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+<!doctype html>
+<html>
+<head>
+ <meta charset=utf-8>
+ <title>Test for Animation.reverse() on compositor animations</title>
+ <script src="/tests/SimpleTest/SimpleTest.js"></script>
+ <script src="/tests/SimpleTest/paint_listener.js"></script>
+ <script type="application/javascript" src="animation_utils.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css">
+ <style type="text/css">
+ @keyframes anim {
+ 0% { transform: translate(0px) }
+ 100% { transform: translate(100px) }
+ }
+ .target {
+ /* The animation target needs geometry in order to qualify for OMTA */
+ width: 100px;
+ height: 100px;
+ background-color: white;
+ }
+ </style>
+</head>
+<body>
+<div id="display"></div>
+<script type="application/javascript">
+"use strict";
+
+SimpleTest.waitForExplicitFinish();
+
+runOMTATest(function() {
+ runAllAsyncAnimTests().then(SimpleTest.finish);
+}, SimpleTest.finish, SpecialPowers);
+
+addAsyncAnimTest(async function() {
+ var [ div, cs ] = new_div("animation: anim 10s linear");
+ const animation = div.getAnimations()[0];
+
+ // Animation is initially running on compositor
+ await waitForPaintsFlushed();
+ advance_clock(5000);
+ omta_is(div, 'transform', { tx: 50 }, RunningOn.Compositor,
+ 'Animation is initally animating on compositor');
+
+ // Reverse animation
+ animation.reverse();
+
+ // At this point the playbackRate has changed but the transform will
+ // not have changed.
+ await waitForPaints();
+ omta_is(div, 'transform', { tx: 50 }, RunningOn.Compositor,
+ 'Animation value does not change after being reversed');
+
+ // However, we should still have sent a layer transaction to update the
+ // playbackRate on the compositor so that on the next tick we advance
+ // in the right direction.
+ advance_clock(1000);
+ omta_is(div, 'transform', { tx: 40 }, RunningOn.Compositor,
+ 'Animation proceeds in reverse direction');
+
+ done_div();
+});
+</script>
+</body>
+</html>