diff options
Diffstat (limited to 'tools/fuzzing/ipc/IPCFuzzController.cpp')
-rw-r--r-- | tools/fuzzing/ipc/IPCFuzzController.cpp | 848 |
1 files changed, 848 insertions, 0 deletions
diff --git a/tools/fuzzing/ipc/IPCFuzzController.cpp b/tools/fuzzing/ipc/IPCFuzzController.cpp new file mode 100644 index 0000000000..649b7f780f --- /dev/null +++ b/tools/fuzzing/ipc/IPCFuzzController.cpp @@ -0,0 +1,848 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "IPCFuzzController.h" +#include "mozilla/Fuzzing.h" +#include "mozilla/SpinEventLoopUntil.h" +#include "mozilla/SyncRunnable.h" + +#include "nsIThread.h" +#include "nsThreadUtils.h" + +#include "mozilla/ipc/MessageChannel.h" +#include "mozilla/ipc/MessageLink.h" +#include "mozilla/ipc/ProtocolUtils.h" +#include "mozilla/ipc/NodeChannel.h" +#include "mozilla/ipc/NodeController.h" + +#include "mozilla/ipc/PIdleScheduler.h" +#include "mozilla/ipc/PBackground.h" +#include "mozilla/dom/PContent.h" + +using namespace mojo::core::ports; +using namespace mozilla::ipc; + +// Sync inject means that the actual fuzzing takes place on the I/O thread +// and hence it injects directly into the target NodeChannel. In async mode, +// we run the fuzzing on a separate thread and dispatch the runnable that +// injects the message back to the I/O thread. Both approaches seem to work +// and have advantages and disadvantages. Blocking the I/O thread means no +// IPC between other processes will interfere with our fuzzing in the meantime +// but blocking could also cause hangs when such IPC is required during the +// fuzzing runtime for some reason. +// #define MOZ_FUZZ_IPC_SYNC_INJECT 1 + +// For debugging purposes, it can be helpful to synchronize after each message +// rather than after each iteration, to see which messages are particularly +// slow or cause a hang. Without this, synchronization will occur at the end +// of each iteration as well as after each constructor message. +// #define MOZ_FUZZ_IPC_SYNC_AFTER_EACH_MSG + +namespace mozilla { +namespace fuzzing { + +IPCFuzzController::IPCFuzzController() : mMutex("IPCFuzzController") { + InitializeIPCTypes(); + + // We use 6 bits for port index selection without wrapping, so we just + // create 64 empty rows in our port matrix. Not all of these rows will + // be used though. + portNames.resize(64); + + // This is our port / toplevel actor ordering. Add new toplevel actors + // here to support them in the fuzzer. Do *NOT* change the order of + // these, as it will invalidate our fuzzing corpus. + portNameToIndex["PContent"] = 0; + portNameToIndex["PBackground"] = 1; + portNameToIndex["PBackgroundStarter"] = 2; + portNameToIndex["PCompositorManager"] = 3; + portNameToIndex["PImageBridge"] = 4; + portNameToIndex["PProcessHangMonitor"] = 5; + portNameToIndex["PProfiler"] = 6; + portNameToIndex["PVRManager"] = 7; + portNameToIndex["PCanvasManager"] = 8; +} + +// static +IPCFuzzController& IPCFuzzController::instance() { + static IPCFuzzController ifc; + return ifc; +} + +void IPCFuzzController::InitializeIPCTypes() { + const char* cons = "Constructor"; + size_t cons_len = strlen(cons); + + for (uint32_t start = 0; start < LastMsgIndex; ++start) { + uint32_t i; + for (i = (start << 16) + 1; i < ((start + 1) << 16); ++i) { + const char* name = IPC::StringFromIPCMessageType(i); + + if (name[0] == '<') break; + + size_t len = strlen(name); + if (len > cons_len && !memcmp(cons, name + len - cons_len, cons_len)) { + constructorTypes.insert(i); + } + } + + validMsgTypes[(ProtocolId)start] = i - ((start << 16) + 1); + } +} + +bool IPCFuzzController::GetRandomIPCMessageType(ProtocolId pId, + uint16_t typeOffset, + uint32_t* type) { + auto pIdEntry = validMsgTypes.find(pId); + if (pIdEntry == validMsgTypes.end()) { + return false; + } + + *type = + ((uint32_t)pIdEntry->first << 16) + 1 + (typeOffset % pIdEntry->second); + return true; +} + +void IPCFuzzController::OnActorConnected(IProtocol* protocol) { + if (!XRE_IsParentProcess()) { + return; + } + +#ifdef FUZZ_DEBUG + MOZ_FUZZING_NYX_PRINTF("INFO: [OnActorConnected] ActorID %d Protocol: %s\n", + protocol->Id(), protocol->GetProtocolName()); +#endif + + MessageChannel* channel = protocol->ToplevelProtocol()->GetIPCChannel(); + + Maybe<PortName> portName = channel->GetPortName(); + if (portName) { + MOZ_FUZZING_NYX_DEBUG( + "DEBUG: IPCFuzzController::OnActorConnected() Mutex try\n"); + // Called on background threads and modifies `actorIds`. + MutexAutoLock lock(mMutex); + MOZ_FUZZING_NYX_DEBUG( + "DEBUG: IPCFuzzController::OnActorConnected() Mutex locked\n"); + actorIds[*portName].emplace_back(protocol->Id(), protocol->GetProtocolId()); + + // Fix the port we will be using for at least the next 5 messages + useLastPortName = true; + lastActorPortName = *portName; + + // Use this actor for the next 5 messages + useLastActor = 5; + } else { + MOZ_FUZZING_NYX_PRINT("WARNING: No port name on actor?!\n"); + } +} + +void IPCFuzzController::OnActorDestroyed(IProtocol* protocol) { + if (!XRE_IsParentProcess()) { + return; + } + + MOZ_FUZZING_NYX_PRINTF("INFO: [OnActorDestroyed] ActorID %d Protocol: %s\n", + protocol->Id(), protocol->GetProtocolName()); + + MessageChannel* channel = protocol->ToplevelProtocol()->GetIPCChannel(); + + Maybe<PortName> portName = channel->GetPortName(); + if (portName) { + MOZ_FUZZING_NYX_DEBUG( + "DEBUG: IPCFuzzController::OnActorDestroyed() Mutex try\n"); + // Called on background threads and modifies `actorIds`. + MutexAutoLock lock(mMutex); + MOZ_FUZZING_NYX_DEBUG( + "DEBUG: IPCFuzzController::OnActorDestroyed() Mutex locked\n"); + + for (auto iter = actorIds[*portName].begin(); + iter != actorIds[*portName].end();) { + if (iter->first == protocol->Id() && + iter->second == protocol->GetProtocolId()) { + iter = actorIds[*portName].erase(iter); + } else { + ++iter; + } + } + } else { + MOZ_FUZZING_NYX_PRINT("WARNING: No port name on destroyed actor?!\n"); + } +} + +void IPCFuzzController::AddToplevelActor(PortName name, ProtocolId protocolId) { + const char* protocolName = ProtocolIdToName(protocolId); + auto result = portNameToIndex.find(protocolName); + if (result == portNameToIndex.end()) { + MOZ_FUZZING_NYX_PRINTF( + "ERROR: [OnActorConnected] Unknown Top-Level Protocol: %s\n", + protocolName); + MOZ_FUZZING_NYX_ABORT("Unknown Top-Level Protocol\n"); + } + uint8_t portIndex = result->second; + portNames[portIndex].push_back(name); +} + +bool IPCFuzzController::ObserveIPCMessage(mozilla::ipc::NodeChannel* channel, + IPC::Message& aMessage) { + if (!mozilla::fuzzing::Nyx::instance().is_enabled("IPC_Generic")) { + // Fuzzer is not enabled. + return true; + } + + if (!XRE_IsParentProcess()) { + // For now we only care about things in the parent process. + return true; + } + + if (aMessage.IsFuzzMsg()) { + // Don't observe our own messages. If this is the first fuzzing message, + // we also block further non-fuzzing communication on that node. + if (!channel->mBlockSendRecv) { + MOZ_FUZZING_NYX_PRINTF( + "INFO: [NodeChannel::OnMessageReceived] Blocking further " + "communication on Port %lu %lu (seen fuzz msg)\n", + channel->GetName().v1, channel->GetName().v2); + channel->mBlockSendRecv = true; + } + return true; + } else if (aMessage.type() == dom::PContent::Msg_SignalFuzzingReady__ID) { + MOZ_FUZZING_NYX_PRINT("DEBUG: Ready message detected.\n"); + + // TODO: This is specific to PContent fuzzing. If we later want to fuzz + // a different process pair, we need additional signals here. + OnChildReady(); + + // The ready message indicates the right node name for us to work with + // and we should only ever receive it once. + if (haveTargetNodeName) { + MOZ_FUZZING_NYX_PRINT("ERROR: Received ready signal twice?!\n"); + MOZ_REALLY_CRASH(__LINE__); + } + + targetNodeName = channel->GetName(); + haveTargetNodeName = true; + + // We can also use this message as the base template for other messages + if (!this->sampleHeader.initLengthUninitialized( + sizeof(IPC::Message::Header))) { + MOZ_FUZZING_NYX_ABORT("sampleHeader.initLengthUninitialized failed\n"); + } + + memcpy(sampleHeader.begin(), aMessage.header(), + sizeof(IPC::Message::Header)); + } else if (haveTargetNodeName && targetNodeName != channel->GetName()) { + // Not our node, no need to observe + return true; + } else if (Nyx::instance().started()) { + // When fuzzing is already started, we shouldn't observe messages anymore. + if (!channel->mBlockSendRecv) { + MOZ_FUZZING_NYX_PRINTF( + "INFO: [NodeChannel::OnMessageReceived] Blocking further " + "communication on Port %lu %lu (fuzzing started)\n", + channel->GetName().v1, channel->GetName().v2); + channel->mBlockSendRecv = true; + } + return false; + } + + Vector<char, 256, InfallibleAllocPolicy> footer; + + if (!footer.initLengthUninitialized(aMessage.event_footer_size())) { + MOZ_FUZZING_NYX_ABORT("footer.initLengthUninitialized failed\n"); + } + + if (!aMessage.ReadFooter(footer.begin(), footer.length(), false)) { + MOZ_FUZZING_NYX_ABORT("ERROR: ReadFooter() failed?!\n"); + } + + UniquePtr<Event> event = Event::Deserialize(footer.begin(), footer.length()); + + if (!event) { + MOZ_FUZZING_NYX_ABORT("ERROR: Failed to deserialize observed message?!\n"); + } + + if (event->type() == Event::kUserMessage) { + if (haveTargetNodeName && !fuzzingStartPending) { + bool missingActor = false; + + // Check if we have any entries in our port map that we haven't seen yet + // though `OnActorConnected`. That method is called on a background + // thread and this call will race with the I/O thread. + { + MOZ_FUZZING_NYX_DEBUG( + "DEBUG: IPCFuzzController::ObserveIPCMessage() Mutex try\n"); + // Called on the I/O thread and reads `portSeqNos`. + // + // IMPORTANT: We must give up any locks before entering `StartFuzzing`, + // as we will never return. This would cause a deadlock with new actors + // being created and `OnActorConnected` being called. + MutexAutoLock lock(mMutex); + + MOZ_FUZZING_NYX_DEBUG( + "DEBUG: IPCFuzzController::ObserveIPCMessage() Mutex locked\n"); + + for (auto iter = portSeqNos.begin(); iter != portSeqNos.end(); ++iter) { + auto result = actorIds.find(iter->first); + if (result == actorIds.end()) { + // Make sure we only wait for actors that belong to us. + auto result = portNodeName.find(iter->first); + if (result->second == targetNodeName) { + missingActor = true; + break; + } + } + } + } + + if (missingActor) { + MOZ_FUZZING_NYX_PRINT( + "INFO: Delaying fuzzing start, missing actors...\n"); + } else if (!childReady) { + MOZ_FUZZING_NYX_PRINT( + "INFO: Delaying fuzzing start, waiting for child...\n"); + } else { + fuzzingStartPending = true; + StartFuzzing(channel, aMessage); + + // In the async case, we return and can already block the relevant + // communication. + if (targetNodeName == channel->GetName()) { + if (!channel->mBlockSendRecv) { + MOZ_FUZZING_NYX_PRINTF( + "INFO: [NodeChannel::OnMessageReceived] Blocking further " + "communication on Port %lu %lu (fuzzing start pending)\n", + channel->GetName().v1, channel->GetName().v2); + channel->mBlockSendRecv = true; + } + + return false; + } + return true; + } + } + + // Add/update sequence numbers. We need to make sure to do this after our + // call to `StartFuzzing` because once we start fuzzing, the message will + // never actually be processed, so we run into a sequence number desync. + { + // Get the port name associated with this message + UserMessageEvent* userMsgEv = static_cast<UserMessageEvent*>(event.get()); + PortName name = event->port_name(); + + // Called on the I/O thread and modifies `portSeqNos`. + MutexAutoLock lock(mMutex); + portSeqNos.insert_or_assign( + name, std::pair<int32_t, uint64_t>(aMessage.seqno(), + userMsgEv->sequence_num())); + + portNodeName.insert_or_assign(name, channel->GetName()); + } + } + + return true; +} + +bool IPCFuzzController::MakeTargetDecision( + uint8_t portIndex, uint8_t portInstanceIndex, uint8_t actorIndex, + uint16_t typeOffset, PortName* name, int32_t* seqno, uint64_t* fseqno, + int32_t* actorId, uint32_t* type, bool* is_cons, bool update) { + // Every possible toplevel actor type has a fixed number that + // we assign to it in the constructor of this class. Here, we + // use the lower 6 bits to select this toplevel actor type. + // This approach has the advantage that the tests will always + // select the same toplevel actor type deterministically, + // independent of the order they appeared and independent + // of the type of fuzzing we are doing. + auto portInstances = portNames[portIndex & 0x3f]; + if (!portInstances.size()) { + return false; + } + + if (useLastActor) { + useLastActor--; + *name = lastActorPortName; + + MOZ_FUZZING_NYX_PRINT("DEBUG: MakeTargetDecision: Pinned to last actor.\n"); + + // Once we stop pinning to the last actor, we need to decide if we + // want to keep the pinning on the port itself. We use one of the + // unused upper bits of portIndex for this purpose. + if (!useLastActor && (portIndex & (1 << 7))) { + MOZ_FUZZING_NYX_PRINT( + "DEBUG: MakeTargetDecision: Released pinning on last port.\n"); + useLastPortName = false; + } + } else if (useLastPortName) { + *name = lastActorPortName; + MOZ_FUZZING_NYX_PRINT("DEBUG: MakeTargetDecision: Pinned to last port.\n"); + } else { + *name = portInstances[portInstanceIndex % portInstances.size()]; + } + + // We should always have at least one actor per port + auto result = actorIds.find(*name); + if (result == actorIds.end()) { + MOZ_FUZZING_NYX_PRINT("ERROR: Couldn't find port in actors map?!\n"); + return false; + } + + // Find a random actor on this port + auto actors = result->second; + if (actors.empty()) { + MOZ_FUZZING_NYX_PRINT( + "ERROR: Couldn't find an actor for selected port?!\n"); + return false; + } + + auto seqNos = portSeqNos[*name]; + + // Hand out the correct sequence numbers + *seqno = seqNos.first - 1; + *fseqno = seqNos.second + 1; + + if (update) { + portSeqNos.insert_or_assign(*name, + std::pair<int32_t, uint64_t>(*seqno, *fseqno)); + } + + if (useLastActor) { + actorIndex = actors.size() - 1; + } else { + actorIndex %= actors.size(); + } + + ActorIdPair ids = actors[actorIndex]; + *actorId = ids.first; + + // If the actor ID is 0, then we are talking to the toplevel actor + // of this port. Hence we must set the ID to MSG_ROUTING_CONTROL. + if (!*actorId) { + *actorId = MSG_ROUTING_CONTROL; + } + + if (!this->GetRandomIPCMessageType(ids.second, typeOffset, type)) { + MOZ_FUZZING_NYX_PRINT("ERROR: GetRandomIPCMessageType failed?!\n"); + return false; + } + + *is_cons = false; + if (constructorTypes.find(*type) != constructorTypes.end()) { + *is_cons = true; + } + +#ifdef FUZZ_DEBUG + MOZ_FUZZING_NYX_PRINTF( + "DEBUG: MakeTargetDecision: Protocol: %s msgType: %s\n", + ProtocolIdToName(ids.second), IPC::StringFromIPCMessageType(*type)); +#endif + + return true; +} + +void IPCFuzzController::OnMessageTaskStart() { messageStartCount++; } + +void IPCFuzzController::OnMessageTaskStop() { messageStopCount++; } + +void IPCFuzzController::OnPreFuzzMessageTaskRun() { messageTaskCount++; } +void IPCFuzzController::OnPreFuzzMessageTaskStop() { messageTaskCount--; } + +void IPCFuzzController::OnDropPeer(const char* reason = nullptr, + const char* file = nullptr, int line = 0) { + if (!XRE_IsParentProcess()) { + return; + } + + if (!Nyx::instance().started()) { + // It's possible to close a connection to some peer before we have even + // started fuzzing. We ignore these events until we are actually fuzzing. + return; + } + + MOZ_FUZZING_NYX_PRINT( + "ERROR: ======== END OF ITERATION (DROP_PEER) ========\n"); +#ifdef FUZZ_DEBUG + MOZ_FUZZING_NYX_PRINTF("DEBUG: ======== %s:%d ========\n", file, line); +#endif + Nyx::instance().handle_event("MOZ_IPC_DROP_PEER", file, line, reason); + + if (Nyx::instance().is_replay()) { + // In replay mode, let's ignore drop peer to avoid races with it. + return; + } + + Nyx::instance().release(IPCFuzzController::instance().getMessageStopCount()); +} + +void IPCFuzzController::StartFuzzing(mozilla::ipc::NodeChannel* channel, + IPC::Message& aMessage) { + nodeChannel = channel; + + RefPtr<IPCFuzzLoop> runnable = new IPCFuzzLoop(); + +#if MOZ_FUZZ_IPC_SYNC_INJECT + runnable->Run(); +#else + nsCOMPtr<nsIThread> newThread; + nsresult rv = + NS_NewNamedThread("IPCFuzzLoop", getter_AddRefs(newThread), runnable); + + if (NS_FAILED(rv)) { + MOZ_FUZZING_NYX_ABORT("ERROR: [StartFuzzing] NS_NewNamedThread failed?!\n"); + } +#endif +} + +IPCFuzzController::IPCFuzzLoop::IPCFuzzLoop() + : mozilla::Runnable("IPCFuzzLoop") {} + +NS_IMETHODIMP IPCFuzzController::IPCFuzzLoop::Run() { + MOZ_FUZZING_NYX_DEBUG("DEBUG: BEGIN IPCFuzzLoop::Run()\n"); + + const size_t maxMsgSize = 2048; + const size_t controlLen = 16; + + Vector<char, 256, InfallibleAllocPolicy> buffer; + + RefPtr<NodeController> controller = NodeController::GetSingleton(); + + // TODO: The following code is full of data races. We need synchronization + // on the `IPCFuzzController` instance, because the I/O thread can call into + // this class via ObserveIPCMessages. The problem is that any such call + // must either be observed to update the sequence numbers, or the packet + // must be dropped already. + if (!IPCFuzzController::instance().haveTargetNodeName) { + MOZ_FUZZING_NYX_ABORT("ERROR: I don't have the target NodeName?!\n"); + } + + { + MOZ_FUZZING_NYX_DEBUG("DEBUG: IPCFuzzLoop::Run() Mutex try\n"); + // Called on the I/O thread and modifies `portSeqNos` and `actorIds`. + MutexAutoLock lock(IPCFuzzController::instance().mMutex); + MOZ_FUZZING_NYX_DEBUG("DEBUG: IPCFuzzLoop::Run() Mutex locked\n"); + + // The wait/delay logic in ObserveIPCMessage should ensure that we haven't + // seen any packets on ports for which we haven't received actor information + // yet, if those ports belong to our channel. However, we might also have + // seen ports not belonging to our channel, which we have to remove now. + for (auto iter = IPCFuzzController::instance().portSeqNos.begin(); + iter != IPCFuzzController::instance().portSeqNos.end();) { + auto result = IPCFuzzController::instance().actorIds.find(iter->first); + if (result == IPCFuzzController::instance().actorIds.end()) { + auto portNameResult = + IPCFuzzController::instance().portNodeName.find(iter->first); + if (portNameResult->second == + IPCFuzzController::instance().targetNodeName) { + MOZ_FUZZING_NYX_PRINT( + "ERROR: We should not have port map entries without a " + "corresponding " + "entry in our actors map\n"); + MOZ_REALLY_CRASH(__LINE__); + } else { + iter = IPCFuzzController::instance().portSeqNos.erase(iter); + } + } else { + ++iter; + } + } + + // TODO: Technically, at this point we only know that PContent (or whatever + // toplevel protocol we decided to synchronize on), is present. It might + // be possible that others aren't created yet and we are racing on this. + // + // Note: The delay logic mentioned above makes this less likely. Only actors + // which are created on-demand and which have not been referenced yet at all + // would be affected by such a race. + for (auto iter = IPCFuzzController::instance().actorIds.begin(); + iter != IPCFuzzController::instance().actorIds.end(); ++iter) { + bool isValidTarget = false; + Maybe<PortStatus> status; + PortRef ref = controller->GetPort(iter->first); + if (ref.is_valid()) { + status = controller->GetStatus(ref); + if (status) { + isValidTarget = status->peer_node_name == + IPCFuzzController::instance().targetNodeName; + } + } + + auto result = IPCFuzzController::instance().portSeqNos.find(iter->first); + if (result == IPCFuzzController::instance().portSeqNos.end()) { + if (isValidTarget) { + MOZ_FUZZING_NYX_PRINTF( + "INFO: Using Port %lu %lu for protocol %s (*)\n", iter->first.v1, + iter->first.v2, ProtocolIdToName(iter->second[0].second)); + + // Normally the start sequence numbers would be -1 and 1, but our map + // does not record the next numbers, but the "last seen" state. So we + // have to adjust these so the next calculated sequence number pair + // matches the start sequence numbers. + IPCFuzzController::instance().portSeqNos.insert_or_assign( + iter->first, std::pair<int32_t, uint64_t>(0, 0)); + + IPCFuzzController::instance().AddToplevelActor( + iter->first, iter->second[0].second); + + } else { + MOZ_FUZZING_NYX_PRINTF( + "INFO: Removing Port %lu %lu for protocol %s (*)\n", + iter->first.v1, iter->first.v2, + ProtocolIdToName(iter->second[0].second)); + + // This toplevel actor does not belong to us, but we haven't added + // it to `portSeqNos`, so we don't have to remove it. + } + } else { + if (isValidTarget) { + MOZ_FUZZING_NYX_PRINTF("INFO: Using Port %lu %lu for protocol %s\n", + iter->first.v1, iter->first.v2, + ProtocolIdToName(iter->second[0].second)); + + IPCFuzzController::instance().AddToplevelActor( + iter->first, iter->second[0].second); + } else { + MOZ_FUZZING_NYX_PRINTF( + "INFO: Removing Port %lu %lu for protocol %s\n", iter->first.v1, + iter->first.v2, ProtocolIdToName(iter->second[0].second)); + + // This toplevel actor does not belong to us, so remove it. + IPCFuzzController::instance().portSeqNos.erase(result); + } + } + } + } + + IPCFuzzController::instance().runnableDone = false; + + SyncRunnable::DispatchToThread( + GetMainThreadSerialEventTarget(), + NS_NewRunnableFunction("IPCFuzzController::StartFuzzing", [&]() -> void { + MOZ_FUZZING_NYX_PRINT("INFO: Main thread runnable start.\n"); + NS_ProcessPendingEvents(NS_GetCurrentThread()); + MOZ_FUZZING_NYX_PRINT("INFO: Main thread runnable done.\n"); + })); + + MOZ_FUZZING_NYX_PRINT("INFO: Performing snapshot...\n"); + Nyx::instance().start(); + + uint32_t expected_messages = 0; + + IPCFuzzController::instance().useLastActor = 0; + IPCFuzzController::instance().useLastPortName = false; + + if (!buffer.initLengthUninitialized(maxMsgSize)) { + MOZ_FUZZING_NYX_ABORT("ERROR: Failed to initialize buffer!\n"); + } + + for (int i = 0; i < 16; ++i) { + // Grab enough data to potentially fill our everything except the footer. + uint32_t bufsize = + Nyx::instance().get_data((uint8_t*)buffer.begin(), buffer.length()); + + if (bufsize == 0xFFFFFFFF) { + // Done constructing + MOZ_FUZZING_NYX_DEBUG("Iteration complete: Out of data.\n"); + break; + } + + // Payload must be int aligned + bufsize -= bufsize % 4; + + // Need at least a header and the control bytes. + if (bufsize < sizeof(IPC::Message::Header) + controlLen) { + MOZ_FUZZING_NYX_DEBUG("INFO: Not enough data to craft IPC message.\n"); + continue; + } + + buffer.shrinkTo(bufsize); + + const uint8_t* controlData = (uint8_t*)buffer.begin(); + + char* ipcMsgData = buffer.begin() + controlLen; + size_t ipcMsgLen = buffer.length() - controlLen; + + // Copy the header of the original message + memcpy(ipcMsgData, IPCFuzzController::instance().sampleHeader.begin(), + sizeof(IPC::Message::Header)); + + IPC::Message::Header* ipchdr = (IPC::Message::Header*)ipcMsgData; + + ipchdr->payload_size = ipcMsgLen - sizeof(IPC::Message::Header); + + PortName new_port_name; + int32_t new_seqno; + uint64_t new_fseqno; + + int32_t actorId; + uint32_t msgType; + bool isConstructor; + // Control Data Layout (16 byte) + // Byte 0 - Port Index (selects out of the valid ports seen) + // Byte 1 - Actor Index (selects one of the actors for that port) + // Byte 2 - Type Offset (select valid type for the specified actor) + // Byte 3 - ^- continued + // Byte 4 - Sync Bit + // Byte 5 - Optionally select a particular instance of the selected + // port type. Some toplevel protocols can have multiple + // instances running at the same time. + + uint8_t portIndex = controlData[0]; + uint8_t actorIndex = controlData[1]; + uint16_t typeOffset = *(uint16_t*)(&controlData[2]); + bool isSync = controlData[4] > 127; + uint8_t portInstanceIndex = controlData[5]; + + if (!IPCFuzzController::instance().MakeTargetDecision( + portIndex, portInstanceIndex, actorIndex, typeOffset, + &new_port_name, &new_seqno, &new_fseqno, &actorId, &msgType, + &isConstructor)) { + MOZ_FUZZING_NYX_DEBUG("DEBUG: MakeTargetDecision returned false.\n"); + continue; + } + + if (Nyx::instance().is_replay()) { + MOZ_FUZZING_NYX_PRINT("INFO: Replaying IPC packet with payload:\n"); + for (uint32_t i = 0; i < ipcMsgLen - sizeof(IPC::Message::Header); ++i) { + if (i % 16 == 0) { + MOZ_FUZZING_NYX_PRINT("\n "); + } + + MOZ_FUZZING_NYX_PRINTF( + "0x%02X ", + (unsigned char)(ipcMsgData[sizeof(IPC::Message::Header) + i])); + } + MOZ_FUZZING_NYX_PRINT("\n"); + } + + UniquePtr<IPC::Message> msg(new IPC::Message(ipcMsgData, ipcMsgLen)); + + if (isConstructor) { + MOZ_FUZZING_NYX_DEBUG("DEBUG: Sending constructor message...\n"); + msg->header()->flags.SetConstructor(); + } + + if (!isConstructor && isSync) { + MOZ_FUZZING_NYX_DEBUG("INFO: Sending sync message...\n"); + msg->header()->flags.SetSync(); + } + + msg->set_seqno(new_seqno); + msg->set_routing_id(actorId); + + // TODO: There is no setter for this. + msg->header()->type = msgType; + + // Create the footer + auto messageEvent = MakeUnique<UserMessageEvent>(0); + messageEvent->set_port_name(new_port_name); + messageEvent->set_sequence_num(new_fseqno); + + Vector<char, 256, InfallibleAllocPolicy> footerBuffer; + (void)footerBuffer.initLengthUninitialized( + messageEvent->GetSerializedSize()); + messageEvent->Serialize(footerBuffer.begin()); + + msg->WriteFooter(footerBuffer.begin(), footerBuffer.length()); + msg->set_event_footer_size(footerBuffer.length()); + + // This marks the message as a fuzzing message. Without this, it will + // be ignored by MessageTask and also not even scheduled by NodeChannel + // in asynchronous mode. We use this to ignore any IPC activity that + // happens just while we are fuzzing. + msg->SetFuzzMsg(); + +#ifdef FUZZ_DEBUG + MOZ_FUZZING_NYX_PRINTF( + "DEBUG: OnEventMessage iteration %d, EVS: %u Payload: %u.\n", i, + ipchdr->event_footer_size, ipchdr->payload_size); +#endif + +#ifdef FUZZ_DEBUG + MOZ_FUZZING_NYX_PRINTF("DEBUG: OnEventMessage: Port %lu %lu. Actor %d\n", + new_port_name.v1, new_port_name.v2, actorId); + MOZ_FUZZING_NYX_PRINTF( + "DEBUG: OnEventMessage: Flags: %u TxID: %d Handles: %u\n", + msg->header()->flags, msg->header()->txid, msg->header()->num_handles); +#endif + + // The number of messages we expect to see stopped. + expected_messages++; + +#if MOZ_FUZZ_IPC_SYNC_INJECT + // For synchronous injection, we just call OnMessageReceived directly. + IPCFuzzController::instance().nodeChannel->OnMessageReceived( + std::move(msg)); +#else + // For asynchronous injection, we have to post to the I/O thread instead. + XRE_GetIOMessageLoop()->PostTask(NS_NewRunnableFunction( + "NodeChannel::OnMessageReceived", + [msg = std::move(msg), + nodeChannel = + RefPtr{IPCFuzzController::instance().nodeChannel}]() mutable { + nodeChannel->OnMessageReceived(std::move(msg)); + })); +#endif + +#ifdef MOZ_FUZZ_IPC_SYNC_AFTER_EACH_MSG + MOZ_FUZZING_NYX_DEBUG("DEBUG: Synchronizing after message...\n"); + IPCFuzzController::instance().SynchronizeOnMessageExecution( + expected_messages); +#else + + if (isConstructor) { + MOZ_FUZZING_NYX_DEBUG( + "DEBUG: Synchronizing due to constructor message...\n"); + IPCFuzzController::instance().SynchronizeOnMessageExecution( + expected_messages); + } +#endif + } + + MOZ_FUZZING_NYX_DEBUG("DEBUG: Synchronizing due to end of iteration...\n"); + IPCFuzzController::instance().SynchronizeOnMessageExecution( + expected_messages); + + MOZ_FUZZING_NYX_DEBUG( + "DEBUG: ======== END OF ITERATION (RELEASE) ========\n"); + + Nyx::instance().release(IPCFuzzController::instance().getMessageStopCount()); + + // Never reached. + return NS_OK; +} + +void IPCFuzzController::SynchronizeOnMessageExecution( + uint32_t expected_messages) { + // This synchronization will work in both the sync and async case. + // For the async case, it is important to wait for the exact stop count + // because the message task is not even started potentially when we + // read this loop. + int hang_timeout = 10 * 1000; + while (IPCFuzzController::instance().getMessageStopCount() != + expected_messages) { +#ifdef FUZZ_DEBUG + uint32_t count_stopped = + IPCFuzzController::instance().getMessageStopCount(); + uint32_t count_live = IPCFuzzController::instance().getMessageStartCount(); + MOZ_FUZZING_NYX_PRINTF( + "DEBUG: Post Constructor: %d stopped messages (%d live, %d " + "expected)!\n", + count_stopped, count_live, expected_messages); +#endif + PR_Sleep(PR_MillisecondsToInterval(50)); + hang_timeout -= 50; + + if (hang_timeout <= 0) { + Nyx::instance().handle_event("MOZ_TIMEOUT", nullptr, 0, nullptr); + MOZ_FUZZING_NYX_PRINT( + "ERROR: ======== END OF ITERATION (TIMEOUT) ========\n"); + Nyx::instance().release( + IPCFuzzController::instance().getMessageStopCount()); + } + } +} + +} // namespace fuzzing +} // namespace mozilla |