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+/*
+ * Copyright (c) 2012 The WebRTC project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#ifndef SDK_OBJC_NATIVE_SRC_AUDIO_AUDIO_DEVICE_IOS_H_
+#define SDK_OBJC_NATIVE_SRC_AUDIO_AUDIO_DEVICE_IOS_H_
+
+#include <atomic>
+#include <memory>
+
+#include "api/scoped_refptr.h"
+#include "api/sequence_checker.h"
+#include "api/task_queue/pending_task_safety_flag.h"
+#include "audio_session_observer.h"
+#include "modules/audio_device/audio_device_generic.h"
+#include "rtc_base/buffer.h"
+#include "rtc_base/thread.h"
+#include "rtc_base/thread_annotations.h"
+#include "sdk/objc/base/RTCMacros.h"
+#include "voice_processing_audio_unit.h"
+
+RTC_FWD_DECL_OBJC_CLASS(RTCNativeAudioSessionDelegateAdapter);
+
+namespace webrtc {
+
+class FineAudioBuffer;
+
+namespace ios_adm {
+
+// Implements full duplex 16-bit mono PCM audio support for iOS using a
+// Voice-Processing (VP) I/O audio unit in Core Audio. The VP I/O audio unit
+// supports audio echo cancellation. It also adds automatic gain control,
+// adjustment of voice-processing quality and muting.
+//
+// An instance must be created and destroyed on one and the same thread.
+// All supported public methods must also be called on the same thread.
+// A thread checker will RTC_DCHECK if any supported method is called on an
+// invalid thread.
+//
+// Recorded audio will be delivered on a real-time internal I/O thread in the
+// audio unit. The audio unit will also ask for audio data to play out on this
+// same thread.
+class AudioDeviceIOS : public AudioDeviceGeneric,
+ public AudioSessionObserver,
+ public VoiceProcessingAudioUnitObserver {
+ public:
+ explicit AudioDeviceIOS(bool bypass_voice_processing);
+ ~AudioDeviceIOS() override;
+
+ void AttachAudioBuffer(AudioDeviceBuffer* audioBuffer) override;
+
+ InitStatus Init() override;
+ int32_t Terminate() override;
+ bool Initialized() const override;
+
+ int32_t InitPlayout() override;
+ bool PlayoutIsInitialized() const override;
+
+ int32_t InitRecording() override;
+ bool RecordingIsInitialized() const override;
+
+ int32_t StartPlayout() override;
+ int32_t StopPlayout() override;
+ bool Playing() const override;
+
+ int32_t StartRecording() override;
+ int32_t StopRecording() override;
+ bool Recording() const override;
+
+ // These methods returns hard-coded delay values and not dynamic delay
+ // estimates. The reason is that iOS supports a built-in AEC and the WebRTC
+ // AEC will always be disabled in the Libjingle layer to avoid running two
+ // AEC implementations at the same time. And, it saves resources to avoid
+ // updating these delay values continuously.
+ // TODO(henrika): it would be possible to mark these two methods as not
+ // implemented since they are only called for A/V-sync purposes today and
+ // A/V-sync is not supported on iOS. However, we avoid adding error messages
+ // the log by using these dummy implementations instead.
+ int32_t PlayoutDelay(uint16_t& delayMS) const override;
+
+ // No implementation for playout underrun on iOS. We override it to avoid a
+ // periodic log that it isn't available from the base class.
+ int32_t GetPlayoutUnderrunCount() const override { return -1; }
+
+ // Native audio parameters stored during construction.
+ // These methods are unique for the iOS implementation.
+ int GetPlayoutAudioParameters(AudioParameters* params) const override;
+ int GetRecordAudioParameters(AudioParameters* params) const override;
+
+ // These methods are currently not fully implemented on iOS:
+
+ // See audio_device_not_implemented.cc for trivial implementations.
+ int32_t ActiveAudioLayer(
+ AudioDeviceModule::AudioLayer& audioLayer) const override;
+ int32_t PlayoutIsAvailable(bool& available) override;
+ int32_t RecordingIsAvailable(bool& available) override;
+ int16_t PlayoutDevices() override;
+ int16_t RecordingDevices() override;
+ int32_t PlayoutDeviceName(uint16_t index,
+ char name[kAdmMaxDeviceNameSize],
+ char guid[kAdmMaxGuidSize]) override;
+ int32_t RecordingDeviceName(uint16_t index,
+ char name[kAdmMaxDeviceNameSize],
+ char guid[kAdmMaxGuidSize]) override;
+ int32_t SetPlayoutDevice(uint16_t index) override;
+ int32_t SetPlayoutDevice(
+ AudioDeviceModule::WindowsDeviceType device) override;
+ int32_t SetRecordingDevice(uint16_t index) override;
+ int32_t SetRecordingDevice(
+ AudioDeviceModule::WindowsDeviceType device) override;
+ int32_t InitSpeaker() override;
+ bool SpeakerIsInitialized() const override;
+ int32_t InitMicrophone() override;
+ bool MicrophoneIsInitialized() const override;
+ int32_t SpeakerVolumeIsAvailable(bool& available) override;
+ int32_t SetSpeakerVolume(uint32_t volume) override;
+ int32_t SpeakerVolume(uint32_t& volume) const override;
+ int32_t MaxSpeakerVolume(uint32_t& maxVolume) const override;
+ int32_t MinSpeakerVolume(uint32_t& minVolume) const override;
+ int32_t MicrophoneVolumeIsAvailable(bool& available) override;
+ int32_t SetMicrophoneVolume(uint32_t volume) override;
+ int32_t MicrophoneVolume(uint32_t& volume) const override;
+ int32_t MaxMicrophoneVolume(uint32_t& maxVolume) const override;
+ int32_t MinMicrophoneVolume(uint32_t& minVolume) const override;
+ int32_t MicrophoneMuteIsAvailable(bool& available) override;
+ int32_t SetMicrophoneMute(bool enable) override;
+ int32_t MicrophoneMute(bool& enabled) const override;
+ int32_t SpeakerMuteIsAvailable(bool& available) override;
+ int32_t SetSpeakerMute(bool enable) override;
+ int32_t SpeakerMute(bool& enabled) const override;
+ int32_t StereoPlayoutIsAvailable(bool& available) override;
+ int32_t SetStereoPlayout(bool enable) override;
+ int32_t StereoPlayout(bool& enabled) const override;
+ int32_t StereoRecordingIsAvailable(bool& available) override;
+ int32_t SetStereoRecording(bool enable) override;
+ int32_t StereoRecording(bool& enabled) const override;
+
+ // AudioSessionObserver methods. May be called from any thread.
+ void OnInterruptionBegin() override;
+ void OnInterruptionEnd() override;
+ void OnValidRouteChange() override;
+ void OnCanPlayOrRecordChange(bool can_play_or_record) override;
+ void OnChangedOutputVolume() override;
+
+ // VoiceProcessingAudioUnitObserver methods.
+ OSStatus OnDeliverRecordedData(AudioUnitRenderActionFlags* flags,
+ const AudioTimeStamp* time_stamp,
+ UInt32 bus_number,
+ UInt32 num_frames,
+ AudioBufferList* io_data) override;
+ OSStatus OnGetPlayoutData(AudioUnitRenderActionFlags* flags,
+ const AudioTimeStamp* time_stamp,
+ UInt32 bus_number,
+ UInt32 num_frames,
+ AudioBufferList* io_data) override;
+
+ bool IsInterrupted();
+
+ private:
+ // Called by the relevant AudioSessionObserver methods on `thread_`.
+ void HandleInterruptionBegin();
+ void HandleInterruptionEnd();
+ void HandleValidRouteChange();
+ void HandleCanPlayOrRecordChange(bool can_play_or_record);
+ void HandleSampleRateChange();
+ void HandlePlayoutGlitchDetected();
+ void HandleOutputVolumeChange();
+
+ // Uses current `playout_parameters_` and `record_parameters_` to inform the
+ // audio device buffer (ADB) about our internal audio parameters.
+ void UpdateAudioDeviceBuffer();
+
+ // Since the preferred audio parameters are only hints to the OS, the actual
+ // values may be different once the AVAudioSession has been activated.
+ // This method asks for the current hardware parameters and takes actions
+ // if they should differ from what we have asked for initially. It also
+ // defines `playout_parameters_` and `record_parameters_`.
+ void SetupAudioBuffersForActiveAudioSession();
+
+ // Creates the audio unit.
+ bool CreateAudioUnit();
+
+ // Updates the audio unit state based on current state.
+ void UpdateAudioUnit(bool can_play_or_record);
+
+ // Configures the audio session for WebRTC.
+ bool ConfigureAudioSession();
+
+ // Like above, but requires caller to already hold session lock.
+ bool ConfigureAudioSessionLocked();
+
+ // Unconfigures the audio session.
+ void UnconfigureAudioSession();
+
+ // Activates our audio session, creates and initializes the voice-processing
+ // audio unit and verifies that we got the preferred native audio parameters.
+ bool InitPlayOrRecord();
+
+ // Closes and deletes the voice-processing I/O unit.
+ void ShutdownPlayOrRecord();
+
+ // Resets thread-checkers before a call is restarted.
+ void PrepareForNewStart();
+
+ // Determines whether voice processing should be enabled or disabled.
+ const bool bypass_voice_processing_;
+
+ // Native I/O audio thread checker.
+ SequenceChecker io_thread_checker_;
+
+ // Thread that this object is created on.
+ rtc::Thread* thread_;
+
+ // Raw pointer handle provided to us in AttachAudioBuffer(). Owned by the
+ // AudioDeviceModuleImpl class and called by AudioDeviceModule::Create().
+ // The AudioDeviceBuffer is a member of the AudioDeviceModuleImpl instance
+ // and therefore outlives this object.
+ AudioDeviceBuffer* audio_device_buffer_;
+
+ // Contains audio parameters (sample rate, #channels, buffer size etc.) for
+ // the playout and recording sides. These structure is set in two steps:
+ // first, native sample rate and #channels are defined in Init(). Next, the
+ // audio session is activated and we verify that the preferred parameters
+ // were granted by the OS. At this stage it is also possible to add a third
+ // component to the parameters; the native I/O buffer duration.
+ // A RTC_CHECK will be hit if we for some reason fail to open an audio session
+ // using the specified parameters.
+ AudioParameters playout_parameters_;
+ AudioParameters record_parameters_;
+
+ // The AudioUnit used to play and record audio.
+ std::unique_ptr<VoiceProcessingAudioUnit> audio_unit_;
+
+ // FineAudioBuffer takes an AudioDeviceBuffer which delivers audio data
+ // in chunks of 10ms. It then allows for this data to be pulled in
+ // a finer or coarser granularity. I.e. interacting with this class instead
+ // of directly with the AudioDeviceBuffer one can ask for any number of
+ // audio data samples. Is also supports a similar scheme for the recording
+ // side.
+ // Example: native buffer size can be 128 audio frames at 16kHz sample rate.
+ // WebRTC will provide 480 audio frames per 10ms but iOS asks for 128
+ // in each callback (one every 8ms). This class can then ask for 128 and the
+ // FineAudioBuffer will ask WebRTC for new data only when needed and also
+ // cache non-utilized audio between callbacks. On the recording side, iOS
+ // can provide audio data frames of size 128 and these are accumulated until
+ // enough data to supply one 10ms call exists. This 10ms chunk is then sent
+ // to WebRTC and the remaining part is stored.
+ std::unique_ptr<FineAudioBuffer> fine_audio_buffer_;
+
+ // Temporary storage for recorded data. AudioUnitRender() renders into this
+ // array as soon as a frame of the desired buffer size has been recorded.
+ // On real iOS devices, the size will be fixed and set once. For iOS
+ // simulators, the size can vary from callback to callback and the size
+ // will be changed dynamically to account for this behavior.
+ rtc::BufferT<int16_t> record_audio_buffer_;
+
+ // Set to 1 when recording is active and 0 otherwise.
+ std::atomic<int> recording_;
+
+ // Set to 1 when playout is active and 0 otherwise.
+ std::atomic<int> playing_;
+
+ // Set to true after successful call to Init(), false otherwise.
+ bool initialized_ RTC_GUARDED_BY(thread_);
+
+ // Set to true after successful call to InitRecording() or InitPlayout(),
+ // false otherwise.
+ bool audio_is_initialized_;
+
+ // Set to true if audio session is interrupted, false otherwise.
+ bool is_interrupted_;
+
+ // Audio interruption observer instance.
+ RTCNativeAudioSessionDelegateAdapter* audio_session_observer_
+ RTC_GUARDED_BY(thread_);
+
+ // Set to true if we've activated the audio session.
+ bool has_configured_session_ RTC_GUARDED_BY(thread_);
+
+ // Counts number of detected audio glitches on the playout side.
+ int64_t num_detected_playout_glitches_ RTC_GUARDED_BY(thread_);
+ int64_t last_playout_time_ RTC_GUARDED_BY(io_thread_checker_);
+
+ // Counts number of playout callbacks per call.
+ // The value is updated on the native I/O thread and later read on the
+ // creating `thread_` but at this stage no audio is active.
+ // Hence, it is a "thread safe" design and no lock is needed.
+ int64_t num_playout_callbacks_;
+
+ // Contains the time for when the last output volume change was detected.
+ int64_t last_output_volume_change_time_ RTC_GUARDED_BY(thread_);
+
+ // Avoids running pending task after `this` is Terminated.
+ rtc::scoped_refptr<PendingTaskSafetyFlag> safety_ =
+ PendingTaskSafetyFlag::Create();
+};
+} // namespace ios_adm
+} // namespace webrtc
+
+#endif // SDK_OBJC_NATIVE_SRC_AUDIO_AUDIO_DEVICE_IOS_H_