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Diffstat (limited to 'layout/style/test/test_animations_effect_timing_enddelay.html')
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diff --git a/layout/style/test/test_animations_effect_timing_enddelay.html b/layout/style/test/test_animations_effect_timing_enddelay.html new file mode 100644 index 0000000000..ad018f6373 --- /dev/null +++ b/layout/style/test/test_animations_effect_timing_enddelay.html @@ -0,0 +1,141 @@ +<!DOCTYPE html> +<html> +<head> + <title> + Test for animation.effect.updateTiming({ endDelay }) on compositor + animations + </title> + <script src="/tests/SimpleTest/SimpleTest.js"></script> + <script src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript" src="animation_utils.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"> + <style type="text/css"> + .target { + /* The animation target needs geometry in order to qualify for OMTA */ + width: 100px; + height: 100px; + background-color: white; + } + </style> +</head> +<body> +<div id="display"></div> +<script type="application/javascript"> +"use strict"; + +SimpleTest.waitForExplicitFinish(); + +runOMTATest(function() { + runAllAsyncAnimTests().then(SimpleTest.finish); +}, SimpleTest.finish, SpecialPowers); + +addAsyncAnimTest(async function() { + var [ div ] = new_div(""); + var animation = div.animate( + [ { transform: 'translate(0px)' }, { transform: 'translate(100px)' } ], + { duration: 1000, fill: 'none' }); + await waitForPaints(); + + advance_clock(100); + omta_is(div, "transform", { tx: 10 }, RunningOn.Compositor, + "Animation is running on compositor"); + animation.effect.updateTiming({ endDelay: 1000 }); + + await waitForPaints(); + omta_is(div, "transform", { tx: 10 }, RunningOn.Compositor, + "Animation remains on compositor when endDelay is changed"); + + advance_clock(1000); + await waitForPaints(); + omta_is(div, "transform", { tx: 0 }, RunningOn.MainThread, + "Animation is updated on main thread"); + + done_div(); +}); + +addAsyncAnimTest(async function() { + var [ div ] = new_div(""); + var animation = div.animate( + [ { transform: 'translate(0px)' }, { transform: 'translate(100px)' } ], + { duration: 1000, endDelay: -500, fill: 'none' }); + await waitForPaints(); + + advance_clock(400); + await waitForPaints(); + omta_is(div, "transform", { tx: 40 }, RunningOn.Compositor, + "Animation is updated on compositor " + + "duration 1000, endDelay -500, fill none, current time 400"); + + advance_clock(100); + await waitForPaints(); + omta_is(div, "transform", { tx: 0 }, RunningOn.MainThread, + "Animation is updated on main thread " + + "duration 1000, endDelay -500, fill none, current time 500"); + + advance_clock(400); + await waitForPaints(); + omta_is(div, "transform", { tx: 0 }, RunningOn.MainThread, + "Animation is updated on main thread " + + "duration 1000, endDelay -500, fill none, current time 900"); + + advance_clock(100); + await waitForPaints(); + omta_is(div, "transform", { tx: 0 }, RunningOn.MainThread, + "Animation is updated on main thread " + + "duration 1000, endDelay -500, fill none, current time 1000"); + + done_div(); +}); + +addAsyncAnimTest(async function() { + var [ div ] = new_div(""); + var animation = div.animate( + [ { transform: 'translate(0px)' }, { transform: 'translate(100px)' } ], + { duration: 1000, endDelay: 1000, fill: 'forwards' }); + await waitForPaints(); + + advance_clock(1500); + await waitForPaints(); + omta_is(div, "transform", { tx: 100 }, RunningOn.Compositor, + "The end delay is performed on the compositor thread"); + + done_div(); +}); + +addAsyncAnimTest(async function() { + var [ div ] = new_div(""); + var animation = div.animate( + [ { transform: 'translate(0px)' }, { transform: 'translate(100px)' } ], + { duration: 1000, endDelay: -500, fill: 'forwards' }); + await waitForPaints(); + + advance_clock(400); + await waitForPaints(); + omta_is(div, "transform", { tx: 40 }, RunningOn.Compositor, + "Animation is updated on compositor " + + "duration 1000, endDelay -500, fill forwards, current time 400"); + + advance_clock(100); + await waitForPaints(); + omta_is(div, "transform", { tx: 50 }, RunningOn.MainThread, + "Animation is updated on main thread " + + "duration 1000, endDelay -500, fill forwards, current time 500"); + + advance_clock(400); + await waitForPaints(); + omta_is(div, "transform", { tx: 50 }, RunningOn.MainThread, + "Animation is updated on main thread " + + "duration 1000, endDelay -500, fill forwards, current time 900"); + + advance_clock(100); + await waitForPaints(); + omta_is(div, "transform", { tx: 50 }, RunningOn.MainThread, + "Animation is updated on main thread " + + "duration 1000, endDelay -500, fill forwards, current time 1000"); + + done_div(); +}); + +</script> +</body> +</html> |