summaryrefslogtreecommitdiffstats
path: root/testing/web-platform/tests/css/css-paint-api/two-element-custom-property-animation.https.html
diff options
context:
space:
mode:
Diffstat (limited to 'testing/web-platform/tests/css/css-paint-api/two-element-custom-property-animation.https.html')
-rw-r--r--testing/web-platform/tests/css/css-paint-api/two-element-custom-property-animation.https.html92
1 files changed, 92 insertions, 0 deletions
diff --git a/testing/web-platform/tests/css/css-paint-api/two-element-custom-property-animation.https.html b/testing/web-platform/tests/css/css-paint-api/two-element-custom-property-animation.https.html
new file mode 100644
index 0000000000..48b0f201d4
--- /dev/null
+++ b/testing/web-platform/tests/css/css-paint-api/two-element-custom-property-animation.https.html
@@ -0,0 +1,92 @@
+<!DOCTYPE html>
+<html class="reftest-wait">
+<link rel="help" href="https://drafts.css-houdini.org/css-paint-api/">
+<link rel="match" href="two-element-custom-property-animation-ref.html">
+<style>
+#footainer {
+ width: 200px;
+ height: 200px;
+}
+.fooanimate {
+ background-image: paint(foo);
+ /* Use long animations that start at 50% progress where the slope of the
+ selected timing function is zero. By setting up the animations in this way,
+ we accommodate lengthy delays in running the test without a potential drift
+ in the animated properties values. This is important for avoiding flakes,
+ especially on debug builds. The screenshots are taken as soon as the
+ animations are ready, thus the long animation duration has no bearing on
+ the actual duration of the test. */
+ animation: expand 1000000s cubic-bezier(0,1,1,0) -500000s;
+}
+#bartainer {
+ width: 200px;
+ height: 200px;
+}
+.baranimate {
+ background-image: paint(bar);
+ animation: colorChange 1000000s cubic-bezier(0,1,1,0) -500000s;
+}
+@keyframes expand {
+ 0% { --foo: 0; }
+ 100% { --foo: 200; }
+}
+@keyframes colorChange {
+ 0% { --bar: rgb(200, 0, 0); }
+ 100% { --bar: rgb(0, 200, 0); }
+}
+</style>
+<script src="/common/reftest-wait.js"></script>
+<script src="/common/worklet-reftest.js"></script>
+<body>
+<div id="footainer"></div>
+<div id="bartainer"></div>
+
+<script id="code" type="text/worklet">
+registerPaint('foo', class {
+ static get inputProperties() { return ['--foo']; }
+ paint(ctx, geom, properties) {
+ let fooValue = parseFloat(properties.get('--foo').toString());
+ ctx.fillStyle = 'green';
+ ctx.fillRect(0, 0, fooValue, fooValue);
+ }
+});
+
+registerPaint('bar', class {
+ static get inputProperties() { return ['--bar']; }
+ paint(ctx, geom, properties) {
+ ctx.fillStyle = properties.get('--bar').toString();
+ ctx.fillRect(0, 0, 200, 200);
+ }
+});
+</script>
+
+<script type="text/javascript">
+CSS.registerProperty({
+ name: '--foo',
+ syntax: '<number>',
+ initialValue: '0',
+ inherits: false
+});
+CSS.registerProperty({
+ name: '--bar',
+ syntax: '<color>',
+ initialValue: 'rgb(0, 0, 0)',
+ inherits: false
+});
+</script>
+
+<script>
+var code = document.getElementById('code').textContent;
+var blob = new Blob([code], {type: 'text/javascript'});
+CSS.paintWorklet.addModule(URL.createObjectURL(blob)).then(function() {
+ document.getElementById('footainer').classList.add('fooanimate');
+ document.getElementById('bartainer').classList.add('baranimate');
+ const animations = document.getAnimations();
+ // Wait for all animations to start before completing the test.
+ Promise.all([animations[0].ready, animations[1].ready]).then(() => {
+ takeScreenshot();
+ });
+});
+</script>
+</body>
+</html>