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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+// Copyright 2012 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#ifndef jit_arm_Simulator_arm_h
+#define jit_arm_Simulator_arm_h
+
+#ifdef JS_SIMULATOR_ARM
+
+# include "mozilla/Atomics.h"
+
+# include "jit/arm/Architecture-arm.h"
+# include "jit/arm/disasm/Disasm-arm.h"
+# include "jit/IonTypes.h"
+# include "js/AllocPolicy.h"
+# include "js/ProfilingFrameIterator.h"
+# include "threading/Thread.h"
+# include "vm/MutexIDs.h"
+# include "wasm/WasmSignalHandlers.h"
+
+namespace js {
+namespace jit {
+
+class JitActivation;
+class Simulator;
+class Redirection;
+class CachePage;
+class AutoLockSimulator;
+
+// When the SingleStepCallback is called, the simulator is about to execute
+// sim->get_pc() and the current machine state represents the completed
+// execution of the previous pc.
+typedef void (*SingleStepCallback)(void* arg, Simulator* sim, void* pc);
+
+// VFP rounding modes. See ARM DDI 0406B Page A2-29.
+enum VFPRoundingMode {
+ SimRN = 0 << 22, // Round to Nearest.
+ SimRP = 1 << 22, // Round towards Plus Infinity.
+ SimRM = 2 << 22, // Round towards Minus Infinity.
+ SimRZ = 3 << 22, // Round towards zero.
+
+ // Aliases.
+ kRoundToNearest = SimRN,
+ kRoundToPlusInf = SimRP,
+ kRoundToMinusInf = SimRM,
+ kRoundToZero = SimRZ
+};
+
+const uint32_t kVFPRoundingModeMask = 3 << 22;
+
+typedef int32_t Instr;
+class SimInstruction;
+
+// Per thread simulator state.
+class Simulator {
+ public:
+ friend class ArmDebugger;
+ enum Register {
+ no_reg = -1,
+ r0 = 0,
+ r1,
+ r2,
+ r3,
+ r4,
+ r5,
+ r6,
+ r7,
+ r8,
+ r9,
+ r10,
+ r11,
+ r12,
+ r13,
+ r14,
+ r15,
+ num_registers,
+ fp = 11,
+ ip = 12,
+ sp = 13,
+ lr = 14,
+ pc = 15,
+ s0 = 0,
+ s1,
+ s2,
+ s3,
+ s4,
+ s5,
+ s6,
+ s7,
+ s8,
+ s9,
+ s10,
+ s11,
+ s12,
+ s13,
+ s14,
+ s15,
+ s16,
+ s17,
+ s18,
+ s19,
+ s20,
+ s21,
+ s22,
+ s23,
+ s24,
+ s25,
+ s26,
+ s27,
+ s28,
+ s29,
+ s30,
+ s31,
+ num_s_registers = 32,
+ d0 = 0,
+ d1,
+ d2,
+ d3,
+ d4,
+ d5,
+ d6,
+ d7,
+ d8,
+ d9,
+ d10,
+ d11,
+ d12,
+ d13,
+ d14,
+ d15,
+ d16,
+ d17,
+ d18,
+ d19,
+ d20,
+ d21,
+ d22,
+ d23,
+ d24,
+ d25,
+ d26,
+ d27,
+ d28,
+ d29,
+ d30,
+ d31,
+ num_d_registers = 32,
+ q0 = 0,
+ q1,
+ q2,
+ q3,
+ q4,
+ q5,
+ q6,
+ q7,
+ q8,
+ q9,
+ q10,
+ q11,
+ q12,
+ q13,
+ q14,
+ q15,
+ num_q_registers = 16
+ };
+
+ // Returns nullptr on OOM.
+ static Simulator* Create();
+
+ static void Destroy(Simulator* simulator);
+
+ // Constructor/destructor are for internal use only; use the static methods
+ // above.
+ Simulator();
+ ~Simulator();
+
+ // The currently executing Simulator instance. Potentially there can be one
+ // for each native thread.
+ static Simulator* Current();
+
+ static uintptr_t StackLimit() { return Simulator::Current()->stackLimit(); }
+
+ // Disassemble some instructions starting at instr and print them
+ // on stdout. Useful for working within GDB after a MOZ_CRASH(),
+ // among other things.
+ //
+ // Typical use within a crashed instruction decoding method is simply:
+ //
+ // call Simulator::disassemble(instr, 1)
+ //
+ // or use one of the more convenient inline methods below.
+ static void disassemble(SimInstruction* instr, size_t n);
+
+ // Disassemble one instruction.
+ // "call disasm(instr)"
+ void disasm(SimInstruction* instr);
+
+ // Disassemble n instructions starting at instr.
+ // "call disasm(instr, 3)"
+ void disasm(SimInstruction* instr, size_t n);
+
+ // Skip backwards m instructions before starting, then disassemble n
+ // instructions.
+ // "call disasm(instr, 3, 7)"
+ void disasm(SimInstruction* instr, size_t m, size_t n);
+
+ uintptr_t* addressOfStackLimit();
+
+ // Accessors for register state. Reading the pc value adheres to the ARM
+ // architecture specification and is off by a 8 from the currently executing
+ // instruction.
+ void set_register(int reg, int32_t value);
+ int32_t get_register(int reg) const;
+ double get_double_from_register_pair(int reg);
+ void set_register_pair_from_double(int reg, double* value);
+ void set_dw_register(int dreg, const int* dbl);
+
+ // Support for VFP.
+ void get_d_register(int dreg, uint64_t* value);
+ void set_d_register(int dreg, const uint64_t* value);
+ void get_d_register(int dreg, uint32_t* value);
+ void set_d_register(int dreg, const uint32_t* value);
+ void get_q_register(int qreg, uint64_t* value);
+ void set_q_register(int qreg, const uint64_t* value);
+ void get_q_register(int qreg, uint32_t* value);
+ void set_q_register(int qreg, const uint32_t* value);
+ void set_s_register(int reg, unsigned int value);
+ unsigned int get_s_register(int reg) const;
+
+ void set_d_register_from_double(int dreg, const double& dbl) {
+ setVFPRegister<double, 2>(dreg, dbl);
+ }
+ void get_double_from_d_register(int dreg, double* out) {
+ getFromVFPRegister<double, 2>(dreg, out);
+ }
+ void set_s_register_from_float(int sreg, const float flt) {
+ setVFPRegister<float, 1>(sreg, flt);
+ }
+ void get_float_from_s_register(int sreg, float* out) {
+ getFromVFPRegister<float, 1>(sreg, out);
+ }
+ void set_s_register_from_sinteger(int sreg, const int sint) {
+ setVFPRegister<int, 1>(sreg, sint);
+ }
+ int get_sinteger_from_s_register(int sreg) {
+ int ret;
+ getFromVFPRegister<int, 1>(sreg, &ret);
+ return ret;
+ }
+
+ // Special case of set_register and get_register to access the raw PC value.
+ void set_pc(int32_t value);
+ int32_t get_pc() const;
+
+ template <typename T>
+ T get_pc_as() const {
+ return reinterpret_cast<T>(get_pc());
+ }
+
+ void enable_single_stepping(SingleStepCallback cb, void* arg);
+ void disable_single_stepping();
+
+ uintptr_t stackLimit() const;
+ bool overRecursed(uintptr_t newsp = 0) const;
+ bool overRecursedWithExtra(uint32_t extra) const;
+
+ // Executes ARM instructions until the PC reaches end_sim_pc.
+ template <bool EnableStopSimAt>
+ void execute();
+
+ // Sets up the simulator state and grabs the result on return.
+ int32_t call(uint8_t* entry, int argument_count, ...);
+
+ // Debugger input.
+ void setLastDebuggerInput(char* input);
+ char* lastDebuggerInput() { return lastDebuggerInput_; }
+
+ // Returns true if pc register contains one of the 'special_values' defined
+ // below (bad_lr, end_sim_pc).
+ bool has_bad_pc() const;
+
+ private:
+ enum special_values {
+ // Known bad pc value to ensure that the simulator does not execute
+ // without being properly setup.
+ bad_lr = -1,
+ // A pc value used to signal the simulator to stop execution. Generally
+ // the lr is set to this value on transition from native C code to
+ // simulated execution, so that the simulator can "return" to the native
+ // C code.
+ end_sim_pc = -2
+ };
+
+ // ForbidUnaligned means "always fault on unaligned access".
+ //
+ // AllowUnaligned means "allow the unaligned access if other conditions are
+ // met". The "other conditions" vary with the instruction: For all
+ // instructions the base condition is !HasAlignmentFault(), ie, the chip is
+ // configured to allow unaligned accesses. For instructions like VLD1
+ // there is an additional constraint that the alignment attribute in the
+ // instruction must be set to "default alignment".
+
+ enum UnalignedPolicy { ForbidUnaligned, AllowUnaligned };
+
+ bool init();
+
+ // Checks if the current instruction should be executed based on its
+ // condition bits.
+ inline bool conditionallyExecute(SimInstruction* instr);
+
+ // Helper functions to set the conditional flags in the architecture state.
+ void setNZFlags(int32_t val);
+ void setCFlag(bool val);
+ void setVFlag(bool val);
+ bool carryFrom(int32_t left, int32_t right, int32_t carry = 0);
+ bool borrowFrom(int32_t left, int32_t right);
+ bool overflowFrom(int32_t alu_out, int32_t left, int32_t right,
+ bool addition);
+
+ inline int getCarry() { return c_flag_ ? 1 : 0; };
+
+ // Support for VFP.
+ void compute_FPSCR_Flags(double val1, double val2);
+ void copy_FPSCR_to_APSR();
+ inline void canonicalizeNaN(double* value);
+ inline void canonicalizeNaN(float* value);
+
+ // Helper functions to decode common "addressing" modes
+ int32_t getShiftRm(SimInstruction* instr, bool* carry_out);
+ int32_t getImm(SimInstruction* instr, bool* carry_out);
+ int32_t processPU(SimInstruction* instr, int num_regs, int operand_size,
+ intptr_t* start_address, intptr_t* end_address);
+ void handleRList(SimInstruction* instr, bool load);
+ void handleVList(SimInstruction* inst);
+ void softwareInterrupt(SimInstruction* instr);
+
+ // Stop helper functions.
+ inline bool isStopInstruction(SimInstruction* instr);
+ inline bool isWatchedStop(uint32_t bkpt_code);
+ inline bool isEnabledStop(uint32_t bkpt_code);
+ inline void enableStop(uint32_t bkpt_code);
+ inline void disableStop(uint32_t bkpt_code);
+ inline void increaseStopCounter(uint32_t bkpt_code);
+ void printStopInfo(uint32_t code);
+
+ // Handle a wasm interrupt triggered by an async signal handler.
+ JS::ProfilingFrameIterator::RegisterState registerState();
+
+ // Handle any wasm faults, returning true if the fault was handled.
+ // This method is rather hot so inline the normal (no-wasm) case.
+ bool MOZ_ALWAYS_INLINE handleWasmSegFault(int32_t addr, unsigned numBytes) {
+ if (MOZ_LIKELY(!wasm::CodeExists)) {
+ return false;
+ }
+
+ uint8_t* newPC;
+ if (!wasm::MemoryAccessTraps(registerState(), (uint8_t*)addr, numBytes,
+ &newPC)) {
+ return false;
+ }
+
+ set_pc(int32_t(newPC));
+ return true;
+ }
+
+ // Read and write memory.
+ inline uint8_t readBU(int32_t addr);
+ inline int8_t readB(int32_t addr);
+ inline void writeB(int32_t addr, uint8_t value);
+ inline void writeB(int32_t addr, int8_t value);
+
+ inline uint8_t readExBU(int32_t addr);
+ inline int32_t writeExB(int32_t addr, uint8_t value);
+
+ inline uint16_t readHU(int32_t addr, SimInstruction* instr);
+ inline int16_t readH(int32_t addr, SimInstruction* instr);
+ // Note: Overloaded on the sign of the value.
+ inline void writeH(int32_t addr, uint16_t value, SimInstruction* instr);
+ inline void writeH(int32_t addr, int16_t value, SimInstruction* instr);
+
+ inline uint16_t readExHU(int32_t addr, SimInstruction* instr);
+ inline int32_t writeExH(int32_t addr, uint16_t value, SimInstruction* instr);
+
+ inline int readW(int32_t addr, SimInstruction* instr,
+ UnalignedPolicy f = ForbidUnaligned);
+ inline void writeW(int32_t addr, int value, SimInstruction* instr,
+ UnalignedPolicy f = ForbidUnaligned);
+
+ inline uint64_t readQ(int32_t addr, SimInstruction* instr,
+ UnalignedPolicy f = ForbidUnaligned);
+ inline void writeQ(int32_t addr, uint64_t value, SimInstruction* instr,
+ UnalignedPolicy f = ForbidUnaligned);
+
+ inline int readExW(int32_t addr, SimInstruction* instr);
+ inline int writeExW(int32_t addr, int value, SimInstruction* instr);
+
+ int32_t* readDW(int32_t addr);
+ void writeDW(int32_t addr, int32_t value1, int32_t value2);
+
+ int32_t readExDW(int32_t addr, int32_t* hibits);
+ int32_t writeExDW(int32_t addr, int32_t value1, int32_t value2);
+
+ // Executing is handled based on the instruction type.
+ // Both type 0 and type 1 rolled into one.
+ void decodeType01(SimInstruction* instr);
+ void decodeType2(SimInstruction* instr);
+ void decodeType3(SimInstruction* instr);
+ void decodeType4(SimInstruction* instr);
+ void decodeType5(SimInstruction* instr);
+ void decodeType6(SimInstruction* instr);
+ void decodeType7(SimInstruction* instr);
+
+ // Support for VFP.
+ void decodeTypeVFP(SimInstruction* instr);
+ void decodeType6CoprocessorIns(SimInstruction* instr);
+ void decodeSpecialCondition(SimInstruction* instr);
+
+ void decodeVMOVBetweenCoreAndSinglePrecisionRegisters(SimInstruction* instr);
+ void decodeVCMP(SimInstruction* instr);
+ void decodeVCVTBetweenDoubleAndSingle(SimInstruction* instr);
+ void decodeVCVTBetweenFloatingPointAndInteger(SimInstruction* instr);
+ void decodeVCVTBetweenFloatingPointAndIntegerFrac(SimInstruction* instr);
+
+ // Support for some system functions.
+ void decodeType7CoprocessorIns(SimInstruction* instr);
+
+ // Executes one instruction.
+ void instructionDecode(SimInstruction* instr);
+
+ public:
+ static int64_t StopSimAt;
+
+ // For testing the MoveResolver code, a MoveResolver is set up, and
+ // the VFP registers are loaded with pre-determined values,
+ // then the sequence of code is simulated. In order to test this with the
+ // simulator, the callee-saved registers can't be trashed. This flag
+ // disables that feature.
+ bool skipCalleeSavedRegsCheck;
+
+ // Runtime call support.
+ static void* RedirectNativeFunction(void* nativeFunction,
+ ABIFunctionType type);
+
+ private:
+ // Handle arguments and return value for runtime FP functions.
+ void getFpArgs(double* x, double* y, int32_t* z);
+ void getFpFromStack(int32_t* stack, double* x1);
+ void setCallResultDouble(double result);
+ void setCallResultFloat(float result);
+ void setCallResult(int64_t res);
+ void scratchVolatileRegisters(bool scratchFloat = true);
+
+ template <class ReturnType, int register_size>
+ void getFromVFPRegister(int reg_index, ReturnType* out);
+
+ template <class InputType, int register_size>
+ void setVFPRegister(int reg_index, const InputType& value);
+
+ void callInternal(uint8_t* entry);
+
+ // Architecture state.
+ // Saturating instructions require a Q flag to indicate saturation.
+ // There is currently no way to read the CPSR directly, and thus read the Q
+ // flag, so this is left unimplemented.
+ int32_t registers_[16];
+ bool n_flag_;
+ bool z_flag_;
+ bool c_flag_;
+ bool v_flag_;
+
+ // VFP architecture state.
+ uint32_t vfp_registers_[num_d_registers * 2];
+ bool n_flag_FPSCR_;
+ bool z_flag_FPSCR_;
+ bool c_flag_FPSCR_;
+ bool v_flag_FPSCR_;
+
+ // VFP rounding mode. See ARM DDI 0406B Page A2-29.
+ VFPRoundingMode FPSCR_rounding_mode_;
+ bool FPSCR_default_NaN_mode_;
+
+ // VFP FP exception flags architecture state.
+ bool inv_op_vfp_flag_;
+ bool div_zero_vfp_flag_;
+ bool overflow_vfp_flag_;
+ bool underflow_vfp_flag_;
+ bool inexact_vfp_flag_;
+
+ // Simulator support.
+ char* stack_;
+ uintptr_t stackLimit_;
+ bool pc_modified_;
+ int64_t icount_;
+
+ // Debugger input.
+ char* lastDebuggerInput_;
+
+ // Registered breakpoints.
+ SimInstruction* break_pc_;
+ Instr break_instr_;
+
+ // Single-stepping support
+ bool single_stepping_;
+ SingleStepCallback single_step_callback_;
+ void* single_step_callback_arg_;
+
+ // A stop is watched if its code is less than kNumOfWatchedStops.
+ // Only watched stops support enabling/disabling and the counter feature.
+ static const uint32_t kNumOfWatchedStops = 256;
+
+ // Breakpoint is disabled if bit 31 is set.
+ static const uint32_t kStopDisabledBit = 1 << 31;
+
+ // A stop is enabled, meaning the simulator will stop when meeting the
+ // instruction, if bit 31 of watched_stops_[code].count is unset.
+ // The value watched_stops_[code].count & ~(1 << 31) indicates how many times
+ // the breakpoint was hit or gone through.
+ struct StopCountAndDesc {
+ uint32_t count;
+ char* desc;
+ };
+ StopCountAndDesc watched_stops_[kNumOfWatchedStops];
+
+ public:
+ int64_t icount() { return icount_; }
+
+ private:
+ // Exclusive access monitor
+ void exclusiveMonitorSet(uint64_t value);
+ uint64_t exclusiveMonitorGetAndClear(bool* held);
+ void exclusiveMonitorClear();
+
+ bool exclusiveMonitorHeld_;
+ uint64_t exclusiveMonitor_;
+};
+
+// Process wide simulator state.
+class SimulatorProcess {
+ friend class Redirection;
+ friend class AutoLockSimulatorCache;
+
+ private:
+ // ICache checking.
+ struct ICacheHasher {
+ typedef void* Key;
+ typedef void* Lookup;
+ static HashNumber hash(const Lookup& l);
+ static bool match(const Key& k, const Lookup& l);
+ };
+
+ public:
+ typedef HashMap<void*, CachePage*, ICacheHasher, SystemAllocPolicy> ICacheMap;
+
+ static mozilla::Atomic<size_t, mozilla::ReleaseAcquire>
+ ICacheCheckingDisableCount;
+ static void FlushICache(void* start, size_t size);
+
+ static void checkICacheLocked(SimInstruction* instr);
+
+ static bool initialize() {
+ singleton_ = js_new<SimulatorProcess>();
+ return singleton_;
+ }
+ static void destroy() {
+ js_delete(singleton_);
+ singleton_ = nullptr;
+ }
+
+ SimulatorProcess();
+ ~SimulatorProcess();
+
+ private:
+ static SimulatorProcess* singleton_;
+
+ // This lock creates a critical section around 'redirection_' and
+ // 'icache_', which are referenced both by the execution engine
+ // and by the off-thread compiler (see Redirection::Get in the cpp file).
+ Mutex cacheLock_ MOZ_UNANNOTATED;
+
+ Redirection* redirection_;
+ ICacheMap icache_;
+
+ public:
+ static ICacheMap& icache() {
+ // Technically we need the lock to access the innards of the
+ // icache, not to take its address, but the latter condition
+ // serves as a useful complement to the former.
+ singleton_->cacheLock_.assertOwnedByCurrentThread();
+ return singleton_->icache_;
+ }
+
+ static Redirection* redirection() {
+ singleton_->cacheLock_.assertOwnedByCurrentThread();
+ return singleton_->redirection_;
+ }
+
+ static void setRedirection(js::jit::Redirection* redirection) {
+ singleton_->cacheLock_.assertOwnedByCurrentThread();
+ singleton_->redirection_ = redirection;
+ }
+};
+
+} // namespace jit
+} // namespace js
+
+#endif /* JS_SIMULATOR_ARM */
+
+#endif /* jit_arm_Simulator_arm_h */