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+//////////////////////////////////////////////////////////////////////////////
+///
+/// SoundTouch - main class for tempo/pitch/rate adjusting routines.
+///
+/// Notes:
+/// - Initialize the SoundTouch object instance by setting up the sound stream
+/// parameters with functions 'setSampleRate' and 'setChannels', then set
+/// desired tempo/pitch/rate settings with the corresponding functions.
+///
+/// - The SoundTouch class behaves like a first-in-first-out pipeline: The
+/// samples that are to be processed are fed into one of the pipe by calling
+/// function 'putSamples', while the ready processed samples can be read
+/// from the other end of the pipeline with function 'receiveSamples'.
+///
+/// - The SoundTouch processing classes require certain sized 'batches' of
+/// samples in order to process the sound. For this reason the classes buffer
+/// incoming samples until there are enough of samples available for
+/// processing, then they carry out the processing step and consequently
+/// make the processed samples available for outputting.
+///
+/// - For the above reason, the processing routines introduce a certain
+/// 'latency' between the input and output, so that the samples input to
+/// SoundTouch may not be immediately available in the output, and neither
+/// the amount of outputtable samples may not immediately be in direct
+/// relationship with the amount of previously input samples.
+///
+/// - The tempo/pitch/rate control parameters can be altered during processing.
+/// Please notice though that they aren't currently protected by semaphores,
+/// so in multi-thread application external semaphore protection may be
+/// required.
+///
+/// - This class utilizes classes 'TDStretch' for tempo change (without modifying
+/// pitch) and 'RateTransposer' for changing the playback rate (that is, both
+/// tempo and pitch in the same ratio) of the sound. The third available control
+/// 'pitch' (change pitch but maintain tempo) is produced by a combination of
+/// combining the two other controls.
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#include <assert.h>
+#include <stdlib.h>
+#include <memory.h>
+#include <math.h>
+#include <stdio.h>
+
+#include "SoundTouch.h"
+#include "TDStretch.h"
+#include "RateTransposer.h"
+#include "cpu_detect.h"
+
+using namespace soundtouch;
+
+/// test if two floating point numbers are equal
+#define TEST_FLOAT_EQUAL(a, b) (fabs(a - b) < 1e-10)
+
+
+/// Print library version string for autoconf
+extern "C" void soundtouch_ac_test()
+{
+ printf("SoundTouch Version: %s\n",SOUNDTOUCH_VERSION);
+}
+
+
+SoundTouch::SoundTouch()
+{
+ // Initialize rate transposer and tempo changer instances
+
+ pRateTransposer = new RateTransposer();
+ pTDStretch = TDStretch::newInstance();
+
+ setOutPipe(pTDStretch);
+
+ rate = tempo = 0;
+
+ virtualPitch =
+ virtualRate =
+ virtualTempo = 1.0;
+
+ calcEffectiveRateAndTempo();
+
+ samplesExpectedOut = 0;
+ samplesOutput = 0;
+
+ channels = 0;
+ bSrateSet = false;
+}
+
+
+SoundTouch::~SoundTouch()
+{
+ delete pRateTransposer;
+ delete pTDStretch;
+}
+
+
+/// Get SoundTouch library version string
+const char *SoundTouch::getVersionString()
+{
+ static const char *_version = SOUNDTOUCH_VERSION;
+
+ return _version;
+}
+
+
+/// Get SoundTouch library version Id
+uint SoundTouch::getVersionId()
+{
+ return SOUNDTOUCH_VERSION_ID;
+}
+
+
+// Sets the number of channels, 1 = mono, 2 = stereo
+void SoundTouch::setChannels(uint numChannels)
+{
+ if (!verifyNumberOfChannels(numChannels)) return;
+
+ channels = numChannels;
+ pRateTransposer->setChannels((int)numChannels);
+ pTDStretch->setChannels((int)numChannels);
+}
+
+
+// Sets new rate control value. Normal rate = 1.0, smaller values
+// represent slower rate, larger faster rates.
+void SoundTouch::setRate(double newRate)
+{
+ virtualRate = newRate;
+ calcEffectiveRateAndTempo();
+}
+
+
+// Sets new rate control value as a difference in percents compared
+// to the original rate (-50 .. +100 %)
+void SoundTouch::setRateChange(double newRate)
+{
+ virtualRate = 1.0 + 0.01 * newRate;
+ calcEffectiveRateAndTempo();
+}
+
+
+// Sets new tempo control value. Normal tempo = 1.0, smaller values
+// represent slower tempo, larger faster tempo.
+void SoundTouch::setTempo(double newTempo)
+{
+ virtualTempo = newTempo;
+ calcEffectiveRateAndTempo();
+}
+
+
+// Sets new tempo control value as a difference in percents compared
+// to the original tempo (-50 .. +100 %)
+void SoundTouch::setTempoChange(double newTempo)
+{
+ virtualTempo = 1.0 + 0.01 * newTempo;
+ calcEffectiveRateAndTempo();
+}
+
+
+// Sets new pitch control value. Original pitch = 1.0, smaller values
+// represent lower pitches, larger values higher pitch.
+void SoundTouch::setPitch(double newPitch)
+{
+ virtualPitch = newPitch;
+ calcEffectiveRateAndTempo();
+}
+
+
+// Sets pitch change in octaves compared to the original pitch
+// (-1.00 .. +1.00)
+void SoundTouch::setPitchOctaves(double newPitch)
+{
+ virtualPitch = exp(0.69314718056 * newPitch);
+ calcEffectiveRateAndTempo();
+}
+
+
+// Sets pitch change in semi-tones compared to the original pitch
+// (-12 .. +12)
+void SoundTouch::setPitchSemiTones(int newPitch)
+{
+ setPitchOctaves((double)newPitch / 12.0);
+}
+
+
+void SoundTouch::setPitchSemiTones(double newPitch)
+{
+ setPitchOctaves(newPitch / 12.0);
+}
+
+
+// Calculates 'effective' rate and tempo values from the
+// nominal control values.
+void SoundTouch::calcEffectiveRateAndTempo()
+{
+ double oldTempo = tempo;
+ double oldRate = rate;
+
+ tempo = virtualTempo / virtualPitch;
+ rate = virtualPitch * virtualRate;
+
+ if (!TEST_FLOAT_EQUAL(rate,oldRate)) pRateTransposer->setRate(rate);
+ if (!TEST_FLOAT_EQUAL(tempo, oldTempo)) pTDStretch->setTempo(tempo);
+
+#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
+ if (rate <= 1.0f)
+ {
+ if (output != pTDStretch)
+ {
+ FIFOSamplePipe *tempoOut;
+
+ assert(output == pRateTransposer);
+ // move samples in the current output buffer to the output of pTDStretch
+ tempoOut = pTDStretch->getOutput();
+ tempoOut->moveSamples(*output);
+ // move samples in pitch transposer's store buffer to tempo changer's input
+ // deprecated : pTDStretch->moveSamples(*pRateTransposer->getStore());
+
+ output = pTDStretch;
+ }
+ }
+ else
+#endif
+ {
+ if (output != pRateTransposer)
+ {
+ FIFOSamplePipe *transOut;
+
+ assert(output == pTDStretch);
+ // move samples in the current output buffer to the output of pRateTransposer
+ transOut = pRateTransposer->getOutput();
+ transOut->moveSamples(*output);
+ // move samples in tempo changer's input to pitch transposer's input
+ pRateTransposer->moveSamples(*pTDStretch->getInput());
+
+ output = pRateTransposer;
+ }
+ }
+}
+
+
+// Sets sample rate.
+void SoundTouch::setSampleRate(uint srate)
+{
+ // set sample rate, leave other tempo changer parameters as they are.
+ pTDStretch->setParameters((int)srate);
+ bSrateSet = true;
+}
+
+
+// Adds 'numSamples' pcs of samples from the 'samples' memory position into
+// the input of the object.
+void SoundTouch::putSamples(const SAMPLETYPE *samples, uint nSamples)
+{
+ if (bSrateSet == false)
+ {
+ ST_THROW_RT_ERROR("SoundTouch : Sample rate not defined");
+ }
+ else if (channels == 0)
+ {
+ ST_THROW_RT_ERROR("SoundTouch : Number of channels not defined");
+ }
+
+ // accumulate how many samples are expected out from processing, given the current
+ // processing setting
+ samplesExpectedOut += (double)nSamples / ((double)rate * (double)tempo);
+
+#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
+ if (rate <= 1.0f)
+ {
+ // transpose the rate down, output the transposed sound to tempo changer buffer
+ assert(output == pTDStretch);
+ pRateTransposer->putSamples(samples, nSamples);
+ pTDStretch->moveSamples(*pRateTransposer);
+ }
+ else
+#endif
+ {
+ // evaluate the tempo changer, then transpose the rate up,
+ assert(output == pRateTransposer);
+ pTDStretch->putSamples(samples, nSamples);
+ pRateTransposer->moveSamples(*pTDStretch);
+ }
+}
+
+
+// Flushes the last samples from the processing pipeline to the output.
+// Clears also the internal processing buffers.
+//
+// Note: This function is meant for extracting the last samples of a sound
+// stream. This function may introduce additional blank samples in the end
+// of the sound stream, and thus it's not recommended to call this function
+// in the middle of a sound stream.
+void SoundTouch::flush()
+{
+ int i;
+ int numStillExpected;
+ SAMPLETYPE *buff = new SAMPLETYPE[128 * channels];
+
+ // how many samples are still expected to output
+ numStillExpected = (int)((long)(samplesExpectedOut + 0.5) - samplesOutput);
+ if (numStillExpected < 0) numStillExpected = 0;
+
+ memset(buff, 0, 128 * channels * sizeof(SAMPLETYPE));
+ // "Push" the last active samples out from the processing pipeline by
+ // feeding blank samples into the processing pipeline until new,
+ // processed samples appear in the output (not however, more than
+ // 24ksamples in any case)
+ for (i = 0; (numStillExpected > (int)numSamples()) && (i < 200); i ++)
+ {
+ putSamples(buff, 128);
+ }
+
+ adjustAmountOfSamples(numStillExpected);
+
+ delete[] buff;
+
+ // Clear input buffers
+ pTDStretch->clearInput();
+ // yet leave the output intouched as that's where the
+ // flushed samples are!
+}
+
+
+// Changes a setting controlling the processing system behaviour. See the
+// 'SETTING_...' defines for available setting ID's.
+bool SoundTouch::setSetting(int settingId, int value)
+{
+ int sampleRate, sequenceMs, seekWindowMs, overlapMs;
+
+ // read current tdstretch routine parameters
+ pTDStretch->getParameters(&sampleRate, &sequenceMs, &seekWindowMs, &overlapMs);
+
+ switch (settingId)
+ {
+ case SETTING_USE_AA_FILTER :
+ // enables / disabless anti-alias filter
+ pRateTransposer->enableAAFilter((value != 0) ? true : false);
+ return true;
+
+ case SETTING_AA_FILTER_LENGTH :
+ // sets anti-alias filter length
+ pRateTransposer->getAAFilter()->setLength(value);
+ return true;
+
+ case SETTING_USE_QUICKSEEK :
+ // enables / disables tempo routine quick seeking algorithm
+ pTDStretch->enableQuickSeek((value != 0) ? true : false);
+ return true;
+
+ case SETTING_SEQUENCE_MS:
+ // change time-stretch sequence duration parameter
+ pTDStretch->setParameters(sampleRate, value, seekWindowMs, overlapMs);
+ return true;
+
+ case SETTING_SEEKWINDOW_MS:
+ // change time-stretch seek window length parameter
+ pTDStretch->setParameters(sampleRate, sequenceMs, value, overlapMs);
+ return true;
+
+ case SETTING_OVERLAP_MS:
+ // change time-stretch overlap length parameter
+ pTDStretch->setParameters(sampleRate, sequenceMs, seekWindowMs, value);
+ return true;
+
+ default :
+ return false;
+ }
+}
+
+
+// Reads a setting controlling the processing system behaviour. See the
+// 'SETTING_...' defines for available setting ID's.
+//
+// Returns the setting value.
+int SoundTouch::getSetting(int settingId) const
+{
+ int temp;
+
+ switch (settingId)
+ {
+ case SETTING_USE_AA_FILTER :
+ return (uint)pRateTransposer->isAAFilterEnabled();
+
+ case SETTING_AA_FILTER_LENGTH :
+ return pRateTransposer->getAAFilter()->getLength();
+
+ case SETTING_USE_QUICKSEEK :
+ return (uint)pTDStretch->isQuickSeekEnabled();
+
+ case SETTING_SEQUENCE_MS:
+ pTDStretch->getParameters(NULL, &temp, NULL, NULL);
+ return temp;
+
+ case SETTING_SEEKWINDOW_MS:
+ pTDStretch->getParameters(NULL, NULL, &temp, NULL);
+ return temp;
+
+ case SETTING_OVERLAP_MS:
+ pTDStretch->getParameters(NULL, NULL, NULL, &temp);
+ return temp;
+
+ case SETTING_NOMINAL_INPUT_SEQUENCE :
+ {
+ int size = pTDStretch->getInputSampleReq();
+
+#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
+ if (rate <= 1.0)
+ {
+ // transposing done before timestretch, which impacts latency
+ return (int)(size * rate + 0.5);
+ }
+#endif
+ return size;
+ }
+
+ case SETTING_NOMINAL_OUTPUT_SEQUENCE :
+ {
+ int size = pTDStretch->getOutputBatchSize();
+
+ if (rate > 1.0)
+ {
+ // transposing done after timestretch, which impacts latency
+ return (int)(size / rate + 0.5);
+ }
+ return size;
+ }
+
+ case SETTING_INITIAL_LATENCY:
+ {
+ double latency = pTDStretch->getLatency();
+ int latency_tr = pRateTransposer->getLatency();
+
+#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
+ if (rate <= 1.0)
+ {
+ // transposing done before timestretch, which impacts latency
+ latency = (latency + latency_tr) * rate;
+ }
+ else
+#endif
+ {
+ latency += (double)latency_tr / rate;
+ }
+
+ return (int)(latency + 0.5);
+ }
+
+ default :
+ return 0;
+ }
+}
+
+
+// Clears all the samples in the object's output and internal processing
+// buffers.
+void SoundTouch::clear()
+{
+ samplesExpectedOut = 0;
+ samplesOutput = 0;
+ pRateTransposer->clear();
+ pTDStretch->clear();
+}
+
+
+/// Returns number of samples currently unprocessed.
+uint SoundTouch::numUnprocessedSamples() const
+{
+ FIFOSamplePipe * psp;
+ if (pTDStretch)
+ {
+ psp = pTDStretch->getInput();
+ if (psp)
+ {
+ return psp->numSamples();
+ }
+ }
+ return 0;
+}
+
+
+/// Output samples from beginning of the sample buffer. Copies requested samples to
+/// output buffer and removes them from the sample buffer. If there are less than
+/// 'numsample' samples in the buffer, returns all that available.
+///
+/// \return Number of samples returned.
+uint SoundTouch::receiveSamples(SAMPLETYPE *output, uint maxSamples)
+{
+ uint ret = FIFOProcessor::receiveSamples(output, maxSamples);
+ samplesOutput += (long)ret;
+ return ret;
+}
+
+
+/// Adjusts book-keeping so that given number of samples are removed from beginning of the
+/// sample buffer without copying them anywhere.
+///
+/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
+/// with 'ptrBegin' function.
+uint SoundTouch::receiveSamples(uint maxSamples)
+{
+ uint ret = FIFOProcessor::receiveSamples(maxSamples);
+ samplesOutput += (long)ret;
+ return ret;
+}
+
+
+/// Get ratio between input and output audio durations, useful for calculating
+/// processed output duration: if you'll process a stream of N samples, then
+/// you can expect to get out N * getInputOutputSampleRatio() samples.
+double SoundTouch::getInputOutputSampleRatio()
+{
+ return 1.0 / (tempo * rate);
+}