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-rw-r--r--security/sandbox/chromium/base/threading/platform_thread_win.cc463
1 files changed, 463 insertions, 0 deletions
diff --git a/security/sandbox/chromium/base/threading/platform_thread_win.cc b/security/sandbox/chromium/base/threading/platform_thread_win.cc
new file mode 100644
index 0000000000..0bcf6db247
--- /dev/null
+++ b/security/sandbox/chromium/base/threading/platform_thread_win.cc
@@ -0,0 +1,463 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "base/threading/platform_thread_win.h"
+
+#include <stddef.h>
+
+#include "base/debug/activity_tracker.h"
+#include "base/debug/alias.h"
+#include "base/debug/crash_logging.h"
+#include "base/debug/profiler.h"
+#include "base/logging.h"
+#include "base/metrics/histogram_macros.h"
+#include "base/process/memory.h"
+#include "base/strings/string_number_conversions.h"
+#include "base/strings/utf_string_conversions.h"
+#include "base/threading/scoped_blocking_call.h"
+#include "base/threading/thread_id_name_manager.h"
+#include "base/threading/thread_restrictions.h"
+#include "base/time/time_override.h"
+#include "base/win/scoped_handle.h"
+#include "base/win/windows_version.h"
+#include "build/build_config.h"
+
+#include <windows.h>
+
+namespace base {
+
+namespace {
+
+// The most common value returned by ::GetThreadPriority() after background
+// thread mode is enabled on Windows 7.
+constexpr int kWin7BackgroundThreadModePriority = 4;
+
+// Value sometimes returned by ::GetThreadPriority() after thread priority is
+// set to normal on Windows 7.
+constexpr int kWin7NormalPriority = 3;
+
+// These values are sometimes returned by ::GetThreadPriority().
+constexpr int kWinNormalPriority1 = 5;
+constexpr int kWinNormalPriority2 = 6;
+
+// The information on how to set the thread name comes from
+// a MSDN article: http://msdn2.microsoft.com/en-us/library/xcb2z8hs.aspx
+const DWORD kVCThreadNameException = 0x406D1388;
+
+typedef struct tagTHREADNAME_INFO {
+ DWORD dwType; // Must be 0x1000.
+ LPCSTR szName; // Pointer to name (in user addr space).
+ DWORD dwThreadID; // Thread ID (-1=caller thread).
+ DWORD dwFlags; // Reserved for future use, must be zero.
+} THREADNAME_INFO;
+
+// The SetThreadDescription API was brought in version 1607 of Windows 10.
+typedef HRESULT(WINAPI* SetThreadDescription)(HANDLE hThread,
+ PCWSTR lpThreadDescription);
+
+// This function has try handling, so it is separated out of its caller.
+void SetNameInternal(PlatformThreadId thread_id, const char* name) {
+ //This function is only used for debugging purposes, as you can find by its caller
+#ifndef __MINGW32__
+ THREADNAME_INFO info;
+ info.dwType = 0x1000;
+ info.szName = name;
+ info.dwThreadID = thread_id;
+ info.dwFlags = 0;
+
+ __try {
+ RaiseException(kVCThreadNameException, 0, sizeof(info)/sizeof(DWORD),
+ reinterpret_cast<DWORD_PTR*>(&info));
+ } __except(EXCEPTION_CONTINUE_EXECUTION) {
+ }
+#endif
+}
+
+struct ThreadParams {
+ PlatformThread::Delegate* delegate;
+ bool joinable;
+ ThreadPriority priority;
+};
+
+DWORD __stdcall ThreadFunc(void* params) {
+ ThreadParams* thread_params = static_cast<ThreadParams*>(params);
+ PlatformThread::Delegate* delegate = thread_params->delegate;
+ if (!thread_params->joinable)
+ base::ThreadRestrictions::SetSingletonAllowed(false);
+
+ if (thread_params->priority != ThreadPriority::NORMAL)
+ PlatformThread::SetCurrentThreadPriority(thread_params->priority);
+
+ // Retrieve a copy of the thread handle to use as the key in the
+ // thread name mapping.
+ PlatformThreadHandle::Handle platform_handle;
+ BOOL did_dup = DuplicateHandle(GetCurrentProcess(),
+ GetCurrentThread(),
+ GetCurrentProcess(),
+ &platform_handle,
+ 0,
+ FALSE,
+ DUPLICATE_SAME_ACCESS);
+
+ win::ScopedHandle scoped_platform_handle;
+
+ if (did_dup) {
+ scoped_platform_handle.Set(platform_handle);
+ ThreadIdNameManager::GetInstance()->RegisterThread(
+ scoped_platform_handle.Get(),
+ PlatformThread::CurrentId());
+ }
+
+ delete thread_params;
+ delegate->ThreadMain();
+
+ if (did_dup) {
+ ThreadIdNameManager::GetInstance()->RemoveName(
+ scoped_platform_handle.Get(),
+ PlatformThread::CurrentId());
+ }
+
+ return 0;
+}
+
+// CreateThreadInternal() matches PlatformThread::CreateWithPriority(), except
+// that |out_thread_handle| may be nullptr, in which case a non-joinable thread
+// is created.
+bool CreateThreadInternal(size_t stack_size,
+ PlatformThread::Delegate* delegate,
+ PlatformThreadHandle* out_thread_handle,
+ ThreadPriority priority) {
+ unsigned int flags = 0;
+ if (stack_size > 0) {
+ flags = STACK_SIZE_PARAM_IS_A_RESERVATION;
+#if defined(ARCH_CPU_32_BITS)
+ } else {
+ // The process stack size is increased to give spaces to |RendererMain| in
+ // |chrome/BUILD.gn|, but keep the default stack size of other threads to
+ // 1MB for the address space pressure.
+ flags = STACK_SIZE_PARAM_IS_A_RESERVATION;
+ stack_size = 1024 * 1024;
+#endif
+ }
+
+ ThreadParams* params = new ThreadParams;
+ params->delegate = delegate;
+ params->joinable = out_thread_handle != nullptr;
+ params->priority = priority;
+
+ // Using CreateThread here vs _beginthreadex makes thread creation a bit
+ // faster and doesn't require the loader lock to be available. Our code will
+ // have to work running on CreateThread() threads anyway, since we run code on
+ // the Windows thread pool, etc. For some background on the difference:
+ // http://www.microsoft.com/msj/1099/win32/win321099.aspx
+ void* thread_handle =
+ ::CreateThread(nullptr, stack_size, ThreadFunc, params, flags, nullptr);
+
+ if (!thread_handle) {
+ DWORD last_error = ::GetLastError();
+
+ switch (last_error) {
+ case ERROR_NOT_ENOUGH_MEMORY:
+ case ERROR_OUTOFMEMORY:
+ case ERROR_COMMITMENT_LIMIT:
+ TerminateBecauseOutOfMemory(stack_size);
+ break;
+
+ default:
+ static auto* last_error_crash_key = debug::AllocateCrashKeyString(
+ "create_thread_last_error", debug::CrashKeySize::Size32);
+ debug::SetCrashKeyString(last_error_crash_key,
+ base::NumberToString(last_error));
+ break;
+ }
+
+ delete params;
+ return false;
+ }
+
+ if (out_thread_handle)
+ *out_thread_handle = PlatformThreadHandle(thread_handle);
+ else
+ CloseHandle(thread_handle);
+ return true;
+}
+
+} // namespace
+
+namespace internal {
+
+void AssertMemoryPriority(HANDLE thread, int memory_priority) {
+#if DCHECK_IS_ON()
+ static const auto get_thread_information_fn =
+ reinterpret_cast<decltype(&::GetThreadInformation)>(::GetProcAddress(
+ ::GetModuleHandle(L"Kernel32.dll"), "GetThreadInformation"));
+
+ if (!get_thread_information_fn) {
+ DCHECK_EQ(win::GetVersion(), win::Version::WIN7);
+ return;
+ }
+
+ MEMORY_PRIORITY_INFORMATION memory_priority_information = {};
+ DCHECK(get_thread_information_fn(thread, ::ThreadMemoryPriority,
+ &memory_priority_information,
+ sizeof(memory_priority_information)));
+
+ DCHECK_EQ(memory_priority,
+ static_cast<int>(memory_priority_information.MemoryPriority));
+#endif
+}
+
+} // namespace internal
+
+// static
+PlatformThreadId PlatformThread::CurrentId() {
+ return ::GetCurrentThreadId();
+}
+
+// static
+PlatformThreadRef PlatformThread::CurrentRef() {
+ return PlatformThreadRef(::GetCurrentThreadId());
+}
+
+// static
+PlatformThreadHandle PlatformThread::CurrentHandle() {
+ return PlatformThreadHandle(::GetCurrentThread());
+}
+
+// static
+void PlatformThread::YieldCurrentThread() {
+ ::Sleep(0);
+}
+
+// static
+void PlatformThread::Sleep(TimeDelta duration) {
+ // When measured with a high resolution clock, Sleep() sometimes returns much
+ // too early. We may need to call it repeatedly to get the desired duration.
+ // PlatformThread::Sleep doesn't support mock-time, so this always uses
+ // real-time.
+ const TimeTicks end = subtle::TimeTicksNowIgnoringOverride() + duration;
+ for (TimeTicks now = subtle::TimeTicksNowIgnoringOverride(); now < end;
+ now = subtle::TimeTicksNowIgnoringOverride()) {
+ ::Sleep(static_cast<DWORD>((end - now).InMillisecondsRoundedUp()));
+ }
+}
+
+// static
+void PlatformThread::SetName(const std::string& name) {
+ ThreadIdNameManager::GetInstance()->SetName(name);
+
+ // The SetThreadDescription API works even if no debugger is attached.
+ static auto set_thread_description_func =
+ reinterpret_cast<SetThreadDescription>(::GetProcAddress(
+ ::GetModuleHandle(L"Kernel32.dll"), "SetThreadDescription"));
+ if (set_thread_description_func) {
+ set_thread_description_func(::GetCurrentThread(),
+ base::UTF8ToWide(name).c_str());
+ }
+
+ // The debugger needs to be around to catch the name in the exception. If
+ // there isn't a debugger, we are just needlessly throwing an exception.
+ if (!::IsDebuggerPresent())
+ return;
+
+ SetNameInternal(CurrentId(), name.c_str());
+}
+
+// static
+const char* PlatformThread::GetName() {
+ return ThreadIdNameManager::GetInstance()->GetName(CurrentId());
+}
+
+// static
+bool PlatformThread::CreateWithPriority(size_t stack_size, Delegate* delegate,
+ PlatformThreadHandle* thread_handle,
+ ThreadPriority priority) {
+ DCHECK(thread_handle);
+ return CreateThreadInternal(stack_size, delegate, thread_handle, priority);
+}
+
+// static
+bool PlatformThread::CreateNonJoinable(size_t stack_size, Delegate* delegate) {
+ return CreateNonJoinableWithPriority(stack_size, delegate,
+ ThreadPriority::NORMAL);
+}
+
+// static
+bool PlatformThread::CreateNonJoinableWithPriority(size_t stack_size,
+ Delegate* delegate,
+ ThreadPriority priority) {
+ return CreateThreadInternal(stack_size, delegate, nullptr /* non-joinable */,
+ priority);
+}
+
+// static
+void PlatformThread::Join(PlatformThreadHandle thread_handle) {
+ DCHECK(thread_handle.platform_handle());
+
+ DWORD thread_id = 0;
+ thread_id = ::GetThreadId(thread_handle.platform_handle());
+ DWORD last_error = 0;
+ if (!thread_id)
+ last_error = ::GetLastError();
+
+ // Record information about the exiting thread in case joining hangs.
+ base::debug::Alias(&thread_id);
+ base::debug::Alias(&last_error);
+
+ // Record the event that this thread is blocking upon (for hang diagnosis).
+ base::debug::ScopedThreadJoinActivity thread_activity(&thread_handle);
+
+ base::internal::ScopedBlockingCallWithBaseSyncPrimitives scoped_blocking_call(
+ FROM_HERE, base::BlockingType::MAY_BLOCK);
+
+ // Wait for the thread to exit. It should already have terminated but make
+ // sure this assumption is valid.
+ CHECK_EQ(WAIT_OBJECT_0,
+ WaitForSingleObject(thread_handle.platform_handle(), INFINITE));
+ CloseHandle(thread_handle.platform_handle());
+}
+
+// static
+void PlatformThread::Detach(PlatformThreadHandle thread_handle) {
+ CloseHandle(thread_handle.platform_handle());
+}
+
+// static
+bool PlatformThread::CanIncreaseThreadPriority(ThreadPriority priority) {
+ return true;
+}
+
+// static
+void PlatformThread::SetCurrentThreadPriorityImpl(ThreadPriority priority) {
+ PlatformThreadHandle::Handle thread_handle =
+ PlatformThread::CurrentHandle().platform_handle();
+
+ if (priority != ThreadPriority::BACKGROUND) {
+ // Exit background mode if the new priority is not BACKGROUND. This is a
+ // no-op if not in background mode.
+ ::SetThreadPriority(thread_handle, THREAD_MODE_BACKGROUND_END);
+ internal::AssertMemoryPriority(thread_handle, MEMORY_PRIORITY_NORMAL);
+ }
+
+ int desired_priority = THREAD_PRIORITY_ERROR_RETURN;
+ switch (priority) {
+ case ThreadPriority::BACKGROUND:
+ // Using THREAD_MODE_BACKGROUND_BEGIN instead of THREAD_PRIORITY_LOWEST
+ // improves input latency and navigation time. See
+ // https://docs.google.com/document/d/16XrOwuwTwKWdgPbcKKajTmNqtB4Am8TgS9GjbzBYLc0
+ //
+ // MSDN recommends THREAD_MODE_BACKGROUND_BEGIN for threads that perform
+ // background work, as it reduces disk and memory priority in addition to
+ // CPU priority.
+ desired_priority = THREAD_MODE_BACKGROUND_BEGIN;
+ break;
+ case ThreadPriority::NORMAL:
+ desired_priority = THREAD_PRIORITY_NORMAL;
+ break;
+ case ThreadPriority::DISPLAY:
+ desired_priority = THREAD_PRIORITY_ABOVE_NORMAL;
+ break;
+ case ThreadPriority::REALTIME_AUDIO:
+ desired_priority = THREAD_PRIORITY_TIME_CRITICAL;
+ break;
+ default:
+ NOTREACHED() << "Unknown priority.";
+ break;
+ }
+ DCHECK_NE(desired_priority, THREAD_PRIORITY_ERROR_RETURN);
+
+#if DCHECK_IS_ON()
+ const BOOL success =
+#endif
+ ::SetThreadPriority(thread_handle, desired_priority);
+ DPLOG_IF(ERROR, !success) << "Failed to set thread priority to "
+ << desired_priority;
+
+ if (priority == ThreadPriority::BACKGROUND) {
+ // In a background process, THREAD_MODE_BACKGROUND_BEGIN lowers the memory
+ // and I/O priorities but not the CPU priority (kernel bug?). Use
+ // THREAD_PRIORITY_LOWEST to also lower the CPU priority.
+ // https://crbug.com/901483
+ if (GetCurrentThreadPriority() != ThreadPriority::BACKGROUND) {
+ ::SetThreadPriority(thread_handle, THREAD_PRIORITY_LOWEST);
+ // Make sure that using THREAD_PRIORITY_LOWEST didn't affect the memory
+ // priority set by THREAD_MODE_BACKGROUND_BEGIN. There is no practical
+ // way to verify the I/O priority.
+ internal::AssertMemoryPriority(thread_handle, MEMORY_PRIORITY_VERY_LOW);
+ }
+ }
+
+ DCHECK_EQ(GetCurrentThreadPriority(), priority);
+}
+
+// static
+ThreadPriority PlatformThread::GetCurrentThreadPriority() {
+ static_assert(
+ THREAD_PRIORITY_IDLE < 0,
+ "THREAD_PRIORITY_IDLE is >= 0 and will incorrectly cause errors.");
+ static_assert(
+ THREAD_PRIORITY_LOWEST < 0,
+ "THREAD_PRIORITY_LOWEST is >= 0 and will incorrectly cause errors.");
+ static_assert(THREAD_PRIORITY_BELOW_NORMAL < 0,
+ "THREAD_PRIORITY_BELOW_NORMAL is >= 0 and will incorrectly "
+ "cause errors.");
+ static_assert(
+ THREAD_PRIORITY_NORMAL == 0,
+ "The logic below assumes that THREAD_PRIORITY_NORMAL is zero. If it is "
+ "not, ThreadPriority::BACKGROUND may be incorrectly detected.");
+ static_assert(THREAD_PRIORITY_ABOVE_NORMAL >= 0,
+ "THREAD_PRIORITY_ABOVE_NORMAL is < 0 and will incorrectly be "
+ "translated to ThreadPriority::BACKGROUND.");
+ static_assert(THREAD_PRIORITY_HIGHEST >= 0,
+ "THREAD_PRIORITY_HIGHEST is < 0 and will incorrectly be "
+ "translated to ThreadPriority::BACKGROUND.");
+ static_assert(THREAD_PRIORITY_TIME_CRITICAL >= 0,
+ "THREAD_PRIORITY_TIME_CRITICAL is < 0 and will incorrectly be "
+ "translated to ThreadPriority::BACKGROUND.");
+ static_assert(THREAD_PRIORITY_ERROR_RETURN >= 0,
+ "THREAD_PRIORITY_ERROR_RETURN is < 0 and will incorrectly be "
+ "translated to ThreadPriority::BACKGROUND.");
+
+ const int priority =
+ ::GetThreadPriority(PlatformThread::CurrentHandle().platform_handle());
+
+ // Negative values represent a background priority. We have observed -3, -4,
+ // -6 when THREAD_MODE_BACKGROUND_* is used. THREAD_PRIORITY_IDLE,
+ // THREAD_PRIORITY_LOWEST and THREAD_PRIORITY_BELOW_NORMAL are other possible
+ // negative values.
+ if (priority < THREAD_PRIORITY_NORMAL)
+ return ThreadPriority::BACKGROUND;
+
+ switch (priority) {
+ case kWin7BackgroundThreadModePriority:
+ DCHECK_EQ(win::GetVersion(), win::Version::WIN7);
+ return ThreadPriority::BACKGROUND;
+ case kWin7NormalPriority:
+ DCHECK_EQ(win::GetVersion(), win::Version::WIN7);
+ FALLTHROUGH;
+ case THREAD_PRIORITY_NORMAL:
+ return ThreadPriority::NORMAL;
+ case kWinNormalPriority1:
+ FALLTHROUGH;
+ case kWinNormalPriority2:
+ return ThreadPriority::NORMAL;
+ case THREAD_PRIORITY_ABOVE_NORMAL:
+ case THREAD_PRIORITY_HIGHEST:
+ return ThreadPriority::DISPLAY;
+ case THREAD_PRIORITY_TIME_CRITICAL:
+ return ThreadPriority::REALTIME_AUDIO;
+ case THREAD_PRIORITY_ERROR_RETURN:
+ DPCHECK(false) << "::GetThreadPriority error";
+ }
+
+ NOTREACHED() << "::GetThreadPriority returned " << priority << ".";
+ return ThreadPriority::NORMAL;
+}
+
+// static
+size_t PlatformThread::GetDefaultThreadStackSize() {
+ return 0;
+}
+
+} // namespace base