("shuffle -> permute 32x4");
+ break;
+ case SimdPermuteOp::ROTATE_RIGHT_8x16:
+ js::wasm::ReportSimdAnalysis("shuffle -> rotate-right 8x16");
+ break;
+ case SimdPermuteOp::SHIFT_LEFT_8x16:
+ js::wasm::ReportSimdAnalysis("shuffle -> shift-left 8x16");
+ break;
+ case SimdPermuteOp::SHIFT_RIGHT_8x16:
+ js::wasm::ReportSimdAnalysis("shuffle -> shift-right 8x16");
+ break;
+ default:
+ MOZ_CRASH("Unexpected permute op");
+ }
+ break;
+ }
+ return s;
+}
+# endif // DEBUG
+
+SimdShuffle jit::AnalyzeSimdShuffle(SimdConstant control, MDefinition* lhs,
+ MDefinition* rhs) {
+# ifdef DEBUG
+# define R(s) ReportShuffleSpecialization(s)
+# else
+# define R(s) (s)
+# endif
+
+ // If only one of the inputs is used, determine which.
+ bool useLeft = true;
+ bool useRight = true;
+ if (lhs == rhs) {
+ useRight = false;
+ } else {
+ bool allAbove = true;
+ bool allBelow = true;
+ const SimdConstant::I8x16& lanes = control.asInt8x16();
+ for (int8_t i : lanes) {
+ allAbove = allAbove && i >= 16;
+ allBelow = allBelow && i < 16;
+ }
+ if (allAbove) {
+ useLeft = false;
+ } else if (allBelow) {
+ useRight = false;
+ }
+ }
+
+ // Deal with one-ignored-input.
+ if (!(useLeft && useRight)) {
+ SimdPermuteOp op = AnalyzePermute(&control);
+ return R(SimdShuffle::permute(
+ useLeft ? SimdShuffle::Operand::LEFT : SimdShuffle::Operand::RIGHT,
+ control, op));
+ }
+
+ // Move constants to rhs.
+ bool swapOperands = MaybeReorderShuffleOperands(&lhs, &rhs, &control);
+
+ // Deal with constant rhs.
+ if (rhs->isWasmFloatConstant()) {
+ SimdConstant rhsConstant = rhs->toWasmFloatConstant()->toSimd128();
+ if (rhsConstant.isZeroBits()) {
+ Maybe<SimdPermuteOp> op = AnalyzeShuffleWithZero(&control);
+ if (op) {
+ return R(SimdShuffle::permute(swapOperands ? SimdShuffle::Operand::RIGHT
+ : SimdShuffle::Operand::LEFT,
+ control, *op));
+ }
+ }
+ }
+
+ // Two operands both of which are used. If there's one constant operand it is
+ // now on the rhs.
+ SimdShuffleOp op = AnalyzeTwoArgShuffle(&control, &swapOperands);
+ return R(SimdShuffle::shuffle(swapOperands
+ ? SimdShuffle::Operand::BOTH_SWAPPED
+ : SimdShuffle::Operand::BOTH,
+ control, op));
+# undef R
+}
+
+#endif // ENABLE_WASM_SIMD