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+<!DOCTYPE html>
+<!--
+Tests that an audio-rate signal (AudioNode output) can be connected to an
+AudioParam. Specifically, this tests that an audio-rate signal coming from an
+AudioBufferSourceNode playing an AudioBuffer containing a specific curve can be
+connected to an AudioGainNode's .gain attribute (an AudioParam). Another
+AudioBufferSourceNode will be the audio source having its gain changed. We load
+this one with an AudioBuffer containing a constant value of 1. Thus it's easy
+to check that the resultant signal should be equal to the gain-scaling curve.
+-->
+<html>
+ <head>
+ <title>
+ audioparam-connect-audioratesignal.html
+ </title>
+ <script src="/resources/testharness.js"></script>
+ <script src="/resources/testharnessreport.js"></script>
+ <script src="/webaudio/resources/audit-util.js"></script>
+ <script src="/webaudio/resources/audit.js"></script>
+ </head>
+ <body>
+ <script id="layout-test-code">
+ let audit = Audit.createTaskRunner();
+
+ let sampleRate = 44100.0;
+ let lengthInSeconds = 1;
+
+ let context = 0;
+ let constantOneBuffer = 0;
+ let linearRampBuffer = 0;
+
+ function checkResult(renderedBuffer, should) {
+ let renderedData = renderedBuffer.getChannelData(0);
+ let expectedData = linearRampBuffer.getChannelData(0);
+ let n = renderedBuffer.length;
+
+ should(n, 'Rendered signal length').beEqualTo(linearRampBuffer.length);
+
+ // Check that the rendered result exactly matches the buffer used to
+ // control gain. This is because we're changing the gain of a signal
+ // having constant value 1.
+ let success = true;
+ for (let i = 0; i < n; ++i) {
+ if (renderedData[i] != expectedData[i]) {
+ success = false;
+ break;
+ }
+ }
+
+ should(
+ success,
+ 'Rendered signal exactly matches the audio-rate gain changing signal')
+ .beTrue();
+ }
+
+ audit.define('test', function(task, should) {
+ let sampleFrameLength = sampleRate * lengthInSeconds;
+
+ // Create offline audio context.
+ context = new OfflineAudioContext(1, sampleFrameLength, sampleRate);
+
+ // Create buffer used by the source which will have its gain controlled.
+ constantOneBuffer = createConstantBuffer(context, sampleFrameLength, 1);
+
+ // Create buffer used to control gain.
+ linearRampBuffer = createLinearRampBuffer(context, sampleFrameLength);
+
+ // Create the two sources.
+
+ let constantSource = context.createBufferSource();
+ constantSource.buffer = constantOneBuffer;
+
+ let gainChangingSource = context.createBufferSource();
+ gainChangingSource.buffer = linearRampBuffer;
+
+ // Create a gain node controlling the gain of constantSource and make
+ // the connections.
+ let gainNode = context.createGain();
+
+ // Intrinsic baseline gain of zero.
+ gainNode.gain.value = 0;
+
+ constantSource.connect(gainNode);
+ gainNode.connect(context.destination);
+
+ // Connect an audio-rate signal to control the .gain AudioParam.
+ // This is the heart of what is being tested.
+ gainChangingSource.connect(gainNode.gain);
+
+ // Start both sources at time 0.
+ constantSource.start(0);
+ gainChangingSource.start(0);
+
+ context.startRendering().then(buffer => {
+ checkResult(buffer, should);
+ task.done();
+ });
+ });
+
+ audit.run();
+ </script>
+ </body>
+</html>