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Diffstat (limited to 'media/libvpx/libvpx/vpx_dsp/ppc/bitdepth_conversion_vsx.h')
-rw-r--r-- | media/libvpx/libvpx/vpx_dsp/ppc/bitdepth_conversion_vsx.h | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/media/libvpx/libvpx/vpx_dsp/ppc/bitdepth_conversion_vsx.h b/media/libvpx/libvpx/vpx_dsp/ppc/bitdepth_conversion_vsx.h new file mode 100644 index 0000000000..7ac873f9fc --- /dev/null +++ b/media/libvpx/libvpx/vpx_dsp/ppc/bitdepth_conversion_vsx.h @@ -0,0 +1,47 @@ +/* + * Copyright (c) 2017 The WebM project authors. All Rights Reserved. + * + * Use of this source code is governed by a BSD-style license + * that can be found in the LICENSE file in the root of the source + * tree. An additional intellectual property rights grant can be found + * in the file PATENTS. All contributing project authors may + * be found in the AUTHORS file in the root of the source tree. + */ + +#ifndef VPX_VPX_DSP_PPC_BITDEPTH_CONVERSION_VSX_H_ +#define VPX_VPX_DSP_PPC_BITDEPTH_CONVERSION_VSX_H_ + +#include "./vpx_config.h" +#include "vpx/vpx_integer.h" +#include "vpx_dsp/vpx_dsp_common.h" +#include "vpx_dsp/ppc/types_vsx.h" + +// Load 8 16 bit values. If the source is 32 bits then pack down with +// saturation. +static INLINE int16x8_t load_tran_low(int32_t c, const tran_low_t *s) { +#if CONFIG_VP9_HIGHBITDEPTH + int32x4_t u = vec_vsx_ld(c, s); + int32x4_t v = vec_vsx_ld(c, s + 4); + return vec_packs(u, v); +#else + return vec_vsx_ld(c, s); +#endif +} + +// Store 8 16 bit values. If the destination is 32 bits then sign extend the +// values by multiplying by 1. +static INLINE void store_tran_low(int16x8_t v, int32_t c, tran_low_t *s) { +#if CONFIG_VP9_HIGHBITDEPTH + const int16x8_t one = vec_splat_s16(1); + const int32x4_t even = vec_mule(v, one); + const int32x4_t odd = vec_mulo(v, one); + const int32x4_t high = vec_mergeh(even, odd); + const int32x4_t low = vec_mergel(even, odd); + vec_vsx_st(high, c, s); + vec_vsx_st(low, c, s + 4); +#else + vec_vsx_st(v, c, s); +#endif +} + +#endif // VPX_VPX_DSP_PPC_BITDEPTH_CONVERSION_VSX_H_ |