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-rw-r--r--testing/web-platform/tests/gamepad/gamepad-secure-context.html25
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diff --git a/testing/web-platform/tests/gamepad/gamepad-secure-context.html b/testing/web-platform/tests/gamepad/gamepad-secure-context.html
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+++ b/testing/web-platform/tests/gamepad/gamepad-secure-context.html
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+<!DOCTYPE html>
+<meta charset="utf-8" />
+<title>Gamepad Test: non-secure contexts</title>
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script>
+ test(() => {
+ // To avoid breaking legacy apps getGamepads() should always be exposed on
+ // the navigator object, even in non-secure contexts.
+ assert_true("getGamepads" in Navigator.prototype, "in prototype");
+ assert_true("getGamepads" in navigator, "on instance");
+
+ // Calling navigator.getGamepads() should return an empty array even if
+ // there are connected gamepads.
+ assert_array_equals(navigator.getGamepads(), [],
+ "getGamepads returns an empty array");
+
+ // Gamepad API types should not be exposed in non-secure contexts.
+ assert_equals(typeof(Gamepad), "undefined", "Gamepad type is undefined");
+ assert_equals(typeof(GamepadButton), "undefined",
+ "GamepadButton type is undefined");
+ assert_equals(typeof(GamepadEvent), "undefined",
+ "GamepadEvent type is undefined");
+ }, "Gamepad API is not exposed in non-secure contexts");
+</script>