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+++ b/testing/web-platform/tests/webaudio/the-audio-api/the-audiobuffersourcenode-interface/audiobuffersource-grain.html
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+<!DOCTYPE html>
+<html>
+ <head>
+ <title>
+ Test Start Grain with Delayed Buffer Setting
+ </title>
+ <script src="/resources/testharness.js"></script>
+ <script src="/resources/testharnessreport.js"></script>
+ <script src="/webaudio/resources/audit-util.js"></script>
+ <script src="/webaudio/resources/audit.js"></script>
+ </head>
+ <body>
+ <script id="layout-test-code">
+ let audit = Audit.createTaskRunner();
+ let context;
+ let source;
+ let buffer;
+ let renderedData;
+
+ let sampleRate = 44100;
+
+ let testDurationSec = 1;
+ let testDurationSamples = testDurationSec * sampleRate;
+ let startTime = 0.9 * testDurationSec;
+
+ audit.define(
+ 'Test setting the source buffer after starting the grain',
+ function(task, should) {
+ context =
+ new OfflineAudioContext(1, testDurationSamples, sampleRate);
+
+ buffer = createConstantBuffer(context, testDurationSamples, 1);
+ source = context.createBufferSource();
+ source.connect(context.destination);
+
+ // Start the source BEFORE we set the buffer. The grain offset and
+ // duration aren't important, as long as we specify some offset.
+ source.start(startTime, .1);
+ source.buffer = buffer;
+
+ // Render it!
+ context.startRendering()
+ .then(function(buffer) {
+ checkResult(buffer, should);
+ })
+ .then(task.done.bind(task));
+ ;
+ });
+
+ function checkResult(buffer, should) {
+ let success = false;
+
+ renderedData = buffer.getChannelData(0);
+
+ // Check that the rendered data is not all zeroes. Any non-zero data
+ // means the test passed.
+ let startFrame = Math.round(startTime * sampleRate);
+ for (k = 0; k < renderedData.length; ++k) {
+ if (renderedData[k]) {
+ success = true;
+ break;
+ }
+ }
+
+ should(success, 'Buffer was played').beTrue();
+ }
+
+ audit.run();
+ </script>
+ </body>
+</html>