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diff --git a/third_party/libwebrtc/sdk/android/api/org/webrtc/EglRenderer.java b/third_party/libwebrtc/sdk/android/api/org/webrtc/EglRenderer.java
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+/*
+ * Copyright 2016 The WebRTC project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+package org.webrtc;
+
+import android.graphics.Bitmap;
+import android.graphics.Matrix;
+import android.graphics.SurfaceTexture;
+import android.opengl.GLES20;
+import android.os.Handler;
+import android.os.HandlerThread;
+import android.os.Looper;
+import android.os.Message;
+import android.view.Surface;
+import androidx.annotation.Nullable;
+import java.nio.ByteBuffer;
+import java.text.DecimalFormat;
+import java.util.ArrayList;
+import java.util.Iterator;
+import java.util.concurrent.CountDownLatch;
+import java.util.concurrent.TimeUnit;
+
+/**
+ * Implements VideoSink by displaying the video stream on an EGL Surface. This class is intended to
+ * be used as a helper class for rendering on SurfaceViews and TextureViews.
+ */
+public class EglRenderer implements VideoSink {
+ private static final String TAG = "EglRenderer";
+ private static final long LOG_INTERVAL_SEC = 4;
+
+ public interface FrameListener { void onFrame(Bitmap frame); }
+
+ /** Callback for clients to be notified about errors encountered during rendering. */
+ public static interface ErrorCallback {
+ /** Called if GLES20.GL_OUT_OF_MEMORY is encountered during rendering. */
+ void onGlOutOfMemory();
+ }
+
+ private static class FrameListenerAndParams {
+ public final FrameListener listener;
+ public final float scale;
+ public final RendererCommon.GlDrawer drawer;
+ public final boolean applyFpsReduction;
+
+ public FrameListenerAndParams(FrameListener listener, float scale,
+ RendererCommon.GlDrawer drawer, boolean applyFpsReduction) {
+ this.listener = listener;
+ this.scale = scale;
+ this.drawer = drawer;
+ this.applyFpsReduction = applyFpsReduction;
+ }
+ }
+
+ private class EglSurfaceCreation implements Runnable {
+ private Object surface;
+
+ // TODO(bugs.webrtc.org/8491): Remove NoSynchronizedMethodCheck suppression.
+ @SuppressWarnings("NoSynchronizedMethodCheck")
+ public synchronized void setSurface(Object surface) {
+ this.surface = surface;
+ }
+
+ @Override
+ // TODO(bugs.webrtc.org/8491): Remove NoSynchronizedMethodCheck suppression.
+ @SuppressWarnings("NoSynchronizedMethodCheck")
+ public synchronized void run() {
+ if (surface != null && eglBase != null && !eglBase.hasSurface()) {
+ if (surface instanceof Surface) {
+ eglBase.createSurface((Surface) surface);
+ } else if (surface instanceof SurfaceTexture) {
+ eglBase.createSurface((SurfaceTexture) surface);
+ } else {
+ throw new IllegalStateException("Invalid surface: " + surface);
+ }
+ eglBase.makeCurrent();
+ // Necessary for YUV frames with odd width.
+ GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
+ }
+ }
+ }
+
+ /**
+ * Handler that triggers a callback when an uncaught exception happens when handling a message.
+ */
+ private static class HandlerWithExceptionCallback extends Handler {
+ private final Runnable exceptionCallback;
+
+ public HandlerWithExceptionCallback(Looper looper, Runnable exceptionCallback) {
+ super(looper);
+ this.exceptionCallback = exceptionCallback;
+ }
+
+ @Override
+ public void dispatchMessage(Message msg) {
+ try {
+ super.dispatchMessage(msg);
+ } catch (Exception e) {
+ Logging.e(TAG, "Exception on EglRenderer thread", e);
+ exceptionCallback.run();
+ throw e;
+ }
+ }
+ }
+
+ protected final String name;
+
+ // `renderThreadHandler` is a handler for communicating with `renderThread`, and is synchronized
+ // on `handlerLock`.
+ private final Object handlerLock = new Object();
+ @Nullable private Handler renderThreadHandler;
+
+ private final ArrayList<FrameListenerAndParams> frameListeners = new ArrayList<>();
+
+ private volatile ErrorCallback errorCallback;
+
+ // Variables for fps reduction.
+ private final Object fpsReductionLock = new Object();
+ // Time for when next frame should be rendered.
+ private long nextFrameTimeNs;
+ // Minimum duration between frames when fps reduction is active, or -1 if video is completely
+ // paused.
+ private long minRenderPeriodNs;
+
+ // EGL and GL resources for drawing YUV/OES textures. After initialization, these are only
+ // accessed from the render thread.
+ @Nullable private EglBase eglBase;
+ private final VideoFrameDrawer frameDrawer;
+ @Nullable private RendererCommon.GlDrawer drawer;
+ private boolean usePresentationTimeStamp;
+ private final Matrix drawMatrix = new Matrix();
+
+ // Pending frame to render. Serves as a queue with size 1. Synchronized on `frameLock`.
+ private final Object frameLock = new Object();
+ @Nullable private VideoFrame pendingFrame;
+
+ // These variables are synchronized on `layoutLock`.
+ private final Object layoutLock = new Object();
+ private float layoutAspectRatio;
+ // If true, mirrors the video stream horizontally.
+ private boolean mirrorHorizontally;
+ // If true, mirrors the video stream vertically.
+ private boolean mirrorVertically;
+
+ // These variables are synchronized on `statisticsLock`.
+ private final Object statisticsLock = new Object();
+ // Total number of video frames received in renderFrame() call.
+ private int framesReceived;
+ // Number of video frames dropped by renderFrame() because previous frame has not been rendered
+ // yet.
+ private int framesDropped;
+ // Number of rendered video frames.
+ private int framesRendered;
+ // Start time for counting these statistics, or 0 if we haven't started measuring yet.
+ private long statisticsStartTimeNs;
+ // Time in ns spent in renderFrameOnRenderThread() function.
+ private long renderTimeNs;
+ // Time in ns spent by the render thread in the swapBuffers() function.
+ private long renderSwapBufferTimeNs;
+
+ // Used for bitmap capturing.
+ private final GlTextureFrameBuffer bitmapTextureFramebuffer =
+ new GlTextureFrameBuffer(GLES20.GL_RGBA);
+
+ private final Runnable logStatisticsRunnable = new Runnable() {
+ @Override
+ public void run() {
+ logStatistics();
+ synchronized (handlerLock) {
+ if (renderThreadHandler != null) {
+ renderThreadHandler.removeCallbacks(logStatisticsRunnable);
+ renderThreadHandler.postDelayed(
+ logStatisticsRunnable, TimeUnit.SECONDS.toMillis(LOG_INTERVAL_SEC));
+ }
+ }
+ }
+ };
+
+ private final EglSurfaceCreation eglSurfaceCreationRunnable = new EglSurfaceCreation();
+
+ /**
+ * Standard constructor. The name will be used for the render thread name and included when
+ * logging. In order to render something, you must first call init() and createEglSurface.
+ */
+ public EglRenderer(String name) {
+ this(name, new VideoFrameDrawer());
+ }
+
+ public EglRenderer(String name, VideoFrameDrawer videoFrameDrawer) {
+ this.name = name;
+ this.frameDrawer = videoFrameDrawer;
+ }
+
+ /**
+ * Initialize this class, sharing resources with `sharedContext`. The custom `drawer` will be used
+ * for drawing frames on the EGLSurface. This class is responsible for calling release() on
+ * `drawer`. It is allowed to call init() to reinitialize the renderer after a previous
+ * init()/release() cycle. If usePresentationTimeStamp is true, eglPresentationTimeANDROID will be
+ * set with the frame timestamps, which specifies desired presentation time and might be useful
+ * for e.g. syncing audio and video.
+ */
+ public void init(@Nullable final EglBase.Context sharedContext, final int[] configAttributes,
+ RendererCommon.GlDrawer drawer, boolean usePresentationTimeStamp) {
+ synchronized (handlerLock) {
+ if (renderThreadHandler != null) {
+ throw new IllegalStateException(name + "Already initialized");
+ }
+ logD("Initializing EglRenderer");
+ this.drawer = drawer;
+ this.usePresentationTimeStamp = usePresentationTimeStamp;
+
+ final HandlerThread renderThread = new HandlerThread(name + "EglRenderer");
+ renderThread.start();
+ renderThreadHandler =
+ new HandlerWithExceptionCallback(renderThread.getLooper(), new Runnable() {
+ @Override
+ public void run() {
+ synchronized (handlerLock) {
+ renderThreadHandler = null;
+ }
+ }
+ });
+ // Create EGL context on the newly created render thread. It should be possibly to create the
+ // context on this thread and make it current on the render thread, but this causes failure on
+ // some Marvel based JB devices. https://bugs.chromium.org/p/webrtc/issues/detail?id=6350.
+ ThreadUtils.invokeAtFrontUninterruptibly(renderThreadHandler, () -> {
+ // If sharedContext is null, then texture frames are disabled. This is typically for old
+ // devices that might not be fully spec compliant, so force EGL 1.0 since EGL 1.4 has
+ // caused trouble on some weird devices.
+ if (sharedContext == null) {
+ logD("EglBase10.create context");
+ eglBase = EglBase.createEgl10(configAttributes);
+ } else {
+ logD("EglBase.create shared context");
+ eglBase = EglBase.create(sharedContext, configAttributes);
+ }
+ });
+ renderThreadHandler.post(eglSurfaceCreationRunnable);
+ final long currentTimeNs = System.nanoTime();
+ resetStatistics(currentTimeNs);
+ renderThreadHandler.postDelayed(
+ logStatisticsRunnable, TimeUnit.SECONDS.toMillis(LOG_INTERVAL_SEC));
+ }
+ }
+
+ /**
+ * Same as above with usePresentationTimeStamp set to false.
+ *
+ * @see #init(EglBase.Context, int[], RendererCommon.GlDrawer, boolean)
+ */
+ public void init(@Nullable final EglBase.Context sharedContext, final int[] configAttributes,
+ RendererCommon.GlDrawer drawer) {
+ init(sharedContext, configAttributes, drawer, /* usePresentationTimeStamp= */ false);
+ }
+
+ public void createEglSurface(Surface surface) {
+ createEglSurfaceInternal(surface);
+ }
+
+ public void createEglSurface(SurfaceTexture surfaceTexture) {
+ createEglSurfaceInternal(surfaceTexture);
+ }
+
+ private void createEglSurfaceInternal(Object surface) {
+ eglSurfaceCreationRunnable.setSurface(surface);
+ postToRenderThread(eglSurfaceCreationRunnable);
+ }
+
+ /**
+ * Block until any pending frame is returned and all GL resources released, even if an interrupt
+ * occurs. If an interrupt occurs during release(), the interrupt flag will be set. This function
+ * should be called before the Activity is destroyed and the EGLContext is still valid. If you
+ * don't call this function, the GL resources might leak.
+ */
+ public void release() {
+ logD("Releasing.");
+ final CountDownLatch eglCleanupBarrier = new CountDownLatch(1);
+ synchronized (handlerLock) {
+ if (renderThreadHandler == null) {
+ logD("Already released");
+ return;
+ }
+ renderThreadHandler.removeCallbacks(logStatisticsRunnable);
+ // Release EGL and GL resources on render thread.
+ renderThreadHandler.postAtFrontOfQueue(() -> {
+ // Detach current shader program.
+ synchronized (EglBase.lock) {
+ GLES20.glUseProgram(/* program= */ 0);
+ }
+ if (drawer != null) {
+ drawer.release();
+ drawer = null;
+ }
+ frameDrawer.release();
+ bitmapTextureFramebuffer.release();
+ if (eglBase != null) {
+ logD("eglBase detach and release.");
+ eglBase.detachCurrent();
+ eglBase.release();
+ eglBase = null;
+ }
+ frameListeners.clear();
+ eglCleanupBarrier.countDown();
+ });
+ final Looper renderLooper = renderThreadHandler.getLooper();
+ // TODO(magjed): Replace this post() with renderLooper.quitSafely() when API support >= 18.
+ renderThreadHandler.post(() -> {
+ logD("Quitting render thread.");
+ renderLooper.quit();
+ });
+ // Don't accept any more frames or messages to the render thread.
+ renderThreadHandler = null;
+ }
+ // Make sure the EGL/GL cleanup posted above is executed.
+ ThreadUtils.awaitUninterruptibly(eglCleanupBarrier);
+ synchronized (frameLock) {
+ if (pendingFrame != null) {
+ pendingFrame.release();
+ pendingFrame = null;
+ }
+ }
+ logD("Releasing done.");
+ }
+
+ /**
+ * Reset the statistics logged in logStatistics().
+ */
+ private void resetStatistics(long currentTimeNs) {
+ synchronized (statisticsLock) {
+ statisticsStartTimeNs = currentTimeNs;
+ framesReceived = 0;
+ framesDropped = 0;
+ framesRendered = 0;
+ renderTimeNs = 0;
+ renderSwapBufferTimeNs = 0;
+ }
+ }
+
+ public void printStackTrace() {
+ synchronized (handlerLock) {
+ final Thread renderThread =
+ (renderThreadHandler == null) ? null : renderThreadHandler.getLooper().getThread();
+ if (renderThread != null) {
+ final StackTraceElement[] renderStackTrace = renderThread.getStackTrace();
+ if (renderStackTrace.length > 0) {
+ logW("EglRenderer stack trace:");
+ for (StackTraceElement traceElem : renderStackTrace) {
+ logW(traceElem.toString());
+ }
+ }
+ }
+ }
+ }
+
+ /**
+ * Set if the video stream should be mirrored horizontally or not.
+ */
+ public void setMirror(final boolean mirror) {
+ logD("setMirrorHorizontally: " + mirror);
+ synchronized (layoutLock) {
+ this.mirrorHorizontally = mirror;
+ }
+ }
+
+ /**
+ * Set if the video stream should be mirrored vertically or not.
+ */
+ public void setMirrorVertically(final boolean mirrorVertically) {
+ logD("setMirrorVertically: " + mirrorVertically);
+ synchronized (layoutLock) {
+ this.mirrorVertically = mirrorVertically;
+ }
+ }
+
+ /**
+ * Set layout aspect ratio. This is used to crop frames when rendering to avoid stretched video.
+ * Set this to 0 to disable cropping.
+ */
+ public void setLayoutAspectRatio(float layoutAspectRatio) {
+ logD("setLayoutAspectRatio: " + layoutAspectRatio);
+ synchronized (layoutLock) {
+ this.layoutAspectRatio = layoutAspectRatio;
+ }
+ }
+
+ /**
+ * Limit render framerate.
+ *
+ * @param fps Limit render framerate to this value, or use Float.POSITIVE_INFINITY to disable fps
+ * reduction.
+ */
+ public void setFpsReduction(float fps) {
+ logD("setFpsReduction: " + fps);
+ synchronized (fpsReductionLock) {
+ final long previousRenderPeriodNs = minRenderPeriodNs;
+ if (fps <= 0) {
+ minRenderPeriodNs = Long.MAX_VALUE;
+ } else {
+ minRenderPeriodNs = (long) (TimeUnit.SECONDS.toNanos(1) / fps);
+ }
+ if (minRenderPeriodNs != previousRenderPeriodNs) {
+ // Fps reduction changed - reset frame time.
+ nextFrameTimeNs = System.nanoTime();
+ }
+ }
+ }
+
+ public void disableFpsReduction() {
+ setFpsReduction(Float.POSITIVE_INFINITY /* fps */);
+ }
+
+ public void pauseVideo() {
+ setFpsReduction(0 /* fps */);
+ }
+
+ /**
+ * Register a callback to be invoked when a new video frame has been received. This version uses
+ * the drawer of the EglRenderer that was passed in init.
+ *
+ * @param listener The callback to be invoked. The callback will be invoked on the render thread.
+ * It should be lightweight and must not call removeFrameListener.
+ * @param scale The scale of the Bitmap passed to the callback, or 0 if no Bitmap is
+ * required.
+ */
+ public void addFrameListener(final FrameListener listener, final float scale) {
+ addFrameListener(listener, scale, null, false /* applyFpsReduction */);
+ }
+
+ /**
+ * Register a callback to be invoked when a new video frame has been received.
+ *
+ * @param listener The callback to be invoked. The callback will be invoked on the render thread.
+ * It should be lightweight and must not call removeFrameListener.
+ * @param scale The scale of the Bitmap passed to the callback, or 0 if no Bitmap is
+ * required.
+ * @param drawer Custom drawer to use for this frame listener or null to use the default one.
+ */
+ public void addFrameListener(
+ final FrameListener listener, final float scale, final RendererCommon.GlDrawer drawerParam) {
+ addFrameListener(listener, scale, drawerParam, false /* applyFpsReduction */);
+ }
+
+ /**
+ * Register a callback to be invoked when a new video frame has been received.
+ *
+ * @param listener The callback to be invoked. The callback will be invoked on the render thread.
+ * It should be lightweight and must not call removeFrameListener.
+ * @param scale The scale of the Bitmap passed to the callback, or 0 if no Bitmap is
+ * required.
+ * @param drawer Custom drawer to use for this frame listener or null to use the default one.
+ * @param applyFpsReduction This callback will not be called for frames that have been dropped by
+ * FPS reduction.
+ */
+ public void addFrameListener(final FrameListener listener, final float scale,
+ @Nullable final RendererCommon.GlDrawer drawerParam, final boolean applyFpsReduction) {
+ postToRenderThread(() -> {
+ final RendererCommon.GlDrawer listenerDrawer = drawerParam == null ? drawer : drawerParam;
+ frameListeners.add(
+ new FrameListenerAndParams(listener, scale, listenerDrawer, applyFpsReduction));
+ });
+ }
+
+ /**
+ * Remove any pending callback that was added with addFrameListener. If the callback is not in
+ * the queue, nothing happens. It is ensured that callback won't be called after this method
+ * returns.
+ *
+ * @param runnable The callback to remove.
+ */
+ public void removeFrameListener(final FrameListener listener) {
+ final CountDownLatch latch = new CountDownLatch(1);
+ synchronized (handlerLock) {
+ if (renderThreadHandler == null) {
+ return;
+ }
+ if (Thread.currentThread() == renderThreadHandler.getLooper().getThread()) {
+ throw new RuntimeException("removeFrameListener must not be called on the render thread.");
+ }
+ postToRenderThread(() -> {
+ latch.countDown();
+ final Iterator<FrameListenerAndParams> iter = frameListeners.iterator();
+ while (iter.hasNext()) {
+ if (iter.next().listener == listener) {
+ iter.remove();
+ }
+ }
+ });
+ }
+ ThreadUtils.awaitUninterruptibly(latch);
+ }
+
+ /** Can be set in order to be notified about errors encountered during rendering. */
+ public void setErrorCallback(ErrorCallback errorCallback) {
+ this.errorCallback = errorCallback;
+ }
+
+ // VideoSink interface.
+ @Override
+ public void onFrame(VideoFrame frame) {
+ synchronized (statisticsLock) {
+ ++framesReceived;
+ }
+ final boolean dropOldFrame;
+ synchronized (handlerLock) {
+ if (renderThreadHandler == null) {
+ logD("Dropping frame - Not initialized or already released.");
+ return;
+ }
+ synchronized (frameLock) {
+ dropOldFrame = (pendingFrame != null);
+ if (dropOldFrame) {
+ pendingFrame.release();
+ }
+ pendingFrame = frame;
+ pendingFrame.retain();
+ renderThreadHandler.post(this ::renderFrameOnRenderThread);
+ }
+ }
+ if (dropOldFrame) {
+ synchronized (statisticsLock) {
+ ++framesDropped;
+ }
+ }
+ }
+
+ /**
+ * Release EGL surface. This function will block until the EGL surface is released.
+ */
+ public void releaseEglSurface(final Runnable completionCallback) {
+ // Ensure that the render thread is no longer touching the Surface before returning from this
+ // function.
+ eglSurfaceCreationRunnable.setSurface(null /* surface */);
+ synchronized (handlerLock) {
+ if (renderThreadHandler != null) {
+ renderThreadHandler.removeCallbacks(eglSurfaceCreationRunnable);
+ renderThreadHandler.postAtFrontOfQueue(() -> {
+ if (eglBase != null) {
+ eglBase.detachCurrent();
+ eglBase.releaseSurface();
+ }
+ completionCallback.run();
+ });
+ return;
+ }
+ }
+ completionCallback.run();
+ }
+
+ /**
+ * Private helper function to post tasks safely.
+ */
+ private void postToRenderThread(Runnable runnable) {
+ synchronized (handlerLock) {
+ if (renderThreadHandler != null) {
+ renderThreadHandler.post(runnable);
+ }
+ }
+ }
+
+ private void clearSurfaceOnRenderThread(float r, float g, float b, float a) {
+ if (eglBase != null && eglBase.hasSurface()) {
+ logD("clearSurface");
+ GLES20.glClearColor(r, g, b, a);
+ GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
+ eglBase.swapBuffers();
+ }
+ }
+
+ /**
+ * Post a task to clear the surface to a transparent uniform color.
+ */
+ public void clearImage() {
+ clearImage(0 /* red */, 0 /* green */, 0 /* blue */, 0 /* alpha */);
+ }
+
+ /**
+ * Post a task to clear the surface to a specific color.
+ */
+ public void clearImage(final float r, final float g, final float b, final float a) {
+ synchronized (handlerLock) {
+ if (renderThreadHandler == null) {
+ return;
+ }
+ renderThreadHandler.postAtFrontOfQueue(() -> clearSurfaceOnRenderThread(r, g, b, a));
+ }
+ }
+
+ /**
+ * Renders and releases `pendingFrame`.
+ */
+ private void renderFrameOnRenderThread() {
+ // Fetch and render `pendingFrame`.
+ final VideoFrame frame;
+ synchronized (frameLock) {
+ if (pendingFrame == null) {
+ return;
+ }
+ frame = pendingFrame;
+ pendingFrame = null;
+ }
+ if (eglBase == null || !eglBase.hasSurface()) {
+ logD("Dropping frame - No surface");
+ frame.release();
+ return;
+ }
+ // Check if fps reduction is active.
+ final boolean shouldRenderFrame;
+ synchronized (fpsReductionLock) {
+ if (minRenderPeriodNs == Long.MAX_VALUE) {
+ // Rendering is paused.
+ shouldRenderFrame = false;
+ } else if (minRenderPeriodNs <= 0) {
+ // FPS reduction is disabled.
+ shouldRenderFrame = true;
+ } else {
+ final long currentTimeNs = System.nanoTime();
+ if (currentTimeNs < nextFrameTimeNs) {
+ logD("Skipping frame rendering - fps reduction is active.");
+ shouldRenderFrame = false;
+ } else {
+ nextFrameTimeNs += minRenderPeriodNs;
+ // The time for the next frame should always be in the future.
+ nextFrameTimeNs = Math.max(nextFrameTimeNs, currentTimeNs);
+ shouldRenderFrame = true;
+ }
+ }
+ }
+
+ final long startTimeNs = System.nanoTime();
+
+ final float frameAspectRatio = frame.getRotatedWidth() / (float) frame.getRotatedHeight();
+ final float drawnAspectRatio;
+ synchronized (layoutLock) {
+ drawnAspectRatio = layoutAspectRatio != 0f ? layoutAspectRatio : frameAspectRatio;
+ }
+
+ final float scaleX;
+ final float scaleY;
+
+ if (frameAspectRatio > drawnAspectRatio) {
+ scaleX = drawnAspectRatio / frameAspectRatio;
+ scaleY = 1f;
+ } else {
+ scaleX = 1f;
+ scaleY = frameAspectRatio / drawnAspectRatio;
+ }
+
+ drawMatrix.reset();
+ drawMatrix.preTranslate(0.5f, 0.5f);
+ drawMatrix.preScale(mirrorHorizontally ? -1f : 1f, mirrorVertically ? -1f : 1f);
+ drawMatrix.preScale(scaleX, scaleY);
+ drawMatrix.preTranslate(-0.5f, -0.5f);
+
+ try {
+ if (shouldRenderFrame) {
+ GLES20.glClearColor(0 /* red */, 0 /* green */, 0 /* blue */, 0 /* alpha */);
+ GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
+ frameDrawer.drawFrame(frame, drawer, drawMatrix, 0 /* viewportX */, 0 /* viewportY */,
+ eglBase.surfaceWidth(), eglBase.surfaceHeight());
+
+ final long swapBuffersStartTimeNs = System.nanoTime();
+ if (usePresentationTimeStamp) {
+ eglBase.swapBuffers(frame.getTimestampNs());
+ } else {
+ eglBase.swapBuffers();
+ }
+
+ final long currentTimeNs = System.nanoTime();
+ synchronized (statisticsLock) {
+ ++framesRendered;
+ renderTimeNs += (currentTimeNs - startTimeNs);
+ renderSwapBufferTimeNs += (currentTimeNs - swapBuffersStartTimeNs);
+ }
+ }
+
+ notifyCallbacks(frame, shouldRenderFrame);
+ } catch (GlUtil.GlOutOfMemoryException e) {
+ logE("Error while drawing frame", e);
+ final ErrorCallback errorCallback = this.errorCallback;
+ if (errorCallback != null) {
+ errorCallback.onGlOutOfMemory();
+ }
+ // Attempt to free up some resources.
+ drawer.release();
+ frameDrawer.release();
+ bitmapTextureFramebuffer.release();
+ // Continue here on purpose and retry again for next frame. In worst case, this is a continous
+ // problem and no more frames will be drawn.
+ } finally {
+ frame.release();
+ }
+ }
+
+ private void notifyCallbacks(VideoFrame frame, boolean wasRendered) {
+ if (frameListeners.isEmpty())
+ return;
+
+ drawMatrix.reset();
+ drawMatrix.preTranslate(0.5f, 0.5f);
+ drawMatrix.preScale(mirrorHorizontally ? -1f : 1f, mirrorVertically ? -1f : 1f);
+ drawMatrix.preScale(1f, -1f); // We want the output to be upside down for Bitmap.
+ drawMatrix.preTranslate(-0.5f, -0.5f);
+
+ Iterator<FrameListenerAndParams> it = frameListeners.iterator();
+ while (it.hasNext()) {
+ FrameListenerAndParams listenerAndParams = it.next();
+ if (!wasRendered && listenerAndParams.applyFpsReduction) {
+ continue;
+ }
+ it.remove();
+
+ final int scaledWidth = (int) (listenerAndParams.scale * frame.getRotatedWidth());
+ final int scaledHeight = (int) (listenerAndParams.scale * frame.getRotatedHeight());
+
+ if (scaledWidth == 0 || scaledHeight == 0) {
+ listenerAndParams.listener.onFrame(null);
+ continue;
+ }
+
+ bitmapTextureFramebuffer.setSize(scaledWidth, scaledHeight);
+
+ GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, bitmapTextureFramebuffer.getFrameBufferId());
+ GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0,
+ GLES20.GL_TEXTURE_2D, bitmapTextureFramebuffer.getTextureId(), 0);
+
+ GLES20.glClearColor(0 /* red */, 0 /* green */, 0 /* blue */, 0 /* alpha */);
+ GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
+ frameDrawer.drawFrame(frame, listenerAndParams.drawer, drawMatrix, 0 /* viewportX */,
+ 0 /* viewportY */, scaledWidth, scaledHeight);
+
+ final ByteBuffer bitmapBuffer = ByteBuffer.allocateDirect(scaledWidth * scaledHeight * 4);
+ GLES20.glViewport(0, 0, scaledWidth, scaledHeight);
+ GLES20.glReadPixels(
+ 0, 0, scaledWidth, scaledHeight, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, bitmapBuffer);
+
+ GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
+ GlUtil.checkNoGLES2Error("EglRenderer.notifyCallbacks");
+
+ final Bitmap bitmap = Bitmap.createBitmap(scaledWidth, scaledHeight, Bitmap.Config.ARGB_8888);
+ bitmap.copyPixelsFromBuffer(bitmapBuffer);
+ listenerAndParams.listener.onFrame(bitmap);
+ }
+ }
+
+ private String averageTimeAsString(long sumTimeNs, int count) {
+ return (count <= 0) ? "NA" : TimeUnit.NANOSECONDS.toMicros(sumTimeNs / count) + " us";
+ }
+
+ private void logStatistics() {
+ final DecimalFormat fpsFormat = new DecimalFormat("#.0");
+ final long currentTimeNs = System.nanoTime();
+ synchronized (statisticsLock) {
+ final long elapsedTimeNs = currentTimeNs - statisticsStartTimeNs;
+ if (elapsedTimeNs <= 0 || (minRenderPeriodNs == Long.MAX_VALUE && framesReceived == 0)) {
+ return;
+ }
+ final float renderFps = framesRendered * TimeUnit.SECONDS.toNanos(1) / (float) elapsedTimeNs;
+ logD("Duration: " + TimeUnit.NANOSECONDS.toMillis(elapsedTimeNs) + " ms."
+ + " Frames received: " + framesReceived + "."
+ + " Dropped: " + framesDropped + "."
+ + " Rendered: " + framesRendered + "."
+ + " Render fps: " + fpsFormat.format(renderFps) + "."
+ + " Average render time: " + averageTimeAsString(renderTimeNs, framesRendered) + "."
+ + " Average swapBuffer time: "
+ + averageTimeAsString(renderSwapBufferTimeNs, framesRendered) + ".");
+ resetStatistics(currentTimeNs);
+ }
+ }
+
+ private void logE(String string, Throwable e) {
+ Logging.e(TAG, name + string, e);
+ }
+
+ private void logD(String string) {
+ Logging.d(TAG, name + string);
+ }
+
+ private void logW(String string) {
+ Logging.w(TAG, name + string);
+ }
+}