diff options
Diffstat (limited to 'testing/web-platform/meta/css/css-scroll-snap/input/keyboard.html.ini')
-rw-r--r-- | testing/web-platform/meta/css/css-scroll-snap/input/keyboard.html.ini | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/testing/web-platform/meta/css/css-scroll-snap/input/keyboard.html.ini b/testing/web-platform/meta/css/css-scroll-snap/input/keyboard.html.ini new file mode 100644 index 0000000000..2cb59959b9 --- /dev/null +++ b/testing/web-platform/meta/css/css-scroll-snap/input/keyboard.html.ini @@ -0,0 +1,45 @@ +[keyboard.html] + expected: + if fission and not debug and (os == "win") and (processor == "x86"): [TIMEOUT, OK, PASS] + if fission and debug and (os == "win"): [TIMEOUT, OK, PASS] + if fission and not debug and (os == "mac"): [TIMEOUT, OK, PASS] + if fission and not debug and (os == "linux"): [TIMEOUT, OK, PASS] + if not fission and (os == "linux") and not debug: [TIMEOUT, OK, PASS] + [TIMEOUT, PASS] + [If there is no valid snap offset on the arrow key's direction other than the current offset, and the scroll-snap-type is proximity, go to the original intended offset] + expected: + if (os == "linux") and fission and debug and not swgl: [NOTRUN, TIMEOUT, FAIL] + if (os == "mac") and debug: [TIMEOUT, FAIL, NOTRUN] + [NOTRUN, FAIL, TIMEOUT] + + [Snaps to top-right after pressing ArrowRight] + expected: + if (os == "linux") and not debug and fission: [PASS, FAIL] + if os == "mac": [PASS, FAIL, NOTRUN] + + [Snaps to bottom-left after pressing ArrowDown] + expected: + if (os == "linux") and debug and not swgl and fission: [PASS, FAIL] + if (os == "linux") and debug and not swgl and not fission: [FAIL, PASS] + if (os == "linux") and not debug and fission and (processor == "x86_64"): [FAIL, PASS] + if (os == "linux") and not debug and fission and (processor == "x86"): [PASS, FAIL] + if (os == "linux") and not debug and not fission: [PASS, FAIL] + if (os == "android") and not swgl: FAIL + if (os == "mac") and not debug: [PASS, FAIL] + + [If the original intended offset is valid as making a snap area cover the snapport, but there's a defined snap offset in between, use the defined snap offset.] + expected: + if fission and debug and (os == "mac"): [PASS, TIMEOUT] + [TIMEOUT, PASS] + + [If there is no valid snap offset on the arrow key's direction other than the current offset, and the scroll-snap-type is mandatory, stay at the current offset.] + expected: + if fission and debug and (os == "mac"): [PASS, NOTRUN] + [NOTRUN, PASS] + + [Snaps to top-left after pressing ArrowUp] + expected: + if (os == "linux") and debug and fission and not swgl: [PASS, FAIL] + if (os == "android") and debug and not swgl: [FAIL, PASS] + if (os == "linux") and not debug: [PASS, FAIL] + if (os == "android") and not debug: [PASS, FAIL] |