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+/*
+ * Copyright 2015 The WebRTC project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+package org.webrtc;
+
+import android.graphics.Point;
+import android.opengl.Matrix;
+import android.view.View;
+
+/**
+ * Static helper functions for renderer implementations.
+ */
+public class RendererCommon {
+ /** Interface for reporting rendering events. */
+ public static interface RendererEvents {
+ /**
+ * Callback fired once first frame is rendered.
+ */
+ public void onFirstFrameRendered();
+
+ /**
+ * Callback fired when rendered frame resolution or rotation has changed.
+ */
+ public void onFrameResolutionChanged(int videoWidth, int videoHeight, int rotation);
+ }
+
+ /**
+ * Interface for rendering frames on an EGLSurface with specified viewport location. Rotation,
+ * mirror, and cropping is specified using a 4x4 texture coordinate transform matrix. The frame
+ * input can either be an OES texture, RGB texture, or YUV textures in I420 format. The function
+ * release() must be called manually to free the resources held by this object.
+ */
+ public static interface GlDrawer {
+ /**
+ * Functions for drawing frames with different sources. The rendering surface target is
+ * implied by the current EGL context of the calling thread and requires no explicit argument.
+ * The coordinates specify the viewport location on the surface target.
+ */
+ void drawOes(int oesTextureId, float[] texMatrix, int frameWidth, int frameHeight,
+ int viewportX, int viewportY, int viewportWidth, int viewportHeight);
+ void drawRgb(int textureId, float[] texMatrix, int frameWidth, int frameHeight, int viewportX,
+ int viewportY, int viewportWidth, int viewportHeight);
+ void drawYuv(int[] yuvTextures, float[] texMatrix, int frameWidth, int frameHeight,
+ int viewportX, int viewportY, int viewportWidth, int viewportHeight);
+
+ /**
+ * Release all GL resources. This needs to be done manually, otherwise resources may leak.
+ */
+ void release();
+ }
+
+ /**
+ * Helper class for determining layout size based on layout requirements, scaling type, and video
+ * aspect ratio.
+ */
+ public static class VideoLayoutMeasure {
+ // The scaling type determines how the video will fill the allowed layout area in measure(). It
+ // can be specified separately for the case when video has matched orientation with layout size
+ // and when there is an orientation mismatch.
+ private float visibleFractionMatchOrientation =
+ convertScalingTypeToVisibleFraction(ScalingType.SCALE_ASPECT_BALANCED);
+ private float visibleFractionMismatchOrientation =
+ convertScalingTypeToVisibleFraction(ScalingType.SCALE_ASPECT_BALANCED);
+
+ public void setScalingType(ScalingType scalingType) {
+ setScalingType(/* scalingTypeMatchOrientation= */ scalingType,
+ /* scalingTypeMismatchOrientation= */ scalingType);
+ }
+
+ public void setScalingType(
+ ScalingType scalingTypeMatchOrientation, ScalingType scalingTypeMismatchOrientation) {
+ this.visibleFractionMatchOrientation =
+ convertScalingTypeToVisibleFraction(scalingTypeMatchOrientation);
+ this.visibleFractionMismatchOrientation =
+ convertScalingTypeToVisibleFraction(scalingTypeMismatchOrientation);
+ }
+
+ public void setVisibleFraction(
+ float visibleFractionMatchOrientation, float visibleFractionMismatchOrientation) {
+ this.visibleFractionMatchOrientation = visibleFractionMatchOrientation;
+ this.visibleFractionMismatchOrientation = visibleFractionMismatchOrientation;
+ }
+
+ public Point measure(int widthSpec, int heightSpec, int frameWidth, int frameHeight) {
+ // Calculate max allowed layout size.
+ final int maxWidth = View.getDefaultSize(Integer.MAX_VALUE, widthSpec);
+ final int maxHeight = View.getDefaultSize(Integer.MAX_VALUE, heightSpec);
+ if (frameWidth == 0 || frameHeight == 0 || maxWidth == 0 || maxHeight == 0) {
+ return new Point(maxWidth, maxHeight);
+ }
+ // Calculate desired display size based on scaling type, video aspect ratio,
+ // and maximum layout size.
+ final float frameAspect = frameWidth / (float) frameHeight;
+ final float displayAspect = maxWidth / (float) maxHeight;
+ final float visibleFraction = (frameAspect > 1.0f) == (displayAspect > 1.0f)
+ ? visibleFractionMatchOrientation
+ : visibleFractionMismatchOrientation;
+ final Point layoutSize = getDisplaySize(visibleFraction, frameAspect, maxWidth, maxHeight);
+
+ // If the measure specification is forcing a specific size - yield.
+ if (View.MeasureSpec.getMode(widthSpec) == View.MeasureSpec.EXACTLY) {
+ layoutSize.x = maxWidth;
+ }
+ if (View.MeasureSpec.getMode(heightSpec) == View.MeasureSpec.EXACTLY) {
+ layoutSize.y = maxHeight;
+ }
+ return layoutSize;
+ }
+ }
+
+ // Types of video scaling:
+ // SCALE_ASPECT_FIT - video frame is scaled to fit the size of the view by
+ // maintaining the aspect ratio (black borders may be displayed).
+ // SCALE_ASPECT_FILL - video frame is scaled to fill the size of the view by
+ // maintaining the aspect ratio. Some portion of the video frame may be
+ // clipped.
+ // SCALE_ASPECT_BALANCED - Compromise between FIT and FILL. Video frame will fill as much as
+ // possible of the view while maintaining aspect ratio, under the constraint that at least
+ // `BALANCED_VISIBLE_FRACTION` of the frame content will be shown.
+ public static enum ScalingType { SCALE_ASPECT_FIT, SCALE_ASPECT_FILL, SCALE_ASPECT_BALANCED }
+ // The minimum fraction of the frame content that will be shown for `SCALE_ASPECT_BALANCED`.
+ // This limits excessive cropping when adjusting display size.
+ private static float BALANCED_VISIBLE_FRACTION = 0.5625f;
+
+ /**
+ * Returns layout transformation matrix that applies an optional mirror effect and compensates
+ * for video vs display aspect ratio.
+ */
+ public static float[] getLayoutMatrix(
+ boolean mirror, float videoAspectRatio, float displayAspectRatio) {
+ float scaleX = 1;
+ float scaleY = 1;
+ // Scale X or Y dimension so that video and display size have same aspect ratio.
+ if (displayAspectRatio > videoAspectRatio) {
+ scaleY = videoAspectRatio / displayAspectRatio;
+ } else {
+ scaleX = displayAspectRatio / videoAspectRatio;
+ }
+ // Apply optional horizontal flip.
+ if (mirror) {
+ scaleX *= -1;
+ }
+ final float matrix[] = new float[16];
+ Matrix.setIdentityM(matrix, 0);
+ Matrix.scaleM(matrix, 0, scaleX, scaleY, 1);
+ adjustOrigin(matrix);
+ return matrix;
+ }
+
+ /** Converts a float[16] matrix array to android.graphics.Matrix. */
+ public static android.graphics.Matrix convertMatrixToAndroidGraphicsMatrix(float[] matrix4x4) {
+ // clang-format off
+ float[] values = {
+ matrix4x4[0 * 4 + 0], matrix4x4[1 * 4 + 0], matrix4x4[3 * 4 + 0],
+ matrix4x4[0 * 4 + 1], matrix4x4[1 * 4 + 1], matrix4x4[3 * 4 + 1],
+ matrix4x4[0 * 4 + 3], matrix4x4[1 * 4 + 3], matrix4x4[3 * 4 + 3],
+ };
+ // clang-format on
+
+ android.graphics.Matrix matrix = new android.graphics.Matrix();
+ matrix.setValues(values);
+ return matrix;
+ }
+
+ /** Converts android.graphics.Matrix to a float[16] matrix array. */
+ public static float[] convertMatrixFromAndroidGraphicsMatrix(android.graphics.Matrix matrix) {
+ float[] values = new float[9];
+ matrix.getValues(values);
+
+ // The android.graphics.Matrix looks like this:
+ // [x1 y1 w1]
+ // [x2 y2 w2]
+ // [x3 y3 w3]
+ // We want to contruct a matrix that looks like this:
+ // [x1 y1 0 w1]
+ // [x2 y2 0 w2]
+ // [ 0 0 1 0]
+ // [x3 y3 0 w3]
+ // Since it is stored in column-major order, it looks like this:
+ // [x1 x2 0 x3
+ // y1 y2 0 y3
+ // 0 0 1 0
+ // w1 w2 0 w3]
+ // clang-format off
+ float[] matrix4x4 = {
+ values[0 * 3 + 0], values[1 * 3 + 0], 0, values[2 * 3 + 0],
+ values[0 * 3 + 1], values[1 * 3 + 1], 0, values[2 * 3 + 1],
+ 0, 0, 1, 0,
+ values[0 * 3 + 2], values[1 * 3 + 2], 0, values[2 * 3 + 2],
+ };
+ // clang-format on
+ return matrix4x4;
+ }
+
+ /**
+ * Calculate display size based on scaling type, video aspect ratio, and maximum display size.
+ */
+ public static Point getDisplaySize(
+ ScalingType scalingType, float videoAspectRatio, int maxDisplayWidth, int maxDisplayHeight) {
+ return getDisplaySize(convertScalingTypeToVisibleFraction(scalingType), videoAspectRatio,
+ maxDisplayWidth, maxDisplayHeight);
+ }
+
+ /**
+ * Move `matrix` transformation origin to (0.5, 0.5). This is the origin for texture coordinates
+ * that are in the range 0 to 1.
+ */
+ private static void adjustOrigin(float[] matrix) {
+ // Note that OpenGL is using column-major order.
+ // Pre translate with -0.5 to move coordinates to range [-0.5, 0.5].
+ matrix[12] -= 0.5f * (matrix[0] + matrix[4]);
+ matrix[13] -= 0.5f * (matrix[1] + matrix[5]);
+ // Post translate with 0.5 to move coordinates to range [0, 1].
+ matrix[12] += 0.5f;
+ matrix[13] += 0.5f;
+ }
+
+ /**
+ * Each scaling type has a one-to-one correspondence to a numeric minimum fraction of the video
+ * that must remain visible.
+ */
+ private static float convertScalingTypeToVisibleFraction(ScalingType scalingType) {
+ switch (scalingType) {
+ case SCALE_ASPECT_FIT:
+ return 1.0f;
+ case SCALE_ASPECT_FILL:
+ return 0.0f;
+ case SCALE_ASPECT_BALANCED:
+ return BALANCED_VISIBLE_FRACTION;
+ default:
+ throw new IllegalArgumentException();
+ }
+ }
+
+ /**
+ * Calculate display size based on minimum fraction of the video that must remain visible,
+ * video aspect ratio, and maximum display size.
+ */
+ public static Point getDisplaySize(
+ float minVisibleFraction, float videoAspectRatio, int maxDisplayWidth, int maxDisplayHeight) {
+ // If there is no constraint on the amount of cropping, fill the allowed display area.
+ if (minVisibleFraction == 0 || videoAspectRatio == 0) {
+ return new Point(maxDisplayWidth, maxDisplayHeight);
+ }
+ // Each dimension is constrained on max display size and how much we are allowed to crop.
+ final int width = Math.min(
+ maxDisplayWidth, Math.round(maxDisplayHeight / minVisibleFraction * videoAspectRatio));
+ final int height = Math.min(
+ maxDisplayHeight, Math.round(maxDisplayWidth / minVisibleFraction / videoAspectRatio));
+ return new Point(width, height);
+ }
+}