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-rw-r--r--third_party/libwebrtc/sdk/android/api/org/webrtc/GlRectDrawer.java31
1 files changed, 31 insertions, 0 deletions
diff --git a/third_party/libwebrtc/sdk/android/api/org/webrtc/GlRectDrawer.java b/third_party/libwebrtc/sdk/android/api/org/webrtc/GlRectDrawer.java
new file mode 100644
index 0000000000..d1fbd1b7bc
--- /dev/null
+++ b/third_party/libwebrtc/sdk/android/api/org/webrtc/GlRectDrawer.java
@@ -0,0 +1,31 @@
+/*
+ * Copyright 2015 The WebRTC project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+package org.webrtc;
+
+/** Simplest possible GL shader that just draws frames as opaque quads. */
+public class GlRectDrawer extends GlGenericDrawer {
+ private static final String FRAGMENT_SHADER = "void main() {\n"
+ + " gl_FragColor = sample(tc);\n"
+ + "}\n";
+
+ private static class ShaderCallbacks implements GlGenericDrawer.ShaderCallbacks {
+ @Override
+ public void onNewShader(GlShader shader) {}
+
+ @Override
+ public void onPrepareShader(GlShader shader, float[] texMatrix, int frameWidth, int frameHeight,
+ int viewportWidth, int viewportHeight) {}
+ }
+
+ public GlRectDrawer() {
+ super(FRAGMENT_SHADER, new ShaderCallbacks());
+ }
+}