summaryrefslogtreecommitdiffstats
path: root/modules/freetype2/src/raster/ftraster.c
diff options
context:
space:
mode:
Diffstat (limited to 'modules/freetype2/src/raster/ftraster.c')
-rw-r--r--modules/freetype2/src/raster/ftraster.c3292
1 files changed, 3292 insertions, 0 deletions
diff --git a/modules/freetype2/src/raster/ftraster.c b/modules/freetype2/src/raster/ftraster.c
new file mode 100644
index 0000000000..67cbfd5d9b
--- /dev/null
+++ b/modules/freetype2/src/raster/ftraster.c
@@ -0,0 +1,3292 @@
+/****************************************************************************
+ *
+ * ftraster.c
+ *
+ * The FreeType glyph rasterizer (body).
+ *
+ * Copyright (C) 1996-2023 by
+ * David Turner, Robert Wilhelm, and Werner Lemberg.
+ *
+ * This file is part of the FreeType project, and may only be used,
+ * modified, and distributed under the terms of the FreeType project
+ * license, LICENSE.TXT. By continuing to use, modify, or distribute
+ * this file you indicate that you have read the license and
+ * understand and accept it fully.
+ *
+ */
+
+ /**************************************************************************
+ *
+ * This file can be compiled without the rest of the FreeType engine, by
+ * defining the STANDALONE_ macro when compiling it. You also need to
+ * put the files `ftimage.h' and `ftmisc.h' into the $(incdir)
+ * directory. Typically, you should do something like
+ *
+ * - copy `src/raster/ftraster.c' (this file) to your current directory
+ *
+ * - copy `include/freetype/ftimage.h' and `src/raster/ftmisc.h' to your
+ * current directory
+ *
+ * - compile `ftraster' with the STANDALONE_ macro defined, as in
+ *
+ * cc -c -DSTANDALONE_ ftraster.c
+ *
+ * The renderer can be initialized with a call to
+ * `ft_standard_raster.raster_new'; a bitmap can be generated
+ * with a call to `ft_standard_raster.raster_render'.
+ *
+ * See the comments and documentation in the file `ftimage.h' for more
+ * details on how the raster works.
+ *
+ */
+
+
+ /**************************************************************************
+ *
+ * This is a rewrite of the FreeType 1.x scan-line converter
+ *
+ */
+
+#ifdef STANDALONE_
+
+ /* The size in bytes of the render pool used by the scan-line converter */
+ /* to do all of its work. */
+#define FT_RENDER_POOL_SIZE 16384L
+
+#define FT_CONFIG_STANDARD_LIBRARY_H <stdlib.h>
+
+#include <string.h> /* for memset */
+
+#include "ftmisc.h"
+#include "ftimage.h"
+
+#else /* !STANDALONE_ */
+
+#include "ftraster.h"
+#include <freetype/internal/ftcalc.h> /* for FT_MulDiv and FT_MulDiv_No_Round */
+#include <freetype/ftoutln.h> /* for FT_Outline_Get_CBox */
+
+#endif /* !STANDALONE_ */
+
+
+ /**************************************************************************
+ *
+ * A simple technical note on how the raster works
+ * -----------------------------------------------
+ *
+ * Converting an outline into a bitmap is achieved in several steps:
+ *
+ * 1 - Decomposing the outline into successive `profiles'. Each
+ * profile is simply an array of scanline intersections on a given
+ * dimension. A profile's main attributes are
+ *
+ * o its scanline position boundaries, i.e. `Ymin' and `Ymax'
+ *
+ * o an array of intersection coordinates for each scanline
+ * between `Ymin' and `Ymax'
+ *
+ * o a direction, indicating whether it was built going `up' or
+ * `down', as this is very important for filling rules
+ *
+ * o its drop-out mode
+ *
+ * 2 - Sweeping the target map's scanlines in order to compute segment
+ * `spans' which are then filled. Additionally, this pass
+ * performs drop-out control.
+ *
+ * The outline data is parsed during step 1 only. The profiles are
+ * built from the bottom of the render pool, used as a stack. The
+ * following graphics shows the profile list under construction:
+ *
+ * __________________________________________________________ _ _
+ * | | | | |
+ * | profile | coordinates for | profile | coordinates for |-->
+ * | 1 | profile 1 | 2 | profile 2 |-->
+ * |_________|_________________|_________|_________________|__ _ _
+ *
+ * ^ ^
+ * | |
+ * start of render pool top
+ *
+ * The top of the profile stack is kept in the `top' variable.
+ *
+ * As you can see, a profile record is pushed on top of the render
+ * pool, which is then followed by its coordinates/intersections. If
+ * a change of direction is detected in the outline, a new profile is
+ * generated until the end of the outline.
+ *
+ * Note that when all profiles have been generated, the function
+ * Finalize_Profile_Table() is used to record, for each profile, its
+ * bottom-most scanline as well as the scanline above its upmost
+ * boundary. These positions are called `y-turns' because they (sort
+ * of) correspond to local extrema. They are stored in a sorted list
+ * built from the top of the render pool as a downwards stack:
+ *
+ * _ _ _______________________________________
+ * | |
+ * <--| sorted list of |
+ * <--| extrema scanlines |
+ * _ _ __________________|____________________|
+ *
+ * ^ ^
+ * | |
+ * maxBuff sizeBuff = end of pool
+ *
+ * This list is later used during the sweep phase in order to
+ * optimize performance (see technical note on the sweep below).
+ *
+ * Of course, the raster detects whether the two stacks collide and
+ * handles the situation properly.
+ *
+ */
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /** **/
+ /** CONFIGURATION MACROS **/
+ /** **/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /** **/
+ /** OTHER MACROS (do not change) **/
+ /** **/
+ /*************************************************************************/
+ /*************************************************************************/
+
+ /**************************************************************************
+ *
+ * The macro FT_COMPONENT is used in trace mode. It is an implicit
+ * parameter of the FT_TRACE() and FT_ERROR() macros, used to print/log
+ * messages during execution.
+ */
+#undef FT_COMPONENT
+#define FT_COMPONENT raster
+
+
+#ifdef STANDALONE_
+
+ /* Auxiliary macros for token concatenation. */
+#define FT_ERR_XCAT( x, y ) x ## y
+#define FT_ERR_CAT( x, y ) FT_ERR_XCAT( x, y )
+
+ /* This macro is used to indicate that a function parameter is unused. */
+ /* Its purpose is simply to reduce compiler warnings. Note also that */
+ /* simply defining it as `(void)x' doesn't avoid warnings with certain */
+ /* ANSI compilers (e.g. LCC). */
+#define FT_UNUSED( x ) (x) = (x)
+
+ /* Disable the tracing mechanism for simplicity -- developers can */
+ /* activate it easily by redefining these macros. */
+#ifndef FT_ERROR
+#define FT_ERROR( x ) do { } while ( 0 ) /* nothing */
+#endif
+
+#ifndef FT_TRACE
+#define FT_TRACE( x ) do { } while ( 0 ) /* nothing */
+#define FT_TRACE1( x ) do { } while ( 0 ) /* nothing */
+#define FT_TRACE6( x ) do { } while ( 0 ) /* nothing */
+#define FT_TRACE7( x ) do { } while ( 0 ) /* nothing */
+#endif
+
+#ifndef FT_THROW
+#define FT_THROW( e ) FT_ERR_CAT( Raster_Err_, e )
+#endif
+
+#define Raster_Err_Ok 0
+#define Raster_Err_Invalid_Outline -1
+#define Raster_Err_Cannot_Render_Glyph -2
+#define Raster_Err_Invalid_Argument -3
+#define Raster_Err_Raster_Overflow -4
+#define Raster_Err_Raster_Uninitialized -5
+#define Raster_Err_Raster_Negative_Height -6
+
+#define ft_memset memset
+
+#define FT_DEFINE_RASTER_FUNCS( class_, glyph_format_, raster_new_, \
+ raster_reset_, raster_set_mode_, \
+ raster_render_, raster_done_ ) \
+ const FT_Raster_Funcs class_ = \
+ { \
+ glyph_format_, \
+ raster_new_, \
+ raster_reset_, \
+ raster_set_mode_, \
+ raster_render_, \
+ raster_done_ \
+ };
+
+#else /* !STANDALONE_ */
+
+
+#include <freetype/internal/ftobjs.h>
+#include <freetype/internal/ftdebug.h> /* for FT_TRACE, FT_ERROR, and FT_THROW */
+
+#include "rasterrs.h"
+
+
+#endif /* !STANDALONE_ */
+
+
+#ifndef FT_MEM_SET
+#define FT_MEM_SET( d, s, c ) ft_memset( d, s, c )
+#endif
+
+#ifndef FT_MEM_ZERO
+#define FT_MEM_ZERO( dest, count ) FT_MEM_SET( dest, 0, count )
+#endif
+
+#ifndef FT_ZERO
+#define FT_ZERO( p ) FT_MEM_ZERO( p, sizeof ( *(p) ) )
+#endif
+
+ /* FMulDiv means `Fast MulDiv'; it is used in case where `b' is */
+ /* typically a small value and the result of a*b is known to fit into */
+ /* 32 bits. */
+#define FMulDiv( a, b, c ) ( (a) * (b) / (c) )
+
+ /* On the other hand, SMulDiv means `Slow MulDiv', and is used typically */
+ /* for clipping computations. It simply uses the FT_MulDiv() function */
+ /* defined in `ftcalc.h'. */
+#define SMulDiv FT_MulDiv
+#define SMulDiv_No_Round FT_MulDiv_No_Round
+
+ /* The rasterizer is a very general purpose component; please leave */
+ /* the following redefinitions there (you never know your target */
+ /* environment). */
+
+#ifndef TRUE
+#define TRUE 1
+#endif
+
+#ifndef FALSE
+#define FALSE 0
+#endif
+
+#ifndef NULL
+#define NULL (void*)0
+#endif
+
+#ifndef SUCCESS
+#define SUCCESS 0
+#endif
+
+#ifndef FAILURE
+#define FAILURE 1
+#endif
+
+
+#define MaxBezier 32 /* The maximum number of stacked Bezier curves. */
+ /* Setting this constant to more than 32 is a */
+ /* pure waste of space. */
+
+#define Pixel_Bits 6 /* fractional bits of *input* coordinates */
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /** **/
+ /** SIMPLE TYPE DECLARATIONS **/
+ /** **/
+ /*************************************************************************/
+ /*************************************************************************/
+
+ typedef int Int;
+ typedef unsigned int UInt;
+ typedef short Short;
+ typedef unsigned short UShort, *PUShort;
+ typedef long Long, *PLong;
+ typedef unsigned long ULong;
+
+ typedef unsigned char Byte, *PByte;
+ typedef char Bool;
+
+
+ typedef union Alignment_
+ {
+ Long l;
+ void* p;
+ void (*f)(void);
+
+ } Alignment, *PAlignment;
+
+
+ typedef struct TPoint_
+ {
+ Long x;
+ Long y;
+
+ } TPoint;
+
+
+ /* values for the `flags' bit field */
+#define Flow_Up 0x08U
+#define Overshoot_Top 0x10U
+#define Overshoot_Bottom 0x20U
+
+
+ /* States of each line, arc, and profile */
+ typedef enum TStates_
+ {
+ Unknown_State,
+ Ascending_State,
+ Descending_State,
+ Flat_State
+
+ } TStates;
+
+
+ typedef struct TProfile_ TProfile;
+ typedef TProfile* PProfile;
+
+ struct TProfile_
+ {
+ FT_F26Dot6 X; /* current coordinate during sweep */
+ PProfile link; /* link to next profile (various purposes) */
+ PLong offset; /* start of profile's data in render pool */
+ UShort flags; /* Bit 0-2: drop-out mode */
+ /* Bit 3: profile orientation (up/down) */
+ /* Bit 4: is top profile? */
+ /* Bit 5: is bottom profile? */
+ Long height; /* profile's height in scanlines */
+ Long start; /* profile's starting scanline */
+
+ Int countL; /* number of lines to step before this */
+ /* profile becomes drawable */
+
+ PProfile next; /* next profile in same contour, used */
+ /* during drop-out control */
+ };
+
+ typedef PProfile TProfileList;
+ typedef PProfile* PProfileList;
+
+
+#define AlignProfileSize \
+ ( ( sizeof ( TProfile ) + sizeof ( Alignment ) - 1 ) / sizeof ( Long ) )
+
+
+#undef RAS_ARG
+#undef RAS_ARGS
+#undef RAS_VAR
+#undef RAS_VARS
+
+#ifdef FT_STATIC_RASTER
+
+
+#define RAS_ARGS /* void */
+#define RAS_ARG void
+
+#define RAS_VARS /* void */
+#define RAS_VAR /* void */
+
+#define FT_UNUSED_RASTER do { } while ( 0 )
+
+
+#else /* !FT_STATIC_RASTER */
+
+
+#define RAS_ARGS black_PWorker worker,
+#define RAS_ARG black_PWorker worker
+
+#define RAS_VARS worker,
+#define RAS_VAR worker
+
+#define FT_UNUSED_RASTER FT_UNUSED( worker )
+
+
+#endif /* !FT_STATIC_RASTER */
+
+
+ typedef struct black_TWorker_ black_TWorker, *black_PWorker;
+
+
+ /* prototypes used for sweep function dispatch */
+ typedef void
+ Function_Sweep_Init( RAS_ARGS Short min,
+ Short max );
+
+ typedef void
+ Function_Sweep_Span( RAS_ARGS Short y,
+ FT_F26Dot6 x1,
+ FT_F26Dot6 x2,
+ PProfile left,
+ PProfile right );
+
+ typedef void
+ Function_Sweep_Step( RAS_ARG );
+
+
+ /* NOTE: These operations are only valid on 2's complement processors */
+#undef FLOOR
+#undef CEILING
+#undef TRUNC
+#undef SCALED
+
+#define FLOOR( x ) ( (x) & -ras.precision )
+#define CEILING( x ) ( ( (x) + ras.precision - 1 ) & -ras.precision )
+#define TRUNC( x ) ( (Long)(x) >> ras.precision_bits )
+#define FRAC( x ) ( (x) & ( ras.precision - 1 ) )
+
+ /* scale and shift grid to pixel centers */
+#define SCALED( x ) ( (x) * ras.precision_scale - ras.precision_half )
+
+#define IS_BOTTOM_OVERSHOOT( x ) \
+ (Bool)( CEILING( x ) - x >= ras.precision_half )
+#define IS_TOP_OVERSHOOT( x ) \
+ (Bool)( x - FLOOR( x ) >= ras.precision_half )
+
+ /* Smart dropout rounding to find which pixel is closer to span ends. */
+ /* To mimick Windows, symmetric cases break down indepenently of the */
+ /* precision. */
+#define SMART( p, q ) FLOOR( ( (p) + (q) + ras.precision * 63 / 64 ) >> 1 )
+
+#if FT_RENDER_POOL_SIZE > 2048
+#define FT_MAX_BLACK_POOL ( FT_RENDER_POOL_SIZE / sizeof ( Long ) )
+#else
+#define FT_MAX_BLACK_POOL ( 2048 / sizeof ( Long ) )
+#endif
+
+ /* The most used variables are positioned at the top of the structure. */
+ /* Thus, their offset can be coded with less opcodes, resulting in a */
+ /* smaller executable. */
+
+ struct black_TWorker_
+ {
+ Int precision_bits; /* precision related variables */
+ Int precision;
+ Int precision_half;
+ Int precision_scale;
+ Int precision_step;
+ Int precision_jitter;
+
+ PLong buff; /* The profiles buffer */
+ PLong sizeBuff; /* Render pool size */
+ PLong maxBuff; /* Profiles buffer size */
+ PLong top; /* Current cursor in buffer */
+
+ FT_Error error;
+
+ Int numTurns; /* number of Y-turns in outline */
+
+ Byte dropOutControl; /* current drop_out control method */
+
+ UShort bWidth; /* target bitmap width */
+ PByte bOrigin; /* target bitmap bottom-left origin */
+ PByte bLine; /* target bitmap current line */
+
+ Long lastX, lastY;
+ Long minY, maxY;
+
+ UShort num_Profs; /* current number of profiles */
+
+ Bool fresh; /* signals a fresh new profile which */
+ /* `start' field must be completed */
+ Bool joint; /* signals that the last arc ended */
+ /* exactly on a scanline. Allows */
+ /* removal of doublets */
+ PProfile cProfile; /* current profile */
+ PProfile fProfile; /* head of linked list of profiles */
+ PProfile gProfile; /* contour's first profile in case */
+ /* of impact */
+
+ TStates state; /* rendering state */
+
+ FT_Bitmap target; /* description of target bit/pixmap */
+ FT_Outline outline;
+
+ /* dispatch variables */
+
+ Function_Sweep_Init* Proc_Sweep_Init;
+ Function_Sweep_Span* Proc_Sweep_Span;
+ Function_Sweep_Span* Proc_Sweep_Drop;
+ Function_Sweep_Step* Proc_Sweep_Step;
+
+ };
+
+
+ typedef struct black_TRaster_
+ {
+ void* memory;
+
+ } black_TRaster, *black_PRaster;
+
+#ifdef FT_STATIC_RASTER
+
+ static black_TWorker ras;
+
+#else /* !FT_STATIC_RASTER */
+
+#define ras (*worker)
+
+#endif /* !FT_STATIC_RASTER */
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /** **/
+ /** PROFILES COMPUTATION **/
+ /** **/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ /**************************************************************************
+ *
+ * @Function:
+ * Set_High_Precision
+ *
+ * @Description:
+ * Set precision variables according to param flag.
+ *
+ * @Input:
+ * High ::
+ * Set to True for high precision (typically for ppem < 24),
+ * false otherwise.
+ */
+ static void
+ Set_High_Precision( RAS_ARGS Int High )
+ {
+ /*
+ * `precision_step' is used in `Bezier_Up' to decide when to split a
+ * given y-monotonous Bezier arc that crosses a scanline before
+ * approximating it as a straight segment. The default value of 32 (for
+ * low accuracy) corresponds to
+ *
+ * 32 / 64 == 0.5 pixels,
+ *
+ * while for the high accuracy case we have
+ *
+ * 256 / (1 << 12) = 0.0625 pixels.
+ *
+ * `precision_jitter' is an epsilon threshold used in
+ * `Vertical_Sweep_Span' to deal with small imperfections in the Bezier
+ * decomposition (after all, we are working with approximations only);
+ * it avoids switching on additional pixels which would cause artifacts
+ * otherwise.
+ *
+ * The value of `precision_jitter' has been determined heuristically.
+ *
+ */
+
+ if ( High )
+ {
+ ras.precision_bits = 12;
+ ras.precision_step = 256;
+ ras.precision_jitter = 30;
+ }
+ else
+ {
+ ras.precision_bits = 6;
+ ras.precision_step = 32;
+ ras.precision_jitter = 2;
+ }
+
+ FT_TRACE6(( "Set_High_Precision(%s)\n", High ? "true" : "false" ));
+
+ ras.precision = 1 << ras.precision_bits;
+ ras.precision_half = ras.precision >> 1;
+ ras.precision_scale = ras.precision >> Pixel_Bits;
+ }
+
+
+ /**************************************************************************
+ *
+ * @Function:
+ * New_Profile
+ *
+ * @Description:
+ * Create a new profile in the render pool.
+ *
+ * @Input:
+ * aState ::
+ * The state/orientation of the new profile.
+ *
+ * overshoot ::
+ * Whether the profile's unrounded start position
+ * differs by at least a half pixel.
+ *
+ * @Return:
+ * SUCCESS on success. FAILURE in case of overflow or of incoherent
+ * profile.
+ */
+ static Bool
+ New_Profile( RAS_ARGS TStates aState,
+ Bool overshoot )
+ {
+ if ( !ras.fProfile )
+ {
+ ras.cProfile = (PProfile)ras.top;
+ ras.fProfile = ras.cProfile;
+ ras.top += AlignProfileSize;
+ }
+
+ if ( ras.top >= ras.maxBuff )
+ {
+ ras.error = FT_THROW( Raster_Overflow );
+ return FAILURE;
+ }
+
+ ras.cProfile->start = 0;
+ ras.cProfile->height = 0;
+ ras.cProfile->offset = ras.top;
+ ras.cProfile->link = (PProfile)0;
+ ras.cProfile->next = (PProfile)0;
+ ras.cProfile->flags = ras.dropOutControl;
+
+ switch ( aState )
+ {
+ case Ascending_State:
+ ras.cProfile->flags |= Flow_Up;
+ if ( overshoot )
+ ras.cProfile->flags |= Overshoot_Bottom;
+
+ FT_TRACE6(( " new ascending profile = %p\n", (void *)ras.cProfile ));
+ break;
+
+ case Descending_State:
+ if ( overshoot )
+ ras.cProfile->flags |= Overshoot_Top;
+ FT_TRACE6(( " new descending profile = %p\n", (void *)ras.cProfile ));
+ break;
+
+ default:
+ FT_ERROR(( "New_Profile: invalid profile direction\n" ));
+ ras.error = FT_THROW( Invalid_Outline );
+ return FAILURE;
+ }
+
+ if ( !ras.gProfile )
+ ras.gProfile = ras.cProfile;
+
+ ras.state = aState;
+ ras.fresh = TRUE;
+ ras.joint = FALSE;
+
+ return SUCCESS;
+ }
+
+
+ /**************************************************************************
+ *
+ * @Function:
+ * End_Profile
+ *
+ * @Description:
+ * Finalize the current profile.
+ *
+ * @Input:
+ * overshoot ::
+ * Whether the profile's unrounded end position differs
+ * by at least a half pixel.
+ *
+ * @Return:
+ * SUCCESS on success. FAILURE in case of overflow or incoherency.
+ */
+ static Bool
+ End_Profile( RAS_ARGS Bool overshoot )
+ {
+ Long h;
+
+
+ h = (Long)( ras.top - ras.cProfile->offset );
+
+ if ( h < 0 )
+ {
+ FT_ERROR(( "End_Profile: negative height encountered\n" ));
+ ras.error = FT_THROW( Raster_Negative_Height );
+ return FAILURE;
+ }
+
+ if ( h > 0 )
+ {
+ PProfile oldProfile;
+
+
+ FT_TRACE6(( " ending profile %p, start = %ld, height = %ld\n",
+ (void *)ras.cProfile, ras.cProfile->start, h ));
+
+ ras.cProfile->height = h;
+ if ( overshoot )
+ {
+ if ( ras.cProfile->flags & Flow_Up )
+ ras.cProfile->flags |= Overshoot_Top;
+ else
+ ras.cProfile->flags |= Overshoot_Bottom;
+ }
+
+ oldProfile = ras.cProfile;
+ ras.cProfile = (PProfile)ras.top;
+
+ ras.top += AlignProfileSize;
+
+ ras.cProfile->height = 0;
+ ras.cProfile->offset = ras.top;
+
+ oldProfile->next = ras.cProfile;
+ ras.num_Profs++;
+ }
+
+ if ( ras.top >= ras.maxBuff )
+ {
+ FT_TRACE1(( "overflow in End_Profile\n" ));
+ ras.error = FT_THROW( Raster_Overflow );
+ return FAILURE;
+ }
+
+ ras.joint = FALSE;
+
+ return SUCCESS;
+ }
+
+
+ /**************************************************************************
+ *
+ * @Function:
+ * Insert_Y_Turn
+ *
+ * @Description:
+ * Insert a salient into the sorted list placed on top of the render
+ * pool.
+ *
+ * @Input:
+ * New y scanline position.
+ *
+ * @Return:
+ * SUCCESS on success. FAILURE in case of overflow.
+ */
+ static Bool
+ Insert_Y_Turn( RAS_ARGS Int y )
+ {
+ PLong y_turns;
+ Int n;
+
+
+ n = ras.numTurns - 1;
+ y_turns = ras.sizeBuff - ras.numTurns;
+
+ /* look for first y value that is <= */
+ while ( n >= 0 && y < y_turns[n] )
+ n--;
+
+ /* if it is <, simply insert it, ignore if == */
+ if ( n >= 0 && y > y_turns[n] )
+ do
+ {
+ Int y2 = (Int)y_turns[n];
+
+
+ y_turns[n] = y;
+ y = y2;
+ } while ( --n >= 0 );
+
+ if ( n < 0 )
+ {
+ ras.maxBuff--;
+ if ( ras.maxBuff <= ras.top )
+ {
+ ras.error = FT_THROW( Raster_Overflow );
+ return FAILURE;
+ }
+ ras.numTurns++;
+ ras.sizeBuff[-ras.numTurns] = y;
+ }
+
+ return SUCCESS;
+ }
+
+
+ /**************************************************************************
+ *
+ * @Function:
+ * Finalize_Profile_Table
+ *
+ * @Description:
+ * Adjust all links in the profiles list.
+ *
+ * @Return:
+ * SUCCESS on success. FAILURE in case of overflow.
+ */
+ static Bool
+ Finalize_Profile_Table( RAS_ARG )
+ {
+ UShort n;
+ PProfile p;
+
+
+ n = ras.num_Profs;
+ p = ras.fProfile;
+
+ if ( n > 1 && p )
+ {
+ do
+ {
+ Int bottom, top;
+
+
+ if ( n > 1 )
+ p->link = (PProfile)( p->offset + p->height );
+ else
+ p->link = NULL;
+
+ if ( p->flags & Flow_Up )
+ {
+ bottom = (Int)p->start;
+ top = (Int)( p->start + p->height - 1 );
+ }
+ else
+ {
+ bottom = (Int)( p->start - p->height + 1 );
+ top = (Int)p->start;
+ p->start = bottom;
+ p->offset += p->height - 1;
+ }
+
+ if ( Insert_Y_Turn( RAS_VARS bottom ) ||
+ Insert_Y_Turn( RAS_VARS top + 1 ) )
+ return FAILURE;
+
+ p = p->link;
+ } while ( --n );
+ }
+ else
+ ras.fProfile = NULL;
+
+ return SUCCESS;
+ }
+
+
+ /**************************************************************************
+ *
+ * @Function:
+ * Split_Conic
+ *
+ * @Description:
+ * Subdivide one conic Bezier into two joint sub-arcs in the Bezier
+ * stack.
+ *
+ * @Input:
+ * None (subdivided Bezier is taken from the top of the stack).
+ *
+ * @Note:
+ * This routine is the `beef' of this component. It is _the_ inner
+ * loop that should be optimized to hell to get the best performance.
+ */
+ static void
+ Split_Conic( TPoint* base )
+ {
+ Long a, b;
+
+
+ base[4].x = base[2].x;
+ a = base[0].x + base[1].x;
+ b = base[1].x + base[2].x;
+ base[3].x = b >> 1;
+ base[2].x = ( a + b ) >> 2;
+ base[1].x = a >> 1;
+
+ base[4].y = base[2].y;
+ a = base[0].y + base[1].y;
+ b = base[1].y + base[2].y;
+ base[3].y = b >> 1;
+ base[2].y = ( a + b ) >> 2;
+ base[1].y = a >> 1;
+
+ /* hand optimized. gcc doesn't seem to be too good at common */
+ /* expression substitution and instruction scheduling ;-) */
+ }
+
+
+ /**************************************************************************
+ *
+ * @Function:
+ * Split_Cubic
+ *
+ * @Description:
+ * Subdivide a third-order Bezier arc into two joint sub-arcs in the
+ * Bezier stack.
+ *
+ * @Note:
+ * This routine is the `beef' of the component. It is one of _the_
+ * inner loops that should be optimized like hell to get the best
+ * performance.
+ */
+ static void
+ Split_Cubic( TPoint* base )
+ {
+ Long a, b, c;
+
+
+ base[6].x = base[3].x;
+ a = base[0].x + base[1].x;
+ b = base[1].x + base[2].x;
+ c = base[2].x + base[3].x;
+ base[5].x = c >> 1;
+ c += b;
+ base[4].x = c >> 2;
+ base[1].x = a >> 1;
+ a += b;
+ base[2].x = a >> 2;
+ base[3].x = ( a + c ) >> 3;
+
+ base[6].y = base[3].y;
+ a = base[0].y + base[1].y;
+ b = base[1].y + base[2].y;
+ c = base[2].y + base[3].y;
+ base[5].y = c >> 1;
+ c += b;
+ base[4].y = c >> 2;
+ base[1].y = a >> 1;
+ a += b;
+ base[2].y = a >> 2;
+ base[3].y = ( a + c ) >> 3;
+ }
+
+
+ /**************************************************************************
+ *
+ * @Function:
+ * Line_Up
+ *
+ * @Description:
+ * Compute the x-coordinates of an ascending line segment and store
+ * them in the render pool.
+ *
+ * @Input:
+ * x1 ::
+ * The x-coordinate of the segment's start point.
+ *
+ * y1 ::
+ * The y-coordinate of the segment's start point.
+ *
+ * x2 ::
+ * The x-coordinate of the segment's end point.
+ *
+ * y2 ::
+ * The y-coordinate of the segment's end point.
+ *
+ * miny ::
+ * A lower vertical clipping bound value.
+ *
+ * maxy ::
+ * An upper vertical clipping bound value.
+ *
+ * @Return:
+ * SUCCESS on success, FAILURE on render pool overflow.
+ */
+ static Bool
+ Line_Up( RAS_ARGS Long x1,
+ Long y1,
+ Long x2,
+ Long y2,
+ Long miny,
+ Long maxy )
+ {
+ Long Dx, Dy;
+ Int e1, e2, f1, f2, size; /* XXX: is `Short' sufficient? */
+ Long Ix, Rx, Ax;
+
+ PLong top;
+
+
+ Dx = x2 - x1;
+ Dy = y2 - y1;
+
+ if ( Dy <= 0 || y2 < miny || y1 > maxy )
+ return SUCCESS;
+
+ if ( y1 < miny )
+ {
+ /* Take care: miny-y1 can be a very large value; we use */
+ /* a slow MulDiv function to avoid clipping bugs */
+ x1 += SMulDiv( Dx, miny - y1, Dy );
+ e1 = (Int)TRUNC( miny );
+ f1 = 0;
+ }
+ else
+ {
+ e1 = (Int)TRUNC( y1 );
+ f1 = (Int)FRAC( y1 );
+ }
+
+ if ( y2 > maxy )
+ {
+ /* x2 += FMulDiv( Dx, maxy - y2, Dy ); UNNECESSARY */
+ e2 = (Int)TRUNC( maxy );
+ f2 = 0;
+ }
+ else
+ {
+ e2 = (Int)TRUNC( y2 );
+ f2 = (Int)FRAC( y2 );
+ }
+
+ if ( f1 > 0 )
+ {
+ if ( e1 == e2 )
+ return SUCCESS;
+ else
+ {
+ x1 += SMulDiv( Dx, ras.precision - f1, Dy );
+ e1 += 1;
+ }
+ }
+ else
+ if ( ras.joint )
+ {
+ ras.top--;
+ ras.joint = FALSE;
+ }
+
+ ras.joint = (char)( f2 == 0 );
+
+ if ( ras.fresh )
+ {
+ ras.cProfile->start = e1;
+ ras.fresh = FALSE;
+ }
+
+ size = e2 - e1 + 1;
+ if ( ras.top + size >= ras.maxBuff )
+ {
+ ras.error = FT_THROW( Raster_Overflow );
+ return FAILURE;
+ }
+
+ if ( Dx > 0 )
+ {
+ Ix = SMulDiv_No_Round( ras.precision, Dx, Dy );
+ Rx = ( ras.precision * Dx ) % Dy;
+ Dx = 1;
+ }
+ else
+ {
+ Ix = -SMulDiv_No_Round( ras.precision, -Dx, Dy );
+ Rx = ( ras.precision * -Dx ) % Dy;
+ Dx = -1;
+ }
+
+ Ax = -Dy;
+ top = ras.top;
+
+ while ( size > 0 )
+ {
+ *top++ = x1;
+
+ x1 += Ix;
+ Ax += Rx;
+ if ( Ax >= 0 )
+ {
+ Ax -= Dy;
+ x1 += Dx;
+ }
+ size--;
+ }
+
+ ras.top = top;
+ return SUCCESS;
+ }
+
+
+ /**************************************************************************
+ *
+ * @Function:
+ * Line_Down
+ *
+ * @Description:
+ * Compute the x-coordinates of an descending line segment and store
+ * them in the render pool.
+ *
+ * @Input:
+ * x1 ::
+ * The x-coordinate of the segment's start point.
+ *
+ * y1 ::
+ * The y-coordinate of the segment's start point.
+ *
+ * x2 ::
+ * The x-coordinate of the segment's end point.
+ *
+ * y2 ::
+ * The y-coordinate of the segment's end point.
+ *
+ * miny ::
+ * A lower vertical clipping bound value.
+ *
+ * maxy ::
+ * An upper vertical clipping bound value.
+ *
+ * @Return:
+ * SUCCESS on success, FAILURE on render pool overflow.
+ */
+ static Bool
+ Line_Down( RAS_ARGS Long x1,
+ Long y1,
+ Long x2,
+ Long y2,
+ Long miny,
+ Long maxy )
+ {
+ Bool result, fresh;
+
+
+ fresh = ras.fresh;
+
+ result = Line_Up( RAS_VARS x1, -y1, x2, -y2, -maxy, -miny );
+
+ if ( fresh && !ras.fresh )
+ ras.cProfile->start = -ras.cProfile->start;
+
+ return result;
+ }
+
+
+ /* A function type describing the functions used to split Bezier arcs */
+ typedef void (*TSplitter)( TPoint* base );
+
+
+ /**************************************************************************
+ *
+ * @Function:
+ * Bezier_Up
+ *
+ * @Description:
+ * Compute the x-coordinates of an ascending Bezier arc and store
+ * them in the render pool.
+ *
+ * @Input:
+ * degree ::
+ * The degree of the Bezier arc (either 2 or 3).
+ *
+ * splitter ::
+ * The function to split Bezier arcs.
+ *
+ * miny ::
+ * A lower vertical clipping bound value.
+ *
+ * maxy ::
+ * An upper vertical clipping bound value.
+ *
+ * @Return:
+ * SUCCESS on success, FAILURE on render pool overflow.
+ */
+ static Bool
+ Bezier_Up( RAS_ARGS Int degree,
+ TPoint* arc,
+ TSplitter splitter,
+ Long miny,
+ Long maxy )
+ {
+ Long y1, y2, e, e2, e0;
+ Short f1;
+
+ TPoint* start_arc;
+
+ PLong top;
+
+
+ y1 = arc[degree].y;
+ y2 = arc[0].y;
+ top = ras.top;
+
+ if ( y2 < miny || y1 > maxy )
+ goto Fin;
+
+ e2 = FLOOR( y2 );
+
+ if ( e2 > maxy )
+ e2 = maxy;
+
+ e0 = miny;
+
+ if ( y1 < miny )
+ e = miny;
+ else
+ {
+ e = CEILING( y1 );
+ f1 = (Short)( FRAC( y1 ) );
+ e0 = e;
+
+ if ( f1 == 0 )
+ {
+ if ( ras.joint )
+ {
+ top--;
+ ras.joint = FALSE;
+ }
+
+ *top++ = arc[degree].x;
+
+ e += ras.precision;
+ }
+ }
+
+ if ( ras.fresh )
+ {
+ ras.cProfile->start = TRUNC( e0 );
+ ras.fresh = FALSE;
+ }
+
+ if ( e2 < e )
+ goto Fin;
+
+ if ( ( top + TRUNC( e2 - e ) + 1 ) >= ras.maxBuff )
+ {
+ ras.top = top;
+ ras.error = FT_THROW( Raster_Overflow );
+ return FAILURE;
+ }
+
+ start_arc = arc;
+
+ do
+ {
+ ras.joint = FALSE;
+
+ y2 = arc[0].y;
+
+ if ( y2 > e )
+ {
+ y1 = arc[degree].y;
+ if ( y2 - y1 >= ras.precision_step )
+ {
+ splitter( arc );
+ arc += degree;
+ }
+ else
+ {
+ *top++ = arc[degree].x + FMulDiv( arc[0].x - arc[degree].x,
+ e - y1, y2 - y1 );
+ arc -= degree;
+ e += ras.precision;
+ }
+ }
+ else
+ {
+ if ( y2 == e )
+ {
+ ras.joint = TRUE;
+ *top++ = arc[0].x;
+
+ e += ras.precision;
+ }
+ arc -= degree;
+ }
+ } while ( arc >= start_arc && e <= e2 );
+
+ Fin:
+ ras.top = top;
+ return SUCCESS;
+ }
+
+
+ /**************************************************************************
+ *
+ * @Function:
+ * Bezier_Down
+ *
+ * @Description:
+ * Compute the x-coordinates of an descending Bezier arc and store
+ * them in the render pool.
+ *
+ * @Input:
+ * degree ::
+ * The degree of the Bezier arc (either 2 or 3).
+ *
+ * splitter ::
+ * The function to split Bezier arcs.
+ *
+ * miny ::
+ * A lower vertical clipping bound value.
+ *
+ * maxy ::
+ * An upper vertical clipping bound value.
+ *
+ * @Return:
+ * SUCCESS on success, FAILURE on render pool overflow.
+ */
+ static Bool
+ Bezier_Down( RAS_ARGS Int degree,
+ TPoint* arc,
+ TSplitter splitter,
+ Long miny,
+ Long maxy )
+ {
+ Bool result, fresh;
+
+
+ arc[0].y = -arc[0].y;
+ arc[1].y = -arc[1].y;
+ arc[2].y = -arc[2].y;
+ if ( degree > 2 )
+ arc[3].y = -arc[3].y;
+
+ fresh = ras.fresh;
+
+ result = Bezier_Up( RAS_VARS degree, arc, splitter, -maxy, -miny );
+
+ if ( fresh && !ras.fresh )
+ ras.cProfile->start = -ras.cProfile->start;
+
+ arc[0].y = -arc[0].y;
+ return result;
+ }
+
+
+ /**************************************************************************
+ *
+ * @Function:
+ * Line_To
+ *
+ * @Description:
+ * Inject a new line segment and adjust the Profiles list.
+ *
+ * @Input:
+ * x ::
+ * The x-coordinate of the segment's end point (its start point
+ * is stored in `lastX').
+ *
+ * y ::
+ * The y-coordinate of the segment's end point (its start point
+ * is stored in `lastY').
+ *
+ * @Return:
+ * SUCCESS on success, FAILURE on render pool overflow or incorrect
+ * profile.
+ */
+ static Bool
+ Line_To( RAS_ARGS Long x,
+ Long y )
+ {
+ /* First, detect a change of direction */
+
+ switch ( ras.state )
+ {
+ case Unknown_State:
+ if ( y > ras.lastY )
+ {
+ if ( New_Profile( RAS_VARS Ascending_State,
+ IS_BOTTOM_OVERSHOOT( ras.lastY ) ) )
+ return FAILURE;
+ }
+ else
+ {
+ if ( y < ras.lastY )
+ if ( New_Profile( RAS_VARS Descending_State,
+ IS_TOP_OVERSHOOT( ras.lastY ) ) )
+ return FAILURE;
+ }
+ break;
+
+ case Ascending_State:
+ if ( y < ras.lastY )
+ {
+ if ( End_Profile( RAS_VARS IS_TOP_OVERSHOOT( ras.lastY ) ) ||
+ New_Profile( RAS_VARS Descending_State,
+ IS_TOP_OVERSHOOT( ras.lastY ) ) )
+ return FAILURE;
+ }
+ break;
+
+ case Descending_State:
+ if ( y > ras.lastY )
+ {
+ if ( End_Profile( RAS_VARS IS_BOTTOM_OVERSHOOT( ras.lastY ) ) ||
+ New_Profile( RAS_VARS Ascending_State,
+ IS_BOTTOM_OVERSHOOT( ras.lastY ) ) )
+ return FAILURE;
+ }
+ break;
+
+ default:
+ ;
+ }
+
+ /* Then compute the lines */
+
+ switch ( ras.state )
+ {
+ case Ascending_State:
+ if ( Line_Up( RAS_VARS ras.lastX, ras.lastY,
+ x, y, ras.minY, ras.maxY ) )
+ return FAILURE;
+ break;
+
+ case Descending_State:
+ if ( Line_Down( RAS_VARS ras.lastX, ras.lastY,
+ x, y, ras.minY, ras.maxY ) )
+ return FAILURE;
+ break;
+
+ default:
+ ;
+ }
+
+ ras.lastX = x;
+ ras.lastY = y;
+
+ return SUCCESS;
+ }
+
+
+ /**************************************************************************
+ *
+ * @Function:
+ * Conic_To
+ *
+ * @Description:
+ * Inject a new conic arc and adjust the profile list.
+ *
+ * @Input:
+ * cx ::
+ * The x-coordinate of the arc's new control point.
+ *
+ * cy ::
+ * The y-coordinate of the arc's new control point.
+ *
+ * x ::
+ * The x-coordinate of the arc's end point (its start point is
+ * stored in `lastX').
+ *
+ * y ::
+ * The y-coordinate of the arc's end point (its start point is
+ * stored in `lastY').
+ *
+ * @Return:
+ * SUCCESS on success, FAILURE on render pool overflow or incorrect
+ * profile.
+ */
+ static Bool
+ Conic_To( RAS_ARGS Long cx,
+ Long cy,
+ Long x,
+ Long y )
+ {
+ Long y1, y2, y3, x3, ymin, ymax;
+ TStates state_bez;
+ TPoint arcs[2 * MaxBezier + 1]; /* The Bezier stack */
+ TPoint* arc; /* current Bezier arc pointer */
+
+
+ arc = arcs;
+ arc[2].x = ras.lastX;
+ arc[2].y = ras.lastY;
+ arc[1].x = cx;
+ arc[1].y = cy;
+ arc[0].x = x;
+ arc[0].y = y;
+
+ do
+ {
+ y1 = arc[2].y;
+ y2 = arc[1].y;
+ y3 = arc[0].y;
+ x3 = arc[0].x;
+
+ /* first, categorize the Bezier arc */
+
+ if ( y1 <= y3 )
+ {
+ ymin = y1;
+ ymax = y3;
+ }
+ else
+ {
+ ymin = y3;
+ ymax = y1;
+ }
+
+ if ( y2 < ymin || y2 > ymax )
+ {
+ /* this arc has no given direction, split it! */
+ Split_Conic( arc );
+ arc += 2;
+ }
+ else if ( y1 == y3 )
+ {
+ /* this arc is flat, ignore it and pop it from the Bezier stack */
+ arc -= 2;
+ }
+ else
+ {
+ /* the arc is y-monotonous, either ascending or descending */
+ /* detect a change of direction */
+ state_bez = y1 < y3 ? Ascending_State : Descending_State;
+ if ( ras.state != state_bez )
+ {
+ Bool o = ( state_bez == Ascending_State )
+ ? IS_BOTTOM_OVERSHOOT( y1 )
+ : IS_TOP_OVERSHOOT( y1 );
+
+
+ /* finalize current profile if any */
+ if ( ras.state != Unknown_State &&
+ End_Profile( RAS_VARS o ) )
+ goto Fail;
+
+ /* create a new profile */
+ if ( New_Profile( RAS_VARS state_bez, o ) )
+ goto Fail;
+ }
+
+ /* now call the appropriate routine */
+ if ( state_bez == Ascending_State )
+ {
+ if ( Bezier_Up( RAS_VARS 2, arc, Split_Conic,
+ ras.minY, ras.maxY ) )
+ goto Fail;
+ }
+ else
+ if ( Bezier_Down( RAS_VARS 2, arc, Split_Conic,
+ ras.minY, ras.maxY ) )
+ goto Fail;
+ arc -= 2;
+ }
+
+ } while ( arc >= arcs );
+
+ ras.lastX = x3;
+ ras.lastY = y3;
+
+ return SUCCESS;
+
+ Fail:
+ return FAILURE;
+ }
+
+
+ /**************************************************************************
+ *
+ * @Function:
+ * Cubic_To
+ *
+ * @Description:
+ * Inject a new cubic arc and adjust the profile list.
+ *
+ * @Input:
+ * cx1 ::
+ * The x-coordinate of the arc's first new control point.
+ *
+ * cy1 ::
+ * The y-coordinate of the arc's first new control point.
+ *
+ * cx2 ::
+ * The x-coordinate of the arc's second new control point.
+ *
+ * cy2 ::
+ * The y-coordinate of the arc's second new control point.
+ *
+ * x ::
+ * The x-coordinate of the arc's end point (its start point is
+ * stored in `lastX').
+ *
+ * y ::
+ * The y-coordinate of the arc's end point (its start point is
+ * stored in `lastY').
+ *
+ * @Return:
+ * SUCCESS on success, FAILURE on render pool overflow or incorrect
+ * profile.
+ */
+ static Bool
+ Cubic_To( RAS_ARGS Long cx1,
+ Long cy1,
+ Long cx2,
+ Long cy2,
+ Long x,
+ Long y )
+ {
+ Long y1, y2, y3, y4, x4, ymin1, ymax1, ymin2, ymax2;
+ TStates state_bez;
+ TPoint arcs[3 * MaxBezier + 1]; /* The Bezier stack */
+ TPoint* arc; /* current Bezier arc pointer */
+
+
+ arc = arcs;
+ arc[3].x = ras.lastX;
+ arc[3].y = ras.lastY;
+ arc[2].x = cx1;
+ arc[2].y = cy1;
+ arc[1].x = cx2;
+ arc[1].y = cy2;
+ arc[0].x = x;
+ arc[0].y = y;
+
+ do
+ {
+ y1 = arc[3].y;
+ y2 = arc[2].y;
+ y3 = arc[1].y;
+ y4 = arc[0].y;
+ x4 = arc[0].x;
+
+ /* first, categorize the Bezier arc */
+
+ if ( y1 <= y4 )
+ {
+ ymin1 = y1;
+ ymax1 = y4;
+ }
+ else
+ {
+ ymin1 = y4;
+ ymax1 = y1;
+ }
+
+ if ( y2 <= y3 )
+ {
+ ymin2 = y2;
+ ymax2 = y3;
+ }
+ else
+ {
+ ymin2 = y3;
+ ymax2 = y2;
+ }
+
+ if ( ymin2 < ymin1 || ymax2 > ymax1 )
+ {
+ /* this arc has no given direction, split it! */
+ Split_Cubic( arc );
+ arc += 3;
+ }
+ else if ( y1 == y4 )
+ {
+ /* this arc is flat, ignore it and pop it from the Bezier stack */
+ arc -= 3;
+ }
+ else
+ {
+ state_bez = ( y1 <= y4 ) ? Ascending_State : Descending_State;
+
+ /* detect a change of direction */
+ if ( ras.state != state_bez )
+ {
+ Bool o = ( state_bez == Ascending_State )
+ ? IS_BOTTOM_OVERSHOOT( y1 )
+ : IS_TOP_OVERSHOOT( y1 );
+
+
+ /* finalize current profile if any */
+ if ( ras.state != Unknown_State &&
+ End_Profile( RAS_VARS o ) )
+ goto Fail;
+
+ if ( New_Profile( RAS_VARS state_bez, o ) )
+ goto Fail;
+ }
+
+ /* compute intersections */
+ if ( state_bez == Ascending_State )
+ {
+ if ( Bezier_Up( RAS_VARS 3, arc, Split_Cubic,
+ ras.minY, ras.maxY ) )
+ goto Fail;
+ }
+ else
+ if ( Bezier_Down( RAS_VARS 3, arc, Split_Cubic,
+ ras.minY, ras.maxY ) )
+ goto Fail;
+ arc -= 3;
+ }
+
+ } while ( arc >= arcs );
+
+ ras.lastX = x4;
+ ras.lastY = y4;
+
+ return SUCCESS;
+
+ Fail:
+ return FAILURE;
+ }
+
+
+#undef SWAP_
+#define SWAP_( x, y ) do \
+ { \
+ Long swap = x; \
+ \
+ \
+ x = y; \
+ y = swap; \
+ } while ( 0 )
+
+
+ /**************************************************************************
+ *
+ * @Function:
+ * Decompose_Curve
+ *
+ * @Description:
+ * Scan the outline arrays in order to emit individual segments and
+ * Beziers by calling Line_To() and Bezier_To(). It handles all
+ * weird cases, like when the first point is off the curve, or when
+ * there are simply no `on' points in the contour!
+ *
+ * @Input:
+ * first ::
+ * The index of the first point in the contour.
+ *
+ * last ::
+ * The index of the last point in the contour.
+ *
+ * flipped ::
+ * If set, flip the direction of the curve.
+ *
+ * @Return:
+ * SUCCESS on success, FAILURE on error.
+ */
+ static Bool
+ Decompose_Curve( RAS_ARGS UShort first,
+ UShort last,
+ Int flipped )
+ {
+ FT_Vector v_last;
+ FT_Vector v_control;
+ FT_Vector v_start;
+
+ FT_Vector* points;
+ FT_Vector* point;
+ FT_Vector* limit;
+ char* tags;
+
+ UInt tag; /* current point's state */
+
+
+ points = ras.outline.points;
+ limit = points + last;
+
+ v_start.x = SCALED( points[first].x );
+ v_start.y = SCALED( points[first].y );
+ v_last.x = SCALED( points[last].x );
+ v_last.y = SCALED( points[last].y );
+
+ if ( flipped )
+ {
+ SWAP_( v_start.x, v_start.y );
+ SWAP_( v_last.x, v_last.y );
+ }
+
+ v_control = v_start;
+
+ point = points + first;
+ tags = ras.outline.tags + first;
+
+ /* set scan mode if necessary */
+ if ( tags[0] & FT_CURVE_TAG_HAS_SCANMODE )
+ ras.dropOutControl = (Byte)tags[0] >> 5;
+
+ tag = FT_CURVE_TAG( tags[0] );
+
+ /* A contour cannot start with a cubic control point! */
+ if ( tag == FT_CURVE_TAG_CUBIC )
+ goto Invalid_Outline;
+
+ /* check first point to determine origin */
+ if ( tag == FT_CURVE_TAG_CONIC )
+ {
+ /* first point is conic control. Yes, this happens. */
+ if ( FT_CURVE_TAG( ras.outline.tags[last] ) == FT_CURVE_TAG_ON )
+ {
+ /* start at last point if it is on the curve */
+ v_start = v_last;
+ limit--;
+ }
+ else
+ {
+ /* if both first and last points are conic, */
+ /* start at their middle and record its position */
+ /* for closure */
+ v_start.x = ( v_start.x + v_last.x ) / 2;
+ v_start.y = ( v_start.y + v_last.y ) / 2;
+
+ /* v_last = v_start; */
+ }
+ point--;
+ tags--;
+ }
+
+ ras.lastX = v_start.x;
+ ras.lastY = v_start.y;
+
+ while ( point < limit )
+ {
+ point++;
+ tags++;
+
+ tag = FT_CURVE_TAG( tags[0] );
+
+ switch ( tag )
+ {
+ case FT_CURVE_TAG_ON: /* emit a single line_to */
+ {
+ Long x, y;
+
+
+ x = SCALED( point->x );
+ y = SCALED( point->y );
+ if ( flipped )
+ SWAP_( x, y );
+
+ if ( Line_To( RAS_VARS x, y ) )
+ goto Fail;
+ continue;
+ }
+
+ case FT_CURVE_TAG_CONIC: /* consume conic arcs */
+ v_control.x = SCALED( point[0].x );
+ v_control.y = SCALED( point[0].y );
+
+ if ( flipped )
+ SWAP_( v_control.x, v_control.y );
+
+ Do_Conic:
+ if ( point < limit )
+ {
+ FT_Vector v_middle;
+ Long x, y;
+
+
+ point++;
+ tags++;
+ tag = FT_CURVE_TAG( tags[0] );
+
+ x = SCALED( point[0].x );
+ y = SCALED( point[0].y );
+
+ if ( flipped )
+ SWAP_( x, y );
+
+ if ( tag == FT_CURVE_TAG_ON )
+ {
+ if ( Conic_To( RAS_VARS v_control.x, v_control.y, x, y ) )
+ goto Fail;
+ continue;
+ }
+
+ if ( tag != FT_CURVE_TAG_CONIC )
+ goto Invalid_Outline;
+
+ v_middle.x = ( v_control.x + x ) / 2;
+ v_middle.y = ( v_control.y + y ) / 2;
+
+ if ( Conic_To( RAS_VARS v_control.x, v_control.y,
+ v_middle.x, v_middle.y ) )
+ goto Fail;
+
+ v_control.x = x;
+ v_control.y = y;
+
+ goto Do_Conic;
+ }
+
+ if ( Conic_To( RAS_VARS v_control.x, v_control.y,
+ v_start.x, v_start.y ) )
+ goto Fail;
+
+ goto Close;
+
+ default: /* FT_CURVE_TAG_CUBIC */
+ {
+ Long x1, y1, x2, y2, x3, y3;
+
+
+ if ( point + 1 > limit ||
+ FT_CURVE_TAG( tags[1] ) != FT_CURVE_TAG_CUBIC )
+ goto Invalid_Outline;
+
+ point += 2;
+ tags += 2;
+
+ x1 = SCALED( point[-2].x );
+ y1 = SCALED( point[-2].y );
+ x2 = SCALED( point[-1].x );
+ y2 = SCALED( point[-1].y );
+
+ if ( flipped )
+ {
+ SWAP_( x1, y1 );
+ SWAP_( x2, y2 );
+ }
+
+ if ( point <= limit )
+ {
+ x3 = SCALED( point[0].x );
+ y3 = SCALED( point[0].y );
+
+ if ( flipped )
+ SWAP_( x3, y3 );
+
+ if ( Cubic_To( RAS_VARS x1, y1, x2, y2, x3, y3 ) )
+ goto Fail;
+ continue;
+ }
+
+ if ( Cubic_To( RAS_VARS x1, y1, x2, y2, v_start.x, v_start.y ) )
+ goto Fail;
+ goto Close;
+ }
+ }
+ }
+
+ /* close the contour with a line segment */
+ if ( Line_To( RAS_VARS v_start.x, v_start.y ) )
+ goto Fail;
+
+ Close:
+ return SUCCESS;
+
+ Invalid_Outline:
+ ras.error = FT_THROW( Invalid_Outline );
+
+ Fail:
+ return FAILURE;
+ }
+
+
+ /**************************************************************************
+ *
+ * @Function:
+ * Convert_Glyph
+ *
+ * @Description:
+ * Convert a glyph into a series of segments and arcs and make a
+ * profiles list with them.
+ *
+ * @Input:
+ * flipped ::
+ * If set, flip the direction of curve.
+ *
+ * @Return:
+ * SUCCESS on success, FAILURE if any error was encountered during
+ * rendering.
+ */
+ static Bool
+ Convert_Glyph( RAS_ARGS Int flipped )
+ {
+ Int i;
+ UInt start;
+
+
+ ras.fProfile = NULL;
+ ras.joint = FALSE;
+ ras.fresh = FALSE;
+
+ ras.maxBuff = ras.sizeBuff - AlignProfileSize;
+
+ ras.numTurns = 0;
+
+ ras.cProfile = (PProfile)ras.top;
+ ras.cProfile->offset = ras.top;
+ ras.num_Profs = 0;
+
+ start = 0;
+
+ for ( i = 0; i < ras.outline.n_contours; i++ )
+ {
+ PProfile lastProfile;
+ Bool o;
+
+
+ ras.state = Unknown_State;
+ ras.gProfile = NULL;
+
+ if ( Decompose_Curve( RAS_VARS (UShort)start,
+ (UShort)ras.outline.contours[i],
+ flipped ) )
+ return FAILURE;
+
+ start = (UShort)ras.outline.contours[i] + 1;
+
+ /* we must now check whether the extreme arcs join or not */
+ if ( FRAC( ras.lastY ) == 0 &&
+ ras.lastY >= ras.minY &&
+ ras.lastY <= ras.maxY )
+ if ( ras.gProfile &&
+ ( ras.gProfile->flags & Flow_Up ) ==
+ ( ras.cProfile->flags & Flow_Up ) )
+ ras.top--;
+ /* Note that ras.gProfile can be nil if the contour was too small */
+ /* to be drawn. */
+
+ lastProfile = ras.cProfile;
+ if ( ras.top != ras.cProfile->offset &&
+ ( ras.cProfile->flags & Flow_Up ) )
+ o = IS_TOP_OVERSHOOT( ras.lastY );
+ else
+ o = IS_BOTTOM_OVERSHOOT( ras.lastY );
+ if ( End_Profile( RAS_VARS o ) )
+ return FAILURE;
+
+ /* close the `next profile in contour' linked list */
+ if ( ras.gProfile )
+ lastProfile->next = ras.gProfile;
+ }
+
+ if ( Finalize_Profile_Table( RAS_VAR ) )
+ return FAILURE;
+
+ return (Bool)( ras.top < ras.maxBuff ? SUCCESS : FAILURE );
+ }
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /** **/
+ /** SCAN-LINE SWEEPS AND DRAWING **/
+ /** **/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ /**************************************************************************
+ *
+ * Init_Linked
+ *
+ * Initializes an empty linked list.
+ */
+ static void
+ Init_Linked( TProfileList* l )
+ {
+ *l = NULL;
+ }
+
+
+ /**************************************************************************
+ *
+ * InsNew
+ *
+ * Inserts a new profile in a linked list.
+ */
+ static void
+ InsNew( PProfileList list,
+ PProfile profile )
+ {
+ PProfile *old, current;
+ Long x;
+
+
+ old = list;
+ current = *old;
+ x = profile->X;
+
+ while ( current )
+ {
+ if ( x < current->X )
+ break;
+ old = &current->link;
+ current = *old;
+ }
+
+ profile->link = current;
+ *old = profile;
+ }
+
+
+ /**************************************************************************
+ *
+ * DelOld
+ *
+ * Removes an old profile from a linked list.
+ */
+ static void
+ DelOld( PProfileList list,
+ const PProfile profile )
+ {
+ PProfile *old, current;
+
+
+ old = list;
+ current = *old;
+
+ while ( current )
+ {
+ if ( current == profile )
+ {
+ *old = current->link;
+ return;
+ }
+
+ old = &current->link;
+ current = *old;
+ }
+
+ /* we should never get there, unless the profile was not part of */
+ /* the list. */
+ }
+
+
+ /**************************************************************************
+ *
+ * Sort
+ *
+ * Sorts a trace list. In 95%, the list is already sorted. We need
+ * an algorithm which is fast in this case. Bubble sort is enough
+ * and simple.
+ */
+ static void
+ Sort( PProfileList list )
+ {
+ PProfile *old, current, next;
+
+
+ /* First, set the new X coordinate of each profile */
+ current = *list;
+ while ( current )
+ {
+ current->X = *current->offset;
+ current->offset += ( current->flags & Flow_Up ) ? 1 : -1;
+ current->height--;
+ current = current->link;
+ }
+
+ /* Then sort them */
+ old = list;
+ current = *old;
+
+ if ( !current )
+ return;
+
+ next = current->link;
+
+ while ( next )
+ {
+ if ( current->X <= next->X )
+ {
+ old = &current->link;
+ current = *old;
+
+ if ( !current )
+ return;
+ }
+ else
+ {
+ *old = next;
+ current->link = next->link;
+ next->link = current;
+
+ old = list;
+ current = *old;
+ }
+
+ next = current->link;
+ }
+ }
+
+
+ /**************************************************************************
+ *
+ * Vertical Sweep Procedure Set
+ *
+ * These four routines are used during the vertical black/white sweep
+ * phase by the generic Draw_Sweep() function.
+ *
+ */
+
+ static void
+ Vertical_Sweep_Init( RAS_ARGS Short min,
+ Short max )
+ {
+ FT_UNUSED( max );
+
+
+ ras.bLine = ras.bOrigin - min * ras.target.pitch;
+ }
+
+
+ static void
+ Vertical_Sweep_Span( RAS_ARGS Short y,
+ FT_F26Dot6 x1,
+ FT_F26Dot6 x2,
+ PProfile left,
+ PProfile right )
+ {
+ Long e1, e2;
+
+ Int dropOutControl = left->flags & 7;
+
+ FT_UNUSED( y );
+ FT_UNUSED( left );
+ FT_UNUSED( right );
+
+
+ /* in high-precision mode, we need 12 digits after the comma to */
+ /* represent multiples of 1/(1<<12) = 1/4096 */
+ FT_TRACE7(( " y=%d x=[% .12f;% .12f]",
+ y,
+ (double)x1 / (double)ras.precision,
+ (double)x2 / (double)ras.precision ));
+
+ /* Drop-out control */
+
+ e1 = CEILING( x1 );
+ e2 = FLOOR( x2 );
+
+ /* take care of the special case where both the left */
+ /* and right contour lie exactly on pixel centers */
+ if ( dropOutControl != 2 &&
+ x2 - x1 - ras.precision <= ras.precision_jitter &&
+ e1 != x1 && e2 != x2 )
+ e2 = e1;
+
+ e1 = TRUNC( e1 );
+ e2 = TRUNC( e2 );
+
+ if ( e2 >= 0 && e1 < ras.bWidth )
+ {
+ Byte* target;
+
+ Int c1, c2;
+ Byte f1, f2;
+
+
+ if ( e1 < 0 )
+ e1 = 0;
+ if ( e2 >= ras.bWidth )
+ e2 = ras.bWidth - 1;
+
+ FT_TRACE7(( " -> x=[%ld;%ld]", e1, e2 ));
+
+ c1 = (Short)( e1 >> 3 );
+ c2 = (Short)( e2 >> 3 );
+
+ f1 = (Byte) ( 0xFF >> ( e1 & 7 ) );
+ f2 = (Byte) ~( 0x7F >> ( e2 & 7 ) );
+
+ target = ras.bLine + c1;
+ c2 -= c1;
+
+ if ( c2 > 0 )
+ {
+ target[0] |= f1;
+
+ /* memset() is slower than the following code on many platforms. */
+ /* This is due to the fact that, in the vast majority of cases, */
+ /* the span length in bytes is relatively small. */
+ while ( --c2 > 0 )
+ *( ++target ) = 0xFF;
+
+ target[1] |= f2;
+ }
+ else
+ *target |= ( f1 & f2 );
+ }
+
+ FT_TRACE7(( "\n" ));
+ }
+
+
+ static void
+ Vertical_Sweep_Drop( RAS_ARGS Short y,
+ FT_F26Dot6 x1,
+ FT_F26Dot6 x2,
+ PProfile left,
+ PProfile right )
+ {
+ Long e1, e2, pxl;
+ Short c1, f1;
+
+
+ FT_TRACE7(( " y=%d x=[% .12f;% .12f]",
+ y,
+ (double)x1 / (double)ras.precision,
+ (double)x2 / (double)ras.precision ));
+
+ /* Drop-out control */
+
+ /* e2 x2 x1 e1 */
+ /* */
+ /* ^ | */
+ /* | | */
+ /* +-------------+---------------------+------------+ */
+ /* | | */
+ /* | v */
+ /* */
+ /* pixel contour contour pixel */
+ /* center center */
+
+ /* drop-out mode scan conversion rules (as defined in OpenType) */
+ /* --------------------------------------------------------------- */
+ /* 0 1, 2, 3 */
+ /* 1 1, 2, 4 */
+ /* 2 1, 2 */
+ /* 3 same as mode 2 */
+ /* 4 1, 2, 5 */
+ /* 5 1, 2, 6 */
+ /* 6, 7 same as mode 2 */
+
+ e1 = CEILING( x1 );
+ e2 = FLOOR ( x2 );
+ pxl = e1;
+
+ if ( e1 > e2 )
+ {
+ Int dropOutControl = left->flags & 7;
+
+
+ if ( e1 == e2 + ras.precision )
+ {
+ switch ( dropOutControl )
+ {
+ case 0: /* simple drop-outs including stubs */
+ pxl = e2;
+ break;
+
+ case 4: /* smart drop-outs including stubs */
+ pxl = SMART( x1, x2 );
+ break;
+
+ case 1: /* simple drop-outs excluding stubs */
+ case 5: /* smart drop-outs excluding stubs */
+
+ /* Drop-out Control Rules #4 and #6 */
+
+ /* The specification neither provides an exact definition */
+ /* of a `stub' nor gives exact rules to exclude them. */
+ /* */
+ /* Here the constraints we use to recognize a stub. */
+ /* */
+ /* upper stub: */
+ /* */
+ /* - P_Left and P_Right are in the same contour */
+ /* - P_Right is the successor of P_Left in that contour */
+ /* - y is the top of P_Left and P_Right */
+ /* */
+ /* lower stub: */
+ /* */
+ /* - P_Left and P_Right are in the same contour */
+ /* - P_Left is the successor of P_Right in that contour */
+ /* - y is the bottom of P_Left */
+ /* */
+ /* We draw a stub if the following constraints are met. */
+ /* */
+ /* - for an upper or lower stub, there is top or bottom */
+ /* overshoot, respectively */
+ /* - the covered interval is greater or equal to a half */
+ /* pixel */
+
+ /* upper stub test */
+ if ( left->next == right &&
+ left->height <= 0 &&
+ !( left->flags & Overshoot_Top &&
+ x2 - x1 >= ras.precision_half ) )
+ goto Exit;
+
+ /* lower stub test */
+ if ( right->next == left &&
+ left->start == y &&
+ !( left->flags & Overshoot_Bottom &&
+ x2 - x1 >= ras.precision_half ) )
+ goto Exit;
+
+ if ( dropOutControl == 1 )
+ pxl = e2;
+ else
+ pxl = SMART( x1, x2 );
+ break;
+
+ default: /* modes 2, 3, 6, 7 */
+ goto Exit; /* no drop-out control */
+ }
+
+ /* undocumented but confirmed: If the drop-out would result in a */
+ /* pixel outside of the bounding box, use the pixel inside of the */
+ /* bounding box instead */
+ if ( pxl < 0 )
+ pxl = e1;
+ else if ( TRUNC( pxl ) >= ras.bWidth )
+ pxl = e2;
+
+ /* check that the other pixel isn't set */
+ e1 = ( pxl == e1 ) ? e2 : e1;
+
+ e1 = TRUNC( e1 );
+
+ c1 = (Short)( e1 >> 3 );
+ f1 = (Short)( e1 & 7 );
+
+ if ( e1 >= 0 && e1 < ras.bWidth &&
+ ras.bLine[c1] & ( 0x80 >> f1 ) )
+ goto Exit;
+ }
+ else
+ goto Exit;
+ }
+
+ e1 = TRUNC( pxl );
+
+ if ( e1 >= 0 && e1 < ras.bWidth )
+ {
+ FT_TRACE7(( " -> x=%ld", e1 ));
+
+ c1 = (Short)( e1 >> 3 );
+ f1 = (Short)( e1 & 7 );
+
+ ras.bLine[c1] |= (char)( 0x80 >> f1 );
+ }
+
+ Exit:
+ FT_TRACE7(( " dropout=%d\n", left->flags & 7 ));
+ }
+
+
+ static void
+ Vertical_Sweep_Step( RAS_ARG )
+ {
+ ras.bLine -= ras.target.pitch;
+ }
+
+
+ /************************************************************************
+ *
+ * Horizontal Sweep Procedure Set
+ *
+ * These four routines are used during the horizontal black/white
+ * sweep phase by the generic Draw_Sweep() function.
+ *
+ */
+
+ static void
+ Horizontal_Sweep_Init( RAS_ARGS Short min,
+ Short max )
+ {
+ /* nothing, really */
+ FT_UNUSED_RASTER;
+ FT_UNUSED( min );
+ FT_UNUSED( max );
+ }
+
+
+ static void
+ Horizontal_Sweep_Span( RAS_ARGS Short y,
+ FT_F26Dot6 x1,
+ FT_F26Dot6 x2,
+ PProfile left,
+ PProfile right )
+ {
+ Long e1, e2;
+
+ FT_UNUSED( left );
+ FT_UNUSED( right );
+
+
+ FT_TRACE7(( " x=%d y=[% .12f;% .12f]",
+ y,
+ (double)x1 / (double)ras.precision,
+ (double)x2 / (double)ras.precision ));
+
+ /* We should not need this procedure but the vertical sweep */
+ /* mishandles horizontal lines through pixel centers. So we */
+ /* have to check perfectly aligned span edges here. */
+ /* */
+ /* XXX: Can we handle horizontal lines better and drop this? */
+
+ e1 = CEILING( x1 );
+
+ if ( x1 == e1 )
+ {
+ e1 = TRUNC( e1 );
+
+ if ( e1 >= 0 && (ULong)e1 < ras.target.rows )
+ {
+ Byte f1;
+ PByte bits;
+
+
+ bits = ras.bOrigin + ( y >> 3 ) - e1 * ras.target.pitch;
+ f1 = (Byte)( 0x80 >> ( y & 7 ) );
+
+ FT_TRACE7(( bits[0] & f1 ? " redundant"
+ : " -> y=%ld edge", e1 ));
+
+ bits[0] |= f1;
+ }
+ }
+
+ e2 = FLOOR ( x2 );
+
+ if ( x2 == e2 )
+ {
+ e2 = TRUNC( e2 );
+
+ if ( e2 >= 0 && (ULong)e2 < ras.target.rows )
+ {
+ Byte f1;
+ PByte bits;
+
+
+ bits = ras.bOrigin + ( y >> 3 ) - e2 * ras.target.pitch;
+ f1 = (Byte)( 0x80 >> ( y & 7 ) );
+
+ FT_TRACE7(( bits[0] & f1 ? " redundant"
+ : " -> y=%ld edge", e2 ));
+
+ bits[0] |= f1;
+ }
+ }
+
+ FT_TRACE7(( "\n" ));
+ }
+
+
+ static void
+ Horizontal_Sweep_Drop( RAS_ARGS Short y,
+ FT_F26Dot6 x1,
+ FT_F26Dot6 x2,
+ PProfile left,
+ PProfile right )
+ {
+ Long e1, e2, pxl;
+ PByte bits;
+ Byte f1;
+
+
+ FT_TRACE7(( " x=%d y=[% .12f;% .12f]",
+ y,
+ (double)x1 / (double)ras.precision,
+ (double)x2 / (double)ras.precision ));
+
+ /* During the horizontal sweep, we only take care of drop-outs */
+
+ /* e1 + <-- pixel center */
+ /* | */
+ /* x1 ---+--> <-- contour */
+ /* | */
+ /* | */
+ /* x2 <--+--- <-- contour */
+ /* | */
+ /* | */
+ /* e2 + <-- pixel center */
+
+ e1 = CEILING( x1 );
+ e2 = FLOOR ( x2 );
+ pxl = e1;
+
+ if ( e1 > e2 )
+ {
+ Int dropOutControl = left->flags & 7;
+
+
+ if ( e1 == e2 + ras.precision )
+ {
+ switch ( dropOutControl )
+ {
+ case 0: /* simple drop-outs including stubs */
+ pxl = e2;
+ break;
+
+ case 4: /* smart drop-outs including stubs */
+ pxl = SMART( x1, x2 );
+ break;
+
+ case 1: /* simple drop-outs excluding stubs */
+ case 5: /* smart drop-outs excluding stubs */
+ /* see Vertical_Sweep_Drop for details */
+
+ /* rightmost stub test */
+ if ( left->next == right &&
+ left->height <= 0 &&
+ !( left->flags & Overshoot_Top &&
+ x2 - x1 >= ras.precision_half ) )
+ goto Exit;
+
+ /* leftmost stub test */
+ if ( right->next == left &&
+ left->start == y &&
+ !( left->flags & Overshoot_Bottom &&
+ x2 - x1 >= ras.precision_half ) )
+ goto Exit;
+
+ if ( dropOutControl == 1 )
+ pxl = e2;
+ else
+ pxl = SMART( x1, x2 );
+ break;
+
+ default: /* modes 2, 3, 6, 7 */
+ goto Exit; /* no drop-out control */
+ }
+
+ /* undocumented but confirmed: If the drop-out would result in a */
+ /* pixel outside of the bounding box, use the pixel inside of the */
+ /* bounding box instead */
+ if ( pxl < 0 )
+ pxl = e1;
+ else if ( (ULong)( TRUNC( pxl ) ) >= ras.target.rows )
+ pxl = e2;
+
+ /* check that the other pixel isn't set */
+ e1 = ( pxl == e1 ) ? e2 : e1;
+
+ e1 = TRUNC( e1 );
+
+ bits = ras.bOrigin + ( y >> 3 ) - e1 * ras.target.pitch;
+ f1 = (Byte)( 0x80 >> ( y & 7 ) );
+
+ if ( e1 >= 0 &&
+ (ULong)e1 < ras.target.rows &&
+ *bits & f1 )
+ goto Exit;
+ }
+ else
+ goto Exit;
+ }
+
+ e1 = TRUNC( pxl );
+
+ if ( e1 >= 0 && (ULong)e1 < ras.target.rows )
+ {
+ FT_TRACE7(( " -> y=%ld", e1 ));
+
+ bits = ras.bOrigin + ( y >> 3 ) - e1 * ras.target.pitch;
+ f1 = (Byte)( 0x80 >> ( y & 7 ) );
+
+ bits[0] |= f1;
+ }
+
+ Exit:
+ FT_TRACE7(( " dropout=%d\n", left->flags & 7 ));
+ }
+
+
+ static void
+ Horizontal_Sweep_Step( RAS_ARG )
+ {
+ /* Nothing, really */
+ FT_UNUSED_RASTER;
+ }
+
+
+ /**************************************************************************
+ *
+ * Generic Sweep Drawing routine
+ *
+ */
+
+ static Bool
+ Draw_Sweep( RAS_ARG )
+ {
+ Short y, y_change, y_height;
+
+ PProfile P, Q, P_Left, P_Right;
+
+ Short min_Y, max_Y, top, bottom, dropouts;
+
+ Long x1, x2, xs, e1, e2;
+
+ TProfileList waiting;
+ TProfileList draw_left, draw_right;
+
+
+ /* initialize empty linked lists */
+
+ Init_Linked( &waiting );
+
+ Init_Linked( &draw_left );
+ Init_Linked( &draw_right );
+
+ /* first, compute min and max Y */
+
+ P = ras.fProfile;
+ max_Y = (Short)TRUNC( ras.minY );
+ min_Y = (Short)TRUNC( ras.maxY );
+
+ while ( P )
+ {
+ Q = P->link;
+
+ bottom = (Short)P->start;
+ top = (Short)( P->start + P->height - 1 );
+
+ if ( min_Y > bottom )
+ min_Y = bottom;
+ if ( max_Y < top )
+ max_Y = top;
+
+ P->X = 0;
+ InsNew( &waiting, P );
+
+ P = Q;
+ }
+
+ /* check the Y-turns */
+ if ( ras.numTurns == 0 )
+ {
+ ras.error = FT_THROW( Invalid_Outline );
+ return FAILURE;
+ }
+
+ /* now initialize the sweep */
+
+ ras.Proc_Sweep_Init( RAS_VARS min_Y, max_Y );
+
+ /* then compute the distance of each profile from min_Y */
+
+ P = waiting;
+
+ while ( P )
+ {
+ P->countL = P->start - min_Y;
+ P = P->link;
+ }
+
+ /* let's go */
+
+ y = min_Y;
+ y_height = 0;
+
+ if ( ras.numTurns > 0 &&
+ ras.sizeBuff[-ras.numTurns] == min_Y )
+ ras.numTurns--;
+
+ while ( ras.numTurns > 0 )
+ {
+ /* check waiting list for new activations */
+
+ P = waiting;
+
+ while ( P )
+ {
+ Q = P->link;
+ P->countL -= y_height;
+ if ( P->countL == 0 )
+ {
+ DelOld( &waiting, P );
+
+ if ( P->flags & Flow_Up )
+ InsNew( &draw_left, P );
+ else
+ InsNew( &draw_right, P );
+ }
+
+ P = Q;
+ }
+
+ /* sort the drawing lists */
+
+ Sort( &draw_left );
+ Sort( &draw_right );
+
+ y_change = (Short)ras.sizeBuff[-ras.numTurns--];
+ y_height = (Short)( y_change - y );
+
+ while ( y < y_change )
+ {
+ /* let's trace */
+
+ dropouts = 0;
+
+ P_Left = draw_left;
+ P_Right = draw_right;
+
+ while ( P_Left && P_Right )
+ {
+ x1 = P_Left ->X;
+ x2 = P_Right->X;
+
+ if ( x1 > x2 )
+ {
+ xs = x1;
+ x1 = x2;
+ x2 = xs;
+ }
+
+ e1 = FLOOR( x1 );
+ e2 = CEILING( x2 );
+
+ if ( x2 - x1 <= ras.precision &&
+ e1 != x1 && e2 != x2 )
+ {
+ if ( e1 > e2 || e2 == e1 + ras.precision )
+ {
+ Int dropOutControl = P_Left->flags & 7;
+
+
+ if ( dropOutControl != 2 )
+ {
+ /* a drop-out was detected */
+
+ P_Left ->X = x1;
+ P_Right->X = x2;
+
+ /* mark profile for drop-out processing */
+ P_Left->countL = 1;
+ dropouts++;
+ }
+
+ goto Skip_To_Next;
+ }
+ }
+
+ ras.Proc_Sweep_Span( RAS_VARS y, x1, x2, P_Left, P_Right );
+
+ Skip_To_Next:
+
+ P_Left = P_Left->link;
+ P_Right = P_Right->link;
+ }
+
+ /* handle drop-outs _after_ the span drawing -- */
+ /* drop-out processing has been moved out of the loop */
+ /* for performance tuning */
+ if ( dropouts > 0 )
+ goto Scan_DropOuts;
+
+ Next_Line:
+
+ ras.Proc_Sweep_Step( RAS_VAR );
+
+ y++;
+
+ if ( y < y_change )
+ {
+ Sort( &draw_left );
+ Sort( &draw_right );
+ }
+ }
+
+ /* now finalize the profiles that need it */
+
+ P = draw_left;
+ while ( P )
+ {
+ Q = P->link;
+ if ( P->height == 0 )
+ DelOld( &draw_left, P );
+ P = Q;
+ }
+
+ P = draw_right;
+ while ( P )
+ {
+ Q = P->link;
+ if ( P->height == 0 )
+ DelOld( &draw_right, P );
+ P = Q;
+ }
+ }
+
+ /* for gray-scaling, flush the bitmap scanline cache */
+ while ( y <= max_Y )
+ {
+ ras.Proc_Sweep_Step( RAS_VAR );
+ y++;
+ }
+
+ return SUCCESS;
+
+ Scan_DropOuts:
+
+ P_Left = draw_left;
+ P_Right = draw_right;
+
+ while ( P_Left && P_Right )
+ {
+ if ( P_Left->countL )
+ {
+ P_Left->countL = 0;
+#if 0
+ dropouts--; /* -- this is useful when debugging only */
+#endif
+ ras.Proc_Sweep_Drop( RAS_VARS y,
+ P_Left->X,
+ P_Right->X,
+ P_Left,
+ P_Right );
+ }
+
+ P_Left = P_Left->link;
+ P_Right = P_Right->link;
+ }
+
+ goto Next_Line;
+ }
+
+
+#ifdef STANDALONE_
+
+ /**************************************************************************
+ *
+ * The following functions should only compile in stand-alone mode,
+ * i.e., when building this component without the rest of FreeType.
+ *
+ */
+
+ /**************************************************************************
+ *
+ * @Function:
+ * FT_Outline_Get_CBox
+ *
+ * @Description:
+ * Return an outline's `control box'. The control box encloses all
+ * the outline's points, including Bézier control points. Though it
+ * coincides with the exact bounding box for most glyphs, it can be
+ * slightly larger in some situations (like when rotating an outline
+ * that contains Bézier outside arcs).
+ *
+ * Computing the control box is very fast, while getting the bounding
+ * box can take much more time as it needs to walk over all segments
+ * and arcs in the outline. To get the latter, you can use the
+ * `ftbbox' component, which is dedicated to this single task.
+ *
+ * @Input:
+ * outline ::
+ * A pointer to the source outline descriptor.
+ *
+ * @Output:
+ * acbox ::
+ * The outline's control box.
+ *
+ * @Note:
+ * See @FT_Glyph_Get_CBox for a discussion of tricky fonts.
+ */
+
+ static void
+ FT_Outline_Get_CBox( const FT_Outline* outline,
+ FT_BBox *acbox )
+ {
+ if ( outline && acbox )
+ {
+ Long xMin, yMin, xMax, yMax;
+
+
+ if ( outline->n_points == 0 )
+ {
+ xMin = 0;
+ yMin = 0;
+ xMax = 0;
+ yMax = 0;
+ }
+ else
+ {
+ FT_Vector* vec = outline->points;
+ FT_Vector* limit = vec + outline->n_points;
+
+
+ xMin = xMax = vec->x;
+ yMin = yMax = vec->y;
+ vec++;
+
+ for ( ; vec < limit; vec++ )
+ {
+ Long x, y;
+
+
+ x = vec->x;
+ if ( x < xMin ) xMin = x;
+ if ( x > xMax ) xMax = x;
+
+ y = vec->y;
+ if ( y < yMin ) yMin = y;
+ if ( y > yMax ) yMax = y;
+ }
+ }
+ acbox->xMin = xMin;
+ acbox->xMax = xMax;
+ acbox->yMin = yMin;
+ acbox->yMax = yMax;
+ }
+ }
+
+#endif /* STANDALONE_ */
+
+
+ /**************************************************************************
+ *
+ * @Function:
+ * Render_Single_Pass
+ *
+ * @Description:
+ * Perform one sweep with sub-banding.
+ *
+ * @Input:
+ * flipped ::
+ * If set, flip the direction of the outline.
+ *
+ * @Return:
+ * Renderer error code.
+ */
+ static int
+ Render_Single_Pass( RAS_ARGS Bool flipped,
+ Int y_min,
+ Int y_max )
+ {
+ Int y_mid;
+ Int band_top = 0;
+ Int band_stack[32]; /* enough to bisect 32-bit int bands */
+
+
+ while ( 1 )
+ {
+ ras.minY = (Long)y_min * ras.precision;
+ ras.maxY = (Long)y_max * ras.precision;
+
+ ras.top = ras.buff;
+
+ ras.error = Raster_Err_Ok;
+
+ if ( Convert_Glyph( RAS_VARS flipped ) )
+ {
+ if ( ras.error != Raster_Err_Raster_Overflow )
+ return ras.error;
+
+ /* sub-banding */
+
+ if ( y_min == y_max )
+ return ras.error; /* still Raster_Overflow */
+
+ y_mid = ( y_min + y_max ) >> 1;
+
+ band_stack[band_top++] = y_min;
+ y_min = y_mid + 1;
+ }
+ else
+ {
+ if ( ras.fProfile )
+ if ( Draw_Sweep( RAS_VAR ) )
+ return ras.error;
+
+ if ( --band_top < 0 )
+ break;
+
+ y_max = y_min - 1;
+ y_min = band_stack[band_top];
+ }
+ }
+
+ return Raster_Err_Ok;
+ }
+
+
+ /**************************************************************************
+ *
+ * @Function:
+ * Render_Glyph
+ *
+ * @Description:
+ * Render a glyph in a bitmap. Sub-banding if needed.
+ *
+ * @Return:
+ * FreeType error code. 0 means success.
+ */
+ static FT_Error
+ Render_Glyph( RAS_ARG )
+ {
+ FT_Error error;
+
+
+ Set_High_Precision( RAS_VARS ras.outline.flags &
+ FT_OUTLINE_HIGH_PRECISION );
+
+ if ( ras.outline.flags & FT_OUTLINE_IGNORE_DROPOUTS )
+ ras.dropOutControl = 2;
+ else
+ {
+ if ( ras.outline.flags & FT_OUTLINE_SMART_DROPOUTS )
+ ras.dropOutControl = 4;
+ else
+ ras.dropOutControl = 0;
+
+ if ( !( ras.outline.flags & FT_OUTLINE_INCLUDE_STUBS ) )
+ ras.dropOutControl += 1;
+ }
+
+ /* Vertical Sweep */
+ FT_TRACE7(( "Vertical pass (ftraster)\n" ));
+
+ ras.Proc_Sweep_Init = Vertical_Sweep_Init;
+ ras.Proc_Sweep_Span = Vertical_Sweep_Span;
+ ras.Proc_Sweep_Drop = Vertical_Sweep_Drop;
+ ras.Proc_Sweep_Step = Vertical_Sweep_Step;
+
+ ras.bWidth = (UShort)ras.target.width;
+ ras.bOrigin = (Byte*)ras.target.buffer;
+
+ if ( ras.target.pitch > 0 )
+ ras.bOrigin += (Long)( ras.target.rows - 1 ) * ras.target.pitch;
+
+ error = Render_Single_Pass( RAS_VARS 0, 0, (Int)ras.target.rows - 1 );
+ if ( error )
+ return error;
+
+ /* Horizontal Sweep */
+ if ( !( ras.outline.flags & FT_OUTLINE_SINGLE_PASS ) )
+ {
+ FT_TRACE7(( "Horizontal pass (ftraster)\n" ));
+
+ ras.Proc_Sweep_Init = Horizontal_Sweep_Init;
+ ras.Proc_Sweep_Span = Horizontal_Sweep_Span;
+ ras.Proc_Sweep_Drop = Horizontal_Sweep_Drop;
+ ras.Proc_Sweep_Step = Horizontal_Sweep_Step;
+
+ error = Render_Single_Pass( RAS_VARS 1, 0, (Int)ras.target.width - 1 );
+ if ( error )
+ return error;
+ }
+
+ return Raster_Err_Ok;
+ }
+
+
+ /**** RASTER OBJECT CREATION: In standalone mode, we simply use *****/
+ /**** a static object. *****/
+
+
+#ifdef STANDALONE_
+
+
+ static int
+ ft_black_new( void* memory,
+ FT_Raster *araster )
+ {
+ static black_TRaster the_raster;
+ FT_UNUSED( memory );
+
+
+ *araster = (FT_Raster)&the_raster;
+ FT_ZERO( &the_raster );
+
+ return 0;
+ }
+
+
+ static void
+ ft_black_done( FT_Raster raster )
+ {
+ /* nothing */
+ FT_UNUSED( raster );
+ }
+
+
+#else /* !STANDALONE_ */
+
+
+ static int
+ ft_black_new( FT_Memory memory,
+ black_PRaster *araster )
+ {
+ FT_Error error;
+ black_PRaster raster = NULL;
+
+
+ if ( !FT_NEW( raster ) )
+ raster->memory = memory;
+
+ *araster = raster;
+
+ return error;
+ }
+
+
+ static void
+ ft_black_done( black_PRaster raster )
+ {
+ FT_Memory memory = (FT_Memory)raster->memory;
+
+
+ FT_FREE( raster );
+ }
+
+
+#endif /* !STANDALONE_ */
+
+
+ static void
+ ft_black_reset( FT_Raster raster,
+ PByte pool_base,
+ ULong pool_size )
+ {
+ FT_UNUSED( raster );
+ FT_UNUSED( pool_base );
+ FT_UNUSED( pool_size );
+ }
+
+
+ static int
+ ft_black_set_mode( FT_Raster raster,
+ ULong mode,
+ void* args )
+ {
+ FT_UNUSED( raster );
+ FT_UNUSED( mode );
+ FT_UNUSED( args );
+
+ return 0;
+ }
+
+
+ static int
+ ft_black_render( FT_Raster raster,
+ const FT_Raster_Params* params )
+ {
+ const FT_Outline* outline = (const FT_Outline*)params->source;
+ const FT_Bitmap* target_map = params->target;
+
+#ifndef FT_STATIC_RASTER
+ black_TWorker worker[1];
+#endif
+
+ Long buffer[FT_MAX_BLACK_POOL];
+
+
+ if ( !raster )
+ return FT_THROW( Raster_Uninitialized );
+
+ if ( !outline )
+ return FT_THROW( Invalid_Outline );
+
+ /* return immediately if the outline is empty */
+ if ( outline->n_points == 0 || outline->n_contours <= 0 )
+ return Raster_Err_Ok;
+
+ if ( !outline->contours || !outline->points )
+ return FT_THROW( Invalid_Outline );
+
+ if ( outline->n_points !=
+ outline->contours[outline->n_contours - 1] + 1 )
+ return FT_THROW( Invalid_Outline );
+
+ /* this version of the raster does not support direct rendering, sorry */
+ if ( params->flags & FT_RASTER_FLAG_DIRECT ||
+ params->flags & FT_RASTER_FLAG_AA )
+ return FT_THROW( Cannot_Render_Glyph );
+
+ if ( !target_map )
+ return FT_THROW( Invalid_Argument );
+
+ /* nothing to do */
+ if ( !target_map->width || !target_map->rows )
+ return Raster_Err_Ok;
+
+ if ( !target_map->buffer )
+ return FT_THROW( Invalid_Argument );
+
+ ras.outline = *outline;
+ ras.target = *target_map;
+
+ ras.buff = buffer;
+ ras.sizeBuff = (&buffer)[1]; /* Points to right after buffer. */
+
+ return Render_Glyph( RAS_VAR );
+ }
+
+
+ FT_DEFINE_RASTER_FUNCS(
+ ft_standard_raster,
+
+ FT_GLYPH_FORMAT_OUTLINE,
+
+ (FT_Raster_New_Func) ft_black_new, /* raster_new */
+ (FT_Raster_Reset_Func) ft_black_reset, /* raster_reset */
+ (FT_Raster_Set_Mode_Func)ft_black_set_mode, /* raster_set_mode */
+ (FT_Raster_Render_Func) ft_black_render, /* raster_render */
+ (FT_Raster_Done_Func) ft_black_done /* raster_done */
+ )
+
+
+/* END */