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Diffstat (limited to 'layout/style/test/test_animations_effect_timing_duration.html')
-rw-r--r-- | layout/style/test/test_animations_effect_timing_duration.html | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/layout/style/test/test_animations_effect_timing_duration.html b/layout/style/test/test_animations_effect_timing_duration.html new file mode 100644 index 0000000000..7b3c443669 --- /dev/null +++ b/layout/style/test/test_animations_effect_timing_duration.html @@ -0,0 +1,81 @@ +<!DOCTYPE html> +<html> +<head> + <title> + Test for animation.effect.updateTiming({ duration }) on compositor + animations + </title> + <script src="/tests/SimpleTest/SimpleTest.js"></script> + <script src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript" src="animation_utils.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"> + <style type="text/css"> + @keyframes anim { + 0% { transform: translate(0px) } + 100% { transform: translate(100px) } + } + .target { + /* The animation target needs geometry in order to qualify for OMTA */ + width: 100px; + height: 100px; + background-color: white; + } + </style> +</head> +<body> +<div id="display"></div> +<script type="application/javascript"> +"use strict"; + +SimpleTest.waitForExplicitFinish(); + +runOMTATest(function() { + runAllAsyncAnimTests().then(SimpleTest.finish); +}, SimpleTest.finish, SpecialPowers); + +addAsyncAnimTest(async function() { + var [ div ] = new_div(""); + var animation = div.animate( + [ { transform: 'translate(0px)', easing: "steps(2, start)" }, + { transform: 'translate(100px)' } ], 4000); + await waitForPaints(); + + advance_clock(500); + omta_is(div, "transform", { tx: 50 }, RunningOn.Compositor, + "Animation is running on compositor"); + animation.effect.updateTiming({ duration: 2000 }); + // Setter of timing option should set up the changes to animations for the + // next layer transaction but it won't schedule a paint immediately so we need + // to tick the refresh driver before we can wait on the next paint. + advance_clock(0); + + await waitForPaints(); + omta_is(div, "transform", { tx: 50 }, RunningOn.Compositor, + "Animation remains on compositor"); + + advance_clock(1000); + omta_is(div, "transform", { tx: 100 }, RunningOn.Compositor, + "Animation is updated on compositor"); + + done_div(); +}); + +addAsyncAnimTest(async function() { + var [ div ] = new_div(""); + var animation = div.animate( + [ { transform: 'translate(0px)', easing: "steps(2, end)" }, + { transform: 'translate(100px)' } ], 4000); + await waitForPaints(); + + advance_clock(1000); + animation.effect.updateTiming({ duration: 2000 }); + advance_clock(0); + await waitForPaints(); + omta_is(div, "transform", { tx: 50 }, RunningOn.Compositor, + "Animation is running on compositor"); + done_div(); +}) + +</script> +</body> +</html> |