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Diffstat (limited to 'mobile/android/exoplayer2/src/main/java/org/mozilla/thirdparty/com/google/android/exoplayer2/upstream/DefaultAllocator.java')
-rw-r--r--mobile/android/exoplayer2/src/main/java/org/mozilla/thirdparty/com/google/android/exoplayer2/upstream/DefaultAllocator.java179
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diff --git a/mobile/android/exoplayer2/src/main/java/org/mozilla/thirdparty/com/google/android/exoplayer2/upstream/DefaultAllocator.java b/mobile/android/exoplayer2/src/main/java/org/mozilla/thirdparty/com/google/android/exoplayer2/upstream/DefaultAllocator.java
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index 0000000000..b12efcbe4e
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+++ b/mobile/android/exoplayer2/src/main/java/org/mozilla/thirdparty/com/google/android/exoplayer2/upstream/DefaultAllocator.java
@@ -0,0 +1,179 @@
+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+package org.mozilla.thirdparty.com.google.android.exoplayer2.upstream;
+
+import org.mozilla.thirdparty.com.google.android.exoplayer2.util.Assertions;
+import org.mozilla.thirdparty.com.google.android.exoplayer2.util.Util;
+import java.util.Arrays;
+
+/**
+ * Default implementation of {@link Allocator}.
+ */
+public final class DefaultAllocator implements Allocator {
+
+ private static final int AVAILABLE_EXTRA_CAPACITY = 100;
+
+ private final boolean trimOnReset;
+ private final int individualAllocationSize;
+ private final byte[] initialAllocationBlock;
+ private final Allocation[] singleAllocationReleaseHolder;
+
+ private int targetBufferSize;
+ private int allocatedCount;
+ private int availableCount;
+ private Allocation[] availableAllocations;
+
+ /**
+ * Constructs an instance without creating any {@link Allocation}s up front.
+ *
+ * @param trimOnReset Whether memory is freed when the allocator is reset. Should be true unless
+ * the allocator will be re-used by multiple player instances.
+ * @param individualAllocationSize The length of each individual {@link Allocation}.
+ */
+ public DefaultAllocator(boolean trimOnReset, int individualAllocationSize) {
+ this(trimOnReset, individualAllocationSize, 0);
+ }
+
+ /**
+ * Constructs an instance with some {@link Allocation}s created up front.
+ * <p>
+ * Note: {@link Allocation}s created up front will never be discarded by {@link #trim()}.
+ *
+ * @param trimOnReset Whether memory is freed when the allocator is reset. Should be true unless
+ * the allocator will be re-used by multiple player instances.
+ * @param individualAllocationSize The length of each individual {@link Allocation}.
+ * @param initialAllocationCount The number of allocations to create up front.
+ */
+ public DefaultAllocator(boolean trimOnReset, int individualAllocationSize,
+ int initialAllocationCount) {
+ Assertions.checkArgument(individualAllocationSize > 0);
+ Assertions.checkArgument(initialAllocationCount >= 0);
+ this.trimOnReset = trimOnReset;
+ this.individualAllocationSize = individualAllocationSize;
+ this.availableCount = initialAllocationCount;
+ this.availableAllocations = new Allocation[initialAllocationCount + AVAILABLE_EXTRA_CAPACITY];
+ if (initialAllocationCount > 0) {
+ initialAllocationBlock = new byte[initialAllocationCount * individualAllocationSize];
+ for (int i = 0; i < initialAllocationCount; i++) {
+ int allocationOffset = i * individualAllocationSize;
+ availableAllocations[i] = new Allocation(initialAllocationBlock, allocationOffset);
+ }
+ } else {
+ initialAllocationBlock = null;
+ }
+ singleAllocationReleaseHolder = new Allocation[1];
+ }
+
+ public synchronized void reset() {
+ if (trimOnReset) {
+ setTargetBufferSize(0);
+ }
+ }
+
+ public synchronized void setTargetBufferSize(int targetBufferSize) {
+ boolean targetBufferSizeReduced = targetBufferSize < this.targetBufferSize;
+ this.targetBufferSize = targetBufferSize;
+ if (targetBufferSizeReduced) {
+ trim();
+ }
+ }
+
+ @Override
+ public synchronized Allocation allocate() {
+ allocatedCount++;
+ Allocation allocation;
+ if (availableCount > 0) {
+ allocation = availableAllocations[--availableCount];
+ availableAllocations[availableCount] = null;
+ } else {
+ allocation = new Allocation(new byte[individualAllocationSize], 0);
+ }
+ return allocation;
+ }
+
+ @Override
+ public synchronized void release(Allocation allocation) {
+ singleAllocationReleaseHolder[0] = allocation;
+ release(singleAllocationReleaseHolder);
+ }
+
+ @Override
+ public synchronized void release(Allocation[] allocations) {
+ if (availableCount + allocations.length >= availableAllocations.length) {
+ availableAllocations = Arrays.copyOf(availableAllocations,
+ Math.max(availableAllocations.length * 2, availableCount + allocations.length));
+ }
+ for (Allocation allocation : allocations) {
+ availableAllocations[availableCount++] = allocation;
+ }
+ allocatedCount -= allocations.length;
+ // Wake up threads waiting for the allocated size to drop.
+ notifyAll();
+ }
+
+ @Override
+ public synchronized void trim() {
+ int targetAllocationCount = Util.ceilDivide(targetBufferSize, individualAllocationSize);
+ int targetAvailableCount = Math.max(0, targetAllocationCount - allocatedCount);
+ if (targetAvailableCount >= availableCount) {
+ // We're already at or below the target.
+ return;
+ }
+
+ if (initialAllocationBlock != null) {
+ // Some allocations are backed by an initial block. We need to make sure that we hold onto all
+ // such allocations. Re-order the available allocations so that the ones backed by the initial
+ // block come first.
+ int lowIndex = 0;
+ int highIndex = availableCount - 1;
+ while (lowIndex <= highIndex) {
+ Allocation lowAllocation = availableAllocations[lowIndex];
+ if (lowAllocation.data == initialAllocationBlock) {
+ lowIndex++;
+ } else {
+ Allocation highAllocation = availableAllocations[highIndex];
+ if (highAllocation.data != initialAllocationBlock) {
+ highIndex--;
+ } else {
+ availableAllocations[lowIndex++] = highAllocation;
+ availableAllocations[highIndex--] = lowAllocation;
+ }
+ }
+ }
+ // lowIndex is the index of the first allocation not backed by an initial block.
+ targetAvailableCount = Math.max(targetAvailableCount, lowIndex);
+ if (targetAvailableCount >= availableCount) {
+ // We're already at or below the target.
+ return;
+ }
+ }
+
+ // Discard allocations beyond the target.
+ Arrays.fill(availableAllocations, targetAvailableCount, availableCount, null);
+ availableCount = targetAvailableCount;
+ }
+
+ @Override
+ public synchronized int getTotalBytesAllocated() {
+ return allocatedCount * individualAllocationSize;
+ }
+
+ @Override
+ public int getIndividualAllocationLength() {
+ return individualAllocationSize;
+ }
+
+}