summaryrefslogtreecommitdiffstats
path: root/testing/web-platform/tests/webaudio/resources/delay-testing.js
diff options
context:
space:
mode:
Diffstat (limited to 'testing/web-platform/tests/webaudio/resources/delay-testing.js')
-rw-r--r--testing/web-platform/tests/webaudio/resources/delay-testing.js66
1 files changed, 66 insertions, 0 deletions
diff --git a/testing/web-platform/tests/webaudio/resources/delay-testing.js b/testing/web-platform/tests/webaudio/resources/delay-testing.js
new file mode 100644
index 0000000000..9033da6730
--- /dev/null
+++ b/testing/web-platform/tests/webaudio/resources/delay-testing.js
@@ -0,0 +1,66 @@
+let sampleRate = 44100.0;
+
+let renderLengthSeconds = 4;
+let delayTimeSeconds = 0.5;
+let toneLengthSeconds = 2;
+
+function createToneBuffer(context, frequency, numberOfCycles, sampleRate) {
+ let duration = numberOfCycles / frequency;
+ let sampleFrameLength = duration * sampleRate;
+
+ let audioBuffer = context.createBuffer(1, sampleFrameLength, sampleRate);
+
+ let n = audioBuffer.length;
+ let data = audioBuffer.getChannelData(0);
+
+ for (let i = 0; i < n; ++i)
+ data[i] = Math.sin(frequency * 2.0 * Math.PI * i / sampleRate);
+
+ return audioBuffer;
+}
+
+function checkDelayedResult(renderedBuffer, toneBuffer, should) {
+ let sourceData = toneBuffer.getChannelData(0);
+ let renderedData = renderedBuffer.getChannelData(0);
+
+ let delayTimeFrames = delayTimeSeconds * sampleRate;
+ let toneLengthFrames = toneLengthSeconds * sampleRate;
+
+ let success = true;
+
+ let n = renderedBuffer.length;
+
+ for (let i = 0; i < n; ++i) {
+ if (i < delayTimeFrames) {
+ // Check that initial portion is 0 (since signal is delayed).
+ if (renderedData[i] != 0) {
+ should(
+ renderedData[i], 'Initial portion expected to be 0 at frame ' + i)
+ .beEqualTo(0);
+ success = false;
+ break;
+ }
+ } else if (i >= delayTimeFrames && i < delayTimeFrames + toneLengthFrames) {
+ // Make sure that the tone data is delayed by exactly the expected number
+ // of frames.
+ let j = i - delayTimeFrames;
+ if (renderedData[i] != sourceData[j]) {
+ should(renderedData[i], 'Actual data at frame ' + i)
+ .beEqualTo(sourceData[j]);
+ success = false;
+ break;
+ }
+ } else {
+ // Make sure we have silence after the delayed tone.
+ if (renderedData[i] != 0) {
+ should(renderedData[j], 'Final portion at frame ' + i).beEqualTo(0);
+ success = false;
+ break;
+ }
+ }
+ }
+
+ should(
+ success, 'Delaying test signal by ' + delayTimeSeconds + ' sec was done')
+ .message('correctly', 'incorrectly')
+}