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+<!DOCTYPE html>
+<meta charset=utf-8>
+<title>Playing an animation</title>
+<link rel="help"
+ href="https://drafts.csswg.org/web-animations/#playing-an-animation-section">
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="../../testcommon.js"></script>
+<body>
+<div id="log"></div>
+<script>
+'use strict';
+
+test(t => {
+ const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
+ animation.currentTime = 1 * MS_PER_SEC;
+ assert_time_equals_literal(animation.currentTime, 1 * MS_PER_SEC);
+ animation.play();
+ assert_time_equals_literal(animation.currentTime, 1 * MS_PER_SEC);
+}, 'Playing a running animation leaves the current time unchanged');
+
+test(t => {
+ const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
+ animation.finish();
+ assert_time_equals_literal(animation.currentTime, 100 * MS_PER_SEC);
+ animation.play();
+ assert_time_equals_literal(animation.currentTime, 0);
+}, 'Playing a finished animation seeks back to the start');
+
+test(t => {
+ const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
+ animation.playbackRate = -1;
+ animation.currentTime = 0;
+ assert_time_equals_literal(animation.currentTime, 0);
+ animation.play();
+ assert_time_equals_literal(animation.currentTime, 100 * MS_PER_SEC);
+}, 'Playing a finished and reversed animation seeks to end');
+
+promise_test(async t => {
+ const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
+ animation.finish();
+
+ // Initiate a pause then abort it
+ animation.pause();
+ animation.play();
+
+ // Wait to return to running state
+ await animation.ready;
+
+ assert_true(animation.currentTime < 100 * 1000,
+ 'After aborting a pause when finished, the current time should'
+ + ' jump back to the start of the animation');
+}, 'Playing a pause-pending but previously finished animation seeks back to'
+ + ' to the start');
+
+promise_test(async t => {
+ const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
+ animation.finish();
+ await animation.ready;
+
+ animation.play();
+ assert_equals(animation.startTime, null, 'start time is unresolved');
+}, 'Playing a finished animation clears the start time');
+
+test(t => {
+ const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
+ animation.cancel();
+ const promise = animation.ready;
+ animation.play();
+ assert_not_equals(animation.ready, promise);
+}, 'The ready promise should be replaced if the animation is not already'
+ + ' pending');
+
+promise_test(async t => {
+ const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
+ const promise = animation.ready;
+ const promiseResult = await promise;
+ assert_equals(promiseResult, animation);
+ assert_equals(animation.ready, promise);
+}, 'A pending ready promise should be resolved and not replaced when the'
+ + ' animation enters the running state');
+
+promise_test(async t => {
+ const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
+ animation.currentTime = 50 * MS_PER_SEC;
+ await animation.ready;
+
+ animation.pause();
+ await animation.ready;
+
+ const holdTime = animation.currentTime;
+
+ animation.play();
+ await animation.ready;
+
+ assert_less_than_equal(
+ animation.startTime,
+ animation.timeline.currentTime - holdTime + TIME_PRECISION
+ );
+}, 'Resuming an animation from paused calculates start time from hold time');
+
+promise_test(async t => {
+ const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
+ await animation.ready;
+
+ // Go to pause-pending state
+ animation.pause();
+ assert_true(animation.pending, 'Animation is pending');
+ const pauseReadyPromise = animation.ready;
+
+ // Now play again immediately (abort the pause)
+ animation.play();
+ assert_true(animation.pending, 'Animation is still pending');
+ assert_equals(animation.ready, pauseReadyPromise,
+ 'The pause Promise is re-used when playing while waiting'
+ + ' to pause');
+
+ // Sanity check: Animation proceeds to running state
+ await animation.ready;
+ assert_true(!animation.pending && animation.playState === 'running',
+ 'Animation is running after aborting a pause');
+}, 'If a pause operation is interrupted, the ready promise is reused');
+
+promise_test(async t => {
+ // Seek animation beyond target end
+ const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
+ animation.currentTime = -100 * MS_PER_SEC;
+ await animation.ready;
+
+ // Set pending playback rate to the opposite direction
+ animation.updatePlaybackRate(-1);
+ assert_true(animation.pending);
+ assert_equals(animation.playbackRate, 1);
+
+ // When we play, we should seek to the target end, NOT to zero (which
+ // is where we would seek to if we used the playbackRate of 1.
+ animation.play();
+ assert_time_equals_literal(animation.currentTime, 100 * MS_PER_SEC);
+}, 'A pending playback rate is used when determining auto-rewind behavior');
+
+promise_test(async t => {
+ const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
+ animation.cancel();
+ assert_equals(animation.startTime, null,
+ 'Start time should be unresolved');
+
+ const playTime = animation.timeline.currentTime;
+ animation.play();
+ assert_true(animation.pending, 'Animation should be play-pending');
+
+ await animation.ready;
+
+ assert_false(animation.pending, 'animation should no longer be pending');
+ assert_time_greater_than_equal(animation.startTime, playTime,
+ 'The start time of the playing animation should be set');
+}, 'Playing a canceled animation sets the start time');
+
+promise_test(async t => {
+ const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
+ animation.playbackRate = -1;
+ animation.cancel();
+ assert_equals(animation.startTime, null,
+ 'Start time should be unresolved');
+
+ const playTime = animation.timeline.currentTime;
+ animation.play();
+ assert_true(animation.pending, 'Animation should be play-pending');
+
+ await animation.ready;
+
+ assert_false(animation.pending, 'Animation should no longer be pending');
+ assert_time_greater_than_equal(animation.startTime, playTime + 100 * MS_PER_SEC,
+ 'The start time of the playing animation should be set');
+}, 'Playing a canceled animation backwards sets the start time');
+
+</script>
+</body>