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Diffstat (limited to 'layout/style/test/test_animations_reverse.html')
-rw-r--r-- | layout/style/test/test_animations_reverse.html | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/layout/style/test/test_animations_reverse.html b/layout/style/test/test_animations_reverse.html new file mode 100644 index 0000000000..93ff8c37a9 --- /dev/null +++ b/layout/style/test/test_animations_reverse.html @@ -0,0 +1,64 @@ +<!doctype html> +<html> +<head> + <meta charset=utf-8> + <title>Test for Animation.reverse() on compositor animations</title> + <script src="/tests/SimpleTest/SimpleTest.js"></script> + <script src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript" src="animation_utils.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"> + <style type="text/css"> + @keyframes anim { + 0% { transform: translate(0px) } + 100% { transform: translate(100px) } + } + .target { + /* The animation target needs geometry in order to qualify for OMTA */ + width: 100px; + height: 100px; + background-color: white; + } + </style> +</head> +<body> +<div id="display"></div> +<script type="application/javascript"> +"use strict"; + +SimpleTest.waitForExplicitFinish(); + +runOMTATest(function() { + runAllAsyncAnimTests().then(SimpleTest.finish); +}, SimpleTest.finish, SpecialPowers); + +addAsyncAnimTest(async function() { + var [ div, cs ] = new_div("animation: anim 10s linear"); + const animation = div.getAnimations()[0]; + + // Animation is initially running on compositor + await waitForPaintsFlushed(); + advance_clock(5000); + omta_is(div, 'transform', { tx: 50 }, RunningOn.Compositor, + 'Animation is initally animating on compositor'); + + // Reverse animation + animation.reverse(); + + // At this point the playbackRate has changed but the transform will + // not have changed. + await waitForPaints(); + omta_is(div, 'transform', { tx: 50 }, RunningOn.Compositor, + 'Animation value does not change after being reversed'); + + // However, we should still have sent a layer transaction to update the + // playbackRate on the compositor so that on the next tick we advance + // in the right direction. + advance_clock(1000); + omta_is(div, 'transform', { tx: 40 }, RunningOn.Compositor, + 'Animation proceeds in reverse direction'); + + done_div(); +}); +</script> +</body> +</html> |