diff options
Diffstat (limited to 'security/sandbox/chromium/sandbox/win/src/sharedmem_ipc_server.cc')
-rw-r--r-- | security/sandbox/chromium/sandbox/win/src/sharedmem_ipc_server.cc | 346 |
1 files changed, 346 insertions, 0 deletions
diff --git a/security/sandbox/chromium/sandbox/win/src/sharedmem_ipc_server.cc b/security/sandbox/chromium/sandbox/win/src/sharedmem_ipc_server.cc new file mode 100644 index 0000000000..74e5c171e0 --- /dev/null +++ b/security/sandbox/chromium/sandbox/win/src/sharedmem_ipc_server.cc @@ -0,0 +1,346 @@ +// Copyright (c) 2012 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "sandbox/win/src/sharedmem_ipc_server.h" + +#include <stddef.h> +#include <stdint.h> + +#include "base/callback.h" +#include "base/logging.h" +#include "base/memory/ptr_util.h" +#include "sandbox/win/src/crosscall_params.h" +#include "sandbox/win/src/crosscall_server.h" +#include "sandbox/win/src/ipc_args.h" +#include "sandbox/win/src/sandbox.h" +#include "sandbox/win/src/sandbox_types.h" +#include "sandbox/win/src/sharedmem_ipc_client.h" + +namespace { +// This handle must not be closed. +volatile HANDLE g_alive_mutex = nullptr; +} // namespace + +namespace sandbox { + +SharedMemIPCServer::ServerControl::ServerControl() {} + +SharedMemIPCServer::ServerControl::~ServerControl() {} + +SharedMemIPCServer::SharedMemIPCServer(HANDLE target_process, + DWORD target_process_id, + ThreadProvider* thread_provider, + Dispatcher* dispatcher) + : client_control_(nullptr), + thread_provider_(thread_provider), + target_process_(target_process), + target_process_id_(target_process_id), + call_dispatcher_(dispatcher) { + // We create a initially owned mutex. If the server dies unexpectedly, + // the thread that owns it will fail to release the lock and windows will + // report to the target (when it tries to acquire it) that the wait was + // abandoned. Note: We purposely leak the local handle because we want it to + // be closed by Windows itself so it is properly marked as abandoned if the + // server dies. + if (!g_alive_mutex) { + HANDLE mutex = ::CreateMutexW(nullptr, true, nullptr); + if (::InterlockedCompareExchangePointer(&g_alive_mutex, mutex, nullptr)) { + // We lost the race to create the mutex. + ::CloseHandle(mutex); + } + } +} + +SharedMemIPCServer::~SharedMemIPCServer() { + // Free the wait handles associated with the thread pool. + if (!thread_provider_->UnRegisterWaits(this)) { + // Better to leak than to crash. + return; + } + server_contexts_.clear(); + + if (client_control_) + ::UnmapViewOfFile(client_control_); +} + +bool SharedMemIPCServer::Init(void* shared_mem, + uint32_t shared_size, + uint32_t channel_size) { + // The shared memory needs to be at least as big as a channel. + if (shared_size < channel_size) { + return false; + } + // The channel size should be aligned. + if (0 != (channel_size % 32)) { + return false; + } + + // Calculate how many channels we can fit in the shared memory. + shared_size -= offsetof(IPCControl, channels); + size_t channel_count = shared_size / (sizeof(ChannelControl) + channel_size); + + // If we cannot fit even one channel we bail out. + if (0 == channel_count) { + return false; + } + // Calculate the start of the first channel. + size_t base_start = + (sizeof(ChannelControl) * channel_count) + offsetof(IPCControl, channels); + + client_control_ = reinterpret_cast<IPCControl*>(shared_mem); + client_control_->channels_count = 0; + + // This is the initialization that we do per-channel. Basically: + // 1) make two events (ping & pong) + // 2) create handles to the events for the client and the server. + // 3) initialize the channel (client_context) with the state. + // 4) initialize the server side of the channel (service_context). + // 5) call the thread provider RegisterWait to register the ping events. + for (size_t ix = 0; ix != channel_count; ++ix) { + ChannelControl* client_context = &client_control_->channels[ix]; + ServerControl* service_context = new ServerControl; + server_contexts_.push_back(base::WrapUnique(service_context)); + + if (!MakeEvents(&service_context->ping_event, &service_context->pong_event, + &client_context->ping_event, &client_context->pong_event)) { + return false; + } + + client_context->channel_base = base_start; + client_context->state = kFreeChannel; + + // Note that some of these values are available as members of this object + // but we put them again into the service_context because we will be called + // on a static method (ThreadPingEventReady). In particular, target_process_ + // is a raw handle that is not owned by this object (it's owned by the + // owner of this object), and we are storing it in multiple places. + service_context->shared_base = reinterpret_cast<char*>(shared_mem); + service_context->channel_size = channel_size; + service_context->channel = client_context; + service_context->channel_buffer = + service_context->shared_base + client_context->channel_base; + service_context->dispatcher = call_dispatcher_; + service_context->target_info.process = target_process_; + service_context->target_info.process_id = target_process_id_; + // Advance to the next channel. + base_start += channel_size; + // Register the ping event with the threadpool. + thread_provider_->RegisterWait(this, service_context->ping_event.Get(), + ThreadPingEventReady, service_context); + } + if (!::DuplicateHandle(::GetCurrentProcess(), g_alive_mutex, target_process_, + &client_control_->server_alive, + SYNCHRONIZE | EVENT_MODIFY_STATE, false, 0)) { + return false; + } + // This last setting indicates to the client all is setup. + client_control_->channels_count = channel_count; + return true; +} + +bool SharedMemIPCServer::InvokeCallback(const ServerControl* service_context, + void* ipc_buffer, + CrossCallReturn* call_result) { + // Set the default error code; + SetCallError(SBOX_ERROR_INVALID_IPC, call_result); + uint32_t output_size = 0; + // Parse, verify and copy the message. The handler operates on a copy + // of the message so the client cannot play dirty tricks by changing the + // data in the channel while the IPC is being processed. + std::unique_ptr<CrossCallParamsEx> params(CrossCallParamsEx::CreateFromBuffer( + ipc_buffer, service_context->channel_size, &output_size)); + if (!params.get()) + return false; + + IpcTag tag = params->GetTag(); + static_assert(0 == INVALID_TYPE, "incorrect type enum"); + IPCParams ipc_params = {tag}; + + void* args[kMaxIpcParams]; + if (!GetArgs(params.get(), &ipc_params, args)) + return false; + + IPCInfo ipc_info = {tag}; + ipc_info.client_info = &service_context->target_info; + Dispatcher* dispatcher = service_context->dispatcher; + DCHECK(dispatcher); + bool error = true; + Dispatcher* handler = nullptr; + + Dispatcher::CallbackGeneric callback_generic; + handler = dispatcher->OnMessageReady(&ipc_params, &callback_generic); + if (handler) { + switch (params->GetParamsCount()) { + case 0: { + // Ask the IPC dispatcher if it can service this IPC. + Dispatcher::Callback0 callback = + reinterpret_cast<Dispatcher::Callback0>(callback_generic); + if (!(handler->*callback)(&ipc_info)) + break; + error = false; + break; + } + case 1: { + Dispatcher::Callback1 callback = + reinterpret_cast<Dispatcher::Callback1>(callback_generic); + if (!(handler->*callback)(&ipc_info, args[0])) + break; + error = false; + break; + } + case 2: { + Dispatcher::Callback2 callback = + reinterpret_cast<Dispatcher::Callback2>(callback_generic); + if (!(handler->*callback)(&ipc_info, args[0], args[1])) + break; + error = false; + break; + } + case 3: { + Dispatcher::Callback3 callback = + reinterpret_cast<Dispatcher::Callback3>(callback_generic); + if (!(handler->*callback)(&ipc_info, args[0], args[1], args[2])) + break; + error = false; + break; + } + case 4: { + Dispatcher::Callback4 callback = + reinterpret_cast<Dispatcher::Callback4>(callback_generic); + if (!(handler->*callback)(&ipc_info, args[0], args[1], args[2], + args[3])) + break; + error = false; + break; + } + case 5: { + Dispatcher::Callback5 callback = + reinterpret_cast<Dispatcher::Callback5>(callback_generic); + if (!(handler->*callback)(&ipc_info, args[0], args[1], args[2], args[3], + args[4])) + break; + error = false; + break; + } + case 6: { + Dispatcher::Callback6 callback = + reinterpret_cast<Dispatcher::Callback6>(callback_generic); + if (!(handler->*callback)(&ipc_info, args[0], args[1], args[2], args[3], + args[4], args[5])) + break; + error = false; + break; + } + case 7: { + Dispatcher::Callback7 callback = + reinterpret_cast<Dispatcher::Callback7>(callback_generic); + if (!(handler->*callback)(&ipc_info, args[0], args[1], args[2], args[3], + args[4], args[5], args[6])) + break; + error = false; + break; + } + case 8: { + Dispatcher::Callback8 callback = + reinterpret_cast<Dispatcher::Callback8>(callback_generic); + if (!(handler->*callback)(&ipc_info, args[0], args[1], args[2], args[3], + args[4], args[5], args[6], args[7])) + break; + error = false; + break; + } + case 9: { + Dispatcher::Callback9 callback = + reinterpret_cast<Dispatcher::Callback9>(callback_generic); + if (!(handler->*callback)(&ipc_info, args[0], args[1], args[2], args[3], + args[4], args[5], args[6], args[7], args[8])) + break; + error = false; + break; + } + default: { + NOTREACHED(); + break; + } + } + } + + if (error) { + if (handler) + SetCallError(SBOX_ERROR_FAILED_IPC, call_result); + } else { + memcpy(call_result, &ipc_info.return_info, sizeof(*call_result)); + SetCallSuccess(call_result); + if (params->IsInOut()) { + // Maybe the params got changed by the broker. We need to upadte the + // memory section. + memcpy(ipc_buffer, params.get(), output_size); + } + } + + ReleaseArgs(&ipc_params, args); + + return !error; +} + +// This function gets called by a thread from the thread pool when a +// ping event fires. The context is the same as passed in the RegisterWait() +// call above. +void __stdcall SharedMemIPCServer::ThreadPingEventReady(void* context, + unsigned char) { + if (!context) { + DCHECK(false); + return; + } + ServerControl* service_context = reinterpret_cast<ServerControl*>(context); + // Since the event fired, the channel *must* be busy. Change to kAckChannel + // while we service it. + LONG last_state = ::InterlockedCompareExchange( + &service_context->channel->state, kAckChannel, kBusyChannel); + if (kBusyChannel != last_state) { + DCHECK(false); + return; + } + + // Prepare the result structure. At this point we will return some result + // even if the IPC is invalid, malformed or has no handler. + CrossCallReturn call_result = {0}; + void* buffer = service_context->channel_buffer; + + InvokeCallback(service_context, buffer, &call_result); + + // Copy the answer back into the channel and signal the pong event. This + // should wake up the client so it can finish the ipc cycle. + CrossCallParams* call_params = reinterpret_cast<CrossCallParams*>(buffer); + memcpy(call_params->GetCallReturn(), &call_result, sizeof(call_result)); + ::InterlockedExchange(&service_context->channel->state, kAckChannel); + ::SetEvent(service_context->pong_event.Get()); +} + +bool SharedMemIPCServer::MakeEvents(base::win::ScopedHandle* server_ping, + base::win::ScopedHandle* server_pong, + HANDLE* client_ping, + HANDLE* client_pong) { + // Note that the IPC client has no right to delete the events. That would + // cause problems. The server *owns* the events. + const DWORD kDesiredAccess = SYNCHRONIZE | EVENT_MODIFY_STATE; + + // The events are auto reset, and start not signaled. + server_ping->Set(::CreateEventW(nullptr, false, false, nullptr)); + if (!::DuplicateHandle(::GetCurrentProcess(), server_ping->Get(), + target_process_, client_ping, kDesiredAccess, false, + 0)) { + return false; + } + + server_pong->Set(::CreateEventW(nullptr, false, false, nullptr)); + if (!::DuplicateHandle(::GetCurrentProcess(), server_pong->Get(), + target_process_, client_pong, kDesiredAccess, false, + 0)) { + return false; + } + return true; +} + +} // namespace sandbox |