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+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This is a low level implementation of atomic semantics for reference
+// counting. Please use base/memory/ref_counted.h directly instead.
+
+#ifndef BASE_ATOMIC_REF_COUNT_H_
+#define BASE_ATOMIC_REF_COUNT_H_
+
+#include <atomic>
+
+namespace base {
+
+class AtomicRefCount {
+ public:
+ constexpr AtomicRefCount() : ref_count_(0) {}
+ explicit constexpr AtomicRefCount(int initial_value)
+ : ref_count_(initial_value) {}
+
+ // Increment a reference count.
+ // Returns the previous value of the count.
+ int Increment() { return Increment(1); }
+
+ // Increment a reference count by "increment", which must exceed 0.
+ // Returns the previous value of the count.
+ int Increment(int increment) {
+ return ref_count_.fetch_add(increment, std::memory_order_relaxed);
+ }
+
+ // Decrement a reference count, and return whether the result is non-zero.
+ // Insert barriers to ensure that state written before the reference count
+ // became zero will be visible to a thread that has just made the count zero.
+ bool Decrement() {
+ // TODO(jbroman): Technically this doesn't need to be an acquire operation
+ // unless the result is 1 (i.e., the ref count did indeed reach zero).
+ // However, there are toolchain issues that make that not work as well at
+ // present (notably TSAN doesn't like it).
+ return ref_count_.fetch_sub(1, std::memory_order_acq_rel) != 1;
+ }
+
+ // Return whether the reference count is one. If the reference count is used
+ // in the conventional way, a refrerence count of 1 implies that the current
+ // thread owns the reference and no other thread shares it. This call
+ // performs the test for a reference count of one, and performs the memory
+ // barrier needed for the owning thread to act on the object, knowing that it
+ // has exclusive access to the object.
+ bool IsOne() const { return ref_count_.load(std::memory_order_acquire) == 1; }
+
+ // Return whether the reference count is zero. With conventional object
+ // referencing counting, the object will be destroyed, so the reference count
+ // should never be zero. Hence this is generally used for a debug check.
+ bool IsZero() const {
+ return ref_count_.load(std::memory_order_acquire) == 0;
+ }
+
+ // Returns the current reference count (with no barriers). This is subtle, and
+ // should be used only for debugging.
+ int SubtleRefCountForDebug() const {
+ return ref_count_.load(std::memory_order_relaxed);
+ }
+
+ private:
+ std::atomic_int ref_count_;
+};
+
+} // namespace base
+
+#endif // BASE_ATOMIC_REF_COUNT_H_