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diff --git a/testing/web-platform/tests/webxr/hit-test/ar_hittest_subscription_transientInputSources.https.html b/testing/web-platform/tests/webxr/hit-test/ar_hittest_subscription_transientInputSources.https.html new file mode 100644 index 0000000000..9e0347963c --- /dev/null +++ b/testing/web-platform/tests/webxr/hit-test/ar_hittest_subscription_transientInputSources.https.html @@ -0,0 +1,177 @@ +<!DOCTYPE html> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="../resources/webxr_util.js"></script> +<script src="../resources/webxr_math_utils.js"></script> +<script src="../resources/webxr_test_asserts.js"></script> +<script src="../resources/webxr_test_constants.js"></script> +<script src="../resources/webxr_test_constants_fake_world.js"></script> + +<script> + +// 1m above world origin. +const VIEWER_ORIGIN_TRANSFORM = { + position: [0, 1, 0], + orientation: [0, 0, 0, 1], +}; + +// 0.25m above world origin. +const FLOOR_ORIGIN_TRANSFORM = { + position: [0, -0.25, 0], + orientation: [0, 0, 0, 1], +}; + +// Start the screen pointer at the same place as the viewer, so it's essentially +// coming straight forward from the middle of the screen. +const SCREEN_POINTER_TRANSFORM = VIEWER_ORIGIN_TRANSFORM; + +const screen_controller_init = { + handedness: "none", + targetRayMode: "screen", + pointerOrigin: SCREEN_POINTER_TRANSFORM, // aka mojo_from_pointer + profiles: ["generic-touchscreen",] +}; + +const fakeDeviceInitParams = { + supportedModes: ["immersive-ar"], + views: VALID_VIEWS, + floorOrigin: FLOOR_ORIGIN_TRANSFORM, // aka floor_from_mojo + viewerOrigin: VIEWER_ORIGIN_TRANSFORM, // aka mojo_from_viewer + supportedFeatures: ALL_FEATURES, + world: createFakeWorld(5.0, 2.0, 5.0), // see webxr_test_constants_fake_world.js for details +}; + +// Generates a test function given the parameters for the transient hit test. +// |ray| - ray that will be used to subscribe to hit test. +// |expectedPoses| - array of expected pose objects. The poses should be expressed in local space. +// Null entries in the array mean that the given entry will not be validated. +// |inputFromPointer| - input from pointer transform that will be used as the input source's +// inputFromPointer (aka pointer origin) in subsequent rAF. +// |nextFrameExpectedPoses| - array of expected pose objects. The poses should be expressed in local space. +// Null entries in the array mean that the given entry will not be validated. +let testFunctionGenerator = function(ray, expectedPoses, inputFromPointer, nextFrameExpectedPoses) { + const testFunction = function(session, fakeDeviceController, t) { + let debug = xr_debug.bind(this, 'testFunction'); + return session.requestReferenceSpace('local').then((localRefSpace) => new Promise((resolve, reject) => { + + const input_source_controller = fakeDeviceController.simulateInputSourceConnection(screen_controller_init); + + requestSkipAnimationFrame(session, (time, frame) => { + debug('rAF 1'); + t.step(() => { + assert_equals(session.inputSources.length, 1); + }); + + const hitTestOptionsInit = { + profile: "generic-touchscreen", + offsetRay: ray, + }; + + session.requestHitTestSourceForTransientInput(hitTestOptionsInit) + .then((hitTestSource) => { + t.step(() => { + assert_not_equals(hitTestSource, null); + }); + + // We got a hit test source, now get the results in subsequent rAFcb: + session.requestAnimationFrame((time, frame) => { + debug('rAF 2'); + const results = frame.getHitTestResultsForTransientInput(hitTestSource); + + t.step(() => { + assert_true(results != null, "Transient input hit tests should not be null"); + assert_equals(results.length, 1, "There should be exactly one group of transient hit test results!"); + assert_equals(results[0].results.length, expectedPoses.length); + for(const [index, expectedPose] of expectedPoses.entries()) { + const pose = results[0].results[index].getPose(localRefSpace); + assert_true(pose != null, "Each hit test result should have a pose in local space"); + if(expectedPose != null) { + assert_transform_approx_equals(pose.transform, expectedPose, FLOAT_EPSILON, "before-move-pose: "); + } + } + }); + + input_source_controller.setPointerOrigin(inputFromPointer, false); + + session.requestAnimationFrame((time, frame) => { + debug('rAF 3'); + const results = frame.getHitTestResultsForTransientInput(hitTestSource); + + t.step(() => { + assert_equals(results[0].results.length, nextFrameExpectedPoses.length); + for(const [index, expectedPose] of nextFrameExpectedPoses.entries()) { + const pose = results[0].results[index].getPose(localRefSpace); + assert_true(pose != null, "Each hit test result should have a pose in local space"); + if(expectedPose != null) { + assert_transform_approx_equals(pose.transform, expectedPose, FLOAT_EPSILON, "after-move-pose: "); + } + } + }); + + debug('resolving'); + resolve(); + }); + }); + }); + }); + })); + }; + + return testFunction; +}; + + +// Pose of the first expected hit test result - straight ahead of the input source, viewer-facing. +const pose_1 = { + position: {x: 0.0, y: 1.0, z: -2.5, w: 1.0}, + orientation: {x: 0.0, y: -0.707, z: -0.707, w: 0.0}, + // Hit test API will set Y axis to the surface normal at the intersection point, + // Z axis towards the ray origin and X axis to cross product of Y axis & Z axis. + // If the surface normal and Z axis would be parallel, the hit test API + // will attempt to use `up` vector ([0, 1, 0]) as the Z axis, and if it so happens that Z axis + // and the surface normal would still be parallel, it will use the `right` vector ([1, 0, 0]) as the Z axis. + // In this particular case, `up` vector will work so the resulting pose.orientation + // becomes a rotation around [0, 1, 1] vector by 180 degrees. +}; + +xr_session_promise_test("Ensures subscription to transient hit test works with an XRSpace from input source - no move", + testFunctionGenerator(new XRRay(), [pose_1], SCREEN_POINTER_TRANSFORM, [pose_1]), + fakeDeviceInitParams, + 'immersive-ar', { 'requiredFeatures': ['hit-test'] }); + +const moved_pointer_transform_1 = { + position: [0, 1, 0], + orientation: [ 0.707, 0, 0, 0.707 ] // 90 degrees around X axis = facing up +}; + +xr_session_promise_test("Ensures subscription to transient hit test works with an XRSpace from input source - after move - no results", + testFunctionGenerator(new XRRay(), [pose_1], moved_pointer_transform_1, []), + fakeDeviceInitParams, + 'immersive-ar', { 'requiredFeatures': ['hit-test'] }); + +const pose_2 = { + position: {x: -1.443, y: 1.0, z: -2.5, w: 1.0}, + // Intersection point will be on the same height as the viewer, on the front + // wall. Distance from the front wall to viewer is 2.5m, and we are rotating + // to the left, so X coordinate of the intersection point will be negative + // & equal to -2.5 * tan(30 deg) ~= 1.443m. + orientation: {x: 0.5, y: 0.5, z: 0.5, w: 0.5 }, + // See comment for pose_1.orientation for details. + // In this case, the hit test pose will have Y axis facing towards world's + // positive Z axis ([0,0,1]), Z axis to the right ([1,0,0]) and X axis + // towards world's Y axis ([0,1,0]). + // This is equivalent to the rotation around [1, 1, 1] vector by 120 degrees. +}; + +const moved_pointer_transform_2 = { + position: [0, 1, 0], + orientation: [ 0, 0.2588, 0, 0.9659 ] // 30 degrees around Y axis = to the left, + // creating 30-60-90 triangle with the front wall +}; + +xr_session_promise_test("Ensures subscription to transient hit test works with an XRSpace from input source - after move - 1 result", + testFunctionGenerator(new XRRay(), [pose_1], moved_pointer_transform_2, [pose_2]), + fakeDeviceInitParams, + 'immersive-ar', { 'requiredFeatures': ['hit-test'] }); + +</script> |