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+<!DOCTYPE html>
+<html>
+<head>
+ <title>
+ Test for animation.effect.updateTiming({ endDelay }) on compositor
+ animations
+ </title>
+ <script src="/tests/SimpleTest/SimpleTest.js"></script>
+ <script src="/tests/SimpleTest/paint_listener.js"></script>
+ <script type="application/javascript" src="animation_utils.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css">
+ <style type="text/css">
+ .target {
+ /* The animation target needs geometry in order to qualify for OMTA */
+ width: 100px;
+ height: 100px;
+ background-color: white;
+ }
+ </style>
+</head>
+<body>
+<div id="display"></div>
+<script type="application/javascript">
+"use strict";
+
+SimpleTest.waitForExplicitFinish();
+
+runOMTATest(function() {
+ runAllAsyncAnimTests().then(SimpleTest.finish);
+}, SimpleTest.finish, SpecialPowers);
+
+addAsyncAnimTest(async function() {
+ var [ div ] = new_div("");
+ var animation = div.animate(
+ [ { transform: 'translate(0px)' }, { transform: 'translate(100px)' } ],
+ { duration: 1000, fill: 'none' });
+ await waitForPaints();
+
+ advance_clock(100);
+ omta_is(div, "transform", { tx: 10 }, RunningOn.Compositor,
+ "Animation is running on compositor");
+ animation.effect.updateTiming({ endDelay: 1000 });
+
+ await waitForPaints();
+ omta_is(div, "transform", { tx: 10 }, RunningOn.Compositor,
+ "Animation remains on compositor when endDelay is changed");
+
+ advance_clock(1000);
+ await waitForPaints();
+ omta_is(div, "transform", { tx: 0 }, RunningOn.MainThread,
+ "Animation is updated on main thread");
+
+ done_div();
+});
+
+addAsyncAnimTest(async function() {
+ var [ div ] = new_div("");
+ var animation = div.animate(
+ [ { transform: 'translate(0px)' }, { transform: 'translate(100px)' } ],
+ { duration: 1000, endDelay: -500, fill: 'none' });
+ await waitForPaints();
+
+ advance_clock(400);
+ await waitForPaints();
+ omta_is(div, "transform", { tx: 40 }, RunningOn.Compositor,
+ "Animation is updated on compositor " +
+ "duration 1000, endDelay -500, fill none, current time 400");
+
+ advance_clock(100);
+ await waitForPaints();
+ omta_is(div, "transform", { tx: 0 }, RunningOn.MainThread,
+ "Animation is updated on main thread " +
+ "duration 1000, endDelay -500, fill none, current time 500");
+
+ advance_clock(400);
+ await waitForPaints();
+ omta_is(div, "transform", { tx: 0 }, RunningOn.MainThread,
+ "Animation is updated on main thread " +
+ "duration 1000, endDelay -500, fill none, current time 900");
+
+ advance_clock(100);
+ await waitForPaints();
+ omta_is(div, "transform", { tx: 0 }, RunningOn.MainThread,
+ "Animation is updated on main thread " +
+ "duration 1000, endDelay -500, fill none, current time 1000");
+
+ done_div();
+});
+
+addAsyncAnimTest(async function() {
+ var [ div ] = new_div("");
+ var animation = div.animate(
+ [ { transform: 'translate(0px)' }, { transform: 'translate(100px)' } ],
+ { duration: 1000, endDelay: 1000, fill: 'forwards' });
+ await waitForPaints();
+
+ advance_clock(1500);
+ await waitForPaints();
+ omta_is(div, "transform", { tx: 100 }, RunningOn.Compositor,
+ "The end delay is performed on the compositor thread");
+
+ done_div();
+});
+
+addAsyncAnimTest(async function() {
+ var [ div ] = new_div("");
+ var animation = div.animate(
+ [ { transform: 'translate(0px)' }, { transform: 'translate(100px)' } ],
+ { duration: 1000, endDelay: -500, fill: 'forwards' });
+ await waitForPaints();
+
+ advance_clock(400);
+ await waitForPaints();
+ omta_is(div, "transform", { tx: 40 }, RunningOn.Compositor,
+ "Animation is updated on compositor " +
+ "duration 1000, endDelay -500, fill forwards, current time 400");
+
+ advance_clock(100);
+ await waitForPaints();
+ omta_is(div, "transform", { tx: 50 }, RunningOn.MainThread,
+ "Animation is updated on main thread " +
+ "duration 1000, endDelay -500, fill forwards, current time 500");
+
+ advance_clock(400);
+ await waitForPaints();
+ omta_is(div, "transform", { tx: 50 }, RunningOn.MainThread,
+ "Animation is updated on main thread " +
+ "duration 1000, endDelay -500, fill forwards, current time 900");
+
+ advance_clock(100);
+ await waitForPaints();
+ omta_is(div, "transform", { tx: 50 }, RunningOn.MainThread,
+ "Animation is updated on main thread " +
+ "duration 1000, endDelay -500, fill forwards, current time 1000");
+
+ done_div();
+});
+
+</script>
+</body>
+</html>